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Nykk

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  • "Nykk" started this thread

Posts: 71

Location: Artemis, the hub of the ROM Universe

Occupation: Thief, Scholar, King - aren't they really the same after all?

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1

Tuesday, May 8th 2012, 7:46pm

Desperately Needs Upgrading!

While certain things have been upgraded along with the last level-cap increase to 70, others have not. If the level cap gets raised again in chapter 5 then the situation will be that much worse.

Here is my list, which includes a summarization of what I have seen posted elsewhere. You may have others that I missed. Please post them to this thread and I will add to the main post.

Have been upgraded

. Siege towers & honor guard

Desperately Need Upgrading

  • Maximum level of materials from Guild Castle fields
  • Maximum level of materials from Pet crafting
  • Maximum level of housekeeper products & benefits
  • Crafting products (see next section) must be superior to instance drops
  • Addition of Accessory crafting (rings, earrings, necklaces)
  • Magic Cavies
  • Siege Engines (ballista, catapults, rams, etc.) should have several times the DPS of strongest player
  • Guild Castle Gates (during Siege)


Crafting Needs Special Overhaul!
Includes Carpentry, Blacksmithing, Armorcrafting, Tailoring, cooking, Alchemy

NOTHING that can currently be produced by crafting comes close to matching what drops in the higher level instances. This is just sad and makes it completely pointless to raise crafting to the highest levels, especially Considering the HUGE inventment in both time and gold necessary to reach the highest levels

There are at least two solutions:

(1) New Products of crafting at highest levels that are superior to what drops from highest level instances.

(2) Additional Buffs (may include Plusing oe Tiering) that can be added to armor/weapons which can ONLY be produced by higher-level crafting.

What do you think?

2

Tuesday, May 8th 2012, 7:59pm

This should be under suggestions i think.

flyingltj

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3

Tuesday, May 8th 2012, 8:10pm

Quoted from "Slaphappy03;529395"

This should be under suggestions i think.


Agree... though its a good post.

However, you fail to mention that castle gates in siege need a MAJOR HP/Defense upgrade.

4

Tuesday, May 8th 2012, 8:13pm

Yeah, suggestions.

Cavies need an upgrade too. AV is highest you can get, and everything after that is junk.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


5

Tuesday, May 8th 2012, 8:15pm

I like how no one mentions that the overall RoM engine needs an overhaul

Or that all the previous content still needs to be polished

Its a game that is turning in D grade assignments
61/55/50 D/W/R

6

Tuesday, May 8th 2012, 8:17pm

I think it well about time Vfwiffo get a new Avater :-).

7

Tuesday, May 8th 2012, 8:48pm

Quoted from "Nykk;529393"

NOTHING that can currently be produced by crafting comes close to matching what drops in the higher level instances. This is just sad and makes it completely pointless to raise crafting to the highest levels, especially Considering the HUGE inventment in both time and gold necessary to reach the highest levels


Disagree on that part. Some of the best weapons in the game are craftable. Not the best, but way up there. Yes, it is a huge investment that does not pay along the way, but the end is not too bad. And when new chapter comes out, the new craftable weapons will exceed the best we have now, although not the best that will drop.

Quoted from "AngelIsrafel;529399"

I like how no one mentions that the overall RoM engine needs an overhaul

Or that all the previous content still needs to be polished


There is a good reason for it. OP posted a concrete, well written constructive suggestion, not a mindless useless whine.

Quoted from "gflemming;529400"

I think it well about time Vfwiffo get a new Avater :-).


Never!!!! Pink Hatz 4evr! :p
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


8

Tuesday, May 8th 2012, 9:42pm

I agree with all of the suggestions, very good. I think NEW craftable runes would also be a good idea.

MegaMouseSEC

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9

Tuesday, May 8th 2012, 10:15pm

I must also agree with this. OMG not something I do often.

xploid

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10

Tuesday, May 8th 2012, 10:25pm

Quoted from "vfwiffo;529403"

Never!!!! Pink Hatz 4evr! :p


if that webcam shot of u?



also... everyone in this thread, wait till we get a cap increase to 75 and everything left as is now!

donmuerte

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11

Tuesday, May 8th 2012, 10:26pm

Quoted from "docbones;529412"

I agree with all of the suggestions, very good. I think NEW craftable runes would also be a good idea.

we just got new runes roughly 6 months ago (or am I just losing track of time).

12

Tuesday, May 8th 2012, 10:34pm

Quoted from "docbones;529412"

I agree with all of the suggestions, very good. I think NEW craftable runes would also be a good idea.


So they can stick those in the CS within a few months too, making all the lower tier ones people spent time crafting obsolete?

Formerly Catorii, D/S/M of Faction.


13

Wednesday, May 9th 2012, 6:05am

Quoted from "vfwiffo;529403"


There is a good reason for it. OP posted a concrete, well written constructive suggestion, not a mindless useless whine.


Yeah, i suppose wishing content that's been broken for years, like the inability to still complete some quests in Howling Mountains (the first area released), the inability to integrate the old content in with the new (In the case of Elites and Moa weapons. If you do CoO elites you can't get the Moa weapons quests), the instability of every server, the ineptitude of the current and past sales, marketing and development teams, the several overpowered classes that rule the game with classes that are still absolutely useless, Etc. would get fixed.

Ohh dear, what ever would we do without your short sighted and narrow minded replies?
61/55/50 D/W/R

L3g3nd

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Location: Sacramento, CA

Occupation: U.C. Davis

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14

Wednesday, May 9th 2012, 6:20am

Quoted from "Nykk;529393"


Crafting Needs Special Overhaul!
Includes Carpentry, Blacksmithing, Armorcrafting, Tailoring, cooking, Alchemy

NOTHING that can currently be produced by crafting comes close to matching what drops in the higher level instances. This is just sad and makes it completely pointless to raise crafting to the highest levels, especially Considering the HUGE inventment in both time and gold necessary to reach the highest levels

There are at least two solutions:

(1) New Products of crafting at highest levels that are superior to what drops from highest level instances.

