Quoted from "Heijoshin;4226467"
[LEFT]Dear Community,
After the Items Repricing launched in mid-June, we got many questions and comments from you, our honored players. Among all those feedbacks, a recurring request regarded the possibility to buy some very popular items as a single unit, and not only in stacks.
Following those feedbacks, we decided to apply the next changes :
1) Megaphones are available in the Diamond shop as a single unit again.
Stacks of Megaphones see their Ruby-Bonus increased by 100%.
2) Transport Runes (three different types) are available in the Diamond shop as a single unit again.
Stacks of the different Transport Runes see their Ruby-bonus increased by at max. 150%.
Here are all the details :
class: cms_table_grid width: 500 align: center
[TR]
[TD]Item name[/TD]
[TD]Diamond
Price[/TD]
[TD]Ruby Bonus[/TD]
[/TR]
[TR]
[TD]1x Megaphone[/TD]
[TD]3[/TD]
[TD]1[/TD]
[/TR]
[TR]
[TD]25x Megaphones[/TD]
[TD]49[/TD]
[TD]8 (old price 4)[/TD]
[/TR]
[TR]
[TD]1x Transport Rune[/TD]
[TD]3[/TD]
[TD]1[/TD]
[/TR]
[TR]
[TD]1x Transport Portal Rune[/TD]
[TD]7[/TD]
[TD]1[/TD]
[/TR]
[TR]
[TD]1x Passageway Rune[/TD]
[TD]8[/TD]
[TD]1[/TD]
[/TR]
[TR]
[TD]10x Transport Rune[/TD]
[TD]29[/TD]
[TD]10 (old price 4)[/TD]
[/TR]
[TR]
[TD]10x Transport Portal Rune[/TD]
[TD]69[/TD]
[TD]10 (old price[/TD]
[/TR]
[TR]
[TD]10x Passageway Rune[/TD]
[TD]79[/TD]
[TD]10 (old price[/TD]
[/TR]
[/LEFT]
Quoted from "EsxCape;543550"
Eh. Meh. Not really anything exciting. Just wanted to post it here because it was embedded in the original post thread on EU side, so wasn't sure where/if it would be posted for US. I guess a few high level players may be happy for this... I know some would do daily instance runs and say "Bah can't buy portal runes for the party since I can only buy a pack of 10." Now they don't have to.
...Meh. =/
Quoted from "Dionaea;543553"
Actually the time frame for this post to go live for US was 11 am PDT but since you already found and linked it, i might as well go ahead and add it![]()
Quoted from "regentego;543613"
I don't think it's a bad mentality for paying players to want rubies to be exclusive to them.
Quoted from "effervescent;543629"
I would agree with that statement, if it weren't for the fact that you can't get master drillers or perfect jewels anywhere else. IF those things were in the diamond shop, as well as a way for f2p players to buy bank/bag space, then sure, make rubies available only to CSers. Otherwise, you're cutting out every player that can't afford to buy enough diamonds to get those ruby items on their own. It is not possible to +6 an item without perfect jewels (except maybe if you have a lot of luck and a massive number of jewels), and don't even mention +12ing. These are things available only in the ruby shop, and with the way the game is built right now, it is not fair for ONLY paying players to be able to +6 or +12 something, or get a 4th rune slot.
This is coming from someone who used to spend a lot on the game. I don't think locking the ruby shop in its current state is the right answer. There are too many essential items that you can't get anywhere else.
Quoted from "regentego;543637"
Personally not a jewel should ever fail, my money doesn't fail when I give it to frogster, the fact we all accept failure makes us suckers.
Quoted from "L3g3nd;543672"
Well I guess you can say that about the lottery or any form of "gambling". Plussing is like a gamble. If I won every lottery I entered, then so would everyone else. Lottery runners would go bankrupt. You can't always succeed and get what your money paid for. If everything was 100%, people will buy less jewels and Frog's pocket would be less full.
I don't think they'll ever make plussing "unfailable".
Quoted from "regentego;543687"
If you want to justify it that's fine, but this isn't the lottery or a casino, Gameforge doesn't have a place on the Vegas strip. Its a game, what if they started making ABLs have a fail chance? I'm trading real money for virtual items, with a lottery I have a slim chance of getting money back, here you don't have that chance.
Quoted from "wenwenni;543876"
hmm, I don't think that you can argue it that way. It's a gamble in that you pay for a chance at a reward. Whether the reward is some real money or a virtual item shouldn't really make a difference. Winning real money provides you some level of happiness, and winning some virtual item also provides you some level of happiness. So you pay for the chance of getting that happiness.