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donmuerte

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1

Wednesday, February 1st 2012, 4:56am

Question for those that experience NO siege lag

I was accused of having a junky computer when I said it takes 5 minutes for me to use skills or even type things in say. 90% of my guild is lagging like crazy. I wonder, though, if they might almost be indirectly right regarding something specific about networking. For those that have no lag at all, answer the following:

- do you use a router?
- does it use NAT?
- do you have software or hardware firewalls?
- anti-virus enabled/disabled?
- what server are you on? (I wonder if this is specific to a few specific servers after the merge)
- DSL or cable and what is your bandwidth?
- anything else specific any of you have found to help with the rubber-banding issue?

On my end, I currently have 46 FPS and 109 ms ping while in siege waiting for my resurrect button to finally respond, so I can't imagine that causing a LITERALLY 5 whole minutes lag.

2

Wednesday, February 1st 2012, 5:12am

Quoted from "donmuerte;506736"


- do you use a router? Yes
- does it use NAT? Yes
- do you have software or hardware firewalls? Other than windows firewall, no
- anti-virus enabled/disabled? None
- what server are you on? (I wonder if this is specific to a few specific servers after the merge) Govinda
- DSL or cable and what is your bandwidth? Verizon Fios, 20 Mb down / 5 Mb Up


We tried siege again last night and tonight to see frogster's progress.

All 3 accounts got lagged out last night (1/30)
Today (1/31) 2 accounts did not lag yet the third one did.
Then about 4 minutes prior to siege ending the entire siege locked up and removed our entry from the war list.

ipeacefrog

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3

Wednesday, February 1st 2012, 5:18am

.

Very doubtfull it's user end.

Started with the move to the new data center. It's so widespread and all the ping times and tracerts posted from all over the country have looked just fine.

.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

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GarySandstorm

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4

Wednesday, February 1st 2012, 8:20am

Yea, i am confused too, ever since the move my ping and pc have been acting up. maybe my router is overheating and starting breakdown. Guess ill have to do some diagnostics when i get home from work.

Oh my ping is 350ms avg, i run 40-100fps depending on the area and online duration.(mem leak sucks!) on a 6Mbps Line

dexhunterz

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5

Wednesday, February 1st 2012, 10:05am

From our guild, its random. Most nights I lag. I either restart client and not be able to get back in, or restart and it fixes it. Its the same for all my guild. The lag start anywhere from 15 minutes on, and also, it may just be me, but the lag gets progressively worse, until it eventually kicks me to sign-in. Kinda sucks that its a coinflip to decide who wins siege, based on who has more players lagged out :(
Grimdal R/S/K 70/70/70

6

Wednesday, February 1st 2012, 10:18am

I've noticed two things about this lag.

One, it's contagious. I traded my merits to a person who usually doesn't lag at all in siege and she started getting lag out the wazoo.

Two, it gets worse the closer you get to an opponent, especially if they themselves aren't lagging. Balloons don't have this property that I've noticed. Last night's siege one of our priests was saying "i wish I could heal the gate lol" and the rogue just kept hammering the gate saying "yeah I don't think so". He most likely was not lagging as he was scoring skill hits/vamp arrow dot dmg on the gate along with white strikes.

As soon as he died and rezzed my lag lighten up a *bit*, but then another guy came up to the gate and it was back to 30s instant casts.
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7

Wednesday, February 1st 2012, 3:19pm

Quoted from "ipeacefrog;506745"

.

Very doubtfull it's user end.

Started with the move to the new data center. It's so widespread and all the ping times and tracerts posted from all over the country have looked just fine.


The lag started before servers were moved. The first day of the lag was a day after after they put the siege in its old time slot (after having it in start an hour later for one day).

The lag seems to be the result of whatever adjustments were made to prevent item shop offers from expiring too soon.

I believe that the first step in fixing the lag issue should be synchronizing server times. If this causes problem with item shop offers expiring too soon, so be it.

8

Wednesday, February 1st 2012, 3:42pm

here is some wierd information i have found about the siege lag.