(2) Additional Buffs (may include Plusing oe Tiering) that can be added to armor/weapons which can ONLY be produced by higher-level crafting.

What do you think?


I agree with the crafting buff. It is definitely needed because right now as an example Jenny's Crossbow (EPIC) versus a LEGENDARY Crossbow of Cunning (both are level 70) has significant damage over the CoC. Yes, ToSH is hard, blah blah blah. But really? At least have the damage be equal. Same level weapon and an EPIC has significant damage (more than 15%) over the LEGENDARY. Oh wait, almost forgot. If you search romwiki, there is a brown colored version of the Crossbow of Cunning. I don't know what rarity it is BUT it has MORE damage than the legendary version... but, has again... LESS damage than the Epic jenny's. I see a problem here.

15

Wednesday, May 9th 2012, 6:24am

Quoted from "L3g3nd;529512"

I agree with the crafting buff. It is definitely needed because right now as an example Jenny's Crossbow (EPIC) versus a LEGENDARY Crossbow of Cunning (both are level 70) has significant damage over the CoC. Yes, ToSH is hard, blah blah blah. But really? At least have the damage be equal. Same level weapon and an EPIC has significant damage (more than 15%) over the LEGENDARY. Oh wait, almost forgot. If you search romwiki, there is a brown colored version of the Crossbow of Cunning. I don't know what rarity it is BUT it has MORE damage than the legendary version... but, has again... LESS damage than the Epic jenny's. I see a problem here.


Just a thought, why would a weapon that you don't have to so much as set foot in a dungeon be just as powerful as a weapon that takes months of gearing and practice to obtain? And even then you're not going to get it every single time.

I do agree that some of the crafted weapons could use a boost, but they shouldn't be on par with the dungeon weapons.

Maybe new Recipes to combine Crafted weapons and Weapons from Drops into Super weapons... Everyone wins :D
61/55/50 D/W/R

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16

Wednesday, May 9th 2012, 6:37am

Quoted from "Nykk;529393"


  • Siege Engines (ballista, catapults, rams, etc.) should have several times the DPS of strongest player
[LIST]
[/LIST]


Change DPS to Defense, and agree.

L3g3nd

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17

Wednesday, May 9th 2012, 6:47am

Quoted from "AngelIsrafel;529514"

Just a thought, why would a weapon that you don't have to so much as set foot in a dungeon be just as powerful as a weapon that takes months of gearing and practice to obtain? And even then you're not going to get it every single time.

I do agree that some of the crafted weapons could use a boost, but they shouldn't be on par with the dungeon weapons.

Maybe new Recipes to combine Crafted weapons and Weapons from Drops into Super weapons... Everyone wins :D


No, I never said they had to be on par. If it's going to be the same level, to have LESS damage, then don't make the crafting item legendary or even brown in the name.

If it's same level and of higher rarity, it ought to be PRETTY darn close to the damage of an epic counterpart in a dungeon. That's how it should work.

18

Wednesday, May 9th 2012, 6:57am

Quoted from "L3g3nd;529512"

... Yes, ToSH is hard, blah blah blah. But really? At least have the damage be equal...


Quoted from "L3g3nd;529521"

No, I never said they had to be on par.


Just pointing that out. Personally i am fine with the crafting system the way it is (Strictly regarding weapons). It gives crafters the ability to create weapons for those of us who aren't able to run ToSH or even RT, hell even DOD. Its only natural that the crafted weapon would be considerably weaker than its dungeon begotten counterpart.
61/55/50 D/W/R

L3g3nd

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Occupation: U.C. Davis

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19

Wednesday, May 9th 2012, 7:17am

Quoted from "AngelIsrafel;529523"

Just pointing that out. Personally i am fine with the crafting system the way it is (Strictly regarding weapons). It gives crafters the ability to create weapons for those of us who aren't able to run ToSH or even RT, hell even DOD. Its only natural that the crafted weapon would be considerably weaker than its dungeon begotten counterpart.


1) Material Costs is EXTREMELY expensive or if you get yourself, it will take hours of farming.

2) The change of getting legendary is so slim that it's like Slim Jim.... not to even mention the brown-named version, whatever rarity that is. Like a 0.5% chance. Imagine making hundreds of the same item farming mats over and over to get this Brown-named c-bow just to have it weaker than a jenny's c-bow.

So actually I'd have to disagree that a crafted (let me add the word): "LEGENDARY"/"PSEUDO-LEGENDARY" weapon be significantly weaker than an instance epic.

20

Wednesday, May 9th 2012, 8:00am

Quoted from "L3g3nd;529525"

1) Material Costs is EXTREMELY expensive or if you get yourself, it will take hours of farming.

2) The change of getting legendary is so slim that it's like Slim Jim.... not to even mention the brown-named version, whatever rarity that is. Like a 0.5% chance. Imagine making hundreds of the same item farming mats over and over to get this Brown-named c-bow just to have it weaker than a jenny's c-bow.

So actually I'd have to disagree that a crafted (let me add the word): "LEGENDARY"/"PSEUDO-LEGENDARY" weapon be significantly weaker than an instance epic.


No, i totally get what you're saying, and to an extent I agree. But, and i hope i can get this across right, they have to maintain some semblance of the world they are portraying. A pseudo-medieval realm where myth, fantasy and imagination collide, through the sense that any common person (NPC's) are essentially following the same rules as real life. Not everyone in the world can go on adventures and through that allusion they infer more of that sense of being on their power ratings on items.
61/55/50 D/W/R