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smid1401

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1

Tuesday, April 17th 2012, 5:13am

Iceblade needs to be fixxed

If yous wont tone down IB . then give the rest of the classes the same spammible skill .. It's BS haven a healer spam an OP skill like that .. Give it a CD or drop my CD from magmablade.

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regentego

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3

Tuesday, April 17th 2012, 5:37am

Yeah its pretty bad, p/m has windblade with a 3 sec cd so why not iceblade? On top of that they can pop two immunes and you're getting hit with 60-80k Iceblades. Heck if that's the case let me spam shot and give it a longer range.

The skill needs a 3 sec cd. That would even it out.

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4

Tuesday, April 17th 2012, 6:08am

I think the real issue is that other classes fail to realize that Wisdom, Magic Defense and Magic Resist are actually quite important in PvP content. Granted that Iceblade does way too much damage to begin with, it most definitely makes a difference if you have 100k plus Mdef VS. 20k you get from having armor. If you are in the belief that Iceblade has a longer range, you would be completely wrong. Magma Blade has a range of 250 right? Iceblade has a range of 200. Magma Blade can crit 2x on one hit and has Int modifiers. Iceblade has no cooldown and has lower damage. The real issue here is PvP requires players to actually be versatile and stat accordingly. Leatherwearers need to stack a bit of Wisdom or Mdef stats in order to take less damage from the Iceblade. Running around in a PvE setting, you wouldn't need to stack mdef or wisdom unless you have a mana pool. They do need to give it a cooldown of about 2-3 seconds or reduce the base damage by 25% for it to truly be fair.

Next time you get hit for 60-80k magic damage from a P/S, record how much mdef and magic resist you had at the time of death and the amount of magical accuracy, magical damage and magical attack the P/S has (You can ask them if you really want to know). I'd like to see what is really happening.

5

Tuesday, April 17th 2012, 6:23am

Could we just point this thread to one of the older closed threads that has already discussed everything anyone will proceed to talk about in here?
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

6

Tuesday, April 17th 2012, 6:24am

Lets see. You have a rotation of dmg skills that you can use yet you want a nerf on the one real dmg skill a priest/scout has.
Yep that seems fair.

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7

Tuesday, April 17th 2012, 6:35am

Quoted from "TJBarnes;525420"

Lets see. You have a rotation of dmg skills that you can use yet you want a nerf on the one real dmg skill a priest/scout has.
Yep that seems fair.



Yes that's right those priests were made for a primary DPS role, how did we ever survive siege without armies of DPS priest! Heal...deathblade...immune...deathblade..bubble...heal, good DPS rotation. Oh I forgot kiting!

Though the best thing about p/s is they are terrible healers, you could be bleeding to death right by one and all they can do is keep their finger on the Iceblade.

8

Tuesday, April 17th 2012, 6:45am

Quoted from "regentego;525423"

Yes that's right those priests were made for a primary DPS role, how did we ever survive siege without armies of DPS priest! Heal...deathblade...immune...deathblade..bubble...heal, good DPS rotation. Oh I forgot kiting!

Though the best thing about p/s is they are terrible healers, you could be bleeding to death right by one and all they can do is keep their finger on the Iceblade.


You do realize rotations arent that big a deal in pvp...where most fights last 1-2 hits. For example, here's the rotation of a rogue against me: low blow, hide.

As far as healing you goes, if my option is kill the person in front of me (who is trying to kill me) or to pop off one urgent heal on a nearly dead ebilone during combat, I'll just kill the guy and rez u afterwards
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

Kefkai

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9

Tuesday, April 17th 2012, 6:50am

Quoted from "Rossbot;525417"

Leatherwearers need to stack a bit of Wisdom or Mdef stats in order to take less damage from the Iceblade. Running around in a PvE setting, you wouldn't need to stack mdef or wisdom unless you have a mana pool. They do need to give it a cooldown of about 2-3 seconds or reduce the base damage by 25% for it to truly be fair.

