Quoted from "vfwiffo;537867"
Number of jewels used - 50 (hey, I said half a mind)
Number of successes - 13
Number of failures - 13
Highest refinement achieved - +2
Number of times +2 was achieved - 3
Number of weapons damaged - 0
Number of weapons destroyed - 0
Number of blithering <precensored to save work for FMs> on this thread - 2 so far.
Quoted from "Stagg3r;537908"
So out of your 50 +1 to +6 runes you had a net positive effect of 0. It's like a gambler who constantly loses his money but says "yea but I was up big!" At least if you play slots (where the house will always win, statistically speaking), you have a chance to play a random roll and hit the jackpot then walk with your cash(taking advatage of anomaly). Here you can't even do that because it is as if the house says, "You have to hit 6 jackpots in a row to get paid out the full pot".
It is just IG money but still the fact that it is claimed to be +6 is irritating because it may not even be statistically possible.
I plus'd a whole gear set to +6 using only the jewels in the token shop, which come in stacks of 10. I don't know what the price in tokens is on those now since I haven't looked since the patch, but I assume that's still the cheapest and easiest route to take.
Quoted from "vfwiffo;537912"
Your first time using vendor jewels, eh?
Quoted from "Stagg3r;538266"
Ehh... I would say the same? You needed to do an expariment to know what everyone else here has known all along... they are actually +1 to +2 gems.
Quoted from "vfwiffo;538274"
Whatever the expariment (sic) means, what I did is to run the plussing streak over what was normally needed to test the "a chance of failure, damaging equipment, or destroying it" part in new jewels. That is a topic of the thread, you know, you might want to have someone read it to you.
And the result of experiment was that if there is indeed a chance of damaging or destroying equipment, it did not show in 50 tries. What did show was the enchantment normally expected from vendor jewels showed before, and several times. That means it should be safe to use those jewels.
Hope this is simplified enough for you now.
Quoted from "regentego;538285"
Did you try with an OD weapon?
Quoted from "vfwiffo;538274"
Whatever the expariment (sic) means, what I did is to run the plussing streak over what was normally needed to test the "a chance of failure, damaging equipment, or destroying it" part in new jewels. That is a topic of the thread, you know, you might want to have someone read it to you.
And the result of experiment was that if there is indeed a chance of damaging or destroying equipment, it did not show in 50 tries. What did show was the enchantment normally expected from vendor jewels showed before, and several times. That means it should be safe to use those jewels.
Hope this is simplified enough for you now.
Quoted from "vfwiffo;538286"
No, but I did check that the dura did not drop from its original 98. Let me try to farm OD item now that Reni is up (will update this post when I run this).
Quoted from "vfwiffo;538311"
OK, ebil, lil update. The OD item worked as expected too. 50 jewels, 9 successes, no damage, no destruction, no drop in OD. Never went to +2, but that was to be expected. We all ... well, most of us, know that OD items are harder to plus.
The part of description that says "damaged or destroyed" is wrong. Also, jewels have the blurb found on item shop jewels about how it will never drop below +1. That is obviously wrong on vendor jewels, they drop below +1 very very easily.