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Musicmania

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Tuesday, May 29th 2012, 11:16pm

Speeding Along The Process

I'm not sure if this is the right place for this topic but my ideas make for a great discussion esp with chapter 5 coming out. Its ALL about Speeding Along The Process PArt 2.

Here are some of my thoughts and ideas that should greatly improve player moral and game play by facilitating quicker results than the current system(s) or method(s).

My first idea is a base ten level up potent that will automatically level up a character to the next base ten level. The potent could work and sale like this: to level up to base 10, 200 diamond, to level up to base 20, 400 diamonds, to level up to base 30, 600 diamonds and so on until max base game 10 game level have been reached. Also keep the current experience charms but sell them at a reduced price for individuals who are for example level 29 and don't want to spend 600 diamonds to advance one level.

My second idea is a base 100k up to 1 million talent point potent that will automatically give the character the base 100k talent points. The potent could work and sale like this: 100k talent points for 200 diamonds, 200k talent points for 400 diamonds and so on. Also keep the current talent point charms but sell them at a reduced price for individuals who are will the spend the extra time fill up the charm.

My third idea is a race tier system race converge potent that would, yes, allow players to change their race. The system would work like this for 500 diamonds you can tier one change your race but lose all your talent points and be a level one again. For 1,000 diamonds, Tier 2, change your race lose 10 levels and 10% of your overall talent points. For 2,000 diamonds, Tier 3, change your race and keep your level and all your talent points.

My fourth idea is sell instance gear for diamonds also. This system would work in the same way we can buy instance gear with mentos, but now with diamonds too. Also the diamond price could work in relation to how often and rare the drop is.

But this is just my ideas is it good is it bad (feedback) and what are yours?
RoM Won't CHANGE Because Ppl Are Afraid Of CHANGE!

LadyMacV

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Tuesday, May 29th 2012, 11:28pm

So in short, you want to buy every mechanic there is in the game.

There are some rather massive problems with that line of thinking, first and foremost being that even if you buy everything that's available to buy (experience points, talent points, and gear.)

You haven't learned to play your class. You don't know what's worth placing tp into, you don't know what rotation you need to use (if you need one), you don't have any idea what the bosses will do, you don't know how to react when attacked by multiple mobs- you have no clue about anything at all that really matters.

Secondly: Have you looked, recently, at how expensive the game has gotten to play? Your top experience level would cost a college education to fund.

Last point of contention: You can only be a certain class on certain races as it is. Allowing conversions would break the game beyond belief, because you'd have a class you couldn't play (and potentially could not reroll without buying a FOF).
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

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Tuesday, May 29th 2012, 11:28pm

Nothing will change, though im sure they have floated around idea #4, selling gear for diamonds. I can see them doing that as a last ditch effort. You're asking Frogster and Runewaker to collaborate here, they have been at odds since Frogster decided it was not in their best interests to publish Dragon Prophet.

RoM is not on Runewakers priority list at this time, don't get me wrong they still work on it but it's a secondary objective, though they forget RoM afforded them the resources to make their new game.

Please don't get me wrong suggestions are nice to read, new ideas are great but they rarely go anywhere.

Musicmania

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Tuesday, May 29th 2012, 11:44pm

Quoted from "LadyMacV;533321"



There are some rather massive problems with that line of thinking, first and foremost being that even if you buy everything that's available to buy (experience points, talent points, and gear.)

"You haven't learned to play your class. You don't know what's worth placing tp into, you don't know what rotation you need to use (if you need one), you don't have any idea what the bosses will do, you don't know how to react when attacked by multiple mobs- you have no clue about anything at all that really matters."
My target group were mostly experienced players who want to re roll a class or race with out creating a new toon due to lack of quest and not wanting to buy hordes of daily resets.

"Secondly: Have you looked, recently, at how expensive the game has gotten to play? Your top experience level would cost a college education to fund."
I know right. I won't bring up the price for gear... If Rom keeps going at this rate the game will be to expensive to play.

