ABL's are a staple of our economy, no question. We needed cheaper and more available ABL's- not to see them disappear from the Item Shop. It seems like Frogster/Gameforge is shooting themselves in the foot with this one.
I don't understand this at all.
We trade gear for gold and diamonds, and then people spend their own dias upgrading the gear they get with that ABL.
Less available ABL's means less people spending dias modding it.
And @Lemonater- sure, maybe on Reni or Artemis you can world shout "blah blah for sale, whisp for inv" and then roll the gear- not in ToSH, where the bosses disappear if they aren't looted instantly (a) and (b) ummm... no one is awake on Palenque to buy gear when we run in the middle of the night. It usually takes us a few days to get in touch with a buyer for the gear we need to sell as it is.
This is a huge issue for low population servers, and why that hasn't occurred to Gameforge's marketing department, I don't know.
If I had to make an educated guess on what this will do the server economy- well, people will be upgrading a lot of shell and mem gear, since that doesn't need to ABL'd. People who do run the high end instances will end up with surplus gears they can't sell, and the economy will stagnate. They'll be unable to trade that gear for dias, so they'll quickly run out of gold for consumables, which will mean they'll be unable to run. Those people who currently run endgame will stop unless there is a massive and quick sale on ABL's... and then the trickle-down effects will start.
As soon as the endgamers stop running, the economy will hit a standstill. Midgeared people will be upgrading shell and mem gears until they realize that there's no point gearing to run instances except to gear themselves, since they won't be able to sell drops either. The stat market will inflate briefly as people start stoning gear- and then drop rapidly as the market floods. Gold will slowly inflate until ABL's DO go on sale, and then we'll have massive diamond inflation again as the endgamers who remain blow all their gold reserves on ABL's.
All this can do is bork our economies worse. Let me write this out so that perhaps the marketing people will see it and understand it:
The US market is based on servers with low population. Our economy, which has never been anywhere as stable as the Euro servers, is based on gear trading because we have had ABL's in our Item Shop (and frequent sales on them until recently). Because we don't have the economic stability of the Euro servers, due to our relatively much lower population, WE NEED ABL'S TO BE AVAILABLE AT ALL TIMES. WE ARE NOT LIKE THE EURO SERVERS. THEY ARE THE BACKBONE OF OUR ECONOMY.
Even the Euro servers will see economy issues if ABL's are not offered frequently enough. It is in the best interest of Frogster to make them available all the time, and at lowish prices. We need these so that we have gear to mod, which is how they make money from us.
If they do not rectify this error SOON, we will lose population and we will see high diamond inflation again, just like we did when Chapter 4 came out.
BRING OUR ABL'S BACK NOW!