I'd like to make a few points in this duplicate of a duplicate of a duplicate thread regarding ABLs, and then I'm going to drop the subject like the disease that it is. Some of it is based on opinions which I believe to be true or accurate, some of it is history that those people who are thinking *only* of themselves are tending to forget or gloss over.
1. The US servers and the US forums do not necessarily drive this game. I'm sure that KatalanOrk and Inferiority can back me up on this. There are close to *three times* the number of EU servers and probably *10+ times* the number of EU players as there are US servers and players. *These* are the people who drive RoM, not the players here.
2. I've played the game here since April 2009, on various characters. And while I'm not one to reminisce about the "good old days of Chapter I or Chapter II", I do remember that ABLs were not a staple in the Item Shop during those chapters. Since they weren't there on a regular basis, just how does *anyone* think that "new" characters who finally achieved the gloried status of level 50 or 55 managed to acquire their shiny new instance gear at those levels? They were dragged--escorted by their more-accomplished and experienced guildies or friends--through Origin, HotO, HoS, ZS, and DL. They died repeatedly, were rezzed, died again, rezzed, and not just through a single run in any of those instances. And they did this until they finally managed to get their gear sets, and worked off their debt by doing daily quests, spending hours at the guild Library (remember when Level 7 or 8 guilds were the *maximum*?), or spending diamonds on God's Redemption Tickets. And then, they collected up the best stats they could find, while waiting for Attribute Purifying Stones to...wait for it...go on sale in the Item Shop.
3. Chapter III changed almost *all* of this. "Runes of Scouts" brought about more and more ABLs in daily, weekly, and weekend sales, and wrecked server economies by allowing players to flood the AH with DoD, WA, and RT gear (including Black Codex gear), *especially* RT gear, at then-outrageous prices. If you didn't have ABLs but had puries, you stoned the gear and sold the *stats* for similarly then-outrageous prices, so you could add the new and improved stats to your existing HOS/ZS/DL gear, if you couldn't manage to do RT. Once boss burns were possible, DoD farming for hours and hours was a popular pastime, and to some extent it still is, just to farm for mementos. Who, here in this particular discussion, hasn't done *that*? Deny it and I'll call you a liar to your electronic face.
4. Chapter IV made things worse with Grafu and Sardo Castle gear and stats. Note here that with some exceptions, some of the best gear in the game remained certain level 55 gear sets. But that changed with the Grafu and Sardo gear, especially the -H gear. And certain players and/or guilds, who were already rather OP, made it their business (and I don't use that word lightly) to quickly learn how to run the two new instances, while continuing to farm older ones such as RT--and on the highest difficulty levels--then turn around, using the ABLs which were now permanent additions to the IS, to generate huge quantities of gold. Add to this the huge increase of diamond-for-gold or diamond-for item trading.
Chapter V hasn't yet improved things. The same OP guilds and players are now moving on to new content, many have now worked out the strats for the new instances, and would simply love to continue as they had before. Except, ABLs are no longer a permanent feature in the IS, so they whine and complain about that little thing, ad infinitum and ad nauseum, as witnessed by the five or six threads on the subject.
Personally, and as someone who has sunk what I consider to be an unconscionable amount of real-life money into this game over the past 3+ years, I much prefer that ABLs be only available on a limited basis and not as everyday purchases. Frogster made a huge mistake making them constantly available, and making them available just every so often is a step in the right direction. There will still be players who are the "haves", who have $100-200 per month that they're willing to part with so they can get the convenience and power items from the Item Shop. We'll always have that, and they'll help keep the hamsters fed. But the large majority of the "investing" players will spend $20-40 a month, if that much.
I'm going to bring up the +7--+12 enhancement gems just this once. Like the ABLs, I expect them to show up in Happy Hour or weekend offers. The same thing goes for the Perfect versions. They do *not* need to be everyday conveniences, however much that people would like them to be. Just plan ahead, is all you need to do. If you've forgotten the fable of the Grasshopper and the Ant, go Google it.
I've said elsewhere that instead of this being a game of "every player for himself", RoM should return to being an MMO. As in, "Massively Multiplayer" game, where you make friends in-game, join guilds, and work out guild alliances. In this way, people can *work together* to run content and *grow* new players who join the game, teaching them how to play their characters, learn skill rotations, and eventually, run the content and instances as their characters level and mature.
And now, I'm out of here. Y'all go on ahead and argue yourselves in circles 'til you're blue-faced. I'm tired of it.