You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

MegaMouseSEC

Professional

Posts: 1,240

Location: South Mississippi

Occupation: River Boat Pilot

  • Send private message

221

Saturday, April 21st 2012, 8:49pm

Quoted from "regentego;526641"

I can solo RT 1-4 and full WA so he won't buff up to 200k hp like my R/S but he will have a good 40k HP. I plan on trying every class combo in RoM but so far I have never played warrior, or warden. I do it just in case RW insanely buffs a class


I think the Mage needs an insane buff.

222

Saturday, April 21st 2012, 8:59pm

Quoted from "MegaMouseSEC;526646"

I think the Mage needs an insane buff.


Lol. XD You mean another insane buff?
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


LadyMacV

Professional

Posts: 700

Location: Pennsylvania, USA

Occupation: Dental Hygienist

  • Send private message

223

Saturday, April 21st 2012, 10:34pm

We're going to need % based damage skills if we're going to compete against the new class in CH5. So yes... mage buff definitely on Runewaker's TO DO list.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

224

Saturday, April 21st 2012, 11:20pm

Quoted from "Kefkai;526632"

You missed the point and you also don't know how healing skills work.

All the other classes have skills that specifically reduce healing the only one that doesnt is D/W, and to be dps as D/W you have to use an axe. Heals are heavily dependent on Mdamage, it's stupid to hear all these P/S's whining about how their heals suck, healing bonus doesn't matter nearly as much as raw Mdmg, no you won't heal for as much as a fully stat'd in healing gear P/K, but you're healing for quite a bit and you are certainly healing for more than M/D and M/P.


Well of course a HEALER primary is going to be healing much better than a MAGE primary. Switch the classes around so you have P/m and D/m gear them up with healer gear and your heals will be much better. Put them in mage gear and stat them like a mage, then tell me heals don't drop.

225

Sunday, April 22nd 2012, 12:27am

Quoted from "Kefkai;526632"

You missed the point and you also don't know how healing skills work.


I know how healing works in the game. I also have a priest as well and with my mage gear with maxed out group heal only does 24k healing, it will not save my life from a one shot move from a rogue, scout, or mage. Maybe if i am going up against a low level toon.

226

Sunday, April 22nd 2012, 1:27am

Quoted from "LadyMacV;526649"

We're going to need % based damage skills if we're going to compete against the new class in CH5. So yes... mage buff definitely on Runewaker's TO DO list.


Things should be fine. Magic damage is % based now, it's just built into the base magic equation rather than explicitly stated in skill descriptions. When you level up a magic skill now, you get a + fixed amount of damage that is stated in the skill description in addition to an additional percent of your magic damage which isn't stated in the skill description.

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

227

Sunday, April 22nd 2012, 1:36am

Quoted from "sshades;526659"

Things should be fine. Magic damage is % based now, it's just built into the base magic equation rather than explicitly stated in skill descriptions. When you level up a magic skill now, you get a + fixed amount of damage that is stated in the skill description in addition to an additional percent of your magic damage which isn't stated in the skill description.



Maybe one day they can do this for p/r...

228

Sunday, April 22nd 2012, 1:45am

prob meant % weapon dps based skills like non casters..so cast speed buffs like guitar also boost skill dmg. gives a bit of sustained dmg so we arent just sucking up heals after 20sec. :o

but too derailing..more QQ on p/s gogogogogo!

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

229

Sunday, April 22nd 2012, 1:50am

Quoted from "pazuzzu;526665"

prob meant % weapon dps based skills like non casters..so cast speed buffs like guitar also boost skill dmg. gives a bit of sustained dmg so we arent just sucking up heals after 20sec. :o

but too derailing..more QQ on p/s gogogogogo!



Yes so not to derail, p/s called all of your moms ugly, and said the back of her neck looks like a pack of hotdogs! Evil p/s nerf IB!

Bakken

Professional

Posts: 710

Location: Canada

  • Send private message

230

Sunday, April 22nd 2012, 5:09am

wait wait wait, I think this topic is actually calling a nerf for something else...

Some of you will be ticked but I think DIYCE needs to be removed same with macros.

If both of those weren't there nobody would be auto targeting through pets/eyes/towers 1hitting the second your in range to every single person in your group. If they HAD to click EACH person this would not be not much of an issue if at all.


I know a lot of highly regarded people including many I respect in my guild that use it but to me it's just a cop out to trying to be a good player letting a program fight for you that's accurate to the quarter second.

