Quoted from "leonkain;539322"
Here is a suggestion. Let recon only effect the first 80% of the damage, so negative aggro means 20% aggro now, and -50% reduction would be -40% effective. Recons have made instances way to easy, just hit WWs once and afk...zzzzzzz If this isn't enough have it only reduce first 70%, maybe we can get rid of burn mode while we are at it.
Quoted from "Purre;539335"
How about making recons behave the same way other weapons rune do... only effects the weapon it's imbedded in. As it stands now, anyone with offhand or bow slots have a huge advantage over those who can only use one.
But wait, that would mean all the noob r/s would actually have to learn2play... we can't have that...
Quoted from "LadyMacV;539323"
I play a m/p. I don't get to have multiple recons in my weapon. Under your idea, it would be nearly impossible for most tanks to hold aggro over us.
They have enough issues with mage classes as it is, thanks. They don't need more.
Quoted from "MegaMouseSEC;539393"
I am a M/S and have issues with every tank I encounter. Within seconds of a full burn I will steal aggro and it is rather anoying when the boss decided to go after the squishie that jsut smacked him with a wet noodle. I run 2 recons, one in my staff and one in my bow. You really want the bosses to chomp on the squishies that actually do most of the damage???

I think the biggest driver is that people on the US servers look primarily at getting on the top in scrut and want to pour on the juice without pulling aggro. I've been in many runs with people I've run with enough to know each other well, few of us ran recons, but we managed to trade aggro and finish runs that way. I never needed a recon till I started running with pugs and few of them knew a thing about managing aggro. Even with two recons, I still pull aggro from many others, but I'm not afraid to ease off on my dps to let them get it back.
Quoted from "Ravesden;539398"
Funny how EU handles aggro just fine with V's yet here in the US we've been fed that aspect of the fight so much that people don't know how to handle their own aggro and look at a threat meter.
Quoted from "Ravesden;539398"
That's because Recon V's don't cut it. M/S ia possibly the only mage that shouldn't have aggro problems. Recon in bow and staff + unharmed + tranq powder. If a mage has been around when FA was still in charge and doesn't have at least 1 Recon 8...idk man.
I think as a whole, aggro and its generation needs to be revamped. But of course, use of runes = money in pocket, so I don't see any fix soon.
Funny how EU handles aggro just fine with V's yet here in the US we've been fed that aspect of the fight so much that people don't know how to handle their own aggro and look at a threat meter.
Quoted from "LadyMacV;539413"
I'll admit, I have some fights where I forget to watch the threat meter.
Quoted
[COLOR=black !important] I figure I run with a tank who's got his VN accessory set, taunts, and other skills to help him hold aggro[/COLOR]
Quoted from "leonkain;539414"
Both ideas sound reasonable. Having just the recon effect just the weapon it is on or having them stack as reductions of the reduced amount. Knight aggro is fine. You either got a fail tank or fail dps. Since with the way recons/aggro pots work 90% of the responsibility is on the dps so........ All of the suggestions effect the single recon classes the least, and in fact can be seen as a buff for them as it's a nerf to the x/s.
Quoted from "Ravesden;539419"
That right there is the problem.
Quoted
Dps needs to quit relying on the tank holding all their aggro, and take the slight initiative that is being smart and aware-and looking over the threat meter.
As a healer, I get frustrated when I see a dps die due to blasting all they have before the tank has generated enough aggro. Honestly, are people really that determined to stroke their epeen after the boss fight that they basically kamikaze to do it, leaving the rest of the party to carry their dead body to the boss loot? Honestly, its just stupid. Give the tank a second, and watch your aggro meter. Its not hard at all.
Quoted from "playertd12;539405"
Umm 2 recons is 60%...add WA iss is another 30% and tranq powder is yet another 25%, add that up and your 115% negative aggro....so for the first few seconds you should not be ripping aggro from anyone![]()
kill_mag_new35-3.png
kill_mag_new50-12.png
Quoted from "LadyMacV;539420"
The issue being that nerfing recon runes nerfs my (or any single recon class') ability to decrease aggro. I still have less ability to manage aggro generation under the suggested ideas than a class who can use two or more recon runes. Nothing would change for single recon rune classes, except that their aggro generation would get less manageable.
Quoted from "Ravesden;539419"
That right there is the problem.
Dps needs to quit relying on the tank holding all their aggro, and take the slight initiative that is being smart and aware-and looking over the threat meter.
As a healer, I get frustrated when I see a dps die due to blasting all they have before the tank has generated enough aggro. Honestly, are people really that determined to stroke their epeen after the boss fight that they basically kamikaze to do it, leaving the rest of the party to carry their dead body to the boss loot? Honestly, its just stupid. Give the tank a second, and watch your aggro meter. Its not hard at all.
Quoted from "MegaMouseSEC;539428"
Well I do rip aggro. Especialy when i go full burn. I posted the full burn mode for some to see in another post vut I will do it again here.
These are the skills and items for a M/S full burn:
http://www.runesdatabase.com/skill/490218/energy-influx
http://www.runesdatabase.com/skill/497976/intensification
http://www.runesdatabase.com/skill/49797…ental-catalysis
The first 3 are just from the Mage side. These next ones are the elites from teh scout side:
http://www.theromwiki.com/Filekill_mag_new35-3.png
http://www.theromwiki.com/Filekill_mag_new50-12.png
Now add these 2:
http://www.runesdatabase.com/item/207635…agic-hard-bread
http://www.runesdatabase.com/item/204553/universal-potion
Andwith all those combined you get one mean ammount of aggro coming from a M/S no matter what the Tank tries.