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121

Wednesday, April 18th 2012, 8:28pm

Quoted from "Kefkai;526006"

Me and Sabrione?

Or did you just skip over that part of the topic?


Your r/s/wd has 100k mdef? Intrigue me.

As for Sabrione, I've interpreted her posts differently. She can clarify.

Im going to be blunt. The majority of p/s are trash. They don't know how to stat, react, kite. They hit for pitiful 10-20k spams, and worst of all, they don't switch targets. Unless you're Vinz, Yuhwa, or Nyyx - why are you iceblading a 180k druid? I do realize there are other p/s that I may not have fought or noted.

But you guys are QQing like *every* p/s hit like trucks for 50-100k. And if they do:

YOU DON'T HAVE ANY MAGICAL DEFENSE.

And no, 40k mdef isnt "stacking mdef." That's not even half of what I have unbuffed .

Lets try this scenario:

I have 30k pdef. You crit me for 100k low blow. Low blow needs a nerf.

Seems wrong right? Now, lets switch pdef with mdef, and low blow with iceblade.

I have 30k mdef. You crit me for 100k iceblade. Iceblade needs a nerf.

Its the same senseless argument. Iceblade seems OP because your mdef is unOP. Simple as that.

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122

Wednesday, April 18th 2012, 8:40pm

Quoted from "Kefkai;526006"

Me and Sabrione?

Or did you just skip over that part of the topic?


Quoted from "Ravesden;526024"

Your r/s/wd has 100k mdef? Intrigue me.

As for Sabrione, I've interpreted her posts differently. She can clarify.

Im going to be blunt. The majority of p/s are trash. They don't know how to stat, react, kite. They hit for pitiful 10-20k spams, and worst of all, they don't switch targets. Unless you're Vinz, Yuhwa, or Nyyx - why are you iceblading a 180k druid? I do realize there are other p/s that I may not have fought or noted.

But you guys are QQing like *every* p/s hit like trucks for 50-100k. And if they do:

YOU DON'T HAVE ANY MAGICAL DEFENSE.

And no, 40k mdef isnt "stacking mdef." That's not even half of what I have unbuffed .

Lets try this scenario:

I have 30k pdef. You crit me for 100k low blow. Low blow needs a nerf.

Seems wrong right? Now, lets switch pdef with mdef, and low blow with iceblade.

I have 30k mdef. You crit me for 100k iceblade. Iceblade needs a nerf.

Its the same senseless argument. Iceblade seems OP because your mdef is unOP. Simple as that.




Wow your acting like you are better then everyone else as usual. First Kef has a very OP p/k k so shhhh.

Second, no DPS class does or should stack mdef, so you epiphany of why we all suck is just silly. Here is a real life situation I have seen.

140k w/k runs at a p/s, iceblade, iceblade,iceblade before his charge even hits, w/k dead.

100k scout goes after a p/s, holy aura, iceblade iceblade, dead scout.

Even if the p/s gets hit, soul source, IB IB, dead knight. Dead warden, hell even a dead mage.

I can go over every single weakness every class has, except p/s, wait they are weak against a rogue in hide, but I guess that's why they are trying to make this about rogues instead.

Make it like p/m icewind blade 3 sec CD. Now that's fair. Oh and as for us evil rogues we only get 100 energy, not 40k mana.

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123

Wednesday, April 18th 2012, 8:54pm

Quoted from "regentego;526026"


100k scout goes after a p/s, holy aura, iceblade iceblade, dead scout.
Yes, that's because of Holy Aura, a skill that any /p combination can have. That is a slightly weak arguement, which was presented earlier in the thread. Anyone can have candy, serestrum, and cake too, and still be able to kill one or the other. It's just a major battle upon who gets the first skill or immunity off.
Even if the p/s gets hit, soul source, IB IB, dead knight. Dead warden, hell even a dead mage.
Soul Source, is, again, a priest specific skill. While /p classes will not get it, anyone who is priest primary will get it as a skill. Any priest could do that. While the rest is true, those classes could silence the priest, immune against the priest, or put up a shield against the priest. That seems to be the thing that most forget: most classes, if not all, will get a shielding skill that can help them. Knights get one that can make magical damage falter by 60(?)%, which will severely help them. Mages get a damage percentage reduction shield I believe. Warden... I believe they have the pets which can reduce the damage 10(?)% of their total HP. Sorry if that last sentence doesn't make sense.
I can go over every single weakness every class has, except p/s, wait they are weak against a rogue in hide, but I guess that's why they are trying to make this about rogues instead.
Priest/scout's have weaknesses. You stun us, shadow prison us, silence us, and we're rendered helpless. There's your weakness. We're also weak to melee, if you're good enough to get the stun or whathaveyou off first. In that case, it's all a matter of skill and perception.
Make it like p/m icewind blade 3 sec CD. Now that's fair. Oh and as for us evil rogues we only get 100 energy, not 40k mana.
Our mana is not our fault, it's a production of RoM. We as players can not be blamed for what give mana, what gives energy, and what gives other things.

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124

Wednesday, April 18th 2012, 8:59pm

Yes all priests have those skills but no other have iceblade. Rogues should nor be the only ones that can kill them.

125

Wednesday, April 18th 2012, 9:04pm

Quoted from "regentego;526026"

Wow your acting like you are better then everyone else as usual. First Kef has a very OP p/k k so shhhh.

Second, no DPS class does or should stack mdef, so you epiphany of why we all suck is just silly. Here is a real life situation I have seen.

140k w/k runs at a p/s, iceblade, iceblade,iceblade before his charge even hits, w/k dead.

100k scout goes after a p/s, holy aura, iceblade iceblade, dead scout.

Even if the p/s gets hit, soul source, IB IB, dead knight. Dead warden, hell even a dead mage.

I can go over every single weakness every class has, except p/s, wait they are weak against a rogue in hide, but I guess that's why they are trying to make this about rogues instead.

Make it like p/m icewind blade 3 sec CD. Now that's fair. Oh and as for us evil rogues we only get 100 energy, not 40k mana.



Well thats the problem, you say that no dps should or is basically going to stack Mdef. Well guess what, your going to get owned in pvp against a p/s if you don't. Just like us caster classes that don't have enough pdef getting owned by rogues. You want to say that they are getting hit hard with iceblade with high amounts of health. Well yes they are getting hit hard with high amounts of health, they don't have enough mdef to get hit less with IB. There have been people in this thread that have stated exactly what they get hit for by IB that actually have Mdef. Most of it has be 30 to 40k per hit wow. big difference from 80k to 100k per hit. hmmm see a difference???? MDEF Does matter and just because your not stated right to take a hit from one doesn't mean its OP.

Its the one skill a p/s has that does decent dps. Not to mention its all about how you STAT your character, most if not all p/s that you are dealing with are statted like a mage, and typically just to do pvp with that character. The stating like a mage gives us a disadvantage because our heals are basically as if we were a m/p instead of a p/s. Yes we have a immunity to damage but that has a cd so work around it.

With all of this in mind don't forget that you say give it a 3 sec cool down like ICE WIND BLADE..... FUNNY look at the damage that icewind blade can do with one hit compared to a IB with one it, its a skill that does two types of damage instead of the one that does only the one type of damage, but if you want to keep that in mind then let a P/M stated the same way come up hit you once with bone chill, then lightning to stun you then hit you with IWB pop immunity then hit you again with IWB then I can bet you would be dead then too with no affect on the p/s. only reason you have a problem with it is because you lack the common since that if your getting hit hard by a p/s its because you don't have the def to take the hit. Stack some mdef or just deal with it.

And about rogue being the one that can take down a p/s, thats not the only problem with rogue, you can hide low blow low blow a target and boom its dead doesn't matter what the targets pdef is, I saw a warden with over 150k pdef get hit just the same as I just stated and died before they could do anything to the rogue. SO YES ROGUES NEED TO BE NERFED. But no everyone wants to complain about a P/S that they are not statted right to go up against in the first place. FAIL argument on your part.

126

Wednesday, April 18th 2012, 9:07pm

Quoted from "regentego;526034"

Yes all priests have those skills but no other have iceblade. Rogues should nor be the only ones that can kill them.


That's the thing about siege. You go 1v1 against a p/s and you'll die. Get a buffer to take all the hits (the job I impose on myself-and it works) and they're easily back at the rez point.

I love how the 200k rogue who boasts about wiping out a group of low geared players accuses *me* of claiming to be better than others. Go figure.

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127

Wednesday, April 18th 2012, 9:18pm

Quoted from "Ravesden;526024"

Your r/s/wd has 100k mdef? Intrigue me.

As for Sabrione, I've interpreted her posts differently. She can clarify.

Im going to be blunt. The majority of p/s are trash. They don't know how to stat, react, kite. They hit for pitiful 10-20k spams, and worst of all, they don't switch targets. Unless you're Vinz, Yuhwa, or Nyyx - why are you iceblading a 180k druid? I do realize there are other p/s that I may not have fought or noted.

But you guys are QQing like *every* p/s hit like trucks for 50-100k. And if they do:

YOU DON'T HAVE ANY MAGICAL DEFENSE.

And no, 40k mdef isnt "stacking mdef." That's not even half of what I have unbuffed .

Lets try this scenario:

I have 30k pdef. You crit me for 100k low blow. Low blow needs a nerf.

Seems wrong right? Now, lets switch pdef with mdef, and low blow with iceblade.

I have 30k mdef. You crit me for 100k iceblade. Iceblade needs a nerf.

Its the same senseless argument. Iceblade seems OP because your mdef is unOP. Simple as that.


What ebi said, I have a P/S/K that I go with P/K on most of the time. (I haven't even updated my signature in a while either way, my Warden is above 55 gonna call me out on that too?)

Anyways what sabrione said was that even with 180k mdef that they still get hit for high amounts of damage from Iceblades compared to other skills which is what I'm saying, Mages hit me for significantly less than P/S's do when I have over 100k mdef.

Either way I was comparing the damage that I see on Kef vs the damage that I see on P/K and the thing is that there is something wrong with the damage mitigation just in siege.

And when I say that I mean there are mages who will do next to nothing on me and then P/S with around the same Matk and Mdmg who are doing much more than then, that's my problem. I mean on P/K it's survivable, but that's not really the problem it's more obvious on people who hit on the low end than the high end I think.

128

Wednesday, April 18th 2012, 9:57pm

Quoted from "regentego;526034"

Yes all priests have those skills but no other have iceblade. Rogues should nor be the only ones that can kill them.

Wah i wanna kill one too (sarcasm)

129

Wednesday, April 18th 2012, 9:59pm

Quoted from "Kefkai;526041"

What ebi said, I have a P/S/K that I go with P/K on most of the time. (I haven't even updated my signature in a while either way, my Warden is above 55 gonna call me out on that too?)

Anyways what sabrione said was that even with 180k mdef that they still get hit for high amounts of damage from Iceblades compared to other skills which is what I'm saying, Mages hit me for significantly less than P/S's do when I have over 100k mdef.

Either way I was comparing the damage that I see on Kef vs the damage that I see on P/K and the thing is that there is something wrong with the damage mitigation just in siege.

And when I say that I mean there are mages who will do next to nothing on me and then P/S with around the same Matk and Mdmg who are doing much more than then, that's my problem. I mean on P/K it's survivable, but that's not really the problem it's more obvious on people who hit on the low end than the high end I think.

not just about mdef, water damage also

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130

Wednesday, April 18th 2012, 10:03pm

Quoted from "1stfaze;526054"

not just about mdef, water damage also


I... can't tell if you're trolling... Priests get a reduction from water damage with Blessed Spring Water...

I'm not sure I'm really following what you're getting at..

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131

Wednesday, April 18th 2012, 10:18pm

Quoted from "1stfaze;526053"

Wah i wanna kill one too (sarcasm)



Huh im r/s I can kill one all day. But im looking at a much bigger picture, warriors, and knights, and wardens are ineffective in siege against a p/s. Other priests really don't stand a chance vs. a p/s. Many other classes have the tools to kill a rogue. Few classes have the tools to kill a p/s. I've seen mid ranged gear p/s wipe OP warriors, priest is designed to heal, support, and lessen damage, now add a spammable DPS skill and you have an imbalance.

See where im going here? Mage has roflstomp damage but lacks survivability, scout is ranged damage with detection skills, rogue is burst DPS with the ability to hide, warden im still not sure but Chiron hurts alot. Warrior varies greatly on its secondary but in a long fight they win which makes w/k super effective and annoying to kill. Knight is your best distraction he goes in first everyone goes for him while ranged dps pick them off.

Best use of a priest used to be a p/k and a s/k holding a tower, good luck against that tag team. Now priest has been watered down to three keys, Iceblade, holy Aura, and candy. Immunes and iceblade, I've hit p/s with VA and watch then run and bleed to death, im like really? Forgot how to heal? my gain I guess.

No class should be a one button spam fest, my attacks vary on situations in crowds im shadowstabbing and watch people drop from wraith attack, I use evasion, blind spot. Each battle is not a one size fits all spam fest. Nerf any one of my skills I will adapt. Nerf iceblade and you have alot of p/ks with alot of MA!

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132

Wednesday, April 18th 2012, 10:18pm

Ebil, let me put this in terms you can understand.

This argument should sound really really familiar to you.

