. BTW what instant skill are you going to spam on all of us? You have no full immune as a druid like holy aura. You have no instant spammable kills like ice blade. Like I said its the combination of many factors that really no other ranged magic class can duplicate. In between the squabbles I see a p/s has made a compromise, (Zandra) and that is have IB act like every other projectile, like i stated above, but people are so busy just wanting to argue
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Quoted from "Cronrs;527266"
p/s is up to par with any current dps class in pvp
iv seen hits like these in sw
w/r hit 320k
on r/s iv hit 420k
w/m 460k
m/w 560k
wd/s 230k
w/k 180k
p/s 80k
s/wd combo shot 3x 80k, shoot 190k double hit
point is damage is way out of whack in sw not p/s. plus just about all dps do not stat for siege they stat for pve so they are insanely squishy with huge amounts of PA... result? they hit really hard but they also get hit really hard. you check out few people who actually stat for pvp like the p/ks and the s/ks you see running around and they don't get hit nearly as hard.
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Quoted from "Malignatus;527120"
There's one problem, as I see it, with this idea: Even a "projectile-like" spell such as Fireball or Magma Blade will insta-kill a mob *before* you actually see the "projectile" hit the mob. Server and client/video lag contribute to this phenomenon. For example, I have a 69/60 M/D which regularly does the butterfly dailies in the Inferno Gardens. When I hit a butterfly with Fireball, it's dead before the Fireball visibly hits it. No question at all, I've literally seen it hundreds or thousands of times.
Quoted from "Stagg3r;527362"
That's because they are stationary. First. There is a "windup" time from the point where the key is pressed to when the spell actually "casts" for FB, Cursed Fangs, etc. Flame is the slowest. With a stationary target, the damage appears sometime from when the "windup" is finished, never before. Typically there is about a second from clicking the skill to damage being done. Durring this time your apponent can continue to attack and, as mentioned before, even if the firball was enough to kill them when it lands, they can negate that by killing you first. (it is not uncommon to see 2x to 3x IBs hit in this time period).
Now if the target is moving away, as is comming in PVP, the damage will not be shown until the projectile "catches" them. If the caster dies, no damage. If they stop and the caster is alive, damage. If I cast a Cursed Fang at somone that is running away, not only can I see the damage hit them 2-3 seconds later, but I can see my focus go from full to empty in .1 seconds.
That's how it works. It isn't lag. It happens like this every. single. time.
Quoted from "Stagg3r;527362"
That's because they are stationary. First. There is a "windup" time from the point where the key is pressed to when the spell actually "casts" for FB, Cursed Fangs, etc. Flame is the slowest. With a stationary target, the damage appears sometime from when the "windup" is finished, never before. Typically there is about a second from clicking the skill to damage being done. Durring this time your apponent can continue to attack and, as mentioned before, even if the firball was enough to kill them when it lands, they can negate that by killing you first. (it is not uncommon to see 2x to 3x IBs hit in this time period).
Now if the target is moving away, as is comming in PVP, the damage will not be shown until the projectile "catches" them. If the caster dies, no damage. If they stop and the caster is alive, damage. If I cast a Cursed Fang at somone that is running away, not only can I see the damage hit them 2-3 seconds later, but I can see my focus go from full to empty in .1 seconds.
That's how it works. It isn't lag. It happens like this every. single. time.
Quoted from "mnkmurphy885;527365"
No matter what a p/s does, it is IMPOSSIBLE to cast more than 1 Iceblade per second.
Quoted from "Kefkai;527371"
You should really stop saying that, in one second you hit with 2 iceblades, assuming you're not on Cooldown that is, works the same with any instant.
Iceblade > GCD of 1 second > Iceblade, that's 1 second or an average of .5 seconds per iceblade alternatively 2 iceblades per second, as long as you start with no GCD it will always be that way.
How many times do I have to go over basic math? -_-
Over time it's equal to one second approximately but it will never reach it.
Quoted from "timthum;527377"
at Fanny have you tried casting rising tide and then spamming the ib button?when rt hits it also hit with 3 to 4 ib at least when killing mobs for me.

Quoted from "mnkmurphy885;527378"
That's... really pedantic.
I mean, yes, if you take a snapshot of the time it takes to cast three iceblades, yes you can get three off in two seconds plus the amount of time it takes to hit the button three times, because you don't have to wait 1 second initially and you won't count the one second between the third and the hypothetical fourth. But it's a hair split. Iceblade has a 1-sec cd that is written in stone. No amount of math is going to let you escape that.
So, for math pedants:
Iceblade has a 1-sec CD that is unavoidable. You cannot cast Iceblade without incurring a one-second global cooldown.
The bit about three IB's hitting all at once being client to client lag still stands.
Happy now?