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Posts: 78

Location: Between a rock and a hard place.

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21

Tuesday, April 17th 2012, 10:34am

Quoted from "Silenteye7;525449"

As much as I despise iceblade; the fact that it has no cooldown, costs minimal mp, does insane damage, and can be fired on the fly (no cast time); I have often been found in threads similar to this describing just how much of a free-reign ability this is... i'm going to point out something that has already been skirted around enough in this thread... and that's armor mitigation vs tiered weapon damage is thoroughly out of wack.

Fix how much damage you take in PvP combat, to a threshold that is reasonable for combat to last more than 1 or 2 shots, and you will see a lot less complaining here. Iceblade is a clear definition as to how unimportant it is to stack def/mdef, because it's foolish to sacrifice so much damage in exchange for the chance to survive to take 2 attacks instead of one. PvP should not be a quick-draw contest, it should be a battle of wits and skill. Defensive rates on armor needs to be scaled up considerably. And I know this will have an adverse affect on PvE content too, but really, the majority of players don't even do endgame content cause the survival probability for anyone who hasn't spent a second mortgage on their toon, is slim to none.


If you can fix Iceblade ignoring magic defense, give everyone in Siege a Physical Defense and Magical Defense buff in siege by 25% or more, similar to the Godspeed Buff everyone gets (5% movement speed I think?)

This would increase the time duration of PvP combat and allowing one shotting to be less commonplace. This would also avoid breaking the mechanics in PvE.

However, this could make some characters (knights, priests, and wardens) nigh invincible.

Another solution may be to limit physical attack, physical defense, magical attack, and magic defense in siege, similar to the cap put on in instances in PvE. Testing of different caps would be necessary to find the optimal level.

This is why there should be a test server. So if things go wrong, the real server wouldn't break. Been said many times before, but it's like enticing a horse to recite a sonnet. :p
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22

Tuesday, April 17th 2012, 10:39am

Quoted from "donmuerte;525450"

ice windblade is a double hit, btw, so technically it's two iceblades (except one blade is wind and one is ice). having zero cooldown on icewindblade would be even more ridiculous.


according to skills icewind blade have to do more damage than ice blade when calculated mathematically. But IB will do more damage than p/m icewindblade.

axelerator

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23

Tuesday, April 17th 2012, 10:50am

U realise that if IB gets nerfed... all the Priest/scouts and p/s lovers are gonna QQ and demand that rogues and all other classes get nerfed. yes Ice Blade hits hard, but then, so does Low Blow. if i get a p/s 1v1 in siege, all i have to do is sneak up on them, throat attack and then 1 or 2 low blows (Like Eblilone said) and then they are dead, if they are sticking to eyes/towers/scouts etc then take ur own ranged class friend. i dont see the point in all this QQ of nerf them cos they killed me.

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24

Tuesday, April 17th 2012, 10:52am

Iceblade has a cooldown like instant skills or item usage have. Its called global cooldown of 1 second. Iceblade does not hit me for more than 30k-40k tops ( with tosh t11 giants heart) and I go into siege as a priest. Against a healing priest iceblade isn't that big a deal. Magical defense still plays a big role in damage calculation in magical attacks. If you love pvp so much why don't you make a set to use for pvp? or join a pvp server?

I've been killed by rogues many times that hit me for 90-140k critical attacks. Should I go to the forums and whine that I was killed by some rogue? making threads complaining about being killed in siege and how you were killed isn't very constructive. Considering if I did a search on this subject there are number previous threads. Some of them locked.
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25

Tuesday, April 17th 2012, 12:18pm

just have a pvp buff for all pvp events (siege arena etc etc) that reduces damage and heals taken by 60-70%
Berec [PPK]
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26

Tuesday, April 17th 2012, 1:01pm

Making Magma Blade an instant cast with no cooldown seems like an incredibly viable option and is going to play a massive role in balancing pvp if it is implemented.
Uzil D/W/S
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27

