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301

Tuesday, April 24th 2012, 10:58pm

Okay.

I'm talking about real damage dealers. The kind that can get on raids strictly due to their damage dealing capability, such as Shadow Priests in that other game. Not a couple skills that barely do damage, but look like they are meant to.

The kind of builds where you can justify statting damage dealer rather than statting healer, like a P/S.

I thought that was what we were both talking about, since you called them "damage dealing priests." I didn't know you meant, "Oh you know, the healers, but the ones that have a couple skills that look like they're supposed to do damage. In reality though, they should just stick to healing builds in order to get into end game raids." Or something to that effect.

But I guess this all really doesn't matter as I forget how this pertains to the issue at hand
Fate // Osha // 70/70/51 R/S/K

she makes my heart beat <3

302

Tuesday, April 24th 2012, 11:03pm

Quoted from "HerHeartMyFate;527130"

Okay.

But I guess this all really doesn't matter as I forget how this pertains to the issue at hand


Well, once you get 300 posts into a thread, the focus tends to wander...
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

303

Tuesday, April 24th 2012, 11:11pm

Quoted from "HerHeartMyFate;527114"

Chapter 4 nerfed scouts, which were very, very OP in PVE. There were scout only burn parties that worked. Really?


Man I am so dumb! I completely didn’t realize the bosses in RT and KT are no longer burnable now in chapter 4. Wait my guild wants me to 3 man RT and KT now… The newer instances in chapter 4 such as GCH/SC/TOSH are arguably much more strategy dependent regardless of any OP builds used; so I don’t know how you can justify nerfing scouts in chapter 4 as a means to get rid of boss burning in instances. :confused:


Quoted from "HerHeartMyFate;527114"

And who are the flamers?


I am utterly and completely clueless to who(m) the flamer(s) is/are? :confused:


Quoted from "HerHeartMyFate;527114"

And this isn't a flavor of the month class. P/S and their ice blade has been around since the release of level 40 elites. I dunno what happened - some dude must have spent a ton of money on one and went around beatin butt or something, but a P/S and ice blade is nothing new.


I am not sure how you are defining flavor of the month but I am assuming it is the newest class that RW buffed up or didn’t nerf which is not my diction. However, I am just seeing a lot of such builds in SW/Raids currently so call me stupid. :eek:


Quoted from "HerHeartMyFate;527114"

Contradict yourself much?


Sorry for being so retarded again… I thought heals were important in SW but I guess I am wrong. Also sorry for being so inconsiderate at how literal and serious people take my well-edited words as I meant 1-2shotted (I know, I know, I am confuzzled now also about what I am getting at). Essentially if a DPS and non-heals is able to capture an opposing guild’s home tower in SW that DPS will eventually be able to be taken down unless that DPS had heals or reinforcements even if the DPS was just up against much weaker enemies. However a P/S can stay there unscratched with its heals/immunes unless the other team can gather enough DPS together to “1shot” otherwise it will just keep 1shotting the lower levels and then healing the negligible damage done by the lower levels. This wouldn’t be possible for other non-heal DPS builds in SW as eventually it will run out of HP. Meh, not sure if I am making any sense because when I think about it now P/S really does sound like a very weak and stupid fragile build that I can probably own easily in all aspects of PVP. Woops sorry contradicted. :confused:


Quoted from "HerHeartMyFate;527114"

What happens every time there's a nerf? People leave. The population took a huge hit after scouts were nerfed - which was needed, but the point of the story is, people leave upon nerfs.


Lolz ok I see how scouts were needed to be nerfed especially since they would have owned in the newer instances such as GCH and SC but the build P/S doesn’t need to be nerfed at all… sorry for being so retarded and contradicting… you are right as always I am sure. ;)


Quoted from "HerHeartMyFate;527114"

ROM can't take such a blow to their population.

And I'm pretty sure a GM would say otherwise about this game being about customer satisfaction. In fact, I'm pretty sure that's their main goal - even if it hasn't been achieved all the time.


