You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

EsxCape

Intermediate

  • "EsxCape" started this thread

Posts: 405

Location: USA

Occupation: Community Manager and Customer Support Rep for various online games

  • Send private message

1

Thursday, July 5th 2012, 6:18pm

More IS Adjustments

Source Link: https://forum.runesofmagic.com/showthrea…l=1#post4226467

Quoted from "Heijoshin;4226467"

[LEFT]Dear Community,


After the Items Repricing launched in mid-June, we got many questions and comments from you, our honored players. Among all those feedbacks, a recurring request regarded the possibility to buy some very popular items as a single unit, and not only in stacks.
Following those feedbacks, we decided to apply the next changes :


1) Megaphones are available in the Diamond shop as a single unit again.
Stacks of Megaphones see their Ruby-Bonus increased by 100%.


2) Transport Runes (three different types) are available in the Diamond shop as a single unit again.
Stacks of the different Transport Runes see their Ruby-bonus increased by at max. 150%.


Here are all the details :


class: cms_table_grid
width: 500
align: center

[TR]
[TD]Item name[/TD]
[TD]Diamond
Price
[/TD]
[TD]Ruby Bonus[/TD]
[/TR]
[TR]
[TD]1x Megaphone[/TD]
[TD]3[/TD]
[TD]1[/TD]
[/TR]
[TR]
[TD]25x Megaphones[/TD]
[TD]49[/TD]
[TD]8 (old price 4)[/TD]
[/TR]
[TR]
[TD]1x Transport Rune[/TD]
[TD]3[/TD]
[TD]1[/TD]
[/TR]
[TR]
[TD]1x Transport Portal Rune[/TD]
[TD]7[/TD]
[TD]1[/TD]
[/TR]
[TR]
[TD]1x Passageway Rune[/TD]
[TD]8[/TD]
[TD]1[/TD]
[/TR]
[TR]
[TD]10x Transport Rune[/TD]
[TD]29[/TD]
[TD]10 (old price 4)[/TD]
[/TR]
[TR]
[TD]10x Transport Portal Rune[/TD]
[TD]69[/TD]
[TD]10 (old price 8)[/TD]
[/TR]
[TR]
[TD]10x Passageway Rune[/TD]
[TD]79[/TD]
[TD]10 (old price 8)[/TD]
[/TR]

[/LEFT]

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

2

Thursday, July 5th 2012, 6:25pm

Its a nice change, definately. But it feels like they're still kinda missing the point, since this wasn't really the source of discontentment on the US at all, as far as I can observe...

Unless they start giving us double diamonds, or reduce the sale prices of all the other gear related IS items (besides puris and At charges, most other gear up related items are still same price) to reflect the absense of constant double diamonds, people are still going to keep their wallets closed.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

Murkalael

Intermediate

Posts: 487

Location: Santo Andre - SP - Brazil

Occupation: Computer Fix Technician

  • Send private message

3

Thursday, July 5th 2012, 6:26pm

What about bring back magic perfume 30 days or perhaps make a magic perfume permanent?

EsxCape

Intermediate

  • "EsxCape" started this thread

Posts: 405

Location: USA

Occupation: Community Manager and Customer Support Rep for various online games

  • Send private message

4

Thursday, July 5th 2012, 6:29pm

Eh. Meh. Not really anything exciting. Just wanted to post it here because it was embedded in the original post thread on EU side, so wasn't sure where/if it would be posted for US. I guess a few high level players may be happy for this... I know some would do daily instance runs and say "Bah can't buy portal runes for the party since I can only buy a pack of 10." Now they don't have to.
...Meh. =/

Dionaea

<span style="color:#3399FF !important;"><b>Community Manager</b></span>

  • "Dionaea" has been banned

Posts: 937

Location: US, Oklahoma

  • Send private message

5

Thursday, July 5th 2012, 6:33pm

Quoted from "EsxCape;543550"

Eh. Meh. Not really anything exciting. Just wanted to post it here because it was embedded in the original post thread on EU side, so wasn't sure where/if it would be posted for US. I guess a few high level players may be happy for this... I know some would do daily instance runs and say "Bah can't buy portal runes for the party since I can only buy a pack of 10." Now they don't have to.
...Meh. =/


Actually the time frame for this post to go live for US was 11 am PDT but since you already found and linked it, i might as well go ahead and add it ;)