"Last point of contention: You can only be a certain class on certain races as it is. Allowing conversions would break the game beyond belief, because you'd have a class you couldn't play (and potentially could not reroll without buying a FOF)."
That's correct no way around that FoF but at least you don't have to start completely over.
RoM Won't CHANGE Because Ppl Are Afraid Of CHANGE!

5

Tuesday, May 29th 2012, 11:45pm

There you go... just put one of those babiesup for sale.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Musicmania

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Tuesday, May 29th 2012, 11:46pm

Quoted from "regentego;533323"

Nothing will change, though im sure they have floated around idea #4, selling gear for diamonds. I can see them doing that as a last ditch effort. You're asking Frogster and Runewaker to collaborate here, they have been at odds since Frogster decided it was not in their best interests to publish Dragon Prophet.

RoM is not on Runewakers priority list at this time, don't get me wrong they still work on it but it's a secondary objective, though they forget RoM afforded them the resources to make their new game.

Please don't get me wrong suggestions are nice to read, new ideas are great but they rarely go anywhere.


Oh my.... they are at war and we are caught in the middle sigh
RoM Won't CHANGE Because Ppl Are Afraid Of CHANGE!

Musicmania

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Tuesday, May 29th 2012, 11:49pm

Quoted from "vfwiffo;533331"

There you go... just put one of those babiesup for sale.


Only level 50 sigh but its a start..... Say what happen to the previous guild you were in Dawntreaders?
But really why just stop at 50 lets go to the top we don't wanna spend month trying to reach max level, some of us don't have that kinda time on our hands.
RoM Won't CHANGE Because Ppl Are Afraid Of CHANGE!

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Tuesday, May 29th 2012, 11:56pm

Quoted from "Musicmania;533335"

Only level 50 sigh but its a start..... Say what happen to the previous guild you were in Dawntreaders?
But really why just stop at 50 lets go to the top we don't wanna spend month trying to reach max level, some of us don't have that kinda time on our hands.

I am lost as to what the point of this is, since a) what is the point of the playing a game if not to, you know, play it, and b) this mechanic is already in place- it is called Daily Quest Reset Tickets.

You can level a toon to 50 in an afternoon in Coast of Opportunity and Xaviera as it is. You can get to 70 in that same afternoon using Daily Tickets.

This would be like giving the Easy Button an Easier Button.
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Tuesday, May 29th 2012, 11:57pm

Quoted from "Musicmania;533335"

Only level 50 sigh but its a start..... Say what happen to the previous guild you were in Dawntreaders?
But really why just stop at 50 lets go to the top we don't wanna spend month trying to reach max level, some of us don't have that kinda time on our hands.


Except that time is what you need to spend in order to learn to play.

In addition to that, I can't tell you the number of areas you will be "locked" out of in the game because you didn't do the quests to gain access. You ARE going to wind up spending time playing. That's what the game is for.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

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Wednesday, May 30th 2012, 12:12am

If you can't be bothered to actually play RoM, I recommend trying Progress Quest. And if even that is too much, try your hand at SimpleRPG2.
2013... The year from hell....

11

Wednesday, May 30th 2012, 12:12am

So basically.. you don't want to do anything. You just want to whip out your credit card and buy every single thing in the game without doing a single thing.

Um, no.

Sell gear in the item shop and you kill the game, by the way.
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Wednesday, May 30th 2012, 12:19am

Quoted from "Borella;533341"

So basically.. you don't want to do anything. You just want to whip out your credit card and buy every single thing in the game without doing a single thing.

Um, no.

Sell gear in the item shop and you kill the game, by the way.



So how much can I pay to have GM powers?

I want to be a god in this fantasy world.

13

Wednesday, May 30th 2012, 12:44am

Quoted from "Kefkai;533343"

So how much can I pay to have GM powers?

I want to be a god in this fantasy world.