Lemonater

Professional

Posts: 615

Location: In a house

Occupation: Christian

  • Send private message

231

Sunday, April 22nd 2012, 6:39am

Hear, hear ter the DIYCE removal. Not so sure bout the macro removal. Really, the armor value in this game stinks. The amount o damage we take in siege/instances be insane compared ter how much hp we can stack.

232

Sunday, April 22nd 2012, 6:40am

eh? tab targeting works fine...i cant remember the last time i clicked anyone to target. Oo

233

Sunday, April 22nd 2012, 8:39am

Quoted from "Bakken;526681"

wait wait wait, I think this topic is actually calling a nerf for something else...

Some of you will be ticked but I think DIYCE needs to be removed same with macros.

If both of those weren't there nobody would be auto targeting through pets/eyes/towers 1hitting the second your in range to every single person in your group. If they HAD to click EACH person this would not be not much of an issue if at all.


I know a lot of highly regarded people including many I respect in my guild that use it but to me it's just a cop out to trying to be a good player letting a program fight for you that's accurate to the quarter second.


There's macros to target players only and ignore pets/eyes/towers, fire, and cycle for the next player. I know many rogues use this to targetplayer+lowblow+targetplayer+lowblow spam. You definitely would see a big difference in combat if this removal took place though. Scouts couldn't just click one button and cycle through skills with speed down to the hundredth of a second, neither could mages spam instas upon cooldowns with one button. But then.... in PvE that will suck since there are many great DIYCE uses for PVE.

234

Sunday, April 22nd 2012, 9:16pm

Quoted from "Bakken;526681"

I know a lot of highly regarded people including many I respect in my guild that use it but to me it's just a cop out to trying to be a good player letting a program fight for you that's accurate to the quarter second.


Yea... some of us program our own... I have 7 skills (not inc long duration food and pots) to cast just before a boss fight that all have a 1 sec cooldown (usually an istrument as well, so 8 total). 3 of these last for 20 seconds, 3 are 30 seconds. Even when I get my flame to cast at .5 sec it takes time to travel to the target*. When all this is said and done, a Mage really has maybe 15 seconds to do real, effective damage. Factor in some classes like M/R that have to cancel and recast buffs as soon as the cooldown drops and things become a mess of searching the screen for mouse clicks and button mashing.

Most of the top DPS melee in my guild don't use DIYCE and say it lowers their DPS. I have tried every which way for PVE and there is no way for me to find all of the things I have to that have to be manually clicked in anywhere near the time required. Do I know how? Sure... Do I care if someone uses my code? Not at all. I wrote it for *my char*. I know when to use it and when not to. It is simply one option for hitting a single target in a fight. There are things you can't program in. When to use AoE. When to use silence vs. lightning vs. demoralize. Candy vs. Sirenstum.

I'm not typically one to be a cheerleader for anyone getting nerfs, so long as a skill is actually doing what it is intended. I do however, see a big difference between asking to look at a skill that is unique to one combo vs. a tool that is available to all players at any time, so long as you learn how to use it.


* = unlike IB for instance, the spell has to travel the distance from the caster to the target. Fireball, even though it says "instant" typically takes a full second from the time the spell is triggered to hit a stationary target. The M/R Elite Cursed Fangs does the same thing... you can see it being cast and have plenty of time, by PvP standards to shield it or even run away.

There are 2 mage skills that actually hit instantly -
  • Lightning with a 20 second cooldown - great against rogues and knights, waste of a cast on anyone else.
  • Thunderstorm which, while a mage's best PVP skill, requires getting fairly close in, is not particularly hard hitting, and has a set tic inbetween hits that is slower than IB casts.
-- Stagger - Osha - Eyeofthetempest --

M/R/W 72/52/51
Formerly M/D/S, M/R/D (The search for decent DPS in a post GCD RoM continues)

235

Monday, April 23rd 2012, 12:10am

Quoted from "Stagg3r;526777"

Y Even when I get my flame to cast at .5 sec it takes time to travel to the target*.

* = unlike IB for instance, the spell has to travel the distance from the caster to the target. Fireball, even though it says "instant" typically takes a full second from the time the spell is triggered to hit a stationary target. The M/R Elite Cursed Fangs does the same thing... you can see it being cast and have plenty of time, by PvP standards to shield it or even run away.