Next time you get hit for 60-80k magic damage from a P/S, record how much mdef and magic resist you had at the time of death and the amount of magical accuracy, magical damage and magical attack the P/S has (You can ask them if you really want to know). I'd like to see what is really happening.


Ok so during one siege I had Eka up and Kef up, Eka has over 100k Mdef, Kef... not so much, they were being hit for around the same amount by one P/S, the difference wasn't really that significant to warrant saying 'stack more mdef'.

That was from a crappy P/S too, I try to stay out of this whole P/S iceblade argument all the time but I think the main issue is the whole they're priest thing, they don't get aoes but they're essentially mages that are allowed to resurrect people and instantly heal for their entire health along with reviving on spot. Nevermind the immune but some mages are M/P so I'm not going down that road.

Personally I think all the arguing from both sides would end if they just took certain abilities out of siege, soulbond being one of them, resurrections of all types being another, it's just ridiculous how much of a difference one priest can make in a group defending a tower especially when that priest doubles as a dps. I'm not saying that there aren't other abilities either (personally I'm not a fan of skills like Shadow Prison) but that's another issue.

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10

Tuesday, April 17th 2012, 6:52am

Quoted from "Quaffy2;525424"

You do realize rotations arent that big a deal in pvp...where most fights last 1-2 hits. For example, here's the rotation of a rogue against me: low blow, hide.

As far as healing you goes, if my option is kill the person in front of me (who is trying to kill me) or to pop off one urgent heal on a nearly dead ebilone during combat, I'll just kill the guy and rez u afterwards



Why of course, in fact we have fought each other enough I'm well aware of how to kill a p/s. Personally for the heavy potted p/s i prefer hide, throat attack, low blow, and a second low blow if necessary. Though since I've gotten a shints dagger, two low blows haven't been necessary.

11

Tuesday, April 17th 2012, 7:02am

Quoted from "regentego;525426"

Why of course, in fact we have fought each other enough I'm well aware of how to kill a p/s. Personally for the heavy potted p/s i prefer hide, throat attack, low blow, and a second low blow if necessary. Though since I've gotten a shints dagger, two low blows haven't been necessary.


hehe, yeah those were some fun sieges, hopefully we'll get you guys again soon. I don't typically bother with being heavily potted when I figure going from being hit for 150% of my hp vs being hit for 110% of my hp isnt all that worth it.

But yeah, we really aren't as invincible as people may think...it's why I like to stick around my scouts, mages, and defense towers/eyes
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

sabrione

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12

Tuesday, April 17th 2012, 7:15am

Alright. I lend my opinion as both a p/s, and someone who has 180k mdef and thinks that IB is borked.

* IB IS BORKED. I will readily admit to that. In PVP, not arena, but Siege, IB ignores mdef completely. If I'm buffed up to 180k mdef, I should not be getting hit by 60k Ib's. I think that does need to be fixed, as it's not right for a mage's fireball to be negated by my mdef, but IB to not be affected at all.

* If the above is fixed, then mdef will count for more towards any other class in siege. If the above is fixed, then you won't get hit by IB for half as hard (assuming you pesky people actually care enough to make a siege set...). If you don't care to make a siege set, and insist that IB and fireball and whatever else have you be nerfed, I insist rogues and scout's skills be nerfed cause they hit me for too damned much. I hope you see my point here.

* RoM allows for great class versatility which most other games do not. If you want to be s/k, do damage, and tank, then you can. Can do the same for r/k, p/k, and w/k. If you want to be a mage and heal too, then you can go m/p and do both. If I want to be able to heal for instances, and not be squishy for siege, then I can go p/s and whoop ass while getting my own whooped. Versatility is a great thing to have, and I doubt anyone will disagree with me on that. Just please, take into consideration that you do not run this game as a single person: changes are made by the majority. Not always in the way that's wanted, but they do happen sometimes.

