Ultimately I don't believe people have become aware of just how much this will affect progression to endgame. Also this is a situation where if you don't buy diamonds then you don't have skin in the game, that is until the price of rubies exceeds diamonds.
I think it is unfair to be penalized for buying sales items, if you are a diamond seller your buyers want the sales. So you sell $100 worth of diamonds on a big ABL sale and have no rubies to show for it.
Most F2Ps have a reward system for paying players, we always looked at rubies as that little extra we get, now on a thousand diamonds we may end up with 50 rubies, and in addition to that the price of ruby items have increased exponentially, yes 300% in some cases.
In my three years of paying and playing RoM I cannot remember getting an item to +6 with only normal jewels. So what are the unintended consequences? New players seeking to farm their own gear will be paying a premium to be able to get to +6. Paying players such as myself feel far less appreciated. And I am going to have to put a pause on my dwarf because I don't have the 4700 rubies needed to create sufficient gear to run endgame.
Alternatively I could buy someone's old gear but then they may think twice about selling due to the challenge of plussing new gear. So really don't be shocked if rubies do go to 100k per.
I clearly see Rubies going to that type of price.
I can see the Smoke n Mirrors tactic they have used with the Ruby shop....for instance they did lower the costs of the overall Ruby shop as in nothing is over 300 Rubies( vanity item = Pets ). Yet they raised the costs on the only needed item from the Ruby shop because I think we all are aware of the Critical Failure rate we get with regular plussing gems when going from Plus 5 to Plus 6( something like 80% critical failure rate/1% success rate/19% failure rate ).
Before I think the Mighty Phoenix wings were set at like 5000 Rubies....now only 150. But if you factor in what the cost is now to obtain 150 rubies they are no less expensive.
It looks like a rough conversion is something like 10 diamonds = 1 ruby and this has to be done now at full price so to obtain one plussing gem you have to spend 10USD....the biggest bonus is 80 rubies at an item that costs 249 diamonds. So factor that in to how much it will cost to just plus 1 an entire set of gear ( Jewelry/Weapon/Armor )
So say goodbye to another avenue for Free to play players.
My mistake the best ruby bonus is buying the Exp/Tp Packages they are almost 1 diamond for 1 Ruby and at least on an item you should always be able to use.
Exp/Tp Packages are 169 diamonds = 150 rubies.