Tuesday, April 17th 2012, 1:55pm

has anyone ever tiered a set of armor same way u would a weapon, dirty stones? and if so, say u had a set of gear all tier 8 or so, would ur defense just roll off most weapon hits? I dont think weapon damage is scaled way to high, i think its a matter of its too cheap to make a weapon insanly beastly, and prohibitibly expenisive to make a gear set that could effectivly mitigate the damage, magical or physical.
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28

Tuesday, April 17th 2012, 2:29pm

It all comes down to skill really. P/S aren't that hard to kill if you know what you are doing, but if you constantly run up to one and get killed over and over again maybe you should change your tactics and group up with more people.
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gigilomann

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29

Tuesday, April 17th 2012, 3:15pm

Tell you what tho.

I agree that ICEBLADE is broken

I agree it takes a good p/s (yuwha) to be considered as p/s is OP.

But it's liek any other class. Meaning it has weakness's.

Scouts, mages and rogues can all kill a p/s, A p/s behind a p/k behind a p/k behind ap/k tho that's pretty impossible.

We all can't be Kanu in seige with his 20 healers ;)

However as a healer who can outhealmost physical dps i get railed with over 120k mdef in seige by p/s's.

It completely ignores mdef in arena and seige basically pvp.
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Lemonater

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30

Tuesday, April 17th 2012, 3:21pm

The real joke here be the addition of the third class. Until then, p/s twas dangerous, but not op. Now, we hast those pesky m/p rollin /s fer their third, an comin inter siege on p/s, givin REAL p/s a bad name. As a healer, me be geared fer heals, but wit some attack stats mixed in (as should be). I heal great. In the pve world, me Ice Blade stinks. I have to watch all the rogues/scouts/warriors/etc. kill everythin in sight in TB, whilest I slowly kill one mob. Iffn they nerfed Ice Blade, me would be even more wimpy. No one ever asks fer the p/s ter come in an instance as DPS. Why not? Ice Blade stinks. Yer change that skill, the p/s twill all be rollin p/k, guaranteed. Instead, as a reality check, they should drop the 3rd class. (I know, not going to happen.) Until that third class option happened, most p/s couldn't afford ter gear up heals AND mage gear at the same time. Now, mages can go as m/p or p/s in siege. THAT be the real issue. How many times doth one see a m/p in siege anymore? Yer don't. They be too busy runnin round in MAGE gear, as p/s. Fix the real issue, plz. Ice Blade works, the third class doesn't.

31

Tuesday, April 17th 2012, 3:51pm

Finally someone who actually makes a valid point.

Quoted from "Morderz;525501"

It all comes down to skill really. P/S aren't that hard to kill if you know what you are doing, but if you constantly run up to one and get killed over and over again maybe you should change your tactics and group up with more people.



