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1

Thursday, May 31st 2012, 10:05am

for the developers

why would u intentionally make a game based on grouping, harsh xp penalties, and level grinding when this has shown to be the least marketable way to make a game ?

ten years ago with Eq, Ac, DoAd, these characteristics were shown to be the major problem with mmpog's

so why was this game maybe using this fundamental characteristics as the model ?

thanks tua