And there is one major problem with the system in a whole. "Endgamers" refuse to do instances unless they can roflstomp them. They seek out like geared people so they can do just that. They turn running instances into timed fests to see who can do it the fastest.
Mega, do us a favor. Get to endgame and actually run with a few endgamers. My guild has a bunch of them, and we don't ROFLstomp the instances. In most cases... we're the ones getting stomped.
Of course, you're going to have to stop statting dex and actually get a recon rune that's higher than a tier 5. It's not that difficult, I promise.
ell I thought that we had to work to get rewards but witht eh ABL's that was taken away to make the moneygrubbers richer ingame. Look at Eligium (I played that when RoM was down weekly) they are closing the servers due to players not wanting to play it.
Will RoM go the way of Eligium?? Most likely if players do not get off their high horses and start running instances, not so much for gear but to learn and see what they are missing. It seems to me the majority of players now play RoM just for Siege. Gearing up for it off the backs of the "Endgamers" greed. Well if they changed Siege so that you could only wear what Frogster or Runewaker decided to make you wear that would take the need to gear up out of the hands of greedy "Endgamers" and stick it back where it belongs, in the hands of players with actual skills. No class is OP it comes down to gear in Siege, the ones that paind the most and have the best gear will win unless their guildmates decided to not show up. Its pitiful when a guild with 20+ players in siege cannot beat a guild with 5 overgeared players.
*Sigh*.
Get to endgame, Mega. Your perspective on those "greedy" endgamers might change when you see just how many resources they have to burn through in order to be able to clear an instance.
For example:
On our server, a stack of hero pots is 250-270k. Unicorns are 300-350, depending on how many are in the AH. Light Fluffy Breads go for up to 2 mil a stack, and that's if you can find them at all. Motis are around 180-200, if I remember right. Lettuce sandwiches (which I use on trash in TOSH and AC) are 250k, I think. And that's only if you ran through one stack of each per instance run, not including St Phoenix pots, magic immune food (Forestsong is essential) and candy.
Edit: I forgot to mention pet food. 99 cheeses to keep the pet fed cost 495k a stack, loyalty food is around 400k. This is after you've finished leveling the pet's passive skills and one other thing I've forgotten that affects how well the pet boosts your attributes.
Next, you have hammers and the materials required to make instruments. Depending on how much of your gear is UD (because it takes can take months of farming an instance to get OD gear to drop), if you are F2P, you need to either buy ADV packs (1.5 to 2m a pop depending on who you talk to, I have a guildie that does 1m per) or dias with gold for goldens. That does not include simple repair hammers for being rezzed inside the instance (and you will need more of them than what COT/GG can provide daily). You can either try your luck with an instrument box at 800k-1m each, or you can make it after you farm the mats- or you can make it with materials bought off the AH. Any way you look at it, it's heavily time/cash intensive.
I am lucky, because I have 3 guildies who can make most of what I need for foods/pots from materials gained with honor points. Usually, that's a good thing- my not recieving any honor points from siege at all lately, though, has put a massive dent in my budget.
Siege war is a break from the other content available in the game. It's one hour out of 23 where we get to not have to worry so much about what it takes to keep running instances, and can just go out and have some real fun, despite all the lag, glitches, and exploits that are presently in Siege. People get bored of doing the same content over and over again- even the lower level content that you promote so much.
There are only so many times you can run an instance before you get bored sick of it. It isn't because they aren't challenging in and of themselves, just that once you've run them the first hundred times or so, they start to lose what made them interesting to run and attempt to clear. That's why a bunch of people simply log on for siege- although the field remains much the same, how well someone performs in Siege is going to change every time based on a number of different factors. And yes, some guilds do have the resources (both time and financially) to have AC on farm mode. Even for them, they still wipe due to glitches, which happen frequently. A death in an instance means all those resources I listed have to be used over again.
Please, stop raging against greedy endgamers until you actually get to endgame. The Mage forum is a good spot to start looking for advice on how to do that.