Quoted from "mnkmurphy885;527365"
Ok, I will grant you the "I cast fireball and it chases someone for half an hour" thing. That's idiotic.
But, and I really truly, truly, truly do not know how to say this in a way that will make more sense than the last 7 times I have said it, but here goes:
No matter what a p/s does, it is IMPOSSIBLE to cast more than 1 Iceblade per second.
It's been tested. Some skills are wonky and let you "trick" the GCD; IB is not one of them. If you see three iceblade's hit you at the same time it is client to client lag, period, no question, no ambiguity, no wiggle room, no nothing.
Quoted from "Stagg3r;527513"
And we understand that is how it is supposed to be... All I know is that if I wind up 1 on 1 with a P/S and I'm going Fireball, Cursed fangs, Silence/lightning and I look at my log. It is going to show that Fireball hit, then IB 2x to 3x, then 1 cursed fang, IB 2x to 3, and then the fight is over... a number of CFs will have been "thrown" but won't make it to the target because I'm dead.
Before, all the same 'ol same 'ol about lag starts going around, We have 3 ranges and all skills are "Instant". I have already established that I'm using DIYCE for my rotation (and mine is more complex than most interms of which rotation is cast when, but this would be it in this case) so it isn't a matter of key mashing. The key here is the range. Fireball is 225 and the longest of the bunch so it will *cast* first. However, I promise you if you dual a M/R and a P/S from any range into 151 (silence is a 150 range spell) that both players loggs will show that the P/S landed many more IB than the mage can. This is only odd because, as it is shown on paper, you should have the mage land fireball, then trade off Cursed Fanges for Ice Blade... but it doesn't happen that way.
Possibly the asnwer is simply that Mage single target skills are the ones that are broken in terms of cast time (It would asnwer a while lot for me as to why we don't come anywhere close to keeping up with melee... well besides physical weps having way more PDam than magical having Mdam but I digress...)
Quoted
well besides physical weps having way more PDam than magical having Mdam but I digress
Quoted from "Kefkai;527481"
Also @ Sab, you're used over and over by my raptor which is even better, I still don't know how he does it with such little arms.
Quoted from "Stagg3r;527513"
And we understand that is how it is supposed to be... All I know is that if I wind up 1 on 1 with a P/S and I'm going Fireball, Cursed fangs, Silence/lightning and I look at my log. It is going to show that Fireball hit, then IB 2x to 3x, then 1 cursed fang, IB 2x to 3, and then the fight is over... a number of CFs will have been "thrown" but won't make it to the target because I'm dead.
Before, all the same 'ol same 'ol about lag starts going around, We have 3 ranges and all skills are "Instant"
Location: Dominating in 3vs3, 6vs6 and siege.
Occupation: Network Administrator for a local NBC T.V. station.
Quoted from "L3g3nd;527919"
And that is a huge issue right there... Ice blade coming in 2 to 3 times is very significant as for most people who don't stack wis and Mdef those 2 to 3 hits is game over. For meelers you can't even lay a finger on them and you're already dead.
Decreasing the damage is one option for sure but lowering the range to 100 is also viable.
Quoted from "ItIsFinished22;527921"
Decreasing the range to 100 is too short. It has to be over the range of charge but shorter range than scouts average skills. 150 range is no where near a nerf. It just makes them have to move a little closer to the front line in siege. With Soul Source, candy/cake, Holy Aura, and bubble they can afford it.
Quoted from "ItIsFinished22;527921"
Decreasing the range to 100 is too short. It has to be over the range of charge but shorter range than scouts average skills. 150 range is no where near a nerf. It just makes them have to move a little closer to the front line in siege. With Soul Source, candy/cake, Holy Aura, and bubble they can afford it.
Quoted from "Abaishtona;527939"
Hell, I'd even argue to remove the GCD from the skill at that point if there was a reduction to 150 range because that type of change would be just-that-fair.
Quoted from "Abaishtona;527939"
Hell, I'd even argue to remove the GCD from the skill
Quoted from "Abaishtona;527939"
remove the GCD from the skill
Quoted from "Abaishtona;527939"
REMOVE THE GCD FROM THE SKILL
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Timthum for president! Timthum 2012! Timthum 2012! Timthum 2012!
Quoted from "timthum;527941"
ive heard enough about nerfing iceblade.its not the skills that are thr problem ,its the whole pvp damage system.range has nothing to do with it ,if the pvp was done correctly there wouldnt be people cryin nerf this and nerf that.seriously people put the blame where it should be.
Quoted from "timthum;527941"
ive heard enough about nerfing iceblade.its not the skills that are thr problem ,its the whole pvp damage system.range has nothing to do with it ,if the pvp was done correctly there wouldnt be people cryin nerf this and nerf that.seriously people put the blame where it should be.
Quoted from "MegaMouseSEC;527985"
I will say the name of the game I played before but quit when they nerfed it so hard that it was unplayable. In Guild Wars you had only 8 skill slots. Which meant you could only have 8 active skills to use at any time. This made it so you had to learn your class and in order to counter other classes you ahd to learn them also. If RoM would do something like this for Siege (set it up so that a limited number of skills could be used during Siege), then that could balance everything out. Also set it so that Elite skills cannot be used during siege. Doing this could in theory stop the whining about OP classes because what I am seeing is the elite skills are the problem and not the regular skills.
Quoted from "MegaMouseSEC;527987"
The skill bar in GW uses all available skills form both classes, so choosing the right ones is paramount to choosing the most powerful. You have to balance what you have in order to be effective in any situation, I remember changing out skills for durn near every instance.