EsxCape

Intermediate

  • "EsxCape" started this thread

Posts: 405

Location: USA

Occupation: Community Manager and Customer Support Rep for various online games

  • Send private message

6

Thursday, July 5th 2012, 6:36pm

Quoted from "Dionaea;543553"

Actually the time frame for this post to go live for US was 11 am PDT but since you already found and linked it, i might as well go ahead and add it ;)


Oops sorry >.<; Had just seen it on EU forums and it was marked as posted a few hours ago, so I figured it was ok to pass on. X_X;;;

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

7

Thursday, July 5th 2012, 6:42pm

This doesn't excuse the fact sale items do not get a Ruby bonus. People who purchase diamonds are starting to get hit with this reality slowly, one yesterday would not sell sale items. I only have 600 rubies which I can no longer sell cheap to guildies cause come level 75 when I add a few pieces I will need them. Not to mention the 300% Increase of many ruby items. Rubies should be the bonus for paying customers. Now you have to figure out how the heck you can get a weapon to +6 without spending 300 rubies.

L3g3nd

Professional

Posts: 832

Location: Sacramento, CA

Occupation: U.C. Davis

  • Send private message

8

Thursday, July 5th 2012, 6:58pm

Well this is certainly a start. You've got to start somewhere.

9

Thursday, July 5th 2012, 7:34pm

This doesn't fix the ruby shop at all. Prices in the ruby shop need to be cut by half, or more. Giving us a miniscule amount of extra rubies on a few items doesn't make up for perfect jewels being 200 rubies. You still have to spend a stupidly large amount of diamonds for two jewels just so you can +6 something.

Formerly Catorii, D/S/M of Faction.


regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

10

Thursday, July 5th 2012, 10:04pm

@stickingit, I don't think it's a bad mentality for paying players to want rubies to be exclusive to them. RoMs model goes against a traditional f2p, most f2p have heavy restrictions on free players. RoM opens 100% of content, mail, and AH to the entire community. They allow gifting of both rubies and diamonds. So yes paying players should have a reward for financially supporting the game. It has always been rubies, and should continue to be rubies, frankly it costs frogster nothing extra and creates an incentive and exclusivity that paying players should get. Other games punish their F2P, here frogster punishes their P2P with inflated CS prices and no to little ruby bonuses.

11

Thursday, July 5th 2012, 10:11pm

I don't know if this would be a simple solution or not but make it so one get x-amount of rubies per diamonds bought rather than buy this or that and get x-amount of rubies.

12

Thursday, July 5th 2012, 11:48pm

Quoted from "regentego;543613"

I don't think it's a bad mentality for paying players to want rubies to be exclusive to them.


I would agree with that statement, if it weren't for the fact that you can't get master drillers or perfect jewels anywhere else. IF those things were in the diamond shop, as well as a way for f2p players to buy bank/bag space, then sure, make rubies available only to CSers. Otherwise, you're cutting out every player that can't afford to buy enough diamonds to get those ruby items on their own. It is not possible to +6 an item without perfect jewels (except maybe if you have a lot of luck and a massive number of jewels), and don't even mention +12ing. These are things available only in the ruby shop, and with the way the game is built right now, it is not fair for ONLY paying players to be able to +6 or +12 something, or get a 4th rune slot.

This is coming from someone who used to spend a lot on the game. I don't think locking the ruby shop in its current state is the right answer. There are too many essential items that you can't get anywhere else.

Formerly Catorii, D/S/M of Faction.


13

Friday, July 6th 2012, 12:11am

Quoted from "effervescent;543629"

I would agree with that statement, if it weren't for the fact that you can't get master drillers or perfect jewels anywhere else. IF those things were in the diamond shop, as well as a way for f2p players to buy bank/bag space, then sure, make rubies available only to CSers. Otherwise, you're cutting out every player that can't afford to buy enough diamonds to get those ruby items on their own. It is not possible to +6 an item without perfect jewels (except maybe if you have a lot of luck and a massive number of jewels), and don't even mention +12ing. These are things available only in the ruby shop, and with the way the game is built right now, it is not fair for ONLY paying players to be able to +6 or +12 something, or get a 4th rune slot.

This is coming from someone who used to spend a lot on the game. I don't think locking the ruby shop in its current state is the right answer. There are too many essential items that you can't get anywhere else.


