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tmblake09

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661

Monday, July 16th 2012, 1:50am

Quoted from "Bakken;545645"

no good rogue should ever get killed by a p/s but im just saying that is way too many positives for 1 class combo.

no skill should have range, high damage, infinate mana pool and no cooldown. That goes for all classes.

Flame :) has range, high damage, infinite mana pool, and no cooldown. It DOES have a cast time however.
Also, p/ch gets chains of light with no cast time/cooldown, range, and high damage with an infinite mana pool. The only difference is no one is picking that up because that means making a new character altogether ;) Once people realize it's potential, prepare to see MORE flame threads for that one.
Draden - Knight/Warrior - Heartless - Reni

662

Monday, July 16th 2012, 2:07am

Quoted from "Bakken;545645"

no good rogue should ever get killed by a p/s but im just saying that is way too many positives for 1 class combo.

no skill should have range, high damage, infinate mana pool and no cooldown. That goes for all classes.


Thunderstorm. Range, High damage, infinate mana pool, AOE DAMAGE, can hit where no one else can reach, no cooldown. Seems like kind of alot of benefits for one skill... one a class that has many many many useful skills for pvp such as silence, lightning, discharge, that 30% hp shield thingie.

Honestly I don't understand why M/P/S's go P/S for siege, If I was able to be a mage in siege war I would do that so quick. I'd much rather be a mage than a P/S personally. They have many more benefits.
Borella - 100 W/M/S/R/P/K
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tmblake09

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Monday, July 16th 2012, 2:46am

Quoted from "Borella;545654"

Thunderstorm. Range, High damage, infinate mana pool, AOE DAMAGE, can hit where no one else can reach, no cooldown. Seems like kind of alot of benefits for one skill... one a class that has many many many useful skills for pvp such as silence, lightning, discharge, that 30% hp shield thingie.

Honestly I don't understand why M/P/S's go P/S for siege, If I was able to be a mage in siege war I would do that so quick. I'd much rather be a mage than a P/S personally. They have many more benefits.

Exactly, but once again the main issue here isn't that they have a damaging skill, it's that a PRIEST has a damaging skill.
Draden - Knight/Warrior - Heartless - Reni

L3g3nd

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664

Monday, July 16th 2012, 8:07am

Quoted from "Borella;545654"

Thunderstorm. Range, High damage, infinate mana pool, AOE DAMAGE, can hit where no one else can reach, no cooldown. Seems like kind of alot of benefits for one skill... one a class that has many many many useful skills for pvp such as silence, lightning, discharge, that 30% hp shield thingie.

Honestly I don't understand why M/P/S's go P/S for siege, If I was able to be a mage in siege war I would do that so quick. I'd much rather be a mage than a P/S personally. They have many more benefits.


"30% hp shield thingie" - Yea, that does a lot for you when a 180k blind spot comes to your backdoor doesn't it? Hmm... a 100k hp mage with 30% hp buffer, ok, not great at math here but that's what 130k hp? Oh big deal, how many times will that save you? None.

Thunderstorm - Hmm sure it's ranged. Sure it's AoE damage, yea it's also high mana pool. But hey when was the last time you got hit by thunderstorm... Let me recall for a sec, highest thunderstorm I've been hit for... 47k. Highest Ice Blade... hmmm 126k. 3 Ice blades can be finished casting in the time of a complete thunderstorm has been cast. yea yea no CD, neither does Ice blade.

Lightning - so "useful" eh? It really must make mages OPed like you say. I can't even count how many times I've been "lightninged" and then I just 2-shot the mage with a shot + vamp arrow (and I don't even have my Jenny's yet :P)

Silence - oh yea... priest/scouts got a fancier version of this. A throat cut with extended range.

Priest/scouts has everything they need in a one package. mages got the AoE but p/s got the heals. It all evens out. Mages aren't OP. They're just another bad boy on the block.

tmblake09

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665

Monday, July 16th 2012, 8:09am

Quoted from "L3g3nd;545692"

"30% hp shield thingie" - Yea, that does a lot for you when a 180k blind spot comes to your backdoor doesn't it? Hmm... a 100k hp mage with 30% hp buffer, ok, not great at math here but that's what 130k hp? Oh big deal, how many times will that save you? None.