.... you and Eb arent there already ? :P

Musicmania

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Wednesday, May 30th 2012, 1:01am

Ok Ok Ok I think most of you guys have taken my ideas the wrong way. The theory behind it was for individuals who are end game players are near endgame level wise like 70/70/65 for example and use most of their quest to get there. My idea provide a way for them, if they want to, a way to change their class and reach level 70 again without buying daily resets and doing dailies over and over and filling up xp/tp charms too. You pop your FoF, then the xp level up pop, and tp pot and your there. No more starting the game all over creating a new toon and progressing to lvl 70/70/65 again you did it once no need to do it over and over again unless one wants too. When the new dwarf race comes out i surely dont want to play the game over again from square one so this give ppl like me the opportunity to get to where we are going much quicker. And again if someone wants to start all over go for it but lets keep that option on the table. One day, if Rom survive" there will be lvl 100 and again here is an opportunity for Rom to make money as you all want to spend your money and ppl who wants to level up fasster. Also if a new player what to take advantage of this go for it there is no right or wrong way to play rom, just play and have fun if you make a mistake no problem it can be fixed and there are a lot of ppl and guides out there that can and will help and tell one what to do.... So all in all its not for everyone but for us who don't like doing thing over and over again just to pick up were we left off in a new class we can get there in 3 sec and for the rest take your time and do dailies and quest over and over again.
RoM Won't CHANGE Because Ppl Are Afraid Of CHANGE!

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Wednesday, May 30th 2012, 1:08am

Quoted from "Musicmania;533355"

Ok Ok Ok I think most of you guys have taken my ideas the wrong way. The theory behind it was for individuals who are end game players are near endgame level wise like 70/70/65 for example and use most of their quest to get there. My idea provide a way for them, if they want to, a way to change their class and reach level 70 again without buying daily resets and doing dailies over and over and filling up xp/tp charms too. You pop your FoF, then the xp level up pop, and tp pot and your there. No more starting the game all over creating a new toon and progressing to lvl 70/70/65 again you did it once no need to do it over and over again unless one wants too. When the new dwarf race comes out i surely dont want to play the game over again from square one so this give ppl like me the opportunity to get to where we are going much quicker. And again if someone wants to start all over go for it but lets keep that option on the table. One day, if Rom survive" there will be lvl 100 and again here is an opportunity for Rom to make money as you all want to spend your money and ppl who wants to level up fasster. Also if a new player what to take advantage of this go for it there is no right or wrong way to play rom, just play and have fun if you make a mistake no problem it can be fixed and there are a lot of ppl and guides out there that can and will help and tell one what to do.... So all in all its not for everyone but for us who don't like doing thing over and over again just to pick up were we left off in a new class we can get there in 3 sec and for the rest take your time and do dailies and quest over and over again.


That goes entirely against what this game wants. YOu could say.... Just put enough quests in to actually level more then 1 class without daily resets. This is a "daily grind to max" game. To take a quote from you in another thread:

If you dont wanna grind, "this isn't the mmo for you"

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Wednesday, May 30th 2012, 1:10am

Quoted from "Musicmania;533355"

Ok Ok Ok I think most of you guys have taken my ideas the wrong way. The theory behind it was for individuals who are end game players are near endgame level wise like 70/70/65 for example and use most of their quest to get there. My idea provide a way for them, if they want to, a way to change their class and reach level 70 again without buying daily resets and doing dailies over and over and filling up xp/tp charms too. You pop your FoF, then the xp level up pop, and tp pot and your there. No more starting the game all over creating a new toon and progressing to lvl 70/70/65 again you did it once no need to do it over and over again unless one wants too. When the new dwarf race comes out i surely dont want to play the game over again from square one so this give ppl like me the opportunity to get to where we are going much quicker. And again if someone wants to start all over go for it but lets keep that option on the table. One day, if Rom survive" there will be lvl 100 and again here is an opportunity for Rom to make money as you all want to spend your money and ppl who wants to level up fasster. Also if a new player what to take advantage of this go for it there is no right or wrong way to play rom, just play and have fun if you make a mistake no problem it can be fixed and there are a lot of ppl and guides out there that can and will help and tell one what to do.... So all in all its not for everyone but for us who don't like doing thing over and over again just to pick up were we left off in a new class we can get there in 3 sec and for the rest take your time and do dailies and quest over and over again.