It's actually quite easy to get to +12 without having to use perfect jewels, I do it quite alot, but +6 is absolutely impossible. Also, I don't think Ebilone is suggesting that rubies be ONLY for paying players, just that only paying players can actually get them. I could be wrong, and if I am then I completely agree with you. There would still be the gifting option.

I have to admit I don't understand why they would take it out of the token shop. It's not like it was possible to get very many rubies from that when you only got 1 ruby per item, and most if not all of your tokens are going to minigames.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

14

Friday, July 6th 2012, 12:14am

Personally not a jewel should ever fail, my money doesn't fail when I give it to frogster, the fact we all accept failure makes us suckers.

kingzamorak

Intermediate

Posts: 422

Location: Dungeons of RoM.

Occupation: Damage Dealer with AoE's.

  • Send private message

15

Friday, July 6th 2012, 12:18am

Quoted from "regentego;543637"

Personally not a jewel should ever fail, my money doesn't fail when I give it to frogster, the fact we all accept failure makes us suckers.


Could not agree more.

L3g3nd

Professional

Posts: 832

Location: Sacramento, CA

Occupation: U.C. Davis

  • Send private message

16

Friday, July 6th 2012, 3:21am

Quoted from "regentego;543637"

Personally not a jewel should ever fail, my money doesn't fail when I give it to frogster, the fact we all accept failure makes us suckers.


Well I guess you can say that about the lottery or any form of "gambling". Plussing is like a gamble. If I won every lottery I entered, then so would everyone else. Lottery runners would go bankrupt. You can't always succeed and get what your money paid for. If everything was 100%, people will buy less jewels and Frog's pocket would be less full.
I don't think they'll ever make plussing "unfailable".

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

17

Friday, July 6th 2012, 4:39am

Quoted from "L3g3nd;543672"

Well I guess you can say that about the lottery or any form of "gambling". Plussing is like a gamble. If I won every lottery I entered, then so would everyone else. Lottery runners would go bankrupt. You can't always succeed and get what your money paid for. If everything was 100%, people will buy less jewels and Frog's pocket would be less full.
I don't think they'll ever make plussing "unfailable".



If you want to justify it that's fine, but this isn't the lottery or a casino, Gameforge doesn't have a place on the Vegas strip. Its a game, what if they started making ABLs have a fail chance? I'm trading real money for virtual items, with a lottery I have a slim chance of getting money back, here you don't have that chance.

GarryL

Professional

Posts: 614

Location: Australia

  • Send private message

18

Friday, July 6th 2012, 9:27am

I bought diamonds with the 100% sale but if the cash shop doesn't start selling the things I need they will last me a very long time. The above small changes are welcome but to little & just not what I need.

I now think, stop & think again before I use diamonds or rubies. The same goes for buying diamonds, no 100% sale simply means I'm not buying, ever.

I'm very, very disappointed that frogster has decided it's paying customers deserve a far smaller ruby reward for supporting their game & even more disappointed about the raised ruby shop prices. Shame!!

Plussing jewel failure! The description is wrong! It should say there is a chance to succeed! A very, very, very small chance to succeed but it is there. Failure is a given!
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

19

Saturday, July 7th 2012, 1:36am

Quoted from "regentego;543687"

If you want to justify it that's fine, but this isn't the lottery or a casino, Gameforge doesn't have a place on the Vegas strip. Its a game, what if they started making ABLs have a fail chance? I'm trading real money for virtual items, with a lottery I have a slim chance of getting money back, here you don't have that chance.


hmm, I don't think that you can argue it that way. It's a gamble in that you pay for a chance at a reward. Whether the reward is some real money or a virtual item shouldn't really make a difference. Winning real money provides you some level of happiness, and winning some virtual item also provides you some level of happiness. So you pay for the chance of getting that happiness.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

20

Saturday, July 7th 2012, 1:42am

Quoted from "wenwenni;543876"

hmm, I don't think that you can argue it that way. It's a gamble in that you pay for a chance at a reward. Whether the reward is some real money or a virtual item shouldn't really make a difference. Winning real money provides you some level of happiness, and winning some virtual item also provides you some level of happiness. So you pay for the chance of getting that happiness.



I don't think using plussing jewels actually make much people happy though.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive