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LadyMacV

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81

Friday, June 15th 2012, 4:43pm

Quoted from "erablazer;538297"

If you drill and plus etc... But that has nothing to do with the abl.


My point was that the lack of the abl would result in more people spending diamonds on other things if the abl were to be removed and bind on equip implemented. The amount of diamonds being spent will actually go up, resulting in a better, more affordable rate of gameplay for more people. They are directly related to the amount of gear in the economy, and the number of comments by people in this thread who have stated that they would gladly pass on drops to people who need it without the abl being there more than validates the idea, as more people playing content with an eye towards the next level/instance means more people buying diamonds.

Quoted

The act of getting an item from an instance, unbinding it is making money from nothing. I realize that the act of running the instance could equate to labor and therefore be a form of value added. But the argument that your job(labor from the run) is playing a video game would still lead to inflation. The abl for the purposes of generating income should cost something to keep stability between p2players and f2players. Otherwise your demand for players paying , ie diamonds would lower the value of diamonds thereby lowering the incentive to buy diamonds.


Not really, there are enough other items in the item shop that players want and a few that are required if you don't want to spend an eternity attempting to get a half-decent amount of leverage (like pet stuff, bank/backpack slots, etc.) in the game that diamond prices would either stay the same or perhaps increase a bit.

Higher demand for diamonds means higher prices, but frankly I don't know why anyone would be spending diamonds to do anything besides a quick infusion of gold or a gear upgrade for themselves or another player. Group sale prices on gear without the abl are going to go astronomically high and out of reach for most of the playerbase, meaning the demand and ability to spend diamonds for gold is going to get cut in half (or worse).
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

Lemonater

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82

Friday, June 15th 2012, 4:49pm

Actually, the big issue wit no ABL means that original gear that droppeth fer me twill be unresellable ter a future player, slowin their progression AND decreasin me amount o gold. All diamonds spent on that gear item be lost, causin me ter be LESS likely ter spend dia on item improvement.

83

Friday, June 15th 2012, 7:29pm

Why are some people (emphasis on some) happy abl's are gone. Please state a logical reason. not an opinion based one, its easy to just call someone who buys gear lazy but i wanna hear some solid "convincers" as to why ABL's are not needed

84

Friday, June 15th 2012, 8:14pm

Because guilds like the one I am in will stay OP and get Op'r. While guilds that can't run the content either won't see the light of day unless they spend their weekly paychecks to stat and make shell gears or such to be able to get strong enough to run the endgame instance's. Only to consider regearing in a month with better gears if they desire (hope they have very good jobs and a long time to play)
They also will have to tier codex bought weapons so they get to the endgame instance weapons (asides all the weapons that will be sold prior unbound of people quitting this expensive game)

Alot of people believe that it will make more people run the content and get stuff for themselves, however what they don't realize is that it takes very strong other members to carry thru ill-geared folks , sure guilds help others when they can like our guild does but often we just wanna play, don't wanna spend 2.5hrs on a tosh run that should take an hour ,rezzing people and dying ourself and just spending way too much gold for a simple run. We are only able to take a couple of undergeared people a night.

Usually when asked in guild "who wants tosh" the better geared players always wait to answer to see who is going. Its usually (of course) all the ones that need gears are the first to answer quickly. expecting a drag thru without helping much.

Sorry for my way of thought, but I was coleader of a large guild for several years, I tanked 6-20 hrs a day for what I called "Guild duty runs" I roll on hardly anything cause I was the least person of need and those days are over.I never achieved "endgame" status that way, I got only well geared (mostly for the reasons of the diamonds I bought)
I just wanna play now tyvm.
I love to help people but it hinders progress , and don't get me wrong, I help when I can, but I just wanna play.
This game is already kinda boring, mainly the fact you can't really just logon and start playing unless you want to craft and farm, It takes much to wait and assemble a raid for things. Unlike a FPS game you logon into battles.

I also want to comment that yes I did play the game a longtime w/out ABL's but was different then. Gears lasted longer, diamond sales were often, it didn't cost so much to make gears and for that matter blue gears (didn't have purples at first) didn't even have ghost stats, so the only advantage was a small set bonus.....I wore white hd unbound gears for a longtime because of the no ABL's. Game has just gotten so expensive. I don't see how they plan on making money as a business.

EsxCape

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85

Friday, June 15th 2012, 11:27pm

Players should also remember, as they're discussing this issue, that not having ABLs permanently in the IS does NOT mean that we will never have them. I have mentioned at least 3 times now (maybe not in this thread, but somewhere on some threads...) that Frogster has given us the EU IS structure to replace our own, so this much we all acknowledge.
But know this as well: the EU is not without ABLs. In fact their AH is full of gear and weapons from level 50 purples all the way up through ToSH. What the EU gets is ABLs as promos, which is when they stock up and then sell items at their leisure. I don't think there's any reason to suspect that this would not continue to be the case, knowing that Frogster wants to keep to their EU structure. What is likely to happen is that ABLs will be sold during promotions or happy hour specials.

I still don't think that's going to be satisfactory, but again, we can't talk as if ABLs are gone forever.

86

Saturday, June 16th 2012, 5:57pm

Quoted from "EsxCape;538419"

Players should also remember, as they're discussing this issue, that not having ABLs permanently in the IS does NOT mean that we will never have them. I have mentioned at least 3 times now (maybe not in this thread, but somewhere on some threads...) that Frogster has given us the EU IS structure to replace our own, so this much we all acknowledge.
But know this as well: the EU is not without ABLs. In fact their AH is full of gear and weapons from level 50 purples all the way up through ToSH. What the EU gets is ABLs as promos, which is when they stock up and then sell items at their leisure. I don't think there's any reason to suspect that this would not continue to be the case, knowing that Frogster wants to keep to their EU structure. What is likely to happen is that ABLs will be sold during promotions or happy hour specials.

I still don't think that's going to be satisfactory, but again, we can't talk as if ABLs are gone forever.


I have to completely agree here. As said in my post as well just because they are gone does not mean permanently. We will have to stock up when we can and make the best of it. I really feel tho that they should be back more often, double diamonds more often, and possibly make bound items bound to your account. It would be nice if you could re roll a toon and use your gear on your own account. Other games I have played really made the player base happy with this feature.