Quoted from "regentego;526641"
I can solo RT 1-4 and full WA so he won't buff up to 200k hp like my R/S but he will have a good 40k HP. I plan on trying every class combo in RoM but so far I have never played warrior, or warden. I do it just in case RW insanely buffs a class
Quoted from "Kefkai;526632"
You missed the point and you also don't know how healing skills work.
All the other classes have skills that specifically reduce healing the only one that doesnt is D/W, and to be dps as D/W you have to use an axe. Heals are heavily dependent on Mdamage, it's stupid to hear all these P/S's whining about how their heals suck, healing bonus doesn't matter nearly as much as raw Mdmg, no you won't heal for as much as a fully stat'd in healing gear P/K, but you're healing for quite a bit and you are certainly healing for more than M/D and M/P.
Quoted from "Kefkai;526632"
You missed the point and you also don't know how healing skills work.
Quoted from "LadyMacV;526649"
We're going to need % based damage skills if we're going to compete against the new class in CH5. So yes... mage buff definitely on Runewaker's TO DO list.
Quoted from "sshades;526659"
Things should be fine. Magic damage is % based now, it's just built into the base magic equation rather than explicitly stated in skill descriptions. When you level up a magic skill now, you get a + fixed amount of damage that is stated in the skill description in addition to an additional percent of your magic damage which isn't stated in the skill description.
Quoted from "pazuzzu;526665"
prob meant % weapon dps based skills like non casters..so cast speed buffs like guitar also boost skill dmg. gives a bit of sustained dmg so we arent just sucking up heals after 20sec.![]()
but too derailing..more QQ on p/s gogogogogo!
Quoted from "Bakken;526681"
wait wait wait, I think this topic is actually calling a nerf for something else...
Some of you will be ticked but I think DIYCE needs to be removed same with macros.
If both of those weren't there nobody would be auto targeting through pets/eyes/towers 1hitting the second your in range to every single person in your group. If they HAD to click EACH person this would not be not much of an issue if at all.
I know a lot of highly regarded people including many I respect in my guild that use it but to me it's just a cop out to trying to be a good player letting a program fight for you that's accurate to the quarter second.
Quoted from "Bakken;526681"
I know a lot of highly regarded people including many I respect in my guild that use it but to me it's just a cop out to trying to be a good player letting a program fight for you that's accurate to the quarter second.
Quoted from "Stagg3r;526777"
Y Even when I get my flame to cast at .5 sec it takes time to travel to the target*.
* = unlike IB for instance, the spell has to travel the distance from the caster to the target. Fireball, even though it says "instant" typically takes a full second from the time the spell is triggered to hit a stationary target. The M/R Elite Cursed Fangs does the same thing... you can see it being cast and have plenty of time, by PvP standards to shield it or even run away.
There are 2 mage skills that actually hit instantly -
- Lightning with a 20 second cooldown - great against rogues and knights, waste of a cast on anyone else.
- Thunderstorm which, while a mage's best PVP skill, requires getting fairly close in, is not particularly hard hitting, and has a set tic inbetween hits that is slower than IB casts.
Quoted from "refugee;526800"
Ranged attacks hit instantly, there is no travel time. You may see the flame or fireball travel, but if you watch the mobs HP bar you'll see a different scenario.
Quoted from "regentego;525423"
Yes that's right those priests were made for a primary DPS role, how did we ever survive siege without armies of DPS priest! Heal...deathblade...immune...deathblade..bubble...heal, good DPS rotation. Oh I forgot kiting!
Though the best thing about p/s is they are terrible healers, you could be bleeding to death right by one and all they can do is keep their finger on the Iceblade.
Quoted from "Stagg3r;526816"
Simply not true... I've been playing a Mage for over a year. I should be that way but it isn't. No damage comes up and no HP goes down until the hit lands. Cursed Fangs doesn't even subtract focus from my bar until it hits the target. I'm not even going to debate this further.