In response to
Dionaea's Post:
I will reply to this as respectfully and constructively as possible.
“Attempts to bypass this technical limitation did not succeed 100%. So when we switched to the new system the in-game option was removed.”
The proper approach to increase efficiency, instead of decrease it, would have been to fix the technical issues or take the time to rebuild the in-game report system from the ground up. Both are probably time-intensive solutions, but would have been far more worthwhile and beneficial to your players and Support team in the long run. The lack of this feature is now something that causes the game to suffer. Having finally settled into the new system, it may not be such a bad idea to revisit this feature and try to make it better than it originally was.
“With the Knowledge Base support portal and the few additional steps needed to contact support, we also lowered the ticket load by those requests…”
It is likely that the ticket load also decreased due to lack of service use. The new system is not at all user-friendly. It is difficult to navigate, complicated to understand, and overall very cumbersome to those seeking a fast and easy resolution to their problem(s). Both old and new players across all Frogster games have mentioned that they feel this way about the new Support system. The how-to guides and tutorials for the system have not swayed these players to feel differently.
Many are discouraged from creating an account with it despite its obvious benefits. From those that do create accounts, some do not return to it after their first experience with it due to all the reasons mentioned above. It should not come as a surprise that ticket load decreased. In fact, it should have been expected, as what I have already stated is fairly obvious and has been mentioned publicly across many of Frogster’s own forums.
“So bottom line, the new system saves time and aggravation for both players and supporters needed on responding to ticket requests. It is more efficient.”
This is also a bit of a false statement. The new system often takes longer than the older system to navigate in its first few uses. On average, both the new and old system probably take about the same amount of time to use. Some could argue the current system is slower than the older system because it is lacking an in-game report feature, which was capable of handling simple reports very quickly (simple reports being something that could be described in 1-2 sentences, like explaining the absence of a quest item).
The aggravation with the new system is about the same as the old system and occasionally noticeably higher. At the worst, it includes the delay in handling the missing house chest fiasco, which I guess caused documented and/or player provided and/or logged information to be lost. And at the least, it includes the increased time between report submissions and player-to-employee contact. As mentioned already, it takes approximately 2-7 days on average for a normal player to progress through the automated Support messages, assuming that they do so properly. This is an issue plaguing all players of Frogster games as all of the games are handled by one Support team.
Based on everything I have said up to this point about the Support system, I think we can safely say that the new Support system is not any more efficient than the previous system. Both parties involved have noted this. However, as it is not currently Frogster’s priority to revamp their internal Support system, the feedback from either party just gets shelfed.
Although I know you are trying hard to remain positive and objective within a negative atmosphere, this last statement about efficiency is offensive to read coming from a CM, who likely knows that this is not completely accurate, and who likely also knows that the readers know it’s not accurate. I would kindly and respectfully request that you refrain from these types of statements in the future.
“We will continue to investigate and give advice what you can do on your side, while we investigate on our side. Still, at this point, no security breach has been found. We will continue to investigate on all frontiers.”
This is something you have said before and which we are glad to hear and which we appreciate hearing. It is understood that the investigation is on-going and that the necessary Frogster departments remain vigilant in their pursuits in this regard.
However, Zarli was asking about measures of prevention, not investigation. Prevention is taking action to ensure that detrimental incidents do not occur in the future. Prevention may include things like re-evaluating the password system or trying to come up with ways to fight keyloggers and brute force hack attempts. Regardless of the source of the hacking, it is up to Frogster to make the game as secure as possible for their users. In the case of keylogging (something that originates on the user side), it may be beneficial to look into ways this can be countered using server-side security measures.
If Frogster has not yet begun discussing such things, press them to start now while they are still dealing with the issue directly (problem-solving is often best done when the problem is in front of you and you are hands-on with it). This is something the company needs to talk about as it is not the first time Frogster has had a run-in with hackings. You could even discuss it with the community; I’m sure there are players here who work in the computer/programming/online security industry that would have some great suggestions.
“But it is simply not feasible to have GMs online 24/7 in all zones on all servers.”
This is very true. GMs are simply not available to work all the time. However, you do have A LOT of people who probably are more than willing to help in-game and who would be authorized to use limited versions of GM tools. If you haven’t guessed it already, here it is: volunteer staff. I’m specifically thinking of the senior members of the moderation team. Runes of Magic is fortunate enough to have many volunteer staff members who play the game across all clients and servers. If you asked them, I’m sure at least a handful would be willing to help out the GMs at least temporarily. Even a simple mute or kick function (which could be done anonymously) would be sufficient to help aid players and save some accounts a lot of trouble. One Frogster game already does this; maybe Runes of Magic should consider it if they are short-handed.
“For affected accounts, the support really is the best address. They have the tools and means to assist as fast as possible and to investigate the possible sources of the intrusion on our side and player side.”
Support is the best place to go to in order to handle, process, restore, and investigate the issue AFTER THE FACT. Simply put, it is not possible for Support to work fast enough to deal with the current situation efficiently at the time of the hack. The current system does not have time on its side; it’s simply not set up to work that way.
The fastest way to address the situation involves two things that you already claimed Frogster cannot give: in-game reporting methods and in-game staff. Unless Frogster is prepared to take a more aggressive approach with the hackers by bringing more resources into the game to address the hacking as it’s occurring, Support is really not just the “best address,” but actually the ONLY address. Players simply don’t have any other choice right now because the other faster, more effective options don’t exist.
“Should we have any more information to share with you, we will do so.”
And hopefully my novel-length post has not dissuaded you. I promise not to write you any more books.
TL;DR: This is specifically for Dionaea, not other players. I trust Dionaea will sit down to read it in its entirety. For everyone else, feel free to skip this post if you want. :p EDIT: Although non-lazy players may be interested in select passages and find it beneficial to read for the information therein.