* Now, onto my banter as a p/s. In PVE, I can heal instances, solo to an extent, and be useful for carting lowbies around and around. In PVP, I can heal, do defence, and defend myself and the lowbie knight who's dying. Every other class can do the same to an extent: just as you can not do everything, neither can I. However, because of the versatility, it's more open an option, particularly with the 3rd class that was implimented. Now, think of your guildies, friends, etc etc, and also of those on other servers: would everyone be happy if their main and important skill was nerfed? Rogues, would you be happy if Low Blow was nerfed, or your white attacks that can hit for 80k, I believe? Knights, would you be happy if your magic damage shield was nerfed to hell? Mages - Fireball? Druids - your 12-man heal? Scouts I'm not even going to touch, simply because they were nerfed to hell already. But my point stands: would you be able to function and do whatever correctly if your main skill was taken away or nerfed? I know I wouldn't be able to, so how could I ask that of another class?
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13

Tuesday, April 17th 2012, 7:28am

Quoted from "sabrione;525428"

Alright. I lend my opinion as both a p/s, and someone who has 180k mdef and thinks that IB is borked.

* IB IS BORKED. I will readily admit to that. In PVP, not arena, but Siege, IB ignores mdef completely. If I'm buffed up to 180k mdef, I should not be getting hit by 60k Ib's. I think that does need to be fixed, as it's not right for a mage's fireball to be negated by my mdef, but IB to not be affected at all.

* If the above is fixed, then mdef will count for more towards any other class in siege. If the above is fixed, then you won't get hit by IB for half as hard (assuming you pesky people actually care enough to make a siege set...). If you don't care to make a siege set, and insist that IB and fireball and whatever else have you be nerfed, I insist rogues and scout's skills be nerfed cause they hit me for too damned much. I hope you see my point here.

* RoM allows for great class versatility which most other games do not. If you want to be s/k, do damage, and tank, then you can. Can do the same for r/k, p/k, and w/k. If you want to be a mage and heal too, then you can go m/p and do both. If I want to be able to heal for instances, and not be squishy for siege, then I can go p/s and whoop ass while getting my own whooped. Versatility is a great thing to have, and I doubt anyone will disagree with me on that. Just please, take into consideration that you do not run this game as a single person: changes are made by the majority. Not always in the way that's wanted, but they do happen sometimes.

* Now, onto my banter as a p/s. In PVE, I can heal instances, solo to an extent, and be useful for carting lowbies around and around. In PVP, I can heal, do defence, and defend myself and the lowbie knight who's dying. Every other class can do the same to an extent: just as you can not do everything, neither can I. However, because of the versatility, it's more open an option, particularly with the 3rd class that was implimented. Now, think of your guildies, friends, etc etc, and also of those on other servers: would everyone be happy if their main and important skill was nerfed? Rogues, would you be happy if Low Blow was nerfed, or your white attacks that can hit for 80k, I believe? Knights, would you be happy if your magic damage shield was nerfed to hell? Mages - Fireball? Druids - your 12-man heal? Scouts I'm not even going to touch, simply because they were nerfed to hell already. But my point stands: would you be able to function and do whatever correctly if your main skill was taken away or nerfed? I know I wouldn't be able to, so how could I ask that of another class?


Why would anyone care to nerf fireball and what not etc etc?

I thought the whole point was that IB was hitting for too much, I mean I've seen guilds with mages who have more matk/mdmg than their P/Ss but they're still hitting less on me.

Also when you talk about scouts you should be talking about comboshot, if that was taken away entirely there'd be a lot of QQ.

I sorta don't get your lead up though, you start with 'the skill is broken it should be fixed' and at the end you start to sound like 'don't nerf me please don't nerf me please'.

sabrione

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14

Tuesday, April 17th 2012, 7:39am

Quoted from "Kefkai;525429"

I sorta don't get your lead up though, you start with 'the skill is broken it should be fixed' and at the end you start to sound like 'don't nerf me please don't nerf me please'.


I apologize if I was unclear, I just see a lot more QQ if both sides of the arguement are not met. Yes, I believe IB should be fixed in that it considers mdef in with everything else (resistance, etc etc). However, I do not believe that it should be nerfed in ways people are asking: lessening the range on it, putting CD's on it, more mana consumption, and whatever else has been demanded. As to the "fireball and what not", it was just to be used as an example, as I've seen people complain a lot about those skills in particular.
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Dejavu, Paradox, Ascent, Legacy, Valkyrie

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Fix mechanics before nerfing anymore classes to hell.