Thunderstorm - Hmm sure it's ranged. Sure it's AoE damage, yea it's also high mana pool. But hey when was the last time you got hit by thunderstorm... Let me recall for a sec, highest thunderstorm I've been hit for... 47k. Highest Ice Blade... hmmm 126k. 3 Ice blades can be finished casting in the time of a complete thunderstorm has been cast. yea yea no CD, neither does Ice blade.

Lightning - so "useful" eh? It really must make mages OPed like you say. I can't even count how many times I've been "lightninged" and then I just 2-shot the mage with a shot + vamp arrow (and I don't even have my Jenny's yet :P)

Silence - oh yea... priest/scouts got a fancier version of this. A throat cut with extended range.

Priest/scouts has everything they need in a one package. mages got the AoE but p/s got the heals. It all evens out. Mages aren't OP. They're just another bad boy on the block.

They can only hit for 1m points of damage :D That's by no means OP, no, not at all! P/S gets a spammable damage skill, M/P gets heals. Guess it evens out depending on how you want to play :)
Draden - Knight/Warrior - Heartless - Reni

L3g3nd

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666

Monday, July 16th 2012, 8:12am

Quoted from "tmblake09;545694"

They can only hit for 1m points of damage :D That's by no means OP, no, not at all! P/S gets a spammable damage skill, M/P gets heals. Guess it evens out depending on how you want to play :)


Hey hey, I don't mind getting hit for that 1mil. 1mil flame, 126k ice blade, I'd be dead either way! It's like jumping off a 20-story building versus the Empire State building. Dead one way or the other (except one you become meat sauce).

PLUS flame has 3-second cast time.. Ice Blade is instant. Hell, go put a 3-second cast time on my blind spot and gimme 200 range and see how much I hit for that. I'll top 1mil in PvE too <3

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667

Monday, July 16th 2012, 8:14am

Nice necro I though this one had died.

tmblake09

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668

Monday, July 16th 2012, 8:14am

Quoted from "L3g3nd;545697"

Hey hey, I don't mind getting hit for that 1mil. 1mil flame, 126k ice blade, I'd be dead either way! It's like jumping off a 20-story building versus the Empire State building. Dead one way or the other (except one you become meat sauce).

PLUS flame has 3-second cast time.. Ice Blade is instant. Hell, go put a 3-second cast time on my blind spot and gimme 200 range and see how much I hit for that. I'll top 1mil in PvE too <3

Haha this is true! Throw a few pots and you can cut that cast time down half though.

I've always wondered...since cast time plays an effect on your damage (cuz it's in the damage equation and therefore makes skills with higher cast times naturally do more damage) how come using pots to lower cast time doesn't make the skills do less damage? Is it cuz it factors the damage first using the original cast time and then the buff just overrides the cast time so you keep the damage but attack faster?
Draden - Knight/Warrior - Heartless - Reni

669

Monday, July 16th 2012, 8:19am

Quoted from "L3g3nd;545697"

Hey hey, I don't mind getting hit for that 1mil. 1mil flame, 126k ice blade, I'd be dead either way! It's like jumping off a 20-story building versus the Empire State building. Dead one way or the other (except one you become meat sauce).

PLUS flame has 3-second cast time.. Ice Blade is instant. Hell, go put a 3-second cast time on my blind spot and gimme 200 range and see how much I hit for that. I'll top 1mil in PvE too <3


post #666 by acet, that is all
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
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KilledbyBorella February 15, 2012

L3g3nd

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670

Monday, July 16th 2012, 8:20am

Quoted from "tmblake09;545700"

Haha this is true! Throw a few pots and you can cut that cast time down half though.

I've always wondered...since cast time plays an effect on your damage (cuz it's in the damage equation and therefore makes skills with higher cast times naturally do more damage) how come using pots to lower cast time doesn't make the skills do less damage? Is it cuz it factors the damage first using the original cast time and then the buff just overrides the cast time so you keep the damage but attack faster?


