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Musicmania

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1

Saturday, June 9th 2012, 7:08am

Is It Even Possible!

So last night there was an interesting discussion going on in world chat about diamond sales, item-shop prices and gear prices in relating to the RoM economy. There were a lot of suggestion about things that can be done to fix and stabilize the in game economy.

Of all the chatter one person said the most interesting thing which was, "the RoM gods Don't Control the Economy its the end-gamers.... End-gamers set the value on how much they think an item is worth which is usually $75 - $300 real-life money then the diamond sellers sell their diamonds at a high rate to make up for difference." Then came the usual, well if you don't like our prices farm it yourself, knowing most people can't. Then a well known end-gamer on our server said, "All things considered it was much cheaper to be end-game in chapter one and two than it is today... Even if diamonds sellers sell diamonds for 5 - 10k per today gear prices would still be in the $100+ range."

So I wanted to come to the forums and ask a simple yet complex question of:
Is it possible for the powers that be Froggy, Gameforager and Runewaker to "Fix" the in-game economy without alienating the Free to Play, Diamond Buyers, or Endgame Players?
What would they have to do in order for the economy to be fixed and stabilized?
If a group of players will have to take a loss in order for the fix and stabilization to occur who will be on the worst end of it?
RoM Won't CHANGE Because Ppl Are Afraid Of CHANGE!

2

Saturday, June 9th 2012, 10:30am

1. Yes.... Simple answer create a system were the paying player can either buy diamonds and or gold legit.
1. (a) If it comes to that point more than likely they will somehow side with the paying customer since they are the ones keeping the game going. Runewaker "May" side with the free to play crowd but i'm not sure if they have that final say.
1. (b) One would have to understand the system... The older player who are now op running end-game content got in when the game was cheap and worked there way up. The new incoming players bought diamonds sold plussers, stones, etc to the older players to run higher instances who in returns gear up and sell their old gear and extra new instance gear. And that cycle continues on and on.
1. (c) I'm gonna go out on a limb and say the person that said, the RoM gods Don't Control the Economy its end-gamers, understands that this is a gear based game. Hence, why do people buy plussers, drillers, puri, abl, etc because its a gear based game and that is where majority of the Value lay next to running instances.

2. It goes back to what I said in the beginning create a system to sell both gold and diamonds.
2 (a) The cycle of this game is kinda like a ponzi scheme where the older players who are op now don't have to buy diamond cards which means they rely on less op crowd for diamonds which they get for gold in return only to give the gold back to the older players for gear. But I would say what is there to fix? As long as people are buying thousands of diamonds the publisher could probably care less.

3. I'll put it this way, Free to Play always losses first, but when the diamond sellers stop buying diamonds because their diamonds don't go far in the cash shop and gear prices become way to much.... Everyone will lose and Frogster will be Force to take some kind of action but again seeing how people buy thousands of diamonds I doubt that day will be soon.

ruisen2000

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3

Saturday, June 9th 2012, 5:01pm

I'd say its more of a chain reaction. Gear prices are high because of diamond prices, which are high because of gear prices. Its really hard to trace it back to who to blame anymore, since its been like that since over a year ago. The length of time that has passed itself makes it hard for anyone to do anything about it.

They can prevent it from getting worse - which seems to be what they are doing now, but the in game economy is dependent on supply and demand, so if you wanted to decrease overall prices dramatically, you need to massively increase the supply of gear and diamonds. Increasing the supply of gear will be nearly impossible, because it requires many more people to be TOSH-H capable, which will not happen.
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4

Saturday, June 9th 2012, 5:14pm

i think the problem stems from supply and demand and player base. Before there were a lot more people spending money on the game. This meant more groups could run the instances and prices stabalized. NOw there are a fraction of the good geared end gamers and fewer and fewer guilds attempt or can complete the end game content. This leaves those players that CAN do it to wanna milk every bit of gold out of the items they get (somewhat understandable). Making it harder for any other group/guild to get geared well enough for doing those instances. Meaning the ones closer to that gearing needing to spend MORE then before and deciding to quit instead. Making less endgamers to be able to do the content and therefore continuing the system.

