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1

Tuesday, June 19th 2012, 3:20pm

Recon Nerf

Here is a suggestion. Let recon only effect the first 80% of the damage, so negative aggro means 20% aggro now, and -50% reduction would be -40% effective. Recons have made instances way to easy, just hit WWs once and afk...zzzzzzz If this isn't enough have it only reduce first 70%, maybe we can get rid of burn mode while we are at it.

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2

Tuesday, June 19th 2012, 3:26pm

Quoted from "leonkain;539322"

Here is a suggestion. Let recon only effect the first 80% of the damage, so negative aggro means 20% aggro now, and -50% reduction would be -40% effective. Recons have made instances way to easy, just hit WWs once and afk...zzzzzzz If this isn't enough have it only reduce first 70%, maybe we can get rid of burn mode while we are at it.


I play a m/p. I don't get to have multiple recons in my weapon. Under your idea, it would be nearly impossible for most tanks to hold aggro over us.

They have enough issues with mage classes as it is, thanks. They don't need more.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

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3

Tuesday, June 19th 2012, 3:50pm

Why do people feel the need to reinvent the game, especially something not broken? We have enough broken things that needs to fixed. The end.

4

Tuesday, June 19th 2012, 3:58pm

Here is an idea. Increase Knight aggro or dps or both. Knights should not need 3 hatreds to hold aggro and dps should not need 3 recons to not get aggro.

5

Tuesday, June 19th 2012, 4:10pm

Try tanking with a m/w. W/wd. M/p or any other decent dps class that only has one weapon for a recon....you will need to do a LOT more than one WWS :)
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6

Tuesday, June 19th 2012, 4:22pm

How about making recons behave the same way other weapons rune do... only effects the weapon it's imbedded in. As it stands now, anyone with offhand or bow slots have a huge advantage over those who can only use one.

But wait, that would mean all the noob r/s would actually have to learn2play... we can't have that...

7

Tuesday, June 19th 2012, 7:06pm

Quoted from "Purre;539335"

How about making recons behave the same way other weapons rune do... only effects the weapon it's imbedded in. As it stands now, anyone with offhand or bow slots have a huge advantage over those who can only use one.

But wait, that would mean all the noob r/s would actually have to learn2play... we can't have that...


What is everyones obsession with hating Rogues? Please, nerf recons so i can go on playing just fine and tell everyone who has ever said rogues are noobs to eat it.

To the OP, there are lots of better ways to improve recons. Make them only affect the weapon they are in, make them stack multiplicatively instead of additivly, (so 3 recon 10's at 50% reduction each would be 50% less, then 50% of whats left, and then 50% of whats left of that so a total of 87.5% reduction instead of 150%).

8

Tuesday, June 19th 2012, 7:15pm

The problem with changing how recons work is that knights, especially, will have a very hard (if not impossible) time keeping aggro. The knight class (and other tanking combos, possibly) would have to be adjusted in their aggro generation to allow for such a change. Which pretty much nullifies the point of nerfing recons anyway.

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9

Tuesday, June 19th 2012, 7:24pm

Quoted from "LadyMacV;539323"

I play a m/p. I don't get to have multiple recons in my weapon. Under your idea, it would be nearly impossible for most tanks to hold aggro over us.

They have enough issues with mage classes as it is, thanks. They don't need more.

I am a M/S and have issues with every tank I encounter. Within seconds of a full burn I will steal aggro and it is rather anoying when the boss decided to go after the squishie that jsut smacked him with a wet noodle. I run 2 recons, one in my staff and one in my bow. You really want the bosses to chomp on the squishies that actually do most of the damage???

10

Tuesday, June 19th 2012, 7:36pm

That's because Recon V's don't cut it. M/S ia possibly the only mage that shouldn't have aggro problems. Recon in bow and staff + unharmed + tranq powder. If a mage has been around when FA was still in charge and doesn't have at least 1 Recon 8...idk man.

I think as a whole, aggro and its generation needs to be revamped. But of course, use of runes = money in pocket, so I don't see any fix soon.

Funny how EU handles aggro just fine with V's yet here in the US we've been fed that aspect of the fight so much that people don't know how to handle their own aggro and look at a threat meter.

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11

Tuesday, June 19th 2012, 7:55pm

Quoted from "MegaMouseSEC;539393"

I am a M/S and have issues with every tank I encounter. Within seconds of a full burn I will steal aggro and it is rather anoying when the boss decided to go after the squishie that jsut smacked him with a wet noodle. I run 2 recons, one in my staff and one in my bow. You really want the bosses to chomp on the squishies that actually do most of the damage???


Umm 2 recons is 60%...add WA iss is another 30% and tranq powder is yet another 25%, add that up and your 115% negative aggro....so for the first few seconds you should not be ripping aggro from anyone ;)
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12

Tuesday, June 19th 2012, 8:16pm

Quoted from "Ravesden;539398"

Funny how EU handles aggro just fine with V's yet here in the US we've been fed that aspect of the fight so much that people don't know how to handle their own aggro and look at a threat meter.
I think the biggest driver is that people on the US servers look primarily at getting on the top in scrut and want to pour on the juice without pulling aggro. I've been in many runs with people I've run with enough to know each other well, few of us ran recons, but we managed to trade aggro and finish runs that way. I never needed a recon till I started running with pugs and few of them knew a thing about managing aggro. Even with two recons, I still pull aggro from many others, but I'm not afraid to ease off on my dps to let them get it back.