I run multiple clients on multiple computers, 2 on my laptop and can run up to 5 stable on my desktop. My desktop runs win xp x64, while the laptop runs win xp 32 bit. The 64 bit has antivirus and the 32 doesnt. The laptop is wirelessly connected to my cisco router, while the desktop goes through a gigabit switch, then to the cisco router. I have a cable modem then router. My gfs laptop runs 2 and she has DSL with a cable/modem combo running win xp 32 bit.

Now.... HERE is the wierd part. We have found that only SOME of our characters get lagged, not all. That includes on the same computer. The other night my desktop had 4 in siege, 2 were lagged, 2 werent. My laptop had two and one was lagged and one wasnt, my gfs had ONE in and it was lagged. However the night before hers with just one was lagged.

Level doesnt seem to be affect, class doesnt seem to be affect. Which leads me to think it is NOT clientside hardware related. I think it probably is that if you have more then a certain number of people in your sieges, that a certain % will be affected. Like for example, if you have more then 8, for everyone over 8, 1 person will be lagged at random... But that is just a guess. I would also guess that they moved just the data servers and connected them to a new set of gameplay servers. Which is why the quick turnaround on siege. I have also noticed that the sieges against our own servers have FAR less lag, then when we are against another server. Once it is cross server, there is issues.

GarryL

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9

Wednesday, February 1st 2012, 4:04pm

The last 2 sieges..

Siege 1: We had 8 in. 2 were not lagged. 1 of those not lagged was a low level alt sitting in the castle to run CoI, the same persons main running on a 2nd client on the same computer was lagged by several minutes.

Siege 2: We had 5 in, only one was not lagged.
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mrmisterwaa

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10

Wednesday, February 1st 2012, 4:04pm

1) I do not have a router, I am using a 3G internet from an ISP in Kuwait. (Yes, Kuwait, that is over 7000 miles from the server.)
2) Usually when I use my Xbox/PS3, it says my NAT is restricted. My ISP has control over that since I am using a 3G internet connection.
3) Yes I do, I have the Windows Firewall enabled and sometimes I play over a VPN.
4) Grimdal.
5) 6mbps (~600+kb/s download) - 3G Internet.
6) Well, as someone who has always experienced lag, the most important thing to avoid rubber banding is to ensure you restart your connection as often as possible. Restart your PC as well, do not run anything that could possible steal a lot of your bandwidth. My connection is extremely stable considering I am super far from the server.

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11

Wednesday, February 1st 2012, 5:15pm

To add to the data pool. Myself and my son both play, we are hooked to the internet through cable modem, hardwired to a switch. The three previous seiges we both started lagging at about the same time, app 20 mins in. Night before last, all the sudden I went from being lagged to being lag free about 5 mins before end, he was still lagged then dc'd. Last night i was lagged and he wasn't. To make matters worse, if I am lagged I receive no seige rewards, even though the war record indicates that i do.

ipeacefrog

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12

Wednesday, February 1st 2012, 6:11pm

.

This is not a client side issue.


Info from a post I made on the 27th:

"Looks to me like characters are being assigned to a given segment when they enter Seige and one of the segments is having issues keeping up.

So it appears to be a synchronization issue of some sort. Or an issue with some segment of server software/hardware getting backed up and slowly overloaded. Seems likely to be one of the segments handling the servers communication back to the client."


Quoted from "ipeacefrog;505706"

.

Based on the detailed info posted by myself as well as others, there should be a giant red arrow pointing in the general direction of the issue.

Example:

1) In Seige while I am Herald and having several min lag.

2) I click Fearless. Nothing happens on my screen.

3) Several in the guild get fearless instantly. Though still no cast on my end.

4) Several minutes later it finally casts on my screen. I along with others get fearless.

The same thing happens with killing ballons. I attack one. Nothing happens on my screen. Another person sees me kill it instantly on their screen. Minutes later the action happens on my screen.

I cast heals on the gate. Some see gate healing, some do not. Nothing happens on my screen till minutes later.

This type of action matches the examples we have been laying out here.

Clearly the client is immediately sending the action to the server, the server is immediately receiving it and passing it back to all involved clients. Some clients are receiving it right away, others much later.

