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21

Thursday, May 10th 2012, 10:09pm

(Buff0-Time) depends on one of the sub-skills behind the skill. They can have up to five. (Buff0-621168)% should always be the same.
It took me some time to find out, what Forge does. Calculating skills is not easy. So i can't promise, that the others will follow, at least not in the next days. On the other hand, it's a good idea for one of the next RoM-Welten news ;).

TheMann64

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22

Thursday, May 10th 2012, 10:16pm

Quoted from "SeanD123;529783"

actually warrior/champion is one of the most exciting looking class combos for me, sure it has the double damage mastery, but it will be completely reliant on rage and using a 2Hander mostlikely wont be easy to manage only rage u wont beable to do much but white attack when u got 0 rage left and ur other elites on cd but the double damage mastery looks like it will balance it out.


What I find intriguing about the combo is that the first elite changes slash into a HP consuming skill (rather than rage-consuming), and the level 50 elite has something to do with HP loss because losing more HP = dealing more damage. Plus the level 35 skill allows for a 35% instant HP recovery. Very intriguing.

Like many other posters in this thread, I'm not thrilled about the idea of starting a whole new toon just to try out another secondary for Warrior, no matter how awesome the combo looks. Come on Frogster, pull through for us; PLEASE get a race change item, or something that will allow us to cross-train classes from other races!
Govinda
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Babesmann - Dwarfmann

Rossbot

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23

Thursday, May 10th 2012, 10:47pm

I'm definitely excited about it and am looking forward to Chapter 5. There are some mechanics I'd really like to see how they function in game. How does the Sorcerer's mana/energy pool function? It looks like the Scout's pool from the skills but in game some skills utilize something called Soul Points. Does anyone know how these will function?

toatanu

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24

Friday, May 11th 2012, 1:54am

Soul Points are Nature's Power for Sorcerers. Mana/Energy... Hmmm.
Ithiriz(Osha M/R/W 50/30/25), Saerimuus (Osha Wd/D 12/1), and some other Elf, Osha D/S 13/10, not to mention a few random characters on random servers that I made but that you probably won't ever see.

Amberwave

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25

Friday, May 11th 2012, 4:30pm

Keili, no need to dig all that out, I was hoping it was a bit simpler and I could just go plug in the numbers for the other skills.

I am going to start a Champion when Ch. 5 is released, and the combs I am most interested in is the Ch/W and the Ch/P. The Ch/P has a skill that interests me that allow you to change pdef to patt. Build a tank and still go DPS, how sweet is that.

Rossbot

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26

Friday, May 11th 2012, 7:52pm

I agree with you there Amberwave. That does seem cool that you can sacrifice pdef for patk and can give a party mana/energy regen buff too.

I'm really interested in R/Sr, melee range skills that deal magic damage based on %dps +dex. I feel like it might be a reasonable combo to build hybrid. C/Sr seems to have some mechanics like Wd/D does but they are a lot more focused on hybrid dps and self preservation. I like how much damage mitigation Champions have and they seem to have very useful skills in general. I'm not sure how they will fit into parties but they seem like they'd be excellent in PvP and PvE. W/C is probably going to be the new risk/reward combo, those skills deal high damage but use %hp. I'm also interested in seeing the new "pull"ing skills and how they actually function. I can see someone that I know going cliff diving and taking someone with them.

Either way, I've got my gear stocked up for my new R/Sr and am ready to kick some booty.