Quoted from "TJBarnes;525420"
Lets see. You have a rotation of dmg skills that you can use yet you want a nerf on the one real dmg skill a priest/scout has.
Yep that seems fair.
Quoted from "regentego;525423"
Yes that's right those priests were made for a primary DPS role, how did we ever survive siege without armies of DPS priest! Heal...deathblade...immune...deathblade..bubble...heal, good DPS rotation. Oh I forgot kiting!
Though the best thing about p/s is they are terrible healers, you could be bleeding to death right by one and all they can do is keep their finger on the Iceblade.
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Quoted from "Rossbot;525417"
Leatherwearers need to stack a bit of Wisdom or Mdef stats in order to take less damage from the Iceblade. Running around in a PvE setting, you wouldn't need to stack mdef or wisdom unless you have a mana pool. They do need to give it a cooldown of about 2-3 seconds or reduce the base damage by 25% for it to truly be fair.
Next time you get hit for 60-80k magic damage from a P/S, record how much mdef and magic resist you had at the time of death and the amount of magical accuracy, magical damage and magical attack the P/S has (You can ask them if you really want to know). I'd like to see what is really happening.
Quoted from "Quaffy2;525424"
You do realize rotations arent that big a deal in pvp...where most fights last 1-2 hits. For example, here's the rotation of a rogue against me: low blow, hide.
As far as healing you goes, if my option is kill the person in front of me (who is trying to kill me) or to pop off one urgent heal on a nearly dead ebilone during combat, I'll just kill the guy and rez u afterwards
Quoted from "regentego;525426"
Why of course, in fact we have fought each other enough I'm well aware of how to kill a p/s. Personally for the heavy potted p/s i prefer hide, throat attack, low blow, and a second low blow if necessary. Though since I've gotten a shints dagger, two low blows haven't been necessary.
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Quoted from "sabrione;525428"
Alright. I lend my opinion as both a p/s, and someone who has 180k mdef and thinks that IB is borked.
* IB IS BORKED. I will readily admit to that. In PVP, not arena, but Siege, IB ignores mdef completely. If I'm buffed up to 180k mdef, I should not be getting hit by 60k Ib's. I think that does need to be fixed, as it's not right for a mage's fireball to be negated by my mdef, but IB to not be affected at all.
* If the above is fixed, then mdef will count for more towards any other class in siege. If the above is fixed, then you won't get hit by IB for half as hard (assuming you pesky people actually care enough to make a siege set...). If you don't care to make a siege set, and insist that IB and fireball and whatever else have you be nerfed, I insist rogues and scout's skills be nerfed cause they hit me for too damned much. I hope you see my point here.
* RoM allows for great class versatility which most other games do not. If you want to be s/k, do damage, and tank, then you can. Can do the same for r/k, p/k, and w/k. If you want to be a mage and heal too, then you can go m/p and do both. If I want to be able to heal for instances, and not be squishy for siege, then I can go p/s and whoop ass while getting my own whooped. Versatility is a great thing to have, and I doubt anyone will disagree with me on that. Just please, take into consideration that you do not run this game as a single person: changes are made by the majority. Not always in the way that's wanted, but they do happen sometimes.
* Now, onto my banter as a p/s. In PVE, I can heal instances, solo to an extent, and be useful for carting lowbies around and around. In PVP, I can heal, do defence, and defend myself and the lowbie knight who's dying. Every other class can do the same to an extent: just as you can not do everything, neither can I. However, because of the versatility, it's more open an option, particularly with the 3rd class that was implimented. Now, think of your guildies, friends, etc etc, and also of those on other servers: would everyone be happy if their main and important skill was nerfed? Rogues, would you be happy if Low Blow was nerfed, or your white attacks that can hit for 80k, I believe? Knights, would you be happy if your magic damage shield was nerfed to hell? Mages - Fireball? Druids - your 12-man heal? Scouts I'm not even going to touch, simply because they were nerfed to hell already. But my point stands: would you be able to function and do whatever correctly if your main skill was taken away or nerfed? I know I wouldn't be able to, so how could I ask that of another class?
Quoted from "Kefkai;525429"
I sorta don't get your lead up though, you start with 'the skill is broken it should be fixed' and at the end you start to sound like 'don't nerf me please don't nerf me please'.
Quoted from "Kefkai;525429"
Why would anyone care to nerf fireball and what not etc etc?
I thought the whole point was that IB was hitting for too much, I mean I've seen guilds with mages who have more matk/mdmg than their P/Ss but they're still hitting less on me.
Also when you talk about scouts you should be talking about comboshot, if that was taken away entirely there'd be a lot of QQ.
I sorta don't get your lead up though, you start with 'the skill is broken it should be fixed' and at the end you start to sound like 'don't nerf me please don't nerf me please'.
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Quoted from "regentego;525423"
Though the best thing about p/s is they are terrible healers, you could be bleeding to death right by one and all they can do is keep their finger on the Iceblade.
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Quoted from "regentego;525414"
Yeah its pretty bad, p/m has windblade with a 3 sec cd so why not iceblade? On top of that they can pop two immunes and you're getting hit with 60-80k Iceblades. Heck if that's the case let me spam shot and give it a longer range.
The skill needs a 3 sec cd. That would even it out.