Yea I also checked the annual statistics projections for income revenue analysis and the depreciative values are not good for ROM with its current holdings and with such applied knowledge I have theorized and concluded that any blow to the population should be considered “bad.” copyrighted :cool:

Yea I am pretty sure if I ask a GM if they gave a “f**k” about us they would reply in some form or another “sure, I guess.” :p

304

Tuesday, April 24th 2012, 11:17pm

Not going to reply to everything, as I don't really understand a lot of your post, but:

1. GMs care. If they didn't, we wouldn't have ANY sort of XP event, sales, or even a game.
2. Scouts had their own damage formula that compared DEX values. P/S do not. P/S don't even really excel at end-game DPS. I've never seen one at the top of a damage meter, ever, with similarly geared people. Completely different story with scouts.
3. Debating is not flaming. Going and calling someone stupid is flaming. Insulting is flaming, etc. I don't think one person has done that in this thread yet.
4. I don't remember the last time I seen a server status as Full.
5. Heals are important in siege war.
6. Anything /P has both immune and heals. Not just P/S. Hell, S/P has ten seconds of immunity.
7. Stop calling yourself dumb, that's not nice :[
Fate // Osha // 70/70/51 R/S/K

she makes my heart beat <3

305

Tuesday, April 24th 2012, 11:37pm

Quoted from "HerHeartMyFate;527133"

Scouts had their own damage formula that compared DEX values. P/S do not. P/S don't even really excel at end-game DPS. I've never seen one at the top of a damage meter, ever, with similarly geared people. Completely different story with scouts.


Really? P/S don&#8217;t even "REALLY" excel at endgame DPS. You mean to tell me a Priest cannot DPS? WTF!!!!!


Ok, I get it now&#8230; so they nerfed scouts because they had their own damage formula comparing dex vaLUES WHICH made it unfair? Call me crazy but what about the magical defense comparison values? Last I checked, not everyone was completely fine with the way Magical Defense is ingame with stam giving &#8220;awesome HP&#8221; and Pdef and wisdom giving &#8220;awesome MP&#8221; and Mdef.

Seems like that MP would really help me survive getting hit by spells. :o

306

Tuesday, April 24th 2012, 11:50pm

Quoted from "shyboynuts;527135"

Really? P/S don&#8217;t even "REALLY" excel at endgame DPS. You mean to tell me a Priest cannot DPS? WTF!!!!!


Ok, I get it now&#8230; so they nerfed scouts because they had their own damage formula comparing dex vaLUES WHICH made it unfair? Call me crazy but what about the magical defense comparison values? Last I checked, not everyone was completely fine with the way Magical Defense is ingame with stam giving &#8220;awesome HP&#8221; and Pdef and wisdom giving &#8220;awesome MP&#8221; and Mdef.

Seems like that MP would really help me survive getting hit by spells. :o


*Laughs at the troll* Go outside and play.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


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307

Wednesday, April 25th 2012, 1:13am

Just wanted to add my take on Iceblade...because all the p/s's need their funny bone tickled or forehead viens to explode :mad:

Reduce the range to 150. That's it.

That's not a ground breaking class nerf.

sabrione

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308

Wednesday, April 25th 2012, 1:28am

Quoted from "ItIsFinished22;527149"

Reduce the range to 150. That's it.

That's not a ground breaking class nerf.


That's not unreasonable either. While more dangerous (for the p/s... pesky rogues..), it's not unreasonable.
[img][/img]

Dejavu, Paradox, Ascent, Legacy, Valkyrie

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Fix mechanics before nerfing anymore classes to hell.

309

Wednesday, April 25th 2012, 1:32am

Quoted from "kingzamorak;527115"

Adding travel time to ice blade like all other range skills have sounds like a good idea to me. So far the best i have seen about this problem.


Quoted from "Quaffy2;526832"

Flame, Fireball and some other ones do have to travel to you before they do damage. Try casting fireball on a target moving away from you. It will just follow them around and not do any damage until the animation reaches them.


All skills have travel time, most often you don't see the travel.
I played around on a few low level toons, recorded a couple hours of video, and 80% of the time, the mob was dead before the attack animation reached it.
I think the 'no travel time' issue is because of server lag or some other cause, this vid:
http://www.youtube.com/watch?v=5fNl51S8FAA&feature=youtu.be
shows 4 out of 5 kills where the mobs HP dropped or it dies before the attack animation reached it.
the fireball attack hit a couple seconds after the mob died, the rest are wind arrow or shot, no iceblade because I didn't want to level a P/s to 40 to get it, some are dead before the arrow even leaves the bow.

Yeah I know, bad video quality, I'm experimenting with different codecs and about burned out on rendering

Edit, just watched it over, and all the mobs show the hp loss or death before the attack animation reaches it.

regentego

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310

Wednesday, April 25th 2012, 1:36am

I demand a 3 second CD like Icewind blade, heck my p/r has 10-12 sec CDs on crap skills.

311

Wednesday, April 25th 2012, 1:45am

Quoted from "regentego;527153"

I demand a 3 second CD like Icewind blade, heck my p/r has 10-12 sec CDs on crap skills.


You all keep comparing Iceblade to Icewind blade.. but what else is a P/S supposed to use while it's on cooldown? Bonechill? Priest/Mage can use Lightning, Silence, Fireball, Icewind Blade, etc. P/S has nothing but Iceblade.

Go ahead and put a 3 second cooldown on Iceblade, but if you do that I want it to hit twice, and I also want a 10 second root, a silence, and another instant skill. Oh I'll also take the intelligence passive and intensification on top of that while we're at it.

P/M and P/S are two completely seperate classes. There's a reason we have a dual class system, so that, imagine that, different class combinations are DIFFERENT.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


312

Wednesday, April 25th 2012, 1:55am

Quoted from "HerHeartMyFate;527116"



So while I do agree that making it a projectile, it's really only a bandaid fix. Like, it's like you have bronchitis, and instead of taking antibiotics, you take cough drops to calm down the coughing. PVP is the bronchitis, coughing is Ice Blade, cough drop is making it a projectile, and antibiotics is fixing PVP for it to not be a one hit. You'll still have other symptoms of the disease that is left untreated, such as rogues having the upper hand getting one shots, and other classes with such advantages dominating PVP. I hope you see my point.


The only way to really balance siege is to normalize every player to the same level (say 50), and set it so everyones gear is like unstatted 'white' level 50 gear, with all skills capped at 50. That way, the only thing that effects who dies is player skill. If they did that though, the people who spent gold or cash to gear their toon up would be upset.

It's the gear that unbalances PVP, players who spend, whether game gold or RL cash, are the ones who win.

Too often, what you is one guy yelling that he spent $500 on his toon that you're $600 toon killed, so yours is OP and needs a nerf.

313

Wednesday, April 25th 2012, 2:03am

Quoted from "trackes;527156"

The only way to really balance siege is to normalize every player to the same level (say 50), and set it so everyones gear is like unstatted 'white' level 50 gear, with all skills capped at 50. That way, the only thing that effects who dies is player skill. If they did that though, the people who spent gold or cash to gear their toon up would be upset.

It's the gear that unbalances PVP, players who spend, whether game gold or RL cash, are the ones who win.

Too often, what you is one guy yelling that he spent $500 on his toon that you're $600 toon killed, so yours is OP and needs a nerf.
While I see your point, I kind of disagree.

I know the game's pay to win. I hope most people do. I don't expect that to change, at this point. There's really no way to change that.

But, similarly geared people should not be one shotting eachother. I want that to stop. if you spent 600 bucks on a toon, then sure, one shot away on people that are of much lesser gear than you. But to one shot another 600 toon is a little annoying.

There's no reason that people can't enter siege with a debuff that minuses damage/healing done during PVP by a %, such as what bleedingblak suggested in that other thread.

Instead, what we get currently is a debuff when you die that assures that you'll die even faster the next time. That's screwed up.

It's not going to save the game from being pay to win, and I don't want it to. But I do want it to create somewhat of a PVP rotation of skills that have to be used between similarly geared people.
Fate // Osha // 70/70/51 R/S/K

she makes my heart beat <3

L3g3nd

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314

Wednesday, April 25th 2012, 2:08am

A 3-second cool down is very reasonable actually. Ice blade and follow it up with a chain of light and by the time chain of light is finished, ice blade is back up again.

From what I have seen since my mdef is literally crap, I have mage/druids hit 50k-55K on me with fireball (which has a cool down) and priest/scouts the highest I've seen hit on me is 86k. Now the weak fireball with a cool down compared to the instant ice blade is ridiculous. If fireball has a 7 second CD, then ice blade which deals more damage should definitely have a 10+ second cool down but seeing that it's the only "real" DPS move a p/s has, 3 second is more than reasonable.

315

Wednesday, April 25th 2012, 2:11am

Why don't you just put a 3 second CD on any worthwhile skill in the game then?

Put a 3 sec CD on Low Blow, and any other skill that someone's killed me with in game.

It's really kind of funny how it's mostly only rogues posting in this thread that are asking for the nerf. That just seems so.. odd. It's like they're jealous that they have competition in siege or something.
Fate // Osha // 70/70/51 R/S/K

she makes my heart beat <3

316

Wednesday, April 25th 2012, 2:21am

Quoted from "brogue;527088"



Priority one for me as a rogue are the healers.


