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RoMage

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61

Tuesday, April 17th 2012, 9:17pm

That is true, nerf IB and nerf hide, and if possible at the same time add a bit more modifiers to make mages way OP, please. :D

Icedman

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62

Tuesday, April 17th 2012, 9:37pm

As people have been stating earlier, it isn't ice blade specifically that is the problem, it is the whole PvP damage calculation that is out of whack. Sure, ice blade does a large amount of damage, and is spammable, but so are a number of other skills available to other classes.

What needs to be addressed here is the relationship between defense, damage, weapon tier and crit rate in a PvP setting. This issue has been gradually getting worse ever since +12 and HoS gear became mainstream and people started critting a lot higher. I'm pretty sure they have not changed this formula since beta, and its in dire need of an update.

Changing this, in essence, would nerf most classes at PvP, but would adjust it to a level in which rotations actually matter.
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gigilomann

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63

Tuesday, April 17th 2012, 9:42pm

No Quaffy -.- I liek my s/k tyvm >_>
For you to live or die is in my hands, In Gigi we trust.

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64

Tuesday, April 17th 2012, 9:43pm

Quoted from "RoMage;525694"

That is true, nerf IB and nerf hide, and if possible at the same time add a bit more modifiers to make mages way OP, please. :D


mages are fine it's just that p/s and rogues manhandle us so easy

the only thing that imo would need abit of adjustment would be
lightning +25 - 50 range while lose 3-8 seconds of the root
silence last only 2 or 3 seconds but stop melee classes from using their "spells"
discharge -1 sec stun and have abit more aoe

from a mages pov this seems reasnoble imo

kingzamorak

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65

Tuesday, April 17th 2012, 9:44pm

To be fair..there are guild upgrades that give all players - x% damage from players so can always start using them guild buffs and not ignoring them.

Getter herald right there you will have merits for -10% damage and you can upgrade it more and more.

66

Tuesday, April 17th 2012, 9:56pm

There are several issues with Ice blade, the main one being that it IS the only viable attack a P/s has.

People go against a P/s and die, then all they see in the combat log is "Ice blade'

Go against a P/? and you'll see many different things used to attack you:

P/k: Holy strike, Punishment, Disarm, Rising tide, Bone chill, chain of light,

P/m: Fireball (seems to be partially broken on priest side, no int multiplier), Lightning, Rising tide, Bone chill, chain of light, Icewind blade

P/r: Shadowstab, Throw, Blindstab, Rising tide, Bone chill, chain of light, Snake curse, infectious wound, Lure of the snake woman.

P/s: Shot, Vampire arrows, joint blow, Rising tide, Bone chill, chain of light, ice blade

P/w: Slash, Whirlwind, Rising tide, Bone chill, chain of light, explosion of fighting spirit, fighting spirit combination, ascending dragon strike, Vindictive strike

As a P/s, I can tell you that the scout generals are about useless because they don't have the p-attack to make them work, and for all class combos, the regular priest skills take forever to cast, so the fastest attacks are the ones used. As P/s I use ice blade. As a P/m, I use fireball, lightning, and icewind blade most often.

So, if you go against me as a P/s, your combat log will read Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade.
Go against me as a P/m, and your combat log will read fireball lightning chain of light icewind blade fireball lightning icewind blade.


Fact: My fireball on P/m hits just as hard in siege as my iceblade, and has longer range. Fireball + icewind blade will take you out just as fast as Iceblade + iceblade. If I use Fireball, + Lightning it means I can take a drink before I pop you with IWB.

All classes have instants, in siege you get killed by the instants, seldom by the long cast time skills even though they are the harder hitters.

The second issue with P/s and iceblade is that melee classes resent any healer that is able to hit back.
I've seen the same thing with druids and their bigger attacks (I hate fighting them!)

Random comments/Observations:

I've seen a LOT of players in siege screaming 'IB is OP, you one hit me', If I have to hit you three or four times and you took 3/4 of my HP with your first shot, how is that one hit?
A lot of players On the forum "I stacked Mdef, and still get owned by Iceblade' 10-15k mdef is not 'stacked'...
"iceblade ignores mdef' same as above; against a melee with no mdef it's wicked. Against another caster class, priest, druids, most mages, and some knights, it is a very long fight with plenty of iceblades flying, Mdef does affect it.
Everyone says "P/s get 10 seconds of immune" any /p class gets 5 seconds immune with holy aura, all classes can use immune candy.
"P/s can self heal, it gives them an unfair advantage" any healer primary or secondary can, and there are plenty of pots available that will heal you up too.
PVP players generally have a more 'balanced' mdef and pdef build and are generally harder to kill than PVE players who tend to over specialize.

flyingltj

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67

Tuesday, April 17th 2012, 9:59pm

Dont be silly refugee, everyone knows all other P/X combos cant kill anyone :)

Kefkai

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68

Tuesday, April 17th 2012, 9:59pm

Quoted from "refugee;525729"

There are several issues with Ice blade, the main one being that it IS the only viable attack a P/s has.

People go against a P/s and die, then all they see in the combat log is "Ice blade'

Go against a P/? and you'll see many different things used to attack you:

P/k: Holy strike, Punishment, Disarm, Rising tide, Bone chill, chain of light,

P/m: Fireball (seems to be partially broken on priest side, no int multiplier), Lightning, Rising tide, Bone chill, chain of light, Icewind blade

P/r: Shadowstab, Throw, Blindstab, Rising tide, Bone chill, chain of light, Snake curse, infectious wound, Lure of the snake woman.

P/s: Shot, Vampire arrows, joint blow, Rising tide, Bone chill, chain of light, ice blade

P/w: Slash, Whirlwind, Rising tide, Bone chill, chain of light, explosion of fighting spirit, fighting spirit combination, ascending dragon strike, Vindictive strike

As a P/s, I can tell you that the scout generals are about useless because they don't have the p-attack to make them work, and for all class combos, the regular priest skills take forever to cast, so the fastest attacks are the ones used. As P/s I use ice blade. As a P/m, I use fireball, lightning, and icewind blade most often.

So, if you go against me as a P/s, your combat log will read Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade.
Go against me as a P/m, and your combat log will read fireball lightning chain of light icewind blade fireball lightning icewind blade.


Fact: My fireball on P/m hits just as hard in siege as my iceblade, and has longer range. Fireball + icewind blade will take you out just as fast as Iceblade + iceblade. If I use Fireball, + Lightning it means I can take a drink before I pop you with IWB.

All classes have instants, in siege you get killed by the instants, seldom by the long cast time skills even though they are the harder hitters.

The second issue with P/s and iceblade is that melee classes resent any healer that is able to hit back.
I've seen the same thing with druids and their bigger attacks (I hate fighting them!)

Random comments/Observations:

I've seen a LOT of players in siege screaming 'IB is OP, you one hit me', If I have to hit you three or four times and you took 3/4 of my HP with your first shot, how is that one hit?
A lot of players On the forum "I stacked Mdef, and still get owned by Iceblade' 10-15k mdef is not 'stacked'...
"iceblade ignores mdef' same as above; against a melee with no mdef it's wicked. Against another caster class, priest, druids, most mages, and some knights, it is a very long fight with plenty of iceblades flying, Mdef does affect it.
Everyone says "P/s get 10 seconds of immune" any /p class gets 5 seconds immune with holy aura, all classes can use immune candy.
"P/s can self heal, it gives them an unfair advantage" any healer primary or secondary can, and there are plenty of pots available that will heal you up too.
PVP players generally have a more 'balanced' mdef and pdef build and are generally harder to kill than PVE players who tend to over specialize.


Man I couldn't read through your whole post I got this far and started laughing

Quoted

Throw
man I must be nub if I'm getting killed by a P/R that's hitting me with Throw.

69

Tuesday, April 17th 2012, 11:02pm

balance PVP! most of the issues are because of the damage calculations and not just iceblade - things would be a lot more fun if we didn't die so quickly (1-2 shot)

70

Tuesday, April 17th 2012, 11:05pm

Anyone who says Iceblade ignores Mdef, I ask you this. Have you ever seen me and Quaffy go at it? Just us. Nobody else involved. We hit each other about the same regardless of the fact that he has like 80K matk and I have 30K. Know why? Because I'm in mostly healer gear so therefore have higher mdef than him.

Mdef works people. Iceblade is not OP. If Iceblade is OP then so is Lowblow, and Magma Blade, and Comboshot, and every other instant cast skill that other classes get that hit's hard. P/S dies fast. Very fast. Unless you're in p/k gear like I am, you're probably gonna get one shot. Even I get one shot by rogues quite a bit. And two shot unless I get my candy off fast enough. XD
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


71

Tuesday, April 17th 2012, 11:13pm

Quoted from "Kefkai;525733"

Man I couldn't read through your whole post I got this far and started laughing man I must be nub if I'm getting killed by a P/R that's hitting me with Throw.


It didn't say 'used to kill', they said 'used to attack' different meanings

But their point is right, all other P/ combos have plenty of other skills that are good for use without having to stat differently. for P/s to use scouit skills for damage, it would trash every priest skill they have. A caster with real amounts of pattack is about as unusual as a melee that stacks mattk, no need to.