I figure this system will continue and only get worse. As more people quit, there will be a smaller group of "best geared players" which are able to run these instances and that will be the ones selling it. Meaning they are the only one with the supply and therefore set the prices they feel they want. Thus making more people not able to gear up to that level, unless spending even MORE rl money on the game (this is where diamond buyers think that they need more bang for their buck cause it makes it almost impossible to gear up with these prices).

Each person will think they way for the side of the fence they are on. Prices will continue to rise on items, regardless of diamond prices, due to supply and demand. The community is thinking not as a community but as a "my side", and "your side". Which wont benefit anyone in the long run. Cause the endgamers that are selling the gear most likely are not the ones spending lots of money on the game. THe gold that they have in game will be useless when no one is buying diamonds to turn to gold to try to gear up because they gave up on that ideal of "being uber". DIamond purchases to frogster will decrease and we will see more of the same

/gets off soapbox.

5

Saturday, June 9th 2012, 5:22pm

Here is a radical idea for solving the lacking end game player problems. Every Week someone will be chosen at random and will be buffed up by a GM to be able (as a lvl capped player) to run the end game instance. They will only be end game geared for 2 weeks and after that they will be returned to their original state with any gear/gold that they accumulated durring that time. I would make this random selection based on reaching lvl 70 min., and to complete your mini games(at least the main 3) inorder to sign up for the lottory. This kinda system will be implemented for one month out of the year so as to not completely flood the market and destroy the economy anymore than it already is.

Also i come from a pvp server and i do blame many of the end gamers for price inflation. They want me to sell them stacks of dog meat for 500k and that a mill is way too much yet they wont drop the prices of their lvl 55 gear or even sell things for a reasnable price. Now not all end gamers are this way, but there is enough that it is causing the prices to remain high.

Any suggestions to my idea of a ingame lottory would be great.

Soul

P.S. Could the guys running these forums have the time increased before we auto log out because some of us are slow typers when using cell phones and unless you remember to copy what you just wrote, you have to start all over again. Thx in advance.

kingzamorak

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6

Saturday, June 9th 2012, 5:49pm

Quoted from "Soulvengeance;535652"


P.S. Could the guys running these forums have the time increased before we auto log out because some of us are slow typers when using cell phones and unless you remember to copy what you just wrote, you have to start all over again. Thx in advance.


when you log in there should be a box that says remember me where you type your pass and user. Click it and it will never kick you out.

I don't use phone but i am sure the box should still be there.

regentego

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7

Saturday, June 9th 2012, 6:07pm

You know what tears this game and guilds apart. Lets call the player Bob.

Bob is in a rt/kt guild.
Bob gets a bonus at work
Bob buys $300 in diamonds and sells them.
Bob buys all new gear and weapons.
Bob is now Op and frustrated his guild only can do RT.
Bob leaves the guild and goes to an OP one.
Bob struggles cause he doesn't understand mechanics and strategies.
Bob quits eventually.

Its like a children's story book. As for gear prices, want to lower them, don't sell the OP f2p diamonds, you really don't need that dagger right now. Here is what happens, the OP f2p always want diamonds discounted, you sell them 1k at 30k per, then you go to the Ah and see a dagger for 90 mil, same guy you just sold diamonds too. You are officially the sucker, he gets all your diamonds, all his gold and more of your gold back.

Stop being the horses rear, don't sell diamonds to greedy F2P OPs.

L3g3nd

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8

Sunday, June 10th 2012, 1:46am

Quoted from "regentego;535657"



Stop being the horses rear, don't sell diamonds to greedy F2P OPs.