I have spent countless dollars and countless hours farming the gear and stats to become a PvP killing machine. If I'm gonna walk into a siege war with 110-120k mattack, 11k mdam, 75% crit (which as a rogue you may scoff at, but for a caster, that's a lot) and 120k hp (again, it's low, but my build is for killing not survivability), I expect to be able to kill people good. And I do. I roll with every buff I possibly can, I don't skimp and use mem food, I even use egg rice to boost my crappy def (and I assure you, I didn't list my defs because I don't have any of either), I don't move an inch without hero pot, my level 54 pet, etc etc etc.

My p/s is designed only to kill.

Not that many of us do this. Raves is right (although I feel kind of sad and left out since you forgot me, but you haven't seen the new improved Fan yet, so you're forgiven ;)). I'm not claiming to be Nyxx or Yuwha by any means, but in RoM, you get what you pay for, more or less, and I do OK.

Does any of that sound familiar to you Ebil?

Why do you want to nerf a whole class based on a few OP people who've spent a mint to become OP?

And I'd love to know what makes you think that only rogues can kill p/s's?

My combat log says otherwise. Warriors are deadly, and their charge means that they can one-hit me if they're geared for it and they come in a group. Scouts kill me all the time. Wardens too. Mages also. You don't see me complaining about it because I don't complain when I get outplayed. I don't have much pdef, I don't have much mdef, so any class can kill me. I rely on my immunes and siege defenses.

And I don't know how many different ways to say this either, since no one listens, but IB has a 1 sec cd. It cannot be cast more than once per second. If it looks like it hits you multiple times in one second, it's because your client (and theirs) are lagging. Other classes skills do this as well, but apparently no one has an issue with actual scouts (possibly because the melee classes that do the majority of the whinage have pdef, and scouts hit them for less).

This whole argument boils down to: "I am a class with no mdef and I don't think I should have to pay any penalty for not having mdef. Magic is stupid and should be nerfed since it kills me. There is no way for me to stack more than 120k mdef, so anyone with skills that can kill me should be nerfed. The whole damage calculation (which if I am a rogue I get to ignore most of the time anyway) should be skewed in my favor. Mages I can deal with, since they are supposed to do damage, but priests are uppity and shouldn't be allowed to do anything but pocket-heal me. They need to go back to their real roll of helping me and stop killing me because that's their job."

I call BS. P/S is an effective PvP class because people don't have mdef. Kef, you can say that IB hits harder than mage skills, but extensive testing in arenas has shown me the opposite. Raves is telling you the opposite. IB conforms to the same rules of all magic vs magic defense. A well-geared p/s can be more effective in PvP than a mage (can be, isn't always) because they have a spammable skill which is more like a traditional melee skill than a magical one (which should not surprise anyone since p/s is part SCOUT). Mage skills have CD's. IB has only GCD. Because PvP is a battle of instants, the one with more instant skills wins.

P/S can be a winner if geared very specifically for killing. It has found a niche. P/S (geared to kill) has low defenses, but very high offensive potential.

If you want to kill a monster p/s, you can. You just have to adjust your tactics. No one wants to do this. They want to run towards what they see as a squishy target and obliterate them head-on. This doesn't work, so they cry for nerfs.

Ok, one last bit for you Ebil: If I have paid umptybillion dollars to be able to hit you with 120k Ice Blades, why should I have to suffer for it when you whine about it? If you wanted to pay umptybillion dollars to stat a PvP set of gear with junk dex/mdef and other /mdef or even wis stats, no one is stopping you. Yes, just like a mage who'd lose killing power statting dex and def, you'd lose some damage, but that's what they'd have to do if they want to survive your Low Blow's no?
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133

Wednesday, April 18th 2012, 10:29pm

I love all the P/S in this thread going NOOOO! THATS MY ONLY ATTACK!!!

different turn of argument, to all the p/s would a 3 second cooldown LIKE P/M HAS be so bad? You still get your OP skill and you'd still have you '1 shooting war' just not able to level groups of people in a few seconds.
Flame hits me for like 200k+ sometimes but it's got a huge cast time so I don't mind. IB and disarm just has to many positives, not like a rogue can lowblow 15 times to level a group we have energy.


also saying stack mdef? And what become useless to anything else as you have no stats? what a ridiculous idea <.<

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134

Wednesday, April 18th 2012, 10:29pm

Quoted from "mnkmurphy885;526060"

And I don't know how many different ways to say this either, since no one listens, but IB has a 1 sec cd. It cannot be cast more than once per second. If it looks like it hits you multiple times in one second, it's because your client (and theirs) are lagging.


Ugh this again, do I have to repeat myself about that point, if you're not on CD you hit two IBs in one second, you don't start in cool down state, the first hit is instant, the second hit takes 1 second.

You hit twice in one second, that's how the game works, just like how you hit 3 times in two seconds, it evens out to about 1 hit per second, but it starts at .5 seconds per hit.