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13

Tuesday, June 19th 2012, 8:16pm

Quoted from "Ravesden;539398"

That's because Recon V's don't cut it. M/S ia possibly the only mage that shouldn't have aggro problems. Recon in bow and staff + unharmed + tranq powder. If a mage has been around when FA was still in charge and doesn't have at least 1 Recon 8...idk man.

I think as a whole, aggro and its generation needs to be revamped. But of course, use of runes = money in pocket, so I don't see any fix soon.

Funny how EU handles aggro just fine with V's yet here in the US we've been fed that aspect of the fight so much that people don't know how to handle their own aggro and look at a threat meter.


I'll admit, I have some fights where I forget to watch the threat meter. I figure I run with a tank who's got his VN accessory set, taunts, and other skills to help him hold aggro- he should have no problem with me during burn mode, because I popped both aggro reducers during the leadup to the start of the boss fight.

Sadly, Runes of Magic loves to make me kite a boss. If the tank crashes or dies and both those aggro reducers are on cd, I get to kite for 30 seconds or whatever it takes a negative aggro dps/healer to gain it. The system does need help, I just disagree with diecreasing the way recon runes work to take care of a few classes that get negative aggro.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

14

Tuesday, June 19th 2012, 8:18pm

Both ideas sound reasonable. Having just the recon effect just the weapon it is on or having them stack as reductions of the reduced amount. Knight aggro is fine. You either got a fail tank or fail dps. Since with the way recons/aggro pots work 90% of the responsibility is on the dps so........ All of the suggestions effect the single recon classes the least, and in fact can be seen as a buff for them as it's a nerf to the x/s.

15

Tuesday, June 19th 2012, 8:34pm

Quoted from "LadyMacV;539413"

I'll admit, I have some fights where I forget to watch the threat meter.

That right there is the problem.

Quoted

[COLOR=black !important] I figure I run with a tank who's got his VN accessory set, taunts, and other skills to help him hold aggro[/COLOR]

Dps needs to quit relying on the tank holding all their aggro, and take the slight initiative that is being smart and aware-and looking over the threat meter.

As a healer, I get frustrated when I see a dps die due to blasting all they have before the tank has generated enough aggro. Honestly, are people really that determined to stroke their epeen after the boss fight that they basically kamikaze to do it, leaving the rest of the party to carry their dead body to the boss loot? Honestly, its just stupid. Give the tank a second, and watch your aggro meter. Its not hard at all.

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16

Tuesday, June 19th 2012, 8:38pm

Quoted from "leonkain;539414"

Both ideas sound reasonable. Having just the recon effect just the weapon it is on or having them stack as reductions of the reduced amount. Knight aggro is fine. You either got a fail tank or fail dps. Since with the way recons/aggro pots work 90% of the responsibility is on the dps so........ All of the suggestions effect the single recon classes the least, and in fact can be seen as a buff for them as it's a nerf to the x/s.


The issue being that nerfing recon runes nerfs my (or any single recon class') ability to decrease aggro. I still have less ability to manage aggro generation under the suggested ideas than a class who can use two or more recon runes. Nothing would change for single recon rune classes, except that their aggro generation would get less manageable.
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17

Tuesday, June 19th 2012, 8:42pm

Quoted from "Ravesden;539419"

That right there is the problem.


While also keeping an eye on my health bar and watching the boss for aoe's that kill, in addition to effects on the ground that can impede my dps ability as well? There's plenty in a fight that a dps class has to manage that does not involve the threat meter and yes, which does require them to take their eyes off of it.

Watching the threat meter is ONE part of the fight. It should not be commanding the entire fight like it is now.

Quoted

Dps needs to quit relying on the tank holding all their aggro, and take the slight initiative that is being smart and aware-and looking over the threat meter.

As a healer, I get frustrated when I see a dps die due to blasting all they have before the tank has generated enough aggro. Honestly, are people really that determined to stroke their epeen after the boss fight that they basically kamikaze to do it, leaving the rest of the party to carry their dead body to the boss loot? Honestly, its just stupid. Give the tank a second, and watch your aggro meter. Its not hard at all.


See the above part of the post, please. Frankly, I guess I have more faith in my guild mates than you do. I expect them to play their assigned roles (dps to dps, healer to heal, tank to tank and hold the boss' attention). Sure, I'm a utility class, and because of that I stray into the healing area a bit. It has nothing to do with me wanting to go kamikaze, and everything with my wanting to do what my class was built to do.

