Thank you.
Again, I'd just to like to stress that Runes of Magic classes in general are category specific (except P/S). For example, the dps classes like rogues and scouts have phenomenal dps. Knights are the tanks. Priests and druids are the healers. Now for priest/scout whether they are geared for DPS or NOT, their ice blade is
1) still spammeable
2) they still have holy aura
3) and their heals may be significantly weakened to the point they can't heal for GC and up BUT MORE THAN sufficient to fully restore themselves to max hp after killing another player.
Ok, Acet, I'll take all three on. First of all, your first point just threw wardens completely under the bus, since they can tank and dps. You threw p/w and d/w under the bus, since they can heal and (ZOMG who allowed a clothie to do melee!) dps. I am pretty sure there is a magical damage dealing druid combo also (d/r maybe?) and I guess they should be disallowed also.
So... that point is mooty mootness. Those combos all need really specific sets of gear to play their non-vanilla roles, and guess what? Dps P/S does too. There are melee combos like w/m that wear cloth and do magical dps, should we make that not allowed too? Just because something doesn't fit in a neat little ticky box doesn't make it bad.
Secondly, who says casters shouldn't be allowed to have spammable skills? Only melee should get these? Scouts get Wind Arrow (spammable), warriors have a spammable something or other, wardens have Power of the Wood Spirit, and for heavens sake, a rogue does ridiculously high white hits lightning fast that cost no energy and are... wait for it... as close to spammable as you'll ever get considering you don't even have to press a button.
And one could argue that a lack of true spammable skills is the only thing keeping the rogue class in balance considering Hide, Vanish and Escape.
So, thirdly, yes we have Holy Aura. As does every other x/p combo. You too can get Holy Aura if you choose x/p. You too can use that with candy if you so chose.
Lastly, why shouldn't I be able to heal myself with the same efficiency as every other x/p and x/d class... ie slowly? M/P is all that and a bag of chips... and I would be playing m/p happily if it had any decent instant skills to speak of, but neither m/p nor m/s do- so I play my p/s and tick everyone off. It's a better PvP class. Some class combos are great for PvP and terrible at PvE- and dps p/s is one of those. I've made my tradeoff- I can't heal or do have any utility on p/s in PvE. You made yours- you can hide, and do insane damage, but you have no inherent mdef- but you are HIGHLY useful in PvE.
Look, rogues have the absolute worst excuse to be complaining about p/s, since you can kill us and we cannot kill you unless we use defenses wisely. In a rogue vs me combat, I will ALWAYS lose UNLESS a) I have candy off CD and you shadowprison me and give me some warning, or b) I am standing near a defense like an eye or a flame tower. Even against a rogue that I outgear by a factor of one-third, I will lose.
Smart p/s's don't wander around and let themselves get ganked, and smart rogues sneak around and don't let p/s's see them so they get ganked.
P/S vs R/S is unbalanced... in rogue's favor. And there is balance in that. You are my nemesis class.