Also, some log out get back in and the lag goes away or gets better. Others log out and back in and things get worse. This all assumes they actually get back in.

Some Seiges my lag builds but stays minnimal, other Seiges it builds and gets horrible. It's the same with everyone else in the guild. Every Seige part of the guild has bad lag, part has minnimal to moderate lag. It's different fro each person every night.

Looks to me like characters are being assigned to a given segment when they enter Seige and one of the segments is having issues keeping up.

So it appears to be a synchronization issue of some sort. Or an issue with some segment of server software/hardware getting backed up and slowly overloaded. Seems likely to be one of the segments handling the servers communication back to the client.

Since this started with the data center move, in the new center are you running on virtual servers or physical servers? What is different on the configuration between the old center and the new center? Questions you have likely asked, though an outsiders thoughts and questions can spark new thoughts and ideas.

One would think log files would also help sort this out, but what do I know I just own and operate an IT business.

We obviously enjoy Seige and would like it fixed. So we are making efforts to be patient and provide usefull info.

.


.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

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donmuerte

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13

Wednesday, February 1st 2012, 7:35pm

Quoted from "ipeacefrog;506918"

."Looks to me like characters are being assigned to a given segment when they enter Seige and one of the segments is having issues keeping up.

So it appears to be a synchronization issue of some sort. Or an issue with some segment of server software/hardware getting backed up and slowly overloaded. Seems likely to be one of the segments handling the servers communication back to the client."

So, I wonder if logging in a few minutes late would resolve things somehow. That reminds me, though, that a few of our members have been 30 minutes or so late to "enter battle" and they've reported not being able to get in at all.

kingzamorak

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14

Wednesday, February 1st 2012, 7:53pm

It has nothing to do with the user. In 5 siege wars i have lagged for 2 with a 15m delay and the other 3 0 lag at all.

The accounts that get picked seem to be random. A friend had 3 accounts at same time, 2 with delay 1 without. No reason why all of them should not have delay if user problem.

FA just fails is all.

ipeacefrog

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15

Wednesday, February 1st 2012, 8:45pm

.

Quoted from "donmuerte;506924"

So, I wonder if logging in a few minutes late would resolve things somehow. That reminds me, though, that a few of our members have been 30 minutes or so late to "enter battle" and they've reported not being able to get in at all.


Our experience is that logging in later even by a couple minutes will not help.

.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

"Gentlemen, you can't fight in here. This is the War Room!"

Malignatus

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16

Wednesday, February 1st 2012, 9:06pm

The last time that our guild was in siege--several days ago due to the lag issues--I was one of the lag-ees. I was also Herald--not one of my usual functions--and at roughly the 35-minute mark, was disconnected to the login screen. After trying several variations of relog, exit client, restart and relog, I was finally able to re-enter siege. (In between, I could log into the game, hit G, Battles, Enter Battle, and would be greeted with everyone disappearing, with me sitting there for 30-40 seconds, followed by a disconnect.)

I was effectively out of siege for about 10 minutes.

Once I did manage to get back into siege, the lag was gone. Completely. However, it was far too late to do anything constructive. Our opponents had taken all of the towers, had gotten into the castle, and there were too few of us who were *not* lagging to make up the difference. We still ended up losing--but not due to the loss of our honor crystal. Time simply ran out.

Our opponents reported similar lag problems/issues. I don't know if any of their members who had disconnected were able to get back into siege, or if they were lag-free when they did re-enter.

17

Wednesday, February 1st 2012, 10:12pm

In siege I have had about 1/2 my matches without lag. In the ones I have had lag I have been the first to lag and at other times only lagged last few minutes. If first to lag I know I will freeze up very soon. As such I attepmt to drop down Fots and Eyes to use my merits up. If last to lag I remain playable to end. I run 2 clients on my computer (two srceens) and have found one will lag and the other does not. This tells me the problem is at RoM's end not mine.

donmuerte

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18

Thursday, February 2nd 2012, 12:38am

so obviously it "appears" to be completely random. that's going to make it super easy for Frogster to fix it /sarcasm. I'll keep doing testing of my own. hopefully we can all assist them in finding the issue in some way.