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bleedingblak

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1

Friday, June 22nd 2012, 4:02am

Implement the siege war reduction already

It's one of the only reasons I got hyped for the Chapter 5 launch. Pretty buzzkill atm...


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Friday, June 22nd 2012, 7:10am

siege war reduction? what is that?
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Friday, June 22nd 2012, 7:53am

If they reduce damage in Siege, reduce heals as well by the same ratio too. This way the P/K won't be invincible :P
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bleedingblak

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4

Friday, June 22nd 2012, 8:31am

I dont really care if p/k is invincible. There's still plenty of other classes I can vs besides them.

Btw the reduction is Damage Reduction in Battlefield changed from 50% to 90%

http://forum.us.runesofmagic.com/showthr…ll=1#post535962


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Friday, June 22nd 2012, 9:03am

Quoted from "bleedingblak;540144"

I dont really care if p/k is invincible. There's still plenty of other classes I can vs besides them.

Btw the reduction is Damage Reduction in Battlefield changed from 50% to 90%

http://forum.us.runesofmagic.com/showthr…ll=1#post535962



Its funny because this queston was brought up before and the gms said it would include siege, but nope lol


WTB 0 bleed icons for wound attack on gates

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Friday, June 22nd 2012, 9:41am

Quoted from "Skulldragons;540138"

If they reduce damage in Siege, reduce heals as well by the same ratio too. This way the P/K won't be invincible :P


thank you for explaining because i did not know what it was :)

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bleedingblak

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7

Friday, June 22nd 2012, 10:09pm

Quoted from "Bakken;540145"

Its funny because this queston was brought up before and the gms said it would include siege, but nope lol


WTB 0 bleed icons for wound attack on gates


It is only for siege if I recall one of the GM's (I think nytefall) stating in a thread somewhere. It was initially meant to be implemented but never was (probably b/c of the heal thing).

I dont mind because there are plenty of people who will be going around without a healer... I never have a healer on me.


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8

Friday, June 22nd 2012, 11:15pm

One funny thing I noticed in siege a few nights ago. I tried to throw a regen on a gate and that doesn't stick either. So at this point nothing over time will stick to a gate.

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Saturday, June 23rd 2012, 7:56pm

you know if the p/k is going to be invincible then /k classes will be too if getting healed if a damage reduction.
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bleedingblak

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10

Saturday, June 23rd 2012, 9:41pm

Quoted from "gigilomann;540429"

you know if the p/k is going to be invincible then /k classes will be too if getting healed if a damage reduction.


Andddddddddddddddd idgaf.

i see a p/k, avoid them. they gonna kill my gate? lol. i see an x/k with a p/k, ill get my x/k with our p/k to waste each others time lol.

There are plenty of other classes I can kill in the meantime. Siege is not fun. Just put it in.


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11

Saturday, June 23rd 2012, 11:15pm

Agreed with Bleedingblak. Make his 160k low blow hit me for...less xD

Siege is in Beta, why not implement? Can't get much worse than it is now.

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12

Sunday, June 24th 2012, 12:07am

Yes, but BB, not every guild has a Kanu.

I don't even want to think about PPK with a damage reduction/no healing reduction. Ow, ow, ow, ow, ow!

I want the damage reduction too- as long as there's a heal reduction. Kanu and co. is unkillable enough as they are now... I don't even want to contemplate the horror of that with my IB plinking away for 10k on Kanu while Pino urgents him for 45k, or 60k or whatever crazy numbers they do.

Just no. Please no.

Yes, I would love for you to hit me for 20k instead of 200k lowblows... that'd be great. And I don't get a healer either, and my heals are already pretty damned sad. But the /k's would kill us all. And my little Kanu jr. can only siege a couple of nights a week :( God, and the healers with 300k... my brain is bleeding already. Divineshield. Pino. Mistressofwhatever (pain is what I call her). That druid. That other druid. Shoot, I already don't bother chasing Raves as it is! Mandrakes. No one would ever need Soul Bond ever again. Ackkk!

That would be so frustrating, Noto might actually give up a siege and sit on the roof... and we NEVER do that.

About the only good thing would be that people would start toting those Mana Feast alchemy bottles from VN around, cause the healers would always be OOM. "Can you kill me please, I need mana... ty ;)"

Please please god, no.
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Sunday, June 24th 2012, 12:31am

No offense to the rest of this thread....

But wasn't it established some time ago that healing power is based out of the magic damage a healer would ordinarly be doing? (The biggest evidence of this in recent memory is the power boost mages got after the GCD nerf. As I recall, healing power also increased by a certain amount). If they're reducing the amount of mdam in siege (which they would be if they're after damage reductions), healing should also take a significant reduction by default.

