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Quoted from "RoMage;525694"
That is true, nerf IB and nerf hide, and if possible at the same time add a bit more modifiers to make mages way OP, please.![]()
Quoted from "refugee;525729"
There are several issues with Ice blade, the main one being that it IS the only viable attack a P/s has.
People go against a P/s and die, then all they see in the combat log is "Ice blade'
Go against a P/? and you'll see many different things used to attack you:
P/k: Holy strike, Punishment, Disarm, Rising tide, Bone chill, chain of light,
P/m: Fireball (seems to be partially broken on priest side, no int multiplier), Lightning, Rising tide, Bone chill, chain of light, Icewind blade
P/r: Shadowstab, Throw, Blindstab, Rising tide, Bone chill, chain of light, Snake curse, infectious wound, Lure of the snake woman.
P/s: Shot, Vampire arrows, joint blow, Rising tide, Bone chill, chain of light, ice blade
P/w: Slash, Whirlwind, Rising tide, Bone chill, chain of light, explosion of fighting spirit, fighting spirit combination, ascending dragon strike, Vindictive strike
As a P/s, I can tell you that the scout generals are about useless because they don't have the p-attack to make them work, and for all class combos, the regular priest skills take forever to cast, so the fastest attacks are the ones used. As P/s I use ice blade. As a P/m, I use fireball, lightning, and icewind blade most often.
So, if you go against me as a P/s, your combat log will read Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade.
Go against me as a P/m, and your combat log will read fireball lightning chain of light icewind blade fireball lightning icewind blade.
Fact: My fireball on P/m hits just as hard in siege as my iceblade, and has longer range. Fireball + icewind blade will take you out just as fast as Iceblade + iceblade. If I use Fireball, + Lightning it means I can take a drink before I pop you with IWB.
All classes have instants, in siege you get killed by the instants, seldom by the long cast time skills even though they are the harder hitters.
The second issue with P/s and iceblade is that melee classes resent any healer that is able to hit back.
I've seen the same thing with druids and their bigger attacks (I hate fighting them!)
Random comments/Observations:
I've seen a LOT of players in siege screaming 'IB is OP, you one hit me', If I have to hit you three or four times and you took 3/4 of my HP with your first shot, how is that one hit?
A lot of players On the forum "I stacked Mdef, and still get owned by Iceblade' 10-15k mdef is not 'stacked'...
"iceblade ignores mdef' same as above; against a melee with no mdef it's wicked. Against another caster class, priest, druids, most mages, and some knights, it is a very long fight with plenty of iceblades flying, Mdef does affect it.
Everyone says "P/s get 10 seconds of immune" any /p class gets 5 seconds immune with holy aura, all classes can use immune candy.
"P/s can self heal, it gives them an unfair advantage" any healer primary or secondary can, and there are plenty of pots available that will heal you up too.
PVP players generally have a more 'balanced' mdef and pdef build and are generally harder to kill than PVE players who tend to over specialize.
man I must be nub if I'm getting killed by a P/R that's hitting me with Throw.
Quoted
Throw
Quoted from "Kefkai;525733"
Man I couldn't read through your whole post I got this far and started laughing man I must be nub if I'm getting killed by a P/R that's hitting me with Throw.
Quoted from "refugee;525729"
People go against a P/s and die, then all they see in the combat log is "Ice blade'
Go against a P/? and you'll see many different things used to attack you:
P/k: Holy strike, Punishment, Disarm, Rising tide, Bone chill, chain of light,
P/m: Fireball (seems to be partially broken on priest side, no int multiplier), Lightning, Rising tide, Bone chill, chain of light, Icewind blade
P/r: Shadowstab, Throw, Blindstab, Rising tide, Bone chill, chain of light, Snake curse, infectious wound, Lure of the snake woman.
P/s: Shot, Vampire arrows, joint blow, Rising tide, Bone chill, chain of light, ice blade
P/w: Slash, Whirlwind, Rising tide, Bone chill, chain of light, explosion of fighting spirit, fighting spirit combination, ascending dragon strike, Vindictive strike
As a P/s, I can tell you that the scout generals are about useless because they don't have the p-attack to make them work, and for all class combos, the regular priest skills take forever to cast, so the fastest attacks are the ones used. As P/s I use ice blade. As a P/m, I use fireball, lightning, and icewind blade most often.
So, if you go against me as a P/s, your combat log will read Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade.
Go against me as a P/m, and your combat log will read fireball lightning chain of light icewind blade fireball lightning icewind blade.
Quoted from "refugee;525729"
...insert fan-sized post here...
Quoted
Most of the imbalance classes is because someone took the time to really learn their strengths and weaknesses, spent real life cash or game gold to build it into a workable whole that's able to use their strengths and cut the weakness. Why should they be nerfed because other people don't want to build their toon too?
There was a real flood of P/s in siege for a while because of all the whining that went on in the forums, most of the wannabees quit P/s after playing it a few times because they realized that it wasn't as OP as the forum complaints made it sound and they would have to put time and effort into it the same as any other class.
Same reason there has been a flood of rogues, the rogues are deadly too butt u can normally tell real rogues from those who play because they read the complaints in forums.
It's a lot more fair for rogues to pop hide, go around and gank their whole team, etc. We have a freakin' stun skill that we can use as a first hit right out of hide. Come on. We can single handedly hide around the middle, past all their players, and take down the opposing player's gate in no time with all our bleeds. Some R/S was boasting about how fast he can do this in a post I've read recently.
Quoted from "regentego;525423"
Yes that's right those priests were made for a primary DPS role, how did we ever survive siege without armies of DPS priest! Heal...deathblade...immune...deathblade..bubble...heal, good DPS rotation. Oh I forgot kiting!
I second this, and hope the GMs read Silent's wisdom.
Quoted from "Silenteye7;525449"
PvP should not be a quick-draw contest, it should be a battle of wits and skill. Defensive rates on armor needs to be scaled up considerably. And I know this will have an adverse affect on PvE content too, but really, the majority of players don't even do endgame content cause the survival probability for anyone who hasn't spent a second mortgage on their toon, is slim to none.
Quoted from "Quaffy2;525634"
How much matk do you think that guy had? I mean, i run around with like 70-80k in siege and that's without fully buffing up with matk things, hero pots, and whatever else. I've been hit by some of the best p/s out there, and I don't recall ever being hit for 100k by one. I check my combat log every time I die btw.