Oh lord, here we go again.
Point 1) It makes absolutely no sense to change everything to bind-on-equip. That defeats the entire purpose of removing the ABL's in the first place. That would also require Runewaker to go through every single item ever made in the game to make sure it is changed to Bind on Equip. Not happening, nor is it worth it.
Point 2) More and more mid levels are finding it harder to gear...Well it's about freaking time! The game should be about, oh I don't know, the game, not the freaking auction house. One way to get your players to actually play the game is to give them no other choice. The players will adjust, they did before.
Point 3) End gamers should have more to do than simply farming gear, just cuz they can, to sell it for insane prices, just cuz they can. If you're having trouble gearing up for an instance, it probably, I may be wrong here, means you aren't ready for that instance. Maybe try taking a step before that instance and getting gear from the one before it? Meh, maybe that's just crazy talk, who actually wants to work for something in a game? It should only be about buying gear so you can kill a boss in one hit. Yeah, sounds uber fun to me.
Point 4) Were you around before Chapter 4 at all? Because this is how it was before, and people did just fine. People actually got off their butts and went into instances with full groups to gear up, then did the same thing in the next instance. It would be nice to see people actually do the instances and content in the game instead of buy some gear, do the cheat zone CoO, and call themselves end-gamers.
This mentality of "I can't buy it so I can't do it" is really quite annoying and it's about time this stopped.
Frogster is finally showing they are trying to fix our severely broken and auction-house-run economy and get things back to a more enjoyable time, and what do you do? Whine and complain that it's too hard. Well the difficulty of this game is what attracted people in the first place.
The easiness and auction-house-driven world of Chapter 4 is what drew in some new players that all left when they became "end-game" and had nothing to do nor any pride in their character that they basically paid to make.
Actually working on your character, building it up from level 1 through trials and struggles makes for a much more meaningful end-game and leveling process.