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RoMage

rustyx is lame rogue

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1

Monday, March 5th 2012, 3:40pm

Loot rune disabled - why?

I wonder if someone from FEU can explain why some runes are disabled, we can't craft them in game?!

I was looking to create Loot 3 rune, but as it's disabled. I'm at last part (Advance + Revolution) and unable to complete rune.

Thanks!

Aetherth

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2

Monday, March 5th 2012, 5:58pm

Hiya RoMage,

This is mainly due to balancing reasons. They are sometimes offered in the item mall, but are not available for crafting in game so we can maintain control of the advantages given by them. So the only recourse for those who seek the disabled runes currently is to wait for a special offer in the item mall.

Hope this clears things up for you,
~Aetherth

RoMage

rustyx is lame rogue

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3

Monday, March 5th 2012, 7:30pm

Thanks for clearing it up. I wasn't sure if it was intentionally disabled or just another bug.

Not so sure if I like pricing of runes lately (last 3 months), but thanks anyway.

4

Monday, March 5th 2012, 8:20pm

This thread is way way short on angry outbursts from our resident conspiracy theorists about how this is just another blatant attempt by Frogs/RW to rip off playing public. Come on, guys... Can I have at least one QQ about the travesty of disabling the potentially craftable rune so that the only way to obtain it is by paying diamonds for it?
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


RoMage

rustyx is lame rogue

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5

Monday, March 5th 2012, 8:46pm

Hmmm, I don't have a problem with them disabling and selling rune only in CS. Will I buy it - not so sure, it all depends on price, but according to past experience - very doubtful - and you already know that.

Would I spend DIAS to add this rune to weapon (requires weapon drill) - yes, I would, but this way not needed. :)

Don't really feel QQ-ing much... :p Can you please make a good QQ case out of it for me? :p (and have them enable it in game :))

6

Monday, March 5th 2012, 8:51pm

I can completely understand that Loot runes being disabled, as they offer a significant advantage, while not being an actual damage/protection modifier. IMO "Loot" runes are vanity items, and SHOULD be only sold in the CS. However, I am a little baffled as to why weapon runes like fatal, wrath, burst & miracle can't be made. Personally, I think "Hatred" & "Reconciliation" should be added to the blocked list and sold exclusively in the CS as well...

regentego

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7

Monday, March 5th 2012, 9:57pm

Bah bigger things to worry about other then locked runes, like future patches! I'm just waiting for a good R/S nerf to make the forum exciting again!

Any I think Curse and Raid should also be locked, BUT with the disclaimer a weapons rune should work on ALL weapons including bow. I know runewaker is terrified of scouts of magic again but now its "Rogues of Magic" so still technically RoM.

If they buff warriors we can be "WoM" heck we have alot of mages now, lets just be "MoM"...
Was that close enough to QQ for you...meh just more nonsense.

Keep it soggy!~

8

Monday, March 5th 2012, 10:24pm

Quoted from "Aetherth;514890"

Hiya RoMage,

This is mainly due to balancing reasons. They are sometimes offered in the item mall, but are not available for crafting in game so we can maintain control of the advantages given by them. So the only recourse for those who seek the disabled runes currently is to wait for a special offer in the item mall.

Hope this clears things up for you,
~Aetherth

Several posts already deleted...

Let us see if they are honest enough to answer THIS question them:

If the main reason is due to balancing reasons, the why does Frogster even continue to offer them for sale in the Cash Shop, every few month?

regentego

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Monday, March 5th 2012, 10:31pm

Quoted from "Whippingboy;514944"

Several posts already deleted...

Let us see if they are honest enough to answer THIS question them:

If the main reason is due to balancing reasons, the why does Frogster even continue to offer them for sale in the Cash Shop, every few month?


Cause with great money comes great imbalance of power! Isn't that what spidermans uncle told him?

10

Monday, March 5th 2012, 10:38pm

Quoted from "regentego;514947"

Cause with great money comes great imbalance of power! Isn't that what spidermans uncle told him?