All classes have strengths and weaknesses, to gain strength you have to give something up. Want to build a warrior to dance with casters in siege?, you're gonna give up some pdef or pattack, and you'll suffer in PVE. Want to build to survive in PVE? Stack Pdef and you drop to casters. Choose what's more important and live with it.

I hate rogues because they can hide and sneak up on you, I hate mages because they can root and fireball me, I hate druids because that earthblade, I hate wardens because that dang chiron and crystal, I hate priests because that bubble, HA and heals, I hate knights because of that dang EA and holy strike, I hate scouts because of lasso snipe wind arrow shot, I hate warriors because they have the same skills I love being a warrior for, so it all works out.

Most of the imbalance classes is because someone took the time to really learn their strengths and weaknesses, spent real life cash or game gold to build it into a workable whole that's able to use their strengths and cut the weakness. Why should they be nerfed because other people don't want to build their toon too?

There was a real flood of P/s in siege for a while because of all the whining that went on in the forums, most of the wannabees quit P/s after playing it a few times because they realized that it wasn't as OP as the forum complaints made it sound and they would have to put time and effort into it the same as any other class.
Same reason there has been a flood of rogues, the rogues are deadly too butt u can normally tell real rogues from those who play because they read the complaints in forums.

Bakken

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72

Tuesday, April 17th 2012, 11:21pm

Quoted from "refugee;525729"


People go against a P/s and die, then all they see in the combat log is "Ice blade'

Go against a P/? and you'll see many different things used to attack you:

P/k: Holy strike, Punishment, Disarm, Rising tide, Bone chill, chain of light,

P/m: Fireball (seems to be partially broken on priest side, no int multiplier), Lightning, Rising tide, Bone chill, chain of light, Icewind blade

P/r: Shadowstab, Throw, Blindstab, Rising tide, Bone chill, chain of light, Snake curse, infectious wound, Lure of the snake woman.

P/s: Shot, Vampire arrows, joint blow, Rising tide, Bone chill, chain of light, ice blade

P/w: Slash, Whirlwind, Rising tide, Bone chill, chain of light, explosion of fighting spirit, fighting spirit combination, ascending dragon strike, Vindictive strike

As a P/s, I can tell you that the scout generals are about useless because they don't have the p-attack to make them work, and for all class combos, the regular priest skills take forever to cast, so the fastest attacks are the ones used. As P/s I use ice blade. As a P/m, I use fireball, lightning, and icewind blade most often.

So, if you go against me as a P/s, your combat log will read Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade Iceblade.
Go against me as a P/m, and your combat log will read fireball lightning chain of light icewind blade fireball lightning icewind blade.


thing about that is those class combos never kill you XD

73

Tuesday, April 17th 2012, 11:23pm

Quoted from "Bakken;525781"

thing about that is those class combos never kill you XD


Lucky you!

74

Tuesday, April 17th 2012, 11:30pm

I dont mind the damage or the non cd of iceblades if it was on a mage class but personally i am someone who doesnt think that the priest class should be going around 1 shooting everyone. If ice blades had a 2s cd i would be happy with that and for those who say you cant spam ice blade because of the gcd, I have been able to spam multiple ice blades sometimes I get the gcd other times I do not. I know wrong thread but going to throw out yes rogue op too and they should also add 5-10s cd on hide for pvp.

75

Tuesday, April 17th 2012, 11:58pm

I wont agree to changes on any skills before implementing pvp damage reduction and increase of defense values. By decreasing pvp damage in between 60%-75%, the whole siege will be completely different.

mnkmurphy885

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76

Wednesday, April 18th 2012, 1:03am

Quoted from "refugee;525729"

...insert fan-sized post here...

Word.

But, really, p/s is really the only priest combo that can hold it's own as a killer in PvP. P/R, P/M etc are fabulous support PvP classes, but they don't have the same deadly potential that can be unleashed through the use of proper pvp gear on a p/s.

If they do try and kill you you'll see more than one skill in your combat log though, that much is true. Any p/s using something other than IB is either really smart or really dumb- depends on the circumstances. Forcing a rotation just to say "Hey, see, I haz a rotation so nyah!" would be as silly as a mage trying to force a rotation in burn-phase- the game just didn't set up our skills that way. Don't hate the playa, hate the game. This is RoM.

RoM has never balanced PvP in way that makes sense- and it's more balanced now then it ever has been before, which is why anytime anyone starts screaming "NERF ROGUES!1!" I get all horrified. They'll just screw it up. It ain't perfect, but it works.