I think its funny actually, you get on the threads and qq about one class and one skill used. You forget that priest usually have no other option but healing. Unlike druids they don't have many damage doing skills, no aoe skills (besides heals) and even the group heal was nerfed. Some people want to bring up the bubble skill, well I love how you bring up a skill thats already been nerfed. I remember when that skill used to have full immunity and now thats even been nerfed to a percentage. P/S can die and as running one myself I see them being killed easily by rogues. Yes a P/S IB hits hard, but what class doesn't have a skill that hits hard. Yes there is a cd its affected by the global cd. Putting a cd on this skill would basically put an end to the class combo. If you don't remember that skill has already been nerfed once. Like I tell everyone, every class has its limitations, mages have high dps aoe skills and with elites can cast really fast, yet have low pdef so die easily. Rogues have hide and high dmg doing bleeds, yet have little mdef so a mage can kill them fast with aoe's. Honestly those are just two of the examples I can use. Saying that a skill should be nerfed just because you got killed in siege by one is just a pathetic thing to do. This skill is useful in PVE doing quest because its the best damage skill, if you nerf it all around then its going to be even harder to lvl and quest with a priest than it already is. Honestly I just think your mad because a healer class killed you. Guess what.... priest can dps too even with the one useful dps skill they get. I know a p/m has a windblade skill but thats a double damage doing skill so it deserves a cd but also because they have other damage doing skills they can use while thats on cd not to mention the silence, root and other skills that can be used. What does a P/S have that does steady damage, oh wait one skill ice blade. They have Bone Chill, wow a dot that does some damage, they have frost scar, wow an item set skill with set damage.... Oh and their one cast skill rising tide.... yay a 3 sec cast time on a skill that if used in pvp is just going to get you killed in the process of trying to cast it.... Oh and lets not forget the "SO USEFULL" chain of light.... yay a skill that basically can be up'ed but wait the downfall of this skill easily interrupt-able with a cd so pointless to use. Before you ever scream nerf to a class look at all the other classes and see what skills are strong or what some would considered op. Then really consider the classes and their limitations, also look at your gear, is it gear for going up against mages or priest. Do you have mdef or do you even have resistances to the type of element they are using on you? I bet not. I'm sorry but IB being strong is honestly the only way a priest would have any chance at being a decent dps class. I know everyone is saying that IB ignores mdef. But really I've seen mages and priest honestly taking all around less damage from that skill than lets say someone without mdef. Not to mention get a priest in your party and tell them to use the skill Blessed Spring Water and see how much that helps you. Also to get a priest good at even doing dps they have to stat like a mage so that decreases the amount of healing they can really do. Yet another disadvantage to this class as a whole. Making a p/s even remotely good at dps in pvp or even pve means taking cuts elsewhere. Basically making them good at one thing and one thing only... DPS... No one is going to survive every hit during pvp/siege, and with siege you will notice endgame that is typically who hits who first is usually who kills first. Its something you just need to get used to.

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32

Tuesday, April 17th 2012, 4:36pm

Same arguments over and over again. Something is wrong with iceblade. Many have reported that with changes in their mdef they see no change in the dmg take. It literally can be spammed as fast the player can spam their button. Low blow is not like this, no melee skill can be spammed like ice blade can. So stop comparing ice blade to low blow. Its just derails the argument. Whenever someone suggests a change or possible nerf to a skill people begin this child like rant, "Well you have this skill and that skill and it does this and that and if I lose something well then you need to lose it too.... blah blah blah." This discussion isn't about other skills or classes, its about P/S and ice blade.

And um use paragraph's please. When you post a wall of text most wont bother to read it.

33

Tuesday, April 17th 2012, 4:42pm

Not sure if its just me, but when I use the GM mdef food, I actually get hit for less in siege.

Idk, might just be me.

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34

Tuesday, April 17th 2012, 4:44pm

i think nerf P/s iceblade just a cool down of 2 seconds. Priests have more dmg skills to rotate so dont say it is your only skill. Frost scars (easy set skill to get), Rising tide, Chain of light, bone chill. There are more then enough skills to put in a rotation.

Nerf Rogues, dont know how would work best, but give me a few hours and i could prolly think of something fair.

When people are rerolling characters to be P/s it should tell you something is unbalanced (like when scouts were top dog), course people are also all rerolling to rogues too. If you dont think a nerf is coming if you are at the top of the food chain you are delusional. They do it EVERY time. Chap 1- mages- NERFED Chap 2- R/k-- NERFED CHap 3- Scouts-- Nerfed CHap 4- P/s and rogue... You think you are immune? It is just a matter of time.

Course Lemonator brought up a problem with m/p being able to easily be p/s, it is just as bad as s/r from Chap 3, just being able to swap to r/s. Just saying.

35

Tuesday, April 17th 2012, 4:58pm

Yes, lets nerf combos that work just because they kill you in siege.

