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brogue

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1

Monday, June 11th 2012, 4:50pm

Partial patch notes chapter 5


2

Monday, June 11th 2012, 6:31pm

Some first glance comments:

Adjustment to level up process 45-55s. What that mean?

Badges of trial adjustment. Hmmm... more, less, different reward factors?

Adjustments to the Siege War reward system according to performance in combat to encourage players to focus on victory. Ummm.... players need to be encouraged to focus on victory?

No DOTs on buildings... meh. DOTs only useful on gates. What? Gates are affected too? Nooooooooooo!!!!!!

There are NPCS selling Advanced Jewels? That is new. High fail rate on vendor jewels, I am sure... still, cheaper than item shop, I bet.

Fixed a set of mobs in Autoliano Vulcano which had an instant respawn. Nooo... I used to farm those for card/cavies. What is "Autoliano Volcano"? :p

The portal in Dungeon of Dalanis at Maxim Erekat III now asks if you want to leave the instance. Sure, slow our DOD farms, why dont you?

Zodiac pets are now Constellation pets. And still clear as mud.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


LadyMacV

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3

Monday, June 11th 2012, 6:41pm

Was glad to see they "fixed" some skills going through walls in siege. Doesn't eliminate the need for castle sitters, but it does cut down on it.

I'm also curious as to what adjustments they made to 45-55, as I have an alt coming up through those levels atm. Does anyone know what time the patch starts in EST?
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

regentego

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4

Monday, June 11th 2012, 7:12pm

I have a feeling they changed experience required to reach level 55 it takes a massive jump from 700k to like 2.5 mil, and to like 5mil. Problem has always been SL quests are 100k per and is a massive grind to get to level 55, that's my guess at least. I really hope these are partial, I would like to see a bit more dome on classes that need some adjustments.

LadyMacV

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5

Monday, June 11th 2012, 7:34pm

One other thing: Proximity kills in siege mean that kill counts are no longer technically accurate per player. I would like to see them split the difference between the two factors in the screen that comes up at the end of siege war, between individual kills and proximity kills. That way someone knows how many they killed vs. how many were killed around them and credited to them.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

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6

Monday, June 11th 2012, 7:40pm

I would love to have a chart for how many times we personnaly died in siege, who did we personally killed, how many times. Agrees with LadyMacV also.

Thx

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

7

Monday, June 11th 2012, 7:59pm

i smell a new addon ;)

Bakken

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8

Monday, June 11th 2012, 8:03pm

so how the hell are we going to break down a gate now?
If there is a druid and priest inside healing, we have no chance now.

no bleeds? no heals!

9

Monday, June 11th 2012, 8:07pm

It's far, far too easy to tear down gates as things currently stand, so I like it. Want to win? Work for it. Gain and defend towers and out-think your opponent. Also, you can still take gates down, but it will involve grouping up to do so and it will take effort, as it should.

I like it. And Macy, patch starts at 6pm EST.


YomanROM

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10

Monday, June 11th 2012, 8:24pm

use AOE papers instead of a single rogue... oh, wait, that will actually cost merits? F!&() YEAH.

11

Monday, June 11th 2012, 8:27pm

Quoted from "RiannasHope;536008"

It's far, far too easy to tear down gates as things currently stand, so I like it. Want to win? Work for it. Gain and defend towers and out-think your opponent. Also, you can still take gates down, but it will involve grouping up to do so and it will take effort, as it should.

I like it. And Macy, patch starts at 6pm EST.


lol 90% damage reduction = invincible knights and p/k's siege engines still take regular damage there is no thinking really involved lol "outhink" its the same effing strat set up defenses or if u can overpower the opponent if u arent strong enough or severely outnumber the peeps you are fighting damage scaling makes no difference tbh all they needed to do was scale dots and buff siege engines, but we will see what they had in mind, also why eff up the kill count what does that do to encourage "victory" im utterly confused by this somethings didnt need to be "fixed" why why cant things just go right etc; etc;

bottom line : LOL i just wanna see the outcome

12

Monday, June 11th 2012, 8:32pm

Anyone know if the siege list is getting reset or are those guilds listed for tonight going to be still listed for tomorrow's siege?
Seeing the servers will be down during Siege time.

flyingltj

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13

Monday, June 11th 2012, 8:38pm

Quoted from "Craigers;536011"

Anyone know if the siege list is getting reset or are those guilds listed for tonight going to be still listed for tomorrow's siege?
Seeing the servers will be down during Siege time.