I used to agree with the statement A LOT. Because you know, like I everybody else, I envied the people that spent absolutely NADA (nothing in Spanish) for their full t7 ToSH Hard gear, end-game statted, and +16. Some people on Reni (*cough* Tienkeem) even has multiple sets of end game gear (2-3 sets) and here I'm sitting with ch4 gear.

But like in all games, things work out to be fair for BOTH f2ps and p2ps. If you're f2p and you're running around with multiple sets of ToSH OD hard gear, please don't even tell me that you get 6 hours of sleep and only one meal a day. If you're p2p and running around with multiple sets of ToSH OD hard gear, please don't even tell me you spend 4 digits on this game at the end of every month.

Personally, I'd rather be the one whopping out 3 digits daily from my job and spending 1% of it at the end of every month to buy some stuff rather than being the one without the job dedicating blood and sweat to RoM.

LadyMacV

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9

Sunday, June 10th 2012, 1:59am

This game is going to cost you one of two things if you want to be bleeding edge. A full-time job's worth of time, or a cut of your paycheck.

Even blending the two still won't get you to endgame once you hit 55. I know at least one endgamer (and guild leader, btw) on Reni who, over the course of his time on the server, spent a grand total of $500.00 since chapter 1.

The endgamers who are smart actually try to reduce prices all around. But they can't do that on gear without (a) recovering the cost of the abl, (b) recovering the cost of the hammers, and most often (c) acknowledging that it was a group that obtained the item and therefore have to increase the price in order to make any profit at all.

When GameFEU raises prices in the cash shop, prices rise in the in-game economy thanks to fewer resources available (namely, diamonds). When they drop, gear prices drop, and the population gets bored with having nothing to do after having cleared content- and leaves.

As far as balancing the in-game economy goes, sales on diamonds need to be frequent enough to support the current game population's various states of progression. They also need to be infrequent enough so that players don't clear content too quickly. One sale every two weeks to a month (and yes, it needs to last all day, not any more of this "Happy Hour" crap we've been seeing) would accomplish both those goals and work towards creating fairer gear prices.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

L3g3nd

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10

Sunday, June 10th 2012, 2:13am

I spent over $120 from 2009-2010 raising my 55/55 P/K (which I was considered to be end-game back in the good old days).
I've spent abut 3/4 of that amount on my current character which to me I consider to be somewhat reasonable. I wouldn't say I've ripped a hole in a pocket on this game the last 4 years I've played nor would I say I spent next to nothing.

Then again, all this money, comes back to my pocket the 1st of every month but 25 times the quantity so the point is, people should make a healthy balance of f2p versus p2p. Few people (I'd say less than 1/100 people) can do ToSH hard but there are many other ways to make money in game but ultimately how much you spend is up to you. However, don't let the whole "don't be a horse's rear" stop you from buying diamonds.

11

Sunday, June 10th 2012, 4:31am

I think the real problem stems from one thing: the community

Now before i get Mauled, please hear me out.

There are three main premises which are held true, and build this arguement.

F2P players want as much as they can get.
P2P players want as much as they can get.
Frogster makes the game that you have to be fully geared to get endgame gear without paying out the rear one way or the other.

So lets analyze WHY the economy is in shambles. P2P says it is greedy F2P players selling gear for so much, which F2P players say they do cause diamonds are so expensive. The underlying problem is neither and both sides are willing to keep blaming the other. The main problem is 3 words, supply and demand. Lets analyze both sides:

Gear in AH is too expensive:
this is because only a few can run the end instances so the supply is all held in a the hands of small elite groups who can run and get the gear. They then set the prices at where they think they will get the most out of their time/work. (nothing wrong with this) They do this so they have the IG gold to buy they diamonds THEY need to gear up. There is no competition to drive prices down like there used to be. Gear was low before cause there was someone always undercutting someone else driving prices down. Competition is good for the buyers of items. The supply is lower then demand-- higher prices.

