Here comes the tl;dr post :p
There are two different types of GM - the Customer Support type (like myself, primarily tasked with resolving ticket issues) and the Community Management type (Which is who you will see on the servers).
Totally forgetting about QA

You might see me online when big patches are released, I tend to go online and ask for Bug Reports through World Chat.
As half-Moderator on the US forums I also fall under the 'Community Management' type.
Would you care to itemize what has improved?
Here are some concerns:
* LoS now more problematic than ever, both in open world and in instances.
* Targeting still waiting to be addresses after 3+ years
* Lack of honesty with dealing with reoccurring database and server problems.
* Reduced ease-of-access to support system.
* [tired of typing, but I could probably go on for another 10-20 pages]
This is unrelated to FA, FEU. Frogster America never had a Quality Assurance department. The QA department is and always has been located in Europe - Berlin (FrogsterEU). In terms of adressing issues (US wise) it improved significantly, as you now have a dedicated person to look at your bug reports (me).
* Communication from Publisher still inadequate.
* Forum censorship of real issues still a problem.
* Publisher still unwilling to go full disclosure to show ANY progress with dealing with cheaters.
As from the lack of communication from us, I'd glady hear some extended details about this. Are there any particular subjects which you think lack official information or an official reply?
The forum censorship is a difficult thing to discuss, we are definitely encouraging a free forum where everyone get to share his or her opinion, however, in some cases unconstructive rants may be closed or removed, as well as insults and other serious breaches of our forum rules. I personally think we are improving a lot in terms of allowing posts. It makes me sad to see that you think elsewise, again, I'd gladly hear some more specific details about this (In PM though). We are still improving as a Community Team and are still adapting to our new rules and new management. We need some more time to completely realize what we planned.
The cheater part is tricky as well. We do take actions against those who abuse bugs or use third party programs, however, we will never publish accountnames, charactername or whatsoever. Like I've said in a different thread. Germany, as well as our company have very strict data and privacy protection policies. We have the privacy of our users in a high standard, even if they are breaking rules.
* Favoritism still active, with friends/guild members of 'employees' granted special gear/items/treatment.
Please send me a PM with more detailed information about this. This can't and will not tolerated in Frogster.
* Lack of honesty with dealing with reoccurring database and server problems.
With all due respect, but I have to disagree with you here. We have been and are very honest in terms of sharing server issues. I am not sure what information or rather, what lack of information you're pointing at, but I can tell you that when we experience issues and we say that we are working on it, we are actually working on it. No, we don't go into details, for several reasons. One of them would be that the Community has no need to know what servers we use, what software, etc. So when a server crashes or when we have some issues with an extended maintenance for example we will not say: 'File X on Server X had X problems and we did X to solve the problems with File X'. We continue to keep you informed about server problems, but I don't think we will share full details about the servers in the near future.
That is what they are suppose to be doing, it is their game after all. All day they should be working on fixes and bugs. That is their JOB!!! They are suppose to have people working on this game and fixing it, but wait they have other games too.
So our designteams should be working on fixing bugs? Community Management should be working on fixing bugs? Sales Department should be working on fixing bugs?
Many different employees in both Runewaker and Frogster have very different tasks and may not be trained or does not have the knowledge to fix bugs.
I am not sure what you are trying to say. Are you saying that Vault Networks is allowing Frogster employee(s) direct and local access to Vault Network hardware? Are you saying that Frogster relocated Frogster employee(s) from SanFran to Miami?
And if answers to both questions is yes, then maybe it is time to invest in some more training for that employee or maybe even .....
I am saying that the servers are being monitored from FrogsterEU, just like they have always been. We don't have acces to the hardware directly in terms of connecting the cables, but of course we do have connections with Vault Networks and together with them we can remove possible causes of problems.
The version NUMBER may be identical, but the installations have not been the same for over a year. For example, they have had some special events activated they we have not had, and they continue to have some NPCs activated they we do not have.
But the installations are if you look at it from an IT perspective different on every single server. Not specificially US or EU or AU. In terms of Siege War for example, the serversettings were identical at some point, but the issue remained. Eve Ballusha for example appeared by accident on the US servers, but it sometimes also accidently appeared on 1 of the EU servers. Each server has its own database, thus its own settings.
Did we fail the US Community? I certainly hope not and I hope not everybody thinks this way. We are doing the best we can and it's not nice to hear that people are feeling that we failed them. I hope we can correct this and I hope in the near future you'll say different as to what you say now.