From puppybreath:

Quoted

Most of the imbalance classes is because someone took the time to really learn their strengths and weaknesses, spent real life cash or game gold to build it into a workable whole that's able to use their strengths and cut the weakness. Why should they be nerfed because other people don't want to build their toon too?

There was a real flood of P/s in siege for a while because of all the whining that went on in the forums, most of the wannabees quit P/s after playing it a few times because they realized that it wasn't as OP as the forum complaints made it sound and they would have to put time and effort into it the same as any other class.
Same reason there has been a flood of rogues, the rogues are deadly too butt u can normally tell real rogues from those who play because they read the complaints in forums.


Word again. I try and splain this and no one believes me.

Someone killed me so they must be OP. Warriors one-hit me all the time, THEY'RE OP. Rogue's with 2/3rds my gear kill me all day long, THEY'RE OP. Chiron hits me for 1mil, THEY'RE OP. Scout/wardens cheat and vanish like a rogue and then kill me with snipe, THEY'RE OP. I don't have any pdef or mdef, and I keep dying, so EVERYONE must be OP. It can't possibly be my own choice of class combo and playstyle that gets me killed, no no....

/sarcasm off.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

77

Wednesday, April 18th 2012, 1:12am

Any rogue that is complaining about P/S's wind blade is kind of a hypocrite.

In a PVP system where the person who gets the first hit wins, Rogues will always have an inert advantage in this game.

Nerf hide or something before you go around nerfing the one skill that makes a class.

The skill doesn't need fixing. The PVP system on ROM does.

Quoted from "regentego;525423"

Yes that's right those priests were made for a primary DPS role, how did we ever survive siege without armies of DPS priest! Heal...deathblade...immune...deathblade..bubble...heal, good DPS rotation. Oh I forgot kiting!
It's a lot more fair for rogues to pop hide, go around and gank their whole team, etc. We have a freakin' stun skill that we can use as a first hit right out of hide. Come on. We can single handedly hide around the middle, past all their players, and take down the opposing player's gate in no time with all our bleeds. Some R/S was boasting about how fast he can do this in a post I've read recently.

Anyway, I think you're overstating it a bit. If they're casting heal, they might as well be dead. If their Ice Blades are hitting for anything, then they've statted for Magic Attack and not wisdom, so their heals aren't doing any sort of life-saving numbers. Immunity has a two minute cooldown. Any competent mage should have used silence, which has a short cooldown (and is a mage secondary skill, so any /M can use it). Rogues shouldn't ever really be caught out of hide. Scouts lol. Etc. It's not like P/S are invincible.

Quoted from "Silenteye7;525449"

PvP should not be a quick-draw contest, it should be a battle of wits and skill. Defensive rates on armor needs to be scaled up considerably. And I know this will have an adverse affect on PvE content too, but really, the majority of players don't even do endgame content cause the survival probability for anyone who hasn't spent a second mortgage on their toon, is slim to none.
I second this, and hope the GMs read Silent's wisdom.

Maybe the class isn't broken - rather the system itself.
Fate // Osha // 70/70/51 R/S/K

she makes my heart beat <3

ruisen2000

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78

Wednesday, April 18th 2012, 1:14am

Imo, the main issue is that RoM can't nerf something without nerfing it into oblivion. If they nerfed Iceblade, they'd make iceblade into a trash skill that hits for like 2 damage.
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turboreaper666

Intermediate

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79

Wednesday, April 18th 2012, 1:24am

Quoted from "Quaffy2;525634"

How much matk do you think that guy had? I mean, i run around with like 70-80k in siege and that's without fully buffing up with matk things, hero pots, and whatever else. I've been hit by some of the best p/s out there, and I don't recall ever being hit for 100k by one. I check my combat log every time I die btw.


Ummm
102k Matk
normally hit for 55-70k non crit, 100-134k crits.

It's only Ice Blade spam if you live past the first one. So I try not to spam.
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80

Wednesday, April 18th 2012, 1:28am

I'm sorry to say but there is a couple of classes that were always OP cough cough rogues. But now poor little thing gets killed in siege by iceblade, bouwouhwho. I get killed by iceblade often and i don't care, use your Serenstum and you'll be good. As Ravesden said stack MDEF in siege and stop crying about it. Yes for once a class other than rogues gets something that they can use. We knights never got anything, 3 or 4 of our skills don't work or once every 5 times and still not fixed for 2 years.

I'm getting a set of gear for siege and one ingame and that's it. And give the hide skill 10 second cooldown, can't vanish standing and fighting a opponent, that would make me happy.

Thx

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