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ruisen2000

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1

Saturday, April 28th 2012, 5:54pm

Recent zones getting less unique and special?

I know that the chapter 4 zones all look different and everything, but it just feels... less unique then the old chapter 1 and 2 zones. Although LoM and Tergothern both look different, it just feel like... same old, same old, nothing special here, just some grass fields and a couple trees and waterfalls arranged in a different pattern.

Unlike the older zones, which really made me go "whoa..." as soon as I enter. They are all diverse environments that just... feel different. Although Aslan and Weeping Coast are both forests, they were simply different environments that just was not the same. And the music in the old zones just fit the zones perfectly. The soft music in Ystra really fitted the calm atmospther of the snowy place, and the strange music in DDC just felt... really desertlike, and really made each zone unique and special.

But the music in the zones just seem to be randomly put in. I was at the battlefield of steel, where all the "raging war" is happening, and there was a calm music playing, while in another, calmer part of redhills, there was a faster, more intense music. It just... felt really awkward.

I don't know if its just me, but it just seem like the zones are just... like "meh, whatever, we'll just stick a couple things together and throw it out" type of zones. :(
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regentego

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Saturday, April 28th 2012, 6:01pm

As I explained in another thread, Runewaker is totally immersed with Dragon Prophet, we are not going to get a whole lot of creativity at this point.

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Saturday, April 28th 2012, 6:16pm

I agree, Targothen Bay feels like Ravenfell and not endgame in the slightest.

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Saturday, April 28th 2012, 6:53pm

Quoted from "ruisen2000;527866"

Although Aslan and Weeping Coast are both forests, they were simply different environments that just was not the same.


I'd say WC was more swamp than forest, but your point is still valid. Newer zones don't have the same 'impressiveness' that chapter 1 and 2 zones have. I thoroughly enjoyed all 4 chapter 3 zones, but they all seem a bit 'rushed' in places.
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Saturday, April 28th 2012, 8:09pm

I willa gree with this also. The only thing it seems to me that the latest zones ahve going for them is the need to get some of the best gear to even survive in them. Is it just me or do the mobs in TB seem to hit like 18 wheelers, and yet when TH was released the mobs there only hit like rabbits on steroids (that is a play on the ninja rabbit random death glitch)?? I think Runewaker made it so we had to gear up to spend rl money. Making mobs hit harder is not a true test of skill, it only causes players to not want to do an area because they cannot gear up for it.

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Saturday, April 28th 2012, 8:38pm

Consider the difference in difficulty from Weeping Coast to Savage Lands & now compare that with Redhill Mountains to Tergothen Bay.

You may not have noticed the power of the mobs in Thunderhoof Hills upon release due to the fact that we were all wearing nicely pimped HotO, HoS or ZS/DL gear...
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ruisen2000

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Saturday, April 28th 2012, 8:41pm

I don't particularily mind how hard the mobs are. I had tons of fun in AV, even though the mobs were all elites. But those zones just felt... awesome. I wouldn't mind having to gear up, if they would make zones as good again.
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Saturday, April 28th 2012, 8:54pm

There's still at least two more zones "clouded" on the map that aren't visible. It's likely one of those will be the AV of Zandorya.

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Saturday, April 28th 2012, 9:29pm

The harder the better :) Only part that sucks about harder is for healing classes and knights. If someone is to lazy to gear up what makes you think they going to be any use in endgame?

The zones really don't feel special at all to me. Once the quests are done the only time i will ever go to a zone is dungeons and daily's. Nothing special happens.

I want a zone like AV :) so hard made players cry like little girls.

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Saturday, April 28th 2012, 11:52pm

Quoted from "kingzamorak;527896"

I want a zone like AV :) so hard made players cry like little girls.


I think TB fits that bill. Especialy if you attempt to go there in quest gear or even oldschool endgame armor.

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Sunday, April 29th 2012, 1:22am

Quoted from "MegaMouseSEC;527887"

I willa gree with this also. The only thing it seems to me that the latest zones ahve going for them is the need to get some of the best gear to even survive in them. Is it just me or do the mobs in TB seem to hit like 18 wheelers, and yet when TH was released the mobs there only hit like rabbits on steroids (that is a play on the ninja rabbit random death glitch)?? I think Runewaker made it so we had to gear up to spend rl money. Making mobs hit harder is not a true test of skill, it only causes players to not want to do an area because they cannot gear up for it.


When I quested in tergothen bay on my rogue ( before I actually geared up ) the mobs hit about 5k per hit which was quite a lot so I had to at least buff up a little bit. It was annoying but if you quest with a healer or use percent pots, TB isn't a issue at all.

12

Sunday, April 29th 2012, 1:33am

Quoted from "MegaMouseSEC;527910"

I think TB fits that bill. Especialy if you attempt to go there in quest gear or even oldschool endgame armor.


Not exactly. The thing I hated about TB was the running...er walking. And the way the tows are built, somewhat confusing in some regards. As a magic build Wd/D, TB was easy mode since I'd 1 hit non-bosses, and heal through anything else.

TB coulda been epic design wise, but its boring really. Redhills was nice with the whole combat in the middle of some areas, and LoM was nice with the circus but they coulda done sooooo much more with those themes. The most boring zone ever I feel is Limon Desert. Quests too far spaced out, so you get bored running around in the same tan sand.

13

Sunday, April 29th 2012, 9:39am

Quoted from "MegaMouseSEC;527910"

I think TB fits that bill. Especialy if you attempt to go there in quest gear or even oldschool endgame armor.

For me the huge damage of the mobs in AV made that zone so special, you feared for your life once you left the safe camps. In TB the the damage wasn't increased that much but the HP of the mobs was. So you're not really threatened by the mobs, it just takes forever to kill them (as healer or tank) and that's rather annoying.

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Sunday, April 29th 2012, 10:09pm

Quoted from "Ninquo;527952"

For me the huge damage of the mobs in AV made that zone so special, you feared for your life once you left the safe camps. In TB the the damage wasn't increased that much but the HP of the mobs was. So you're not really threatened by the mobs, it just takes forever to kill them (as healer or tank) and that's rather annoying.


Yeah its like going to SL on a new toon with CoO gear

15

Monday, April 30th 2012, 3:07am

I think the main difficulty of AV was the large amounts of elite mobs just walking around. If there were that many elites in TB, it probably would have been more challenging
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