Location: Artemis, the hub of the ROM Universe
Occupation: Thief, Scholar, King - aren't they really the same after all?
Quoted from "Nykk;529393"
NOTHING that can currently be produced by crafting comes close to matching what drops in the higher level instances. This is just sad and makes it completely pointless to raise crafting to the highest levels, especially Considering the HUGE inventment in both time and gold necessary to reach the highest levels
Quoted from "AngelIsrafel;529399"
I like how no one mentions that the overall RoM engine needs an overhaul
Or that all the previous content still needs to be polished
Quoted from "gflemming;529400"
I think it well about time Vfwiffo get a new Avater :-).
Quoted from "vfwiffo;529403"
There is a good reason for it. OP posted a concrete, well written constructive suggestion, not a mindless useless whine.
Quoted from "Nykk;529393"
Crafting Needs Special Overhaul!
Includes Carpentry, Blacksmithing, Armorcrafting, Tailoring, cooking, Alchemy
NOTHING that can currently be produced by crafting comes close to matching what drops in the higher level instances. This is just sad and makes it completely pointless to raise crafting to the highest levels, especially Considering the HUGE inventment in both time and gold necessary to reach the highest levels
There are at least two solutions:
(1) New Products of crafting at highest levels that are superior to what drops from highest level instances.
(2) Additional Buffs (may include Plusing oe Tiering) that can be added to armor/weapons which can ONLY be produced by higher-level crafting.
What do you think?
Quoted from "L3g3nd;529512"
I agree with the crafting buff. It is definitely needed because right now as an example Jenny's Crossbow (EPIC) versus a LEGENDARY Crossbow of Cunning (both are level 70) has significant damage over the CoC. Yes, ToSH is hard, blah blah blah. But really? At least have the damage be equal. Same level weapon and an EPIC has significant damage (more than 15%) over the LEGENDARY. Oh wait, almost forgot. If you search romwiki, there is a brown colored version of the Crossbow of Cunning. I don't know what rarity it is BUT it has MORE damage than the legendary version... but, has again... LESS damage than the Epic jenny's. I see a problem here.
Quoted from "AngelIsrafel;529514"
Just a thought, why would a weapon that you don't have to so much as set foot in a dungeon be just as powerful as a weapon that takes months of gearing and practice to obtain? And even then you're not going to get it every single time.
I do agree that some of the crafted weapons could use a boost, but they shouldn't be on par with the dungeon weapons.
Maybe new Recipes to combine Crafted weapons and Weapons from Drops into Super weapons... Everyone wins![]()
Quoted from "L3g3nd;529512"
... Yes, ToSH is hard, blah blah blah. But really? At least have the damage be equal...
Quoted from "L3g3nd;529521"
No, I never said they had to be on par.
Quoted from "AngelIsrafel;529523"
Just pointing that out. Personally i am fine with the crafting system the way it is (Strictly regarding weapons). It gives crafters the ability to create weapons for those of us who aren't able to run ToSH or even RT, hell even DOD. Its only natural that the crafted weapon would be considerably weaker than its dungeon begotten counterpart.
Quoted from "L3g3nd;529525"
1) Material Costs is EXTREMELY expensive or if you get yourself, it will take hours of farming.
2) The change of getting legendary is so slim that it's like Slim Jim.... not to even mention the brown-named version, whatever rarity that is. Like a 0.5% chance. Imagine making hundreds of the same item farming mats over and over to get this Brown-named c-bow just to have it weaker than a jenny's c-bow.
So actually I'd have to disagree that a crafted (let me add the word): "LEGENDARY"/"PSEUDO-LEGENDARY" weapon be significantly weaker than an instance epic.