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135

Wednesday, April 18th 2012, 10:29pm

You're missing the premise of the debate, with the defensive tools a priest has there is no way they should have an OP dps skill. It does and has created an imbalance. You are all so focused on yourselves and clinging onto dear life to that skill. We learned from the scouts who spent hundreds to burn instances, don't show off you're ability to be immune and untouchable runewaker will hit you with a hammer. I see it coming, don't even need to ask for it at this point.

136

Wednesday, April 18th 2012, 10:45pm

I'm a mage/priest. I have 132k mdef with hero pot and magic barrier. And I still get hit for 50-80k ice blades. I can live with pulling arrows out my back but frostbite just sucks. There should at least be a 3 sec cooldown. And that's being generous seeing as its about equal to my fireball but I have to wait 5 sec to use it again

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137

Wednesday, April 18th 2012, 10:53pm

Why are we comparing pdef and mdef figures? We all know that the p/s formula is slightly off and IceBlade hits harder than it should. lets move on.

The problem is that IceBlade is like LowBlow except it has a range of 200 and doesn't require energy like LowBlow. 3 - 4 LowBlows and the rogue has nothing. IceBlade has unlimited amounts of energy(mana) so it can be spammed. And don't forget at a range of 200. Scouts need focus, rogues need energy...blah blah blah. mages need mana, but there skills have CD's. BTW, you can use IceBlade more that once during the CD. 3 hits per 2 shots of arrows on a scout.

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138

Wednesday, April 18th 2012, 11:00pm

Quoted from "regentego;526064"

You're missing the premise of the debate, with the defensive tools a priest has there is no way they should have an OP dps skill.


Under the logic, any class who has the ability to go into hide while in combat shouldn't be an OP class. Not to mention hide, escape, evasion, and agility..

139

Wednesday, April 18th 2012, 11:02pm

I am not asking nerf some skill here. Just saying information to those who saying p/m icewindblade will hit harder than p/s iceblade.
with my old toon m/p/s(67/64/50) same gear, no buffs and bow
p/m icewind blade+57 (543 water damage+ 543 wind damage) = 33.10 k damage
p/s iceblade+50 only (400 water damage) = 31.2 k damage (same mob)
p/s iceblade+50 (400 water damage) + frost halo 10% iceblade damage increase = 34.4 k damage (same mob)

i didnt left decent gear on my old toon so tested with only root of nightmares staff and some junk gear.

140

Wednesday, April 18th 2012, 11:02pm

Quoted from "Kefkai;526063"

Ugh this again, do I have to repeat myself about that point, if you're not on CD you hit two IBs in one second, you don't start in cool down state, the first hit is instant, the second hit takes 1 second.

You hit twice in one second, that's how the game works, just like how you hit 3 times in two seconds, it evens out to about 1 hit per second, but it starts at .5 seconds per hit.


I think she's refering to people who say it has no cooldown or ignores gcd. Basically, it obeys the same laws as every skill that is on gcd, but people still keep trying to say otherwise. But yes, what you said is obviously true, just like how you can use wind arrows twice in the first second, or low blow, or s/k disarm, or cursed fangs, or power of the wood spirit, or... any skill that just has a gcd


Quoted from "Bakken;526062"

I love all the P/S in this thread going NOOOO! THATS MY ONLY ATTACK!!!

different turn of argument, to all the p/s would a 3 second cooldown LIKE P/M HAS be so bad? [snip]


also saying stack mdef? And what become useless to anything else as you have no stats? what a ridiculous idea <.<


Well maybe because the p/m skill hits twice and they can go ahead and use other skills while it is on cooldown, like say fireball, root someone with lightning, silence a p/s that's coming at them, freeze someone to completely disable them from cobat, etc. But that's ok, I guess I should have to resort to using Bonechill while my only viable offensive skill is on CD.

I'll accept a 3 second cooldown when RW decides to give p/s 3 skills that they can use which deal similar damage to iceblade...I'll be waiting here. Mages have cooldowns, but can cycle through things like fireball, their magic tricks SS (which hits harder than fireball), Elite instants that certain combos get (magma blade, cursed fangs, etc), roots, stuns, aoes, silences and all that jazz. And scouts have even more options for good and effective skills to go through while one may be on cooldown.

As far as mdef goes, I don't care what you choose to stack, it's your choice. There's a cost/benefit that goes with any build choice. Choosing to go heavy on def and low on mdef means you will be good at mitigating physical damage (which is great for pve) and crappy at mitigating magical damage (which sucks for pvp), it was your choice now you have to live with the consequences.
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