I LOLed!~:cool:
Dabuu (D/S/W)
Artemis

11

Tuesday, March 6th 2012, 9:58am

the only true issue with disabled runes are block and shield.

if you think about it, we wanna be able to make them, ok. we want to be able to get hatred/recon when they aren't on special. those runes take soooooooo freakin many charges to make anything decent, there's no reason for them to be disabled.

takes block and shield to make recon and hatred. block is a nice rune. shield isn't, but hey, to make that rune you need...

crit, mdmg, pdmg and loot runes, by all means, as they add a substantial immediate advantage to classes. curse only shows up in the long term, i'm almost questioning why i made a curse VII instead of staying with curse VI.

but remember frogster, you're losing out on massive charges purchases by putting some of the essential runes on a disabled list. it takes far more than 199 dias to make some of these VI runes sometimes. and takes many, many, many more to make some of the insane ones.

RoMage

rustyx is lame rogue

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12

Tuesday, March 6th 2012, 1:08pm

It took me 60 charges and bunch of runes to prepare 2 runes needed for loot T3. Just multiply with 5 if you like to get T4 one and so on...

Not sure about rest of you, but when they say that they did something because of balance in game, I never think about it as that - it's more like balance on money line. (the same was with Owenstain - it gave apparently advantage to some users)

Again, I have no problem with that if they sell those runes at some reasonable price/deal.

dajava63

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13

Thursday, March 8th 2012, 4:14pm

I have been trying to make a low ranked Experience Rune (...and with the servers moved to Florida as of recently and the new IT guys saying that they cannot figure out how to do Double Experience weekends like the IT guys in California did...) it falls to wonder why making Experience Runes should be disabled when Double Experience weekends were far more imbalanced than just having a rune that does far less than that. In order to have double experience on all the time, you would have to have an Experience X rune which by far would be ridiculous to craft and very costly by themselves (price of the charges to use, the price of the other runes to combine, the time involved to build your rune collection to get what you needed, etc.)

As for Loot rune, Loot I only improves drop rates by 10%, but in order to double the drop rate, you would have to have a Loot X rune.

Which by far isn't likely to happen in game and even then, when crafted, most of these disabled runes often end up in the Auction House being sold for MILLIONS (in which a reasonably lower level character would have no chance of buying them. Talk about imbalanced!)

14

Thursday, March 8th 2012, 4:44pm

If loot runes are CS only for balance then its very strange that they always appear in infinite amounts. The true reason for them not being craftable is obvious, but not unreasonable. Frogster has to make their money.

15

Sunday, April 29th 2012, 11:19pm

"I can completely understand that Loot runes being disabled, as they offer a significant advantage," I must say, with all due respect, that I completely disagree with that. What possible 'advantage' could there be, if anyone who knew how to craft runes could make them? That would make things much more fair for everyone, wouldn't it?

dexhunterz

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16

Monday, April 30th 2012, 4:59am

I think the lack of QQ is because everyone decided to finally leave rather than QQ o.O
Grimdal R/S/K 70/70/70

regentego

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17

Monday, April 30th 2012, 5:16am

Quoted from "dexhunterz;528044"

I think the lack of QQ is because everyone decided to finally leave rather than QQ o.O


Yeah its getting pretty bad on Artemis, people are leaving in record numbers, the release of two new games isn't helping. I'm sure frogster is feeling it.

18

Monday, April 30th 2012, 5:50am

Quoted from "regentego;514937"

Bah bigger things to worry about other then locked runes, like future patches! I'm just waiting for a good R/S nerf to make the forum exciting again!


a r/s nerf would be unforntuate. They aren't the biggest dps combo in PVE nor are they usually near the top of the number of kills in siege.
I miss the ant party

19

Monday, April 30th 2012, 1:18pm

Quoted from "vfwiffo;514917"

This thread is way way short on angry outbursts from our resident conspiracy theorists about how this is just another blatant attempt by Frogs/RW to rip off playing public. Come on, guys... Can I have at least one QQ about the travesty of disabling the potentially craftable rune so that the only way to obtain it is by paying diamonds for it?


in the end apparently rogues of mages isnt a free to play game.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

YomanROM

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20

Monday, April 30th 2012, 3:09pm

its not even an imbalanced rune because of the way it works ... and its a weapon rune on top. so there is no real reason not to create it, even if someone was crazy enough to build lets say Loot VIII.

Actually buying them with your own or someone elses diamonds IS cheaper just like with any other Rune of Tier6/7+, so im perfectly fine with them being offered in CS, but i just cannot see any balancing reasons. Its probably more or less just legacy crap never anyone looked into since it has been disabled since --- dunno? release and was only available in beta? or was it still craftable in chapter1? in chapter2 it was disabled already ;)