Quoted from "bleedingblak;540144"
I dont really care if p/k is invincible. There's still plenty of other classes I can vs besides them.
Btw the reduction is Damage Reduction in Battlefield changed from 50% to 90%
http://forum.us.runesofmagic.com/showthr…ll=1#post535962
Quoted from "Skulldragons;540138"
If they reduce damage in Siege, reduce heals as well by the same ratio too. This way the P/K won't be invincible![]()

Quoted from "Bakken;540145"
Its funny because this queston was brought up before and the gms said it would include siege, but nope lol
WTB 0 bleed icons for wound attack on gates
Quoted from "gigilomann;540429"
you know if the p/k is going to be invincible then /k classes will be too if getting healed if a damage reduction.
God, and the healers with 300k... my brain is bleeding already. Divineshield. Pino. Mistressofwhatever (pain is what I call her). That druid. That other druid. Shoot, I already don't bother chasing Raves as it is! Mandrakes. No one would ever need Soul Bond ever again. Ackkk!
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Quoted from "LadyMacV;540489"
No offense to the rest of this thread....
But wasn't it established some time ago that healing power is based out of the magic damage a healer would ordinarly be doing? (The biggest evidence of this in recent memory is the power boost mages got after the GCD nerf. As I recall, healing power also increased by a certain amount). If they're reducing the amount of mdam in siege (which they would be if they're after damage reductions), healing should also take a significant reduction by default.
Whether it would be enough is the question. Mages already hit pretty damned hard in siege.
Quoted from "LadyMacV;540661"
You'll have to forgive me, Borella, I'm a little confused.
Given the statement that was made in the patch notes, a statement was made that the siege damage debuff would change from 50% to 90%. Right now, classes that do damage hit for 50% less than they ordinarily would hit. In order for that to have happened at all, Runewaker would have had to modify the coding around both sets of damage to halve what was originally being done (i.e. a hit that would have landed for 400k now only lands for 200k).
Damage Reduction in Battlefield changed from 50% to 90% means they originally modified the damage itself, regardless of the type, doesn't it? I get that they only upped the formula's percentage, but in order for there to be a reduction in the first place, they'd have had to alter how the damage formula works. And because healing power is tied into damage ordinarly dealt, they should also get a reduction.
I'll grant that there may be a separate formula for healing power in siege at work. Maybe you could use an example?
Quoted from "bleedingblak;540144"
I dont really care if p/k is invincible. There's still plenty of other classes I can vs besides them.
Btw the reduction is Damage Reduction in Battlefield changed from 50% to 90%
http://forum.us.runesofmagic.com/showthr…ll=1#post535962
Quoted from "EsxCape;541952"
I don't know if anyone noticed, but Frogster removed the "damage reduction in siege" portion of the chapter 5 patch notes. Sneaky, sneaky.