Diamonds are too expensive:
As the supply of diamonds, not to mention diamond buyers gets lower the price of diamonds goes up. This is caused by lack of sales, people who do spend money quitting and those people needing to get as much for the real life $$ as they can to gear up in hopes to be able to run the end instances and be competitive. So they try to get the most amount of gold that they can (again nothing wrong with this).

The problem here is they are both driven by the 3rd premise we had. Frogster will always make it so that the content requires the best amount of gear to run it effectively. This pits F2P vs P2P, thinking the other is the problem. Both sides keep inflating prices and doing what they can to stay feeling like they arent "getting taken".... and who suffers? All of us.

The only way i see the economy getting fixed is probably going to be very unpopular, but here goes:

The content in the game needs to not be geared toward requiring not the best geared players, but the best players to complete. This will make it so that more people can finish the instances, driving AH prices down, thus in turn bringing diamond prices down. This will be unpopular, and honestly will probably not ever get implimented. Frogster wont lose money on it cause you will still have the internet egos competing for the best gear and siege letting people flex their P2P or F2P muscles.

For the game to survive the game needs to be easier/less expensive gear wise and more knowledge of your class/player skills wise. Or even put in advancements that effect the character itself not its gear. Instances that you can run with less geared players, but only if you know your class, would benefit this a lot. Will never happen, but it all comes down to one thing.....

Unless Frogster changes how instances are done, the economy is up to us.

12

Sunday, June 10th 2012, 6:08am

Would making a dia seller in game make some economy better? Like make it so you can buy 100 dias a day at 20k per.

L3g3nd

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13

Sunday, June 10th 2012, 6:13am

Quoted from "aglupus;535749"

Would making a dia seller in game make some economy better? Like make it so you can buy 100 dias a day at 20k per.


I don't think Frogster would do that knowing that diamond sales' revenue would decrease that way. If I could diamonds at 20k per, would I still buy them with real life money? Probably not since if I had diamonds, I would have to undercut the 20k in order to sell any because no one in the right mind will buy diamonds from you at >20k when there's a NPC that sells them for 20k. Depending on the price of ToSH Hard gear... maybe if their prices start dropping and you can actually get one piece with 500 diamonds, maybe diamond sales' revenue will increase.

In short, the prices of everything in the end will stabilize. Even if you made diamonds 1k per, eventually ToSH gear will drop down to the equivalent ratio as it is now. The problem is time. It takes for economies to stabilize and if Frogster made a diamond NPC today... that diamond NPC would be super hot for a week or two and during that time, there will be no diamond buyers.

14

Sunday, June 10th 2012, 6:14am

i think that suggestion/question got a "ill forward that to the correct department". Reflect :)

15

Sunday, June 10th 2012, 8:43am

Quoted from "aglupus;535749"

Would making a dia seller in game make some economy better? Like make it so you can buy 100 dias a day at 20k per.


they have these npcs in game already they just arent activated on us servers.they do function on eu servers.
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16

Sunday, June 10th 2012, 8:47am

Quoted from "L3g3nd;535750"

I don't think Frogster would do that knowing that diamond sales' revenue would decrease that way. If I could diamonds at 20k per, would I still buy them with real life money? Probably not since if I had diamonds, I would have to undercut the 20k in order to sell any because no one in the right mind will buy diamonds from you at >20k when there's a NPC that sells them for 20k. Depending on the price of ToSH Hard gear... maybe if their prices start dropping and you can actually get one piece with 500 diamonds, maybe diamond sales' revenue will increase.

In short, the prices of everything in the end will stabilize. Even if you made diamonds 1k per, eventually ToSH gear will drop down to the equivalent ratio as it is now. The problem is time. It takes for economies to stabilize and if Frogster made a diamond NPC today... that diamond NPC would be super hot for a week or two and during that time, there will be no diamond buyers.

these npcs function well on eu servers,you should not speak of what you know nothing about.on the Isilter server i have used the npc,dias are still sold in world gear is still sold in world(although alot cheaper than us servers).and the economy appears to be more stable than here.if you dont believe me go play on eu server and see for yourself.
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