Couple ?'s.

(A) If someone actually bothered to level a toon to 70/70/65, how did they "suddenly" decide they didn't like the class combination? They put a hell of a lot of work, time, and/or cash into getting there. They ran for gear they plussed, drilled, statted and runed. The likelihood that someone would get to that level and then not want the character is next to zero on the negative side.

(B) Allowing them to power up a whole new toon without playing the new class combination, again, doesn't teach them how to play that combination. They spent no time doing any of the actual gameplay to know what they need to do. You can read all the guides in the world for ROM- none of them can substitute for actual gameplay experience, because each player is different. You SHOULD be starting out from square one as dwarf, because (a) the class has never been in the game before, and (b) the only way to learn how to play is to play. Not to go fail and get your party wiped in an instance because you didn't know to stay out of a certain attack, where to stand, when NOT to heal/dps/tank something, etc. Let alone Siege War.

Some mistakes CAN'T be fixed. That's a major one.

(c) You STILL aren't going to get around doing quests and the like to access the different areas of the game. You aren't going to be able to do much of anything until you pick up quest lines that move you into new areas. You're essentially wasting a ton of money on a toon that won't be able to do anything beyond level 10.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

Musicmania

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Wednesday, May 30th 2012, 1:17am

Quoted from "Dkjester;533356"

That goes entirely against what this game wants. YOu could say.... Just put enough quests in to actually level more then 1 class without daily resets. This is a "daily grind to max" game. To take a quote from you in another thread:

If you dont wanna grind, "this isn't the mmo for you"


I understating what your saying but at what point does grinding become counterproductive or inefficient where you want to re roll but your stuck because the best daily gives so much xp and xp compared to what you need to reach max level again?
And that's the hump I guess I'm saying myself and others want to avoid. There have to be a better way than the current system or method.
RoM Won't CHANGE Because Ppl Are Afraid Of CHANGE!

18

Wednesday, May 30th 2012, 1:19am

I find myself agreeing with MacV more and more and more. We have enough people that dont know anything about this game, we dont need more running around. Bad enough they put in easy mode to 50, then dailies that you can get geared 70s to do for you. These people have no clue about the other instances or basic skills. Run around in siege screaming "hacker hacker!". You have 100k health YOU CHEAT.

I am all for the game treating the players better, but more easy mode is not the way.

Musicmania

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Wednesday, May 30th 2012, 1:44am

MacV

(A) I've seen ppl on the same sever as I do this and its normally just one class but there are a few and I mean very few ppl who do this wanting to try all the classes at end game... Then again they claim to have several alts at gold cap so in their case why not.

(B) I get your drift here..... I do get what your saying and where you are coming from. Maybe there should be a min level and a certain about of quest requirement before use so basically it will start at lvl 55 then jump to lvl 60, 70 and onward.

(C) This one kinda goes back to who the idea was originally for ppl who finished up the game quest wish and don't want to have to get re attuned for everything, buy a new mount, etc... We did it once no real need to do it again... And yes this will be expensive considering its a level base by 10 and the dia price progressively increase by 200 dia per base level... Imgaine lvl 100 geeez...
RoM Won't CHANGE Because Ppl Are Afraid Of CHANGE!

20

Wednesday, May 30th 2012, 1:56am

how about instead of a free ride, give more zones with enough quests to level more classes, then just one. Gives another option besides daily quest tickets, but by it being quests they are forced to actually DO something and use their character?

That is more what would work, MacV just doesnt want more noobs around like i dont.