There are 2 mage skills that actually hit instantly -
  • Lightning with a 20 second cooldown - great against rogues and knights, waste of a cast on anyone else.
  • Thunderstorm which, while a mage's best PVP skill, requires getting fairly close in, is not particularly hard hitting, and has a set tic inbetween hits that is slower than IB casts.



Ranged attacks hit instantly, there is no travel time. You may see the flame or fireball travel, but if you watch the mobs HP bar you'll see a different scenario.

go somewhere you can one hit mobs with ranged attacks, preferably one that has an animation like fireball, flame, wind arrow, earth blade or something like those, target a mob, watch it's HP bar, cast your attack, The mobs HP drops as soon as the cast is finished, well before the animation of the arrow or fireball reaches it.
It holds out for every skill I've ever been hit with in siege, and every ranged attack on any class I've tried.

I believe the confusion is that the 'death scene', for mobs only starts when the attack animation reaches the mob, you cast, the mob's HP drops, it turns to face you then when the attack reaches it the death animation begins.

Ice blade and Ice wind blade don't have travel animations, so you don't see it move between caster and target, so what you see is cast/hit/death scene. Other ranged skills have a travel animation, so what you see is cast/travel/hit/death scene, even though the mob actually dies as soon as it's cast, as shown by it's HP bar.
I've played most classes, but not all so don't know if there are other skills that don't show an animation. Even the warrior throw shield skill follows the same cast/death/travel animation/death scene pattern.

236

Monday, April 23rd 2012, 1:47am

Quoted from "refugee;526800"

Ranged attacks hit instantly, there is no travel time. You may see the flame or fireball travel, but if you watch the mobs HP bar you'll see a different scenario.


Simply not true... I've been playing a Mage for over a year. I should be that way but it isn't. No damage comes up and no HP goes down until the hit lands. Cursed Fangs doesn't even subtract focus from my bar until it hits the target. I'm not even going to debate this further.
-- Stagger - Osha - Eyeofthetempest --

M/R/W 72/52/51
Formerly M/D/S, M/R/D (The search for decent DPS in a post GCD RoM continues)

237

Monday, April 23rd 2012, 1:54am

oh the macro..i posted mine around somewhere here, but peryl's was much much nicer. its in the macro forum and i posted how to change the keybinds on the fly for siege/pve/siege defenses etc.

diyce adds a slight bit of latency to every click but not much..like 0,2s if i remember for the original....havent used the analyzer lately or made a script for anyone. so manual play will almost always be higher dps except for like w/r customized scripts. diyce2 made it the latency almost zero since it loaded everything into an array but dunno how far theyve gotten with it now. but in siege iono, it took over a year at least to get the rotation in muscle memory for m/k to minimize any gcd..dont think diyce could do that.

does icewind have the 1s gcd or the generic 0.4s one? it's pretty easy to tell watching the animation.

but nerfs are never the answer, except wd/k...nerf that pvp antichrist Oo

238

Monday, April 23rd 2012, 2:29am

Quoted from "regentego;525423"

Yes that's right those priests were made for a primary DPS role, how did we ever survive siege without armies of DPS priest! Heal...deathblade...immune...deathblade..bubble...heal, good DPS rotation. Oh I forgot kiting!

Though the best thing about p/s is they are terrible healers, you could be bleeding to death right by one and all they can do is keep their finger on the Iceblade.



I beg to differ. I do just fine healing and fighting though im not stacking Matk I can kill ppl but they have a hard time killing me (most of the time) but, its not the bubbles. Just to add M/p can immune 2 times too food and Holy Aura ....Food For thought!
Just waiting for my 2 month old dusty Dias you owe me >|

GarryL

Professional

Posts: 614

Location: Australia

  • Send private message

239

Monday, April 23rd 2012, 2:33am

I have the perfect fix for iceblade......

Grab the hem of your kilt (man-robe) & throw it up over your head then charge that nasty iceblader shouting, DIE MUTHATRUCKA DIE!!!

Only works for Scottish mages ;)
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

240

Monday, April 23rd 2012, 3:13am

Quoted from "Stagg3r;526816"

Simply not true... I've been playing a Mage for over a year. I should be that way but it isn't. No damage comes up and no HP goes down until the hit lands. Cursed Fangs doesn't even subtract focus from my bar until it hits the target. I'm not even going to debate this further.


It does kill before hit actually lands, I'll see if I can get a M/S/P friend to make some videos, but Rfugge is right the mobs die when skill does off, all it really takes is watching the HP bar when you make your attack.