I think it might be because when they skill was created, Frogster just put the damage of flame / rising / whatever cast time skill as "X" but in their system they put whatever cast time (in seconds) [let's call this variable 'y'] is needed to cast that skill and put it into their system as YX. So even if you halve the cast time to make it 1/2YX, the damage would still come out to be YX because the system will not read the 1/2 from whatever cast pot or pots you used.

Anyways, I think using a cast-speed up pot is useless because in siege war you average one kill from every 20 seconds anyways as a DPS class (for most people) and cast time speed up pots don't last very long so you would have to use it right before you enter combat. Therefore, the time you take to consume the pot technically takes up your original cast time... it's confusing, I'm not sure if it made much sense.

L3g3nd

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671

Monday, July 16th 2012, 8:21am

Quoted from "Quaffy2;545705"

post #666 by acet, that is all


If you get the post 777, the next time you're in Vegas, you will strike the Heavenly riches! Just make sure you bring me with you.

tmblake09

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672

Monday, July 16th 2012, 8:22am

Quoted from "L3g3nd;545706"

I think it might be because when they skill was created, Frogster just put the damage of flame / rising / whatever cast time skill as "X" but in their system they put whatever cast time (in seconds) [let's call this variable 'y'] is needed to cast that skill and put it into their system as YX. So even if you halve the cast time to make it 1/2YX, the damage would still come out to be YX because the system will not read the 1/2 from whatever cast pot or pots you used.

Anyways, I think using a cast-speed up pot is useless because in siege war you average one kill from every 20 seconds anyways as a DPS class (for most people) and cast time speed up pots don't last very long so you would have to use it right before you enter combat. Therefore, the time you take to consume the pot technically takes up your original cast time... it's confusing, I'm not sure if it made much sense.

Yeah I get it! So basically unless you are psychic (no warlock pun intended) and can foresee a rogue popping up out of hide to attack you and throw a potion a second before that, it would have been faster to just cast the skill to begin with. :)
Draden - Knight/Warrior - Heartless - Reni

673

Monday, July 16th 2012, 8:59am

Quoted from "L3g3nd;545692"

"30% hp shield thingie" - Yea, that does a lot for you when a 180k blind spot comes to your backdoor doesn't it? Hmm... a 100k hp mage with 30% hp buffer, ok, not great at math here but that's what 130k hp? Oh big deal, how many times will that save you? None.

Well, considering if you have that up you can run straight through flame towers and not get feared, i'd say thats pretty useful actually.


Thunderstorm - Hmm sure it's ranged. Sure it's AoE damage, yea it's also high mana pool. But hey when was the last time you got hit by thunderstorm... Let me recall for a sec, highest thunderstorm I've been hit for... 47k. Highest Ice Blade... hmmm 126k. 3 Ice blades can be finished casting in the time of a complete thunderstorm has been cast. yea yea no CD, neither does Ice blade.

Thunderstorm from Sacredmagic was hitting our rogues for 65-70K each tick, and it is an aoe. So you're hitting SEVERAL people for 65-70K. And it can be cast up the sides of buildings, down on the ground from a place you can't be hit, etc.

Lightning - so "useful" eh? It really must make mages OPed like you say. I can't even count how many times I've been "lightninged" and then I just 2-shot the mage with a shot + vamp arrow (and I don't even have my Jenny's yet :P)

So R/S isn't OP but you can 2 shot a mage with shot/vamp.. okay.


Silence - oh yea... priest/scouts got a fancier version of this. A throat cut with extended range.

The addition to throat attack barely silences at all, and isn't anywhere near as long as Silence is. It's not even as long as a R/S's 4 second silence they get added on to throat attack.


Priest/scouts has everything they need in a one package. mages got the AoE but p/s got the heals. It all evens out. Mages aren't OP. They're just another bad boy on the block.

If statted like a mage your heals are terrible, around the 10K range. Any M/P can do the same heals as P/S, have the same immune, AND have all the benefits that come from being a mage. And also, if it "all evens out" why are you complaining about Iceblade? By your own words you said it equals out. P/S gives up aoe, stuns, and utility for a hard hitting single target attack and a extra instant heal that has a 5 minute cooldown.


