BJ I thought the point of a F2P and P2P was to make money? Most F2P put major sanctions on people who spend less then $5 per month. ROM is not the norm, RoM gave the keys to the kingdom away in hopes everyone would chip in a few bucks. With your logic Frogster could say Oh you want that ticket answered? Wait you made the choice not to pay, we made the choice to get to your ticket...never"
The weight of the world is not on my shoulders, but I bet the Frogster America employees who were let go feel that way, people who are f2p scream fix this, where is my support ticket. But real world, all those things cost money. But ill just concede and from now on I'll say "Everything is good here, the F2P told me so."
Now I'm confused... I believe you've said you're a business man, so I'll ask you: in your mind, is it your
customers' responsibility to keep you in business? Because if that's what you think, I'm impressed that you make enough to spare money on RoM. It's not our job to keep Frogster's office lights on; it is Frogster's job is to offer us enough enjoyment that we will both play, and spend money on their game. I have no responsibility for Frogster; if they fail to provide a needed/desirable service, let them fold. I'm not shedding any tears.
How does RoM compare to other MMOs? You're right, some F2P MMOs are more restrictive with F2P content than is RoM. Then again, many others are much more open too, and have a CS with nothing in it except skins and cosmetics. RoM is somewhere in the middle. Overall, RoM's CS seems to be more expensive than most, but this is primarily because they have not properly adjusted prices to account for the expansions they have made, and not because of their original business model.
Let me also mention, Ebilone, that if they made RoM a sort of hybrid sub/CS game, you would find it very difficult to keep up. Sure, you could ride your current stash for quite a while, but since I am able to play many more hours per week, I'd catch up and pass you. Besides, there is already enormous reward for being p2p. It is possible to get over the hump and stay there for free, but it is not easy. You mentioned somewhere that you are able to play some 4-6(?) hours per week. But you know, if I take away all the time I spend doing dailies, minis, farming mentos, farming events, and farming gold, I probably only have about the same amount of time as you to actually enjoy the game. If there were no F2P, you couldn't sell diamonds, and couldn't buy cheap stats--you'd have to farm them yourself or farm your own gold to pay for them. Sound like fun? It isn't. I promise.
Overall, I'm really confused by HOW you (or anyone else) would benefit from any of the changes you've suggested. You'd fall behind everyone who has more time than you. Most F2P would be driven off. Everyone, F2P and P2P, would have their freedom of choice taken away. And Frogster would lose a huge portion of their playerbase because that freedom of choice is the number one reason people keep playing.
BJ I thought the point of a F2P and P2P was to make money? Most F2P put major sanctions on people who spend less then $5 per month. ROM is not the norm, RoM gave the keys to the kingdom away in hopes everyone would chip in a few bucks.
Wrong. RoM gave the keys away in hopes that certain people would spend thousands to make their character as leet as possible. Think about what really pays Frogster's electricity bill. Now stroke it. Seriously, Frogster doesn't much care WHO spends the money, so long as SOMEONE does. If you spend $500 a month and 99 F2P spend nothing, it is the same to Frogster as if everyone spent $5 that month. Except, if you start charging a minimum of $5/month, not all F2P will start "contributing"; most will simply leave. You might be left with 5-10 people, each paying $5/month, and all pissed because they can't find any runs.