Im really curious as to what most of you mdef is at. Honestly. Do you STACK mdef? Is it even over 100k? No? Then what the fuk are you even on here complaining about?

You don't stack mdef, you get hit hard with iceblade. Its simple. Grow up, quit crying because someone is smart and takes advantage of your weakness, and deal with it.

In siege I can potentially run with 140-170k mdef. Usually Im only in the 120k range. A p/s who normally crits 80k+ on non mdef toons only crits 30-40k on me.

I think you all are the problem, not iceblade.

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brogue

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36

Tuesday, April 17th 2012, 5:10pm

A p/s who is mage stated crits on you for more then 30-40k raves. You have said so in other threads. Our knight, who buffs up over 200k, in siege and uses his magic reducing skills against iceblade and gets owned by three iceblades, literally like it is a combo shot with no cast bar. I think this is the biggest issue with it and not so much the dmg.

Raves how hard does Fan hit you with crits? She crits me for 70k and I have um 20k mdef:(.

37

Tuesday, April 17th 2012, 5:11pm

Thanks

Quoted from "Ravesden;525559"

Yes, lets nerf combos that work just because they kill you in siege.

Im really curious as to what most of you mdef is at. Honestly. Do you STACK mdef? Is it even over 100k? No? Then what the fuk are you even on here complaining about?

You don't stack mdef, you get hit hard with iceblade. Its simple. Grow up, quit crying because someone is smart and takes advantage of your weakness, and deal with it.

In siege I can potentially run with 140-170k mdef. Usually Im only in the 120k range. A p/s who normally crits 80k+ on non mdef toons only crits 30-40k on me.

I think you all are the problem, not iceblade.



Thanks, I'm glad someone actually gets it. people always crying because they get hit hard with iceblade. I know people that have over 100k mdef and it hits just like you said, People want to complain about the skill and aren't even geared enough to handle the hit. its called if you don't want to get hit hard with IB then stack over 100k mdef and you'll be fine but if your not going to stack mdef to withstand the hit stop complaining. I honestly can't wait to see what people start qq'ing about when the new classes come out.

38

Tuesday, April 17th 2012, 5:16pm

lol its funny how you are saying that low blow isn't like iceblade, its not supposed to be. Low blow hits hard just as it is. Rogues have bleeds that do so much damage. I've been hit with a rogues bleed that hits harder than iceblade hits every time I use it. Plus if you used your character right a priest wouldn't get a chance to even hit you with it so learn your class before you complain about another.

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39

Tuesday, April 17th 2012, 5:31pm

Off topic: last night Yuhwa somehow rezzed without Soul Bound last night during Siege. Yes, I understand Yuhwa is almighty and powerful and has 180k HP and can spam Ice Blade for 60K Crits...but I stand by my accusation.

On topic: I don't think there should be any major nerfs to Ice Blade per say....it's the combo as a whole that makes a P/S deadly. While they have an attack that ignores mdef, they can be fully immune for 6 seconds every 2 minutes. After they have taken out a few people they can heal themselves fully. They are a triple threat.

P/S's aren't that bad to fight, the problem is when they hit a certain HP, PDEF and gear level. They are almost impossible to kill.

Also, when people talk about Ice Blade being on the global CD....that's BS. Although it may actually be on the global CD you can still spam it 2-3 times a second.

40

Tuesday, April 17th 2012, 6:24pm

Quoted from "ItIsFinished22;525580"


Also, when people talk about Ice Blade being on the global CD....that's BS. Although it may actually be on the global CD you can still spam it 2-3 times a second.


This is not true, or at least not for me and I've used this skill thousands of times. And Holy Auro is 5 secs (magic immune food lasts longer), any /p has this skill as well, m/p can heal themselves just as well as a p/s can btw.

Also in my experience, iceblade doesn't ignore mdef, I hit clothies for much less than leather/chain/plate wearers. Perhaps it isnt reduced as much as people think it should be, but mdef is not ignored.
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
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