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L3g3nd

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Wednesday, March 28th 2012, 10:02pm

Since I do not use ANY macros or add-ons...

Bear with me here, as shocking as this might seem, I do not know how to use macros! :o

Ok, so there are a lot macro codes / scripts designed for drinking pots when your reaches are certain level, for swapping titles, and more.

Once you have the code, what do you do with it? I am thinking of using some macros to make my gaming experience easier so please help if you can! =]

Salonius

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Wednesday, March 28th 2012, 10:32pm

http://forum.us.runesofmagic.com/forumdisplay.php?f=309

This is the macro/add-on sub-forum you'll have better success there.

-keep it toasty

L3g3nd

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Thursday, March 29th 2012, 2:33am

Quoted from "Salonius;520951"

http://forum.us.runesofmagic.com/forumdisplay.php?f=309

This is the macro/add-on sub-forum you'll have better success there.

-keep it toasty


Not having any luck there finding answers. That section on the forums is far too inactive.

4

Thursday, March 29th 2012, 3:43am

1. type "/macro" without the quotes in the chat box and a macro screen will come up with a bunch of empty/not-so-empty macro boxes
2. select an empty box and click Edit ( or New ) and a dialog w/ a textedit field will pop up
3. paste your script into that textedit field
4. select an icon & a name for this macro
5. save the macro
6. drag the new macro box from your list of macro boxes into a quickslot

that's about it for basics in macros

5

Thursday, March 29th 2012, 4:03pm

I don't think they are looking for basic macros. It seems like they are looking for how complex macros (such as conditional macros) work. One of the things OP mentioned was how does a macro for drinking a potion when your hp/mp/energy/focus reaches a certain point work. I don't know the answer, but I feel like it is something that has to be done in .lua scripts, thus, it is essentially an add-on.
Drigr - Reni - 58/40/X Druid/Warrior/Warden

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Thursday, March 29th 2012, 5:11pm

Quoted from "Drigr;521138"

I don't think they are looking for basic macros. It seems like they are looking for how complex macros (such as conditional macros) work. One of the things OP mentioned was how does a macro for drinking a potion when your hp/mp/energy/focus reaches a certain point work. I don't know the answer, but I feel like it is something that has to be done in .lua scripts, thus, it is essentially an add-on.


Yes... if I remember right, you cannot have HP/MP/Energy/Focus conditions in a macro but you can in an add-on.

Peryl might be able to correct me.

L3g3nd,

Use DIYCE 2.0, you can do all of that with just a few lines.

-TunaShake

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Friday, March 30th 2012, 11:39pm

I dunno about "with just a few lines". You must have some super duper uber leet version I don't have. :(
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L3g3nd

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Saturday, March 31st 2012, 2:06am

I found a guide on macros and I learned some basics such as /cast [insert skill] or /use [insert item name].
I'm still trying to find macros where they pop certain items once triggered. IE: hit by magical attack = serenstrum (6 sec immune) popped, or hp reaches <20% pop a pot and what not.

EDIT: ^i just read some above posts and it seems like what I;ve been mentioning are conditional macros?

9

Saturday, March 31st 2012, 2:56am

Yes. Also known as "if-then" macros because they follow the syntax "if <condition> then <condition>" I don't know if rom supports if-then-else macros or if-then-else if. Unfortunately, I know how to do simple programming like that, but I don't know how to do .lua coding, or how it works in the game, so I'm not much help other than telling you WHAT you want, just not how.
Drigr - Reni - 58/40/X Druid/Warrior/Warden

10

Saturday, March 31st 2012, 8:08am

diyce2 will do it just fine..only thing even requiring altering in user posted scripts is changing the silence list skill call to an immune. obviously u cant immune an instant cast by detecting it but you can any skill cast by what you're actively targeting that has a cast time.