I believe this is the crux of the matter. Other classes know that priests are stating to make Iceblade affective
eg mage stats. Healing is sacrificed to do so. That means those who depend on healers are not getting the kudos in SW they used to. They actually die.. Heaven forbid

They think if iceblade gets a nerf priests will go back to just healing. That won't happen according to the priests and myself (I will heal guild members only) if that happens other say they will just stop using their priest.

And no I am not stated to make iceblade 'op' as some say. I am middle of the road. Can heal and have a decent ice blade. But not enough to one shot, two shot etc.

I am R70 S68 P70 Guess what class I will go to if iceblade is nerfed.

regentego

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317

Wednesday, April 25th 2012, 2:22am

Quoted from "HerHeartMyFate;527165"

Why don't you just put a 3 second CD on any worthwhile skill in the game then?

Put a 3 sec CD on Low Blow, and any other skill that someone's killed me with in game.

It's really kind of funny how it's mostly only rogues posting in this thread that are asking for the nerf. That just seems so.. odd. It's like they're jealous that they have competition in siege or something.




Yeah I play p/r too, as I said all 3 of my non percentage crap Dots have 10-12 second CD, guess what im just as much a hybrid class as p/s except I don't have an iceblade, or even an icewind blade, give me any of those with a 3 sec cooldown and watch me purge, darkblade, shadoj so you can't hide and my "darkblade" as I want to call it if it existed.

I've been playing p/r for years, I know unfair when I see it. My dot does 250 damage, not percent, that's 250. Get over yourselves p/s, heaven forbid you actually ever have to heal someone

318

Wednesday, April 25th 2012, 2:24am

Regen, just because you play a broken class combination doesn't mean everyone else has to.

Seriously, instead of asking to nerf other classes down to your broken level, why don't you ask for buffs so that there's actually a reason to roll a P/R? Because there's not currently.

This game has a ton of class combinations. There are going to be good ones. There are going to be worthless ones. That should be expected. But to strive to make every single class combination worthless except for your own isn't the right thing to do.

Please explain the logic behind giving Iceblade a 3 sec CD when Icewind Blade, a skill that hits twice, has the same CD. As Borella already pointed out to you, there really is no logic in it at all.
Fate // Osha // 70/70/51 R/S/K

she makes my heart beat <3

L3g3nd

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319

Wednesday, April 25th 2012, 2:25am

Quoted from "HerHeartMyFate;527165"

Why don't you just put a 3 second CD on any worthwhile skill in the game then?

Put a 3 sec CD on Low Blow, and any other skill that someone's killed me with in game.

It's really kind of funny how it's mostly only rogues posting in this thread that are asking for the nerf. That just seems so.. odd. It's like they're jealous that they have competition in siege or something.


You are really confused if you are to compare low blow to ice blade.

I would have to get up face to face with my target to pop low blow in their faces.

Ice blade.... lol 200m and instantaneous. I can manage 1 low blow after premed, shadow prison...
Ice blade, they can go forever ice blading an entire group to death. On the contrary, the rogue does not have the ability to take down an entire group after their first kill.

320

Wednesday, April 25th 2012, 2:34am

Quoted from "L3g3nd;527176"

You are really confused if you are to compare low blow to ice blade.
i was more or less making a point, and you missed it. do i really want low blow nerfed? no. you make take a sigh of relief now.

Quoted from "L3g3nd;527176"

I would have to get up face to face with my target to pop low blow in their faces.

which is pretty easy to do with hide.

Quoted from "L3g3nd;527176"

I can manage 1 low blow after premed, shadow prison...
wtf? and like that's really that bad? think of what all the other classes have to do. any root that any other class has is on CD. Mage Lightning has like a 20 sec CD. Shadow Prison doesn't allow you to use ANY skill, glues you to that position, and has no CD.

Quoted from "L3g3nd;527176"

On the contrary, the rogue does not have the ability to take down an entire group after their first kill.
Please tell me you don't siege in a party?

Edit: I've said enough in this thread.

GMs, please don't nerf Ice Blade itself. If you want to, make it a projectile.. whatever. Don't give it a CD - it doesn't need it. And if you really want to end the crying on the forums, then just fix PVP - otherwise these threads won't stop. After Ice Blade is nerfed, there'll just be another thread on a different skill. It won't stop until you fix PVP.

If you nerf Ice Blade, you will break the class. People will be even more unhappy, and people will leave. The same thing will happen if you nerf anything else. This game is very, very well balanced in PVE right now - more balanced than it's ever been. If you start nerfing due to a broken PVP system, you will break the game, in my opinion.

Thanks for reading.
Fate // Osha // 70/70/51 R/S/K

she makes my heart beat <3