I'll end with a little change to your ending statment:

P/S isn't OP, it's just another bad boy on the block.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Kefkai

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674

Monday, July 16th 2012, 9:34am

Quoted from "Borella;545710"


If statted like a mage your heals are terrible, around the 10K range. Any M/P can do the same heals as P/S, have the same immune, AND have all the benefits that come from being a mage. And also, if it "all evens out" why are you complaining about Iceblade? By your own words you said it equals out. P/S gives up aoe, stuns, and utility for a hard hitting single target attack and a extra instant heal that has a 5 minute cooldown.


That's completely untrue heals are highly Mdam dependent and they crit (so rings are a big factor), I don't know who started this rumor that you can't heal while being geared like a mage, you won't heal nearly as well as a dedicated healer but you don't heal too shabbily either it's more like 20-30ks than 10ks, 10k is definetly lowballing it (plus you're getting healing mastery because you're a priest)

Also in terms of 2 shotting a mage with VA/Shot, yeah those mages usually have like 70k hp, I do the same sort of thing or use shot twice if VA is on CD which it often is in that situation, those mages aren't nearly as geared as I am in that particular example there are decent mages out there and they don't get hit as hard because they stack stam and some of them you guessed it stack hp if not they're grouping up.

Anyways since you're talking about 65-70k thunderstorms let me guess Sacredmagic has a ton of matk? Check and I'm gonna just make a guess here but say probably a T11 staff? Yeah that's the kind of person who's hitting 130k iceblades, that's around double the damage of a thunderstorm, thunderstorm isn't single target it doesn't reach that far so you can easily move out of it in those places where a person 'can't be reached'. The skill that is of concern? Magma and Earth Groaning Blade but oh wait those have cooldowns.. cursed fangs? Based on energy and runs out after 4 or so hits comparing mage to P/S as it is doesn't work real well.

675

Monday, July 16th 2012, 9:50am

Magma blade? Ice blade? Those hit hard?

Sorry, during the 4 hour PK fest at the varanas rez point I really couldnt tell these skills were of much concern. Not when I switched to druid anyways. Mdef ftw.

Oh, thats right. You guys dont stack mdef...so whats all the QQ about again?

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676

Monday, July 16th 2012, 9:51am

Quoted from "Kefkai;545712"

That's completely untrue heals are highly Mdam dependent and they crit (so rings are a big factor), I don't know who started this rumor that you can't heal while being geared like a mage, you won't heal nearly as well as a dedicated healer but you don't heal too shabbily either it's more like 20-30ks than 10ks, 10k is definetly lowballing it (plus you're getting healing mastery because you're a priest)

Also in terms of 2 shotting a mage with VA/Shot, yeah those mages usually have like 70k hp, I do the same sort of thing or use shot twice if VA is on CD which it often is in that situation, those mages aren't nearly as geared as I am in that particular example there are decent mages out there and they don't get hit as hard because they stack stam and some of them you guessed it stack hp if not they're grouping up.

Most endgame mages don't have over 75-80K hp unbuffed. At least on our server. And not everyone uses a ton of buffs for siege.


Anyways since you're talking about 65-70k thunderstorms let me guess Sacredmagic has a ton of matk? Check and I'm gonna just make a guess here but say probably a T11 staff? Yeah that's the kind of person who's hitting 130k iceblades, that's around double the damage of a thunderstorm, thunderstorm isn't single target it doesn't reach that far so you can easily move out of it in those places where a person 'can't be reached'.

Yeah, that person is hitting 130K iceblades.... on one person. A mage could be thunderstorming 65-70K on SEVERAL PEOPLE. I'd rather hit 65-70K on a group of people verses 130K on one person, but maybe that's just me.


The skill that is of concern? Magma and Earth Groaning Blade but oh wait those have cooldowns.. cursed fangs? Based on energy and runs out after 4 or so hits comparing mage to P/S as it is doesn't work real well.

Ya, they have cooldowns. But while those skills are on cooldown the mage has PLENTY of other insant skills they can use. Fireball, lightning, thunderstorm, etc. If you put a CD on Iceblade... what do you want them to use while it's on CD? Or if you make it focus based, while waiting for the slowass focus regen? Bone Chill?