15

Tuesday, April 17th 2012, 7:40am

Quoted from "Kefkai;525429"

Why would anyone care to nerf fireball and what not etc etc?

I thought the whole point was that IB was hitting for too much, I mean I've seen guilds with mages who have more matk/mdmg than their P/Ss but they're still hitting less on me.

Also when you talk about scouts you should be talking about comboshot, if that was taken away entirely there'd be a lot of QQ.

I sorta don't get your lead up though, you start with 'the skill is broken it should be fixed' and at the end you start to sound like 'don't nerf me please don't nerf me please'.


I think it was more of, something isn't being calculated correctly in siege and only in siege, so get that fixed. Usually the nerf suggestions are put a 3-6sec cooldown on iceblade, make the range 100, and other silly things like that (which I think zandra's last point is talking about). I haven't tested say, iceblade in siege versus out of siege against the same opponent with a constant mdef value for comparison, so I can't really comment on that part.
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

16

Tuesday, April 17th 2012, 7:41am

Ooh, she was here and beat me to the reply...must type faster next time
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

17

Tuesday, April 17th 2012, 8:06am

Quoted from "regentego;525423"



Though the best thing about p/s is they are terrible healers, you could be bleeding to death right by one and all they can do is keep their finger on the Iceblade.


Oh right, put all p/s in the same basket.. IF I go as a healer then that is what I do. I make my role clear from the start.. IF I state I am going as DPS then bleed away.

18

Tuesday, April 17th 2012, 8:15am

just for "fun"

my m/r with around 11k mdmg and 100k matt in sw hits with cursed fang somewhere around 45-80k with crit ( depending on how much mdef they have ofc )

my friends p/s ( mage statsed ) have less mdmg than me ( he is wearing a t9 puppet and i'm wearing a t10 tosh staff ) and his iceblades are critting for 80-100k and he got around 80-100k matt ( unsure since it's not my toon ^^ )

so really there is nothing to compare
he hits harder
he can spam it more ( dunno if iceblade have GCD since i dont play p/s ) and i can only use cursed fang 4-5 times then i have to use fireball / ts / discharge or whatever is needed
he can selfheal after he goes on a rampage while i have to run around with 10% hp
he can use immunity
he can use the bubble setskill so he basically cant die
he gets more mdef from the general skill tree

19

Tuesday, April 17th 2012, 10:20am

As much as I despise iceblade; the fact that it has no cooldown, costs minimal mp, does insane damage, and can be fired on the fly (no cast time); I have often been found in threads similar to this describing just how much of a free-reign ability this is... i'm going to point out something that has already been skirted around enough in this thread... and that's armor mitigation vs tiered weapon damage is thoroughly out of wack.

Fix how much damage you take in PvP combat, to a threshold that is reasonable for combat to last more than 1 or 2 shots, and you will see a lot less complaining here. Iceblade is a clear definition as to how unimportant it is to stack def/mdef, because it's foolish to sacrifice so much damage in exchange for the chance to survive to take 2 attacks instead of one. PvP should not be a quick-draw contest, it should be a battle of wits and skill. Defensive rates on armor needs to be scaled up considerably. And I know this will have an adverse affect on PvE content too, but really, the majority of players don't even do endgame content cause the survival probability for anyone who hasn't spent a second mortgage on their toon, is slim to none.

donmuerte

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20

Tuesday, April 17th 2012, 10:23am

Quoted from "regentego;525414"

Yeah its pretty bad, p/m has windblade with a 3 sec cd so why not iceblade? On top of that they can pop two immunes and you're getting hit with 60-80k Iceblades. Heck if that's the case let me spam shot and give it a longer range.

The skill needs a 3 sec cd. That would even it out.

ice windblade is a double hit, btw, so technically it's two iceblades (except one blade is wind and one is ice). having zero cooldown on icewindblade would be even more ridiculous.