Next time you're in the middle of a boss fight, ask a rogue/scout to stop dps'ing because the tank isn't holding aggro. Your response will be "No biggie, I have negative aggro". Most of the conversations before a fight revolve around who has it and who doesn't. It's ridiculous.
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18

Tuesday, June 19th 2012, 9:11pm

Quoted from "playertd12;539405"

Umm 2 recons is 60%...add WA iss is another 30% and tranq powder is yet another 25%, add that up and your 115% negative aggro....so for the first few seconds you should not be ripping aggro from anyone ;)


Well I do rip aggro. Especialy when i go full burn. I posted the full burn mode for some to see in another post vut I will do it again here.
These are the skills and items for a M/S full burn:

http://www.runesdatabase.com/skill/490218/energy-influx
http://www.runesdatabase.com/skill/497976/intensification
http://www.runesdatabase.com/skill/49797…ental-catalysis

The first 3 are just from the Mage side. These next ones are the elites from teh scout side:
http://www.theromwiki.com/File:Skill_mag_new35-3.png
http://www.theromwiki.com/File:Skill_mag_new50-12.png

Now add these 2:
http://www.runesdatabase.com/item/207635…agic-hard-bread
http://www.runesdatabase.com/item/204553/universal-potion

Andwith all those combined you get one mean ammount of aggro coming from a M/S no matter what the Tank tries.

19

Tuesday, June 19th 2012, 9:13pm

Quoted from "LadyMacV;539420"

The issue being that nerfing recon runes nerfs my (or any single recon class') ability to decrease aggro. I still have less ability to manage aggro generation under the suggested ideas than a class who can use two or more recon runes. Nothing would change for single recon rune classes, except that their aggro generation would get less manageable.


Actually either of the two ideas suggested would not affect singe recon users at all. Which is why i suggested the, it nerfs recons a bit for the 2 and 3 recon users, but not by an overwhelming amount, and wouldn't affect single recon users at all.

Quoted from "Ravesden;539419"

That right there is the problem.


Dps needs to quit relying on the tank holding all their aggro, and take the slight initiative that is being smart and aware-and looking over the threat meter.

As a healer, I get frustrated when I see a dps die due to blasting all they have before the tank has generated enough aggro. Honestly, are people really that determined to stroke their epeen after the boss fight that they basically kamikaze to do it, leaving the rest of the party to carry their dead body to the boss loot? Honestly, its just stupid. Give the tank a second, and watch your aggro meter. Its not hard at all.


A dps who pulls aggro and wasnt already a carry usually wont die. Everyone needs to stop freaking out and just kite for a second if they accidentally pull. And the problem goes beyond dps not watching aggro. A dps with a recon should never pull aggro off a tank with two hatred x's. Knight aggro generation is awkward. Aggro in this game isnt the fault of tanks or dps alone, its that this game is just off.

There are plenty of things you can do to reduce aggro: wait 8 seconds into the fight before you dps, pop traq powders and other cds, etc. It still makes no difference.

LadyMacV is right, dps with 3 recons can hit sooner and without having to worry as much about taking aggro. We can ignore that part of the fight and focus on strats and dps. Mages get the shaft because they have one more thing to worry about and have to quit dpsing to let aggro drop.

We have a game with burn bosses and burst dps and a tank with a rotation that builds aggro slowly.

Im not arguing that ppl dont have to watch aggro, they certainly do. Im saying the way that the game currently works makes no sense, and that watch your aggro all you want, you are still likely to pull aggro.

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20

Tuesday, June 19th 2012, 9:57pm

Quoted from "MegaMouseSEC;539428"

Well I do rip aggro. Especialy when i go full burn. I posted the full burn mode for some to see in another post vut I will do it again here.
These are the skills and items for a M/S full burn:

http://www.runesdatabase.com/skill/490218/energy-influx
http://www.runesdatabase.com/skill/497976/intensification
http://www.runesdatabase.com/skill/49797…ental-catalysis

The first 3 are just from the Mage side. These next ones are the elites from teh scout side:
http://www.theromwiki.com/File:Skill_mag_new35-3.png
http://www.theromwiki.com/File:Skill_mag_new50-12.png

Now add these 2:
http://www.runesdatabase.com/item/207635…agic-hard-bread
http://www.runesdatabase.com/item/204553/universal-potion

Andwith all those combined you get one mean ammount of aggro coming from a M/S no matter what the Tank tries.

A) all mage/scouts use most of that (I question your level 65 food and the rest of us use hero potions, flame spirit, guitar, ancient spirit water, fire training, arcane potion or crit pot, and soldier's attack, all of which mean we are actually burning harder)
B) none of us have aggro issues.

You are doing it wrong Mega.

Get a real recon. Get two. Two Recon VII's are sufficient. If you use two Recon VII's you will never pull aggro, ever.

Alternatively, as that can be expensive these days, just go get the WA set skill, Unharmed Mage, and pick up some cheap Tranquility Powder. Add these to your buff rotation.

Believe it or not, managing your aggro is more beneficial than stacking dex to try and dodge bosses.

Ok, now. Recons do not need a nerf. Knights have things way too hard as it is, and the Original Poster is off his nut and has apparently never encountered anyone who did real dps. I also run M/P and my "dollar store" Recon VIII isn't enough to save me if I get two lucky double crit Outbursts in a row after UM and Tranq wears off. I hit HA if it's up and try and look innocent.

They need to rework Knight aggro generation before they futz with recons. Recons ain't broke, don't fix em.
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