Whether it would be enough is the question. Mages already hit pretty damned hard in siege.
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14

Sunday, June 24th 2012, 1:44am

Quoted from "LadyMacV;540489"

No offense to the rest of this thread....

But wasn't it established some time ago that healing power is based out of the magic damage a healer would ordinarly be doing? (The biggest evidence of this in recent memory is the power boost mages got after the GCD nerf. As I recall, healing power also increased by a certain amount). If they're reducing the amount of mdam in siege (which they would be if they're after damage reductions), healing should also take a significant reduction by default.

Whether it would be enough is the question. Mages already hit pretty damned hard in siege.


That's not what they're doing. The damage reduction isn't actually an mdamage/pdamage reduction. It's taking away a percentage of what the hit would have been in pve and making it less in pve. If it was a reduction based on damage, heals wouldn't do the exact same thing in PvP that they do in PvE, but they do.
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15

Sunday, June 24th 2012, 10:59pm

You'll have to forgive me, Borella, I'm a little confused.

Given the statement that was made in the patch notes, a statement was made that the siege damage debuff would change from 50% to 90%. Right now, classes that do damage hit for 50% less than they ordinarily would hit. In order for that to have happened at all, Runewaker would have had to modify the coding around both sets of damage to halve what was originally being done (i.e. a hit that would have landed for 400k now only lands for 200k).

Damage Reduction in Battlefield changed from 50% to 90% means they originally modified the damage itself, regardless of the type, doesn't it? I get that they only upped the formula's percentage, but in order for there to be a reduction in the first place, they'd have had to alter how the damage formula works. And because healing power is tied into damage ordinarly dealt, they should also get a reduction.

I'll grant that there may be a separate formula for healing power in siege at work. Maybe you could use an example?
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16

Sunday, June 24th 2012, 11:03pm

Quoted from "LadyMacV;540661"

You'll have to forgive me, Borella, I'm a little confused.

Given the statement that was made in the patch notes, a statement was made that the siege damage debuff would change from 50% to 90%. Right now, classes that do damage hit for 50% less than they ordinarily would hit. In order for that to have happened at all, Runewaker would have had to modify the coding around both sets of damage to halve what was originally being done (i.e. a hit that would have landed for 400k now only lands for 200k).

Damage Reduction in Battlefield changed from 50% to 90% means they originally modified the damage itself, regardless of the type, doesn't it? I get that they only upped the formula's percentage, but in order for there to be a reduction in the first place, they'd have had to alter how the damage formula works. And because healing power is tied into damage ordinarly dealt, they should also get a reduction.

I'll grant that there may be a separate formula for healing power in siege at work. Maybe you could use an example?


Okay, say you hit for a 1M flame in PvE right now. Because there is a 50% reduction against players right now, you would see a 500K flame. But the damage on your character screen, that damage that comes from runes/weapon/chestpiece/set bonus, that number isn't affected. You can still do full damage on things such as the tower guards, or balloons, just not against players.

The new number will be a 90% reduction, so take that 1M flame, and reduce it by 90%, so you end up with a 100K flame instead of a 1M flame.

Just an example, but the actual damage of your weapon or your character screen isn't being reduced, it's the damage that you're doing.

This is why heals do not change in PvP. Heals hit just as hard in PvP as they do in PvE.
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Monday, June 25th 2012, 2:41am

Quoted from "bleedingblak;540144"

I dont really care if p/k is invincible. There's still plenty of other classes I can vs besides them.

Btw the reduction is Damage Reduction in Battlefield changed from 50% to 90%

http://forum.us.runesofmagic.com/showthr…ll=1#post535962


Invincible or not, priests can still heal other classes. Good luck having a your low blow reduced from 180k to around 30k and still try to 20-hit a 65k patt 212k hp rogue/knight with a priest/knight spamming urgents.

Might as well get your entire siege team on him ;)

bleedingblak

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18

Monday, June 25th 2012, 2:55am

I admire your humbling opinions on me, but i'm just another rogue that knows how to hit low blow.

Ugh, how hard can it be to do that formula for heals... I want to use a combo attack...


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19

Thursday, June 28th 2012, 8:10pm

I don't know if anyone noticed, but Frogster removed the "damage reduction in siege" portion of the chapter 5 patch notes. Sneaky, sneaky.

bleedingblak

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20

Thursday, June 28th 2012, 8:28pm

Quoted from "EsxCape;541952"

I don't know if anyone noticed, but Frogster removed the "damage reduction in siege" portion of the chapter 5 patch notes. Sneaky, sneaky.


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