Unless you can think up a way to register for siege while the servers are offline, I feel pretty confident the list will be reset by the time you log in tomorrow ;)
--- Phoneface

14

Monday, June 11th 2012, 8:46pm

This COULD be good. I am hoping they beefed up siege weopons now. Needing siege weps to take out castle gates would be fantastic:) It would give lower levels something more to do than standing at a tower etc.

15

Monday, June 11th 2012, 8:49pm

Quoted from "Uccello;536017"

This COULD be good. I am hoping they beefed up siege weopons now. Needing siege weps to take out castle gates would be fantastic:) It would give lower levels something more to do than standing at a tower etc.


lol nope u stay at tower and farm meh crystal

brogue

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16

Monday, June 11th 2012, 9:12pm

Quoted from "1stfaze;536010"

lol 90% damage reduction = invincible knights and p/k's siege engines still take regular damage there is no thinking really involved lol "outhink" its the same effing strat set up defenses or if u can overpower the opponent if u arent strong enough or severely outnumber the peeps you are fighting damage scaling makes no difference tbh all they needed to do was scale dots and buff siege engines, but we will see what they had in mind, also why eff up the kill count what does that do to encourage "victory" im utterly confused by this somethings didnt need to be "fixed" why why cant things just go right etc; etc;

bottom line : LOL i just wanna see the outcome


Hmm another 40% reduction in Dmg during SW is just fine. Its going from 50% reductions to 90%. Close to half of what you do now. So everyone but a p/s will have some sort of rotation in pvp now, :P.

regentego

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17

Monday, June 11th 2012, 9:50pm

It appears these are full patch notes. No r/p fix boo!

18

Monday, June 11th 2012, 10:09pm

Quoted from "brogue;536026"

Hmm another 40% reduction in Dmg during SW is just fine. Its going from 50% reductions to 90%. Close to half of what you do now. So everyone but a p/s will have some sort of rotation in pvp now, :P.



Where do you see that? It says "Damage Reduction in Battlefield changed from 50% to 90%"
They refer to SW and Battlefields as specific entities in the rest of the notes. I don't think anything is changing in SW damage wise, though they should have...
-- Stagger - Osha - Eyeofthetempest --

M/R/W 72/52/51
Formerly M/D/S, M/R/D (The search for decent DPS in a post GCD RoM continues)

L3g3nd

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19

Monday, June 11th 2012, 10:35pm

Siege War: Adjustments to the Badges of the Trial rewards and DOT effected on the buildings.

--> Boo... terrible. People that scared of vamp arrow ticks / cursed fangs ticks?

Damage Reduction in Battlefield changed from 50% to 90%

--> That better not affect siege war or else someone's going to be mad.


[LIST=|INDENT=1]
[*]Siege War:
[*]Now when a player is killed, his nearby enemies will obtain Kills.
[/LIST]

--> Ok, so a priest/knight that is always nearby healing the dps and never dying will turn out to have most KC I guess. w00t.

Adjustments to the Arena and Battlefield Queue: Starting from level 30, every 10 levels will be considered as a range.

--> OMFG?!?! Frogster, did you actually listen to my suggestions? AGHH thank you so much.

L3g3nd

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20

Monday, June 11th 2012, 10:43pm

3rd Class Equipment Swap

--> That is pretty darn sweet. I could really use another equipment set. +1

Reconstruction of the following buildings in the Guild Castle. Now they should be immune to all physical and magical damage over time.

--> If someone could explain to me what that means it'd be nice. Immune to damage "over time". Ugh... over what time?


[LIST=|INDENT=1]
[*]Scout skill ‘Snipe’ now has a correct display on Elven Females.
[*]Scout/Mage elite skill ‘Blazing Energy’ now correctly triggers ‘Fireball’ when using ‘Wind Arrows’
[/LIST]

--> Thank you.