Quoted from "HerHeartMyFate;527130"
Okay.
But I guess this all really doesn't matter as I forget how this pertains to the issue at hand
)
Quoted from "HerHeartMyFate;527114"
Chapter 4 nerfed scouts, which were very, very OP in PVE. There were scout only burn parties that worked. Really?

Quoted from "HerHeartMyFate;527114"
And who are the flamers?

Quoted from "HerHeartMyFate;527114"
And this isn't a flavor of the month class. P/S and their ice blade has been around since the release of level 40 elites. I dunno what happened - some dude must have spent a ton of money on one and went around beatin butt or something, but a P/S and ice blade is nothing new.

Quoted from "HerHeartMyFate;527114"
Contradict yourself much?

Quoted from "HerHeartMyFate;527114"
What happens every time there's a nerf? People leave. The population took a huge hit after scouts were nerfed - which was needed, but the point of the story is, people leave upon nerfs.

Quoted from "HerHeartMyFate;527114"
ROM can't take such a blow to their population.
And I'm pretty sure a GM would say otherwise about this game being about customer satisfaction. In fact, I'm pretty sure that's their main goal - even if it hasn't been achieved all the time.

Quoted from "HerHeartMyFate;527133"
Scouts had their own damage formula that compared DEX values. P/S do not. P/S don't even really excel at end-game DPS. I've never seen one at the top of a damage meter, ever, with similarly geared people. Completely different story with scouts.
Quoted from "shyboynuts;527135"
Really? P/S don’t even "REALLY" excel at endgame DPS. You mean to tell me a Priest cannot DPS? WTF!!!!!
Ok, I get it now… so they nerfed scouts because they had their own damage formula comparing dex vaLUES WHICH made it unfair? Call me crazy but what about the magical defense comparison values? Last I checked, not everyone was completely fine with the way Magical Defense is ingame with stam giving “awesome HP” and Pdef and wisdom giving “awesome MP” and Mdef.
Seems like that MP would really help me survive getting hit by spells.![]()
Location: Dominating in 3vs3, 6vs6 and siege.
Occupation: Network Administrator for a local NBC T.V. station.

Quoted from "ItIsFinished22;527149"
Reduce the range to 150. That's it.
That's not a ground breaking class nerf.
Quoted from "kingzamorak;527115"
Adding travel time to ice blade like all other range skills have sounds like a good idea to me. So far the best i have seen about this problem.
Quoted from "Quaffy2;526832"
Flame, Fireball and some other ones do have to travel to you before they do damage. Try casting fireball on a target moving away from you. It will just follow them around and not do any damage until the animation reaches them.
Quoted from "regentego;527153"
I demand a 3 second CD like Icewind blade, heck my p/r has 10-12 sec CDs on crap skills.
Quoted from "HerHeartMyFate;527116"
So while I do agree that making it a projectile, it's really only a bandaid fix. Like, it's like you have bronchitis, and instead of taking antibiotics, you take cough drops to calm down the coughing. PVP is the bronchitis, coughing is Ice Blade, cough drop is making it a projectile, and antibiotics is fixing PVP for it to not be a one hit. You'll still have other symptoms of the disease that is left untreated, such as rogues having the upper hand getting one shots, and other classes with such advantages dominating PVP. I hope you see my point.
While I see your point, I kind of disagree.
Quoted from "trackes;527156"
The only way to really balance siege is to normalize every player to the same level (say 50), and set it so everyones gear is like unstatted 'white' level 50 gear, with all skills capped at 50. That way, the only thing that effects who dies is player skill. If they did that though, the people who spent gold or cash to gear their toon up would be upset.
It's the gear that unbalances PVP, players who spend, whether game gold or RL cash, are the ones who win.
Too often, what you is one guy yelling that he spent $500 on his toon that you're $600 toon killed, so yours is OP and needs a nerf.
Quoted from "brogue;527088"
Priority one for me as a rogue are the healers.
Quoted from "HerHeartMyFate;527165"
Why don't you just put a 3 second CD on any worthwhile skill in the game then?
Put a 3 sec CD on Low Blow, and any other skill that someone's killed me with in game.
It's really kind of funny how it's mostly only rogues posting in this thread that are asking for the nerf. That just seems so.. odd. It's like they're jealous that they have competition in siege or something.
Quoted from "HerHeartMyFate;527165"
Why don't you just put a 3 second CD on any worthwhile skill in the game then?
Put a 3 sec CD on Low Blow, and any other skill that someone's killed me with in game.
It's really kind of funny how it's mostly only rogues posting in this thread that are asking for the nerf. That just seems so.. odd. It's like they're jealous that they have competition in siege or something.
i was more or less making a point, and you missed it. do i really want low blow nerfed? no. you make take a sigh of relief now.
Quoted from "L3g3nd;527176"
You are really confused if you are to compare low blow to ice blade.
Quoted from "L3g3nd;527176"
I would have to get up face to face with my target to pop low blow in their faces.
wtf? and like that's really that bad? think of what all the other classes have to do. any root that any other class has is on CD. Mage Lightning has like a 20 sec CD. Shadow Prison doesn't allow you to use ANY skill, glues you to that position, and has no CD.
Quoted from "L3g3nd;527176"
I can manage 1 low blow after premed, shadow prison...
Please tell me you don't siege in a party?
Quoted from "L3g3nd;527176"
On the contrary, the rogue does not have the ability to take down an entire group after their first kill.