I don't want any class nerfed, I think the classes are as closed to balanced as they've ever been, and I think that they're fine in PvP and PvE. The real problem here is not that any one skill or skills are that overpowered, it's that the PvP system in this game sucks. It's all a "who oneshots who first". That gives anyone with range, like P/S or S/K or Mage, an advantage. Or people that can sneak up on their prey, like Rogues, an advantage. Because you start hitting before the enemy can react.

I feel sorry for Warriors honestly, they have the defense of a rogue without the hide, dodge, or accuracy of a Rogue. Although i will admit W/K geared like a tank can be pretty deadly.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


677

Monday, July 16th 2012, 11:54am

Quoted from "Borella;545716"


I feel sorry for Warriors honestly, they have the defense of a rogue without the hide, dodge, or accuracy of a Rogue. Although i will admit W/K geared like a tank can be pretty deadly.

+1 T.T dont get caught dashing or u will die before it hits..... then its back to the roof

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678

Monday, July 16th 2012, 1:06pm

Quoted from "tmblake09;545708"

Yeah I get it! So basically unless you are psychic (no warlock pun intended) and can foresee a rogue popping up out of hide to attack you and throw a potion a second before that, it would have been faster to just cast the skill to begin with. :)


what I want to know is why some people can immune food while sneak attack stunned and others cant

679

Monday, July 16th 2012, 5:00pm

Quoted from "Borella;545710"

I'll end with a little change to your ending statment:

P/S isn't OP, it's just another bad boy on the block.


If I could "like" this whole post, I would.

Quoted from "Ravesden;545715"

Magma blade? Ice blade? Those hit hard?

Sorry, during the 4 hour PK fest at the varanas rez point I really couldnt tell these skills were of much concern. Not when I switched to druid anyways. Mdef ftw.

Oh, thats right. You guys dont stack mdef...so whats all the QQ about again?


And this one!

Quoted from "Bakken;545730"

what I want to know is why some people can immune food while sneak attack stunned and others cant

Good old RoM mechanics. Just like people being able to kill me while I'm using Serenstum/candy, and it hasn't worn off. Nothing to do with the opponent, just mechanics and lag.

------
PvP in this game is pathetic, and we're focusing on classes/skills being "nerfed" when it won't really provide any type of solution to the issue at all.
------


680

Monday, July 16th 2012, 9:48pm

Quoted from "Kefkai;545712"

That's completely untrue heals are highly Mdam dependent and they crit (so rings are a big factor), I don't know who started this rumor that you can't heal while being geared like a mage, you won't heal nearly as well as a dedicated healer but you don't heal too shabbily either it's more like 20-30ks than 10ks, 10k is definetly lowballing it (plus you're getting healing mastery because you're a priest)

Also in terms of 2 shotting a mage with VA/Shot, yeah those mages usually have like 70k hp, I do the same sort of thing or use shot twice if VA is on CD which it often is in that situation, those mages aren't nearly as geared as I am in that particular example there are decent mages out there and they don't get hit as hard because they stack stam and some of them you guessed it stack hp if not they're grouping up.

Anyways since you're talking about 65-70k thunderstorms let me guess Sacredmagic has a ton of matk? Check and I'm gonna just make a guess here but say probably a T11 staff? Yeah that's the kind of person who's hitting 130k iceblades, that's around double the damage of a thunderstorm, thunderstorm isn't single target it doesn't reach that far so you can easily move out of it in those places where a person 'can't be reached'. The skill that is of concern? Magma and Earth Groaning Blade but oh wait those have cooldowns.. cursed fangs? Based on energy and runs out after 4 or so hits comparing mage to P/S as it is doesn't work real well.


if you are getting hit by a 100+k iceblade its because they are fully mage statted, and should have no hp or defense. just go sneakattack and one shot them. the average non-mage stateed iceblade is well below 60k. 40 ish, if you hit a good p/s. and as a rogue, you shouldent be hit by iceblade. you should be in hide. clearly you are doing something wrong with your class.