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21

Saturday, July 7th 2012, 1:44am

Quoted from "ruisen2000;543881"

I don't think using plussing jewels actually make much people happy though.


More something that we're forced to do, I don't *like* to do it, but I have to if I want to remain competitive.
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22

Saturday, July 7th 2012, 1:48am

Quoted from "wenwenni;543876"

hmm, I don't think that you can argue it that way. It's a gamble in that you pay for a chance at a reward. Whether the reward is some real money or a virtual item shouldn't really make a difference. Winning real money provides you some level of happiness, and winning some virtual item also provides you some level of happiness. So you pay for the chance of getting that happiness.



If I buy a lotto ticket for $1 and lose, they don't take another dollar from me. Jewels not only fail but drop levels. The point ultimately is they should not fail at all. I'm paying real money, why everyone has just accepted trading real money for virtual items that fail is lost on me. So yeah they are saying "were gonna sell you something that fails 80% of the time and penalize you too, but can we have more money please?"

23

Saturday, July 7th 2012, 2:05am

Quoted from "regentego;543884"

If I buy a lotto ticket for $1 and lose, they don't take another dollar from me. Jewels not only fail but drop levels. The point ultimately is they should not fail at all. I'm paying real money, why everyone has just accepted trading real money for virtual items that fail is lost on me. So yeah they are saying "were gonna sell you something that fails 80% of the time and penalize you too, but can we have more money please?"


I could stomach them failing.. but the dropping levels part is complete and utter crap.
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24

Saturday, July 7th 2012, 2:50am

Quoted from "ruisen2000;543881"

I don't think using plussing jewels actually make much people happy though.


I"m not saying that using the jewels make people happy, it's the reward, which in this case is the success of the jewel that makes people happy.

25

Saturday, July 7th 2012, 2:59am

Quoted from "regentego;543884"

If I buy a lotto ticket for $1 and lose, they don't take another dollar from me. Jewels not only fail but drop levels. The point ultimately is they should not fail at all. I'm paying real money, why everyone has just accepted trading real money for virtual items that fail is lost on me. So yeah they are saying "were gonna sell you something that fails 80% of the time and penalize you too, but can we have more money please?"


Yeah I agree that the dropping levels part is pretty unfair. However, I still don't see how buying items that are essentially a gamble is unfair. If the jewels did not fail, then the price would be even higher. It's like how if a lottery ticket had a 90% chance of winning instead of a .000000000001% chance of winning, the ticket would cost much more than 1$.

If you want the jewels to have a 100% of success but still be the same price as now.... well then yeah that's probably not happening. The prices they have set take into account the probability of success. It's either 1) eliminate the chance of failure but have prices jacked up (like perfect jewels if they were sold for dias), or 2) keep things as is. In short, plussing ain't gonna be cheap either way.

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26

Saturday, July 7th 2012, 3:20am

Quoted from "wenwenni;543890"

Yeah I agree that the dropping levels part is pretty unfair. However, I still don't see how buying items that are essentially a gamble is unfair. If the jewels did not fail, then the price would be even higher. It's like how if a lottery ticket had a 90% chance of winning instead of a .000000000001% chance of winning, the ticket would cost much more than 1$.

If you want the jewels to have a 100% of success but still be the same price as now.... well then yeah that's probably not happening. The prices they have set take into account the probability of success. It's either 1) eliminate the chance of failure but have prices jacked up (like perfect jewels if they were sold for dias), or 2) keep things as is. In short, plussing ain't gonna be cheap either way.



Sure your argument could make sense if ruby prices did not go up 300% in cost. To get a level 80 weapon to plus 6 you will need 300 rubies, to earn 300 rubies you will have to spend alot of diamonds on non sale items. You're paying alot in diamonds either way. So yes make them perfect and increase the price.

But tell me, when did you accept in your mind it is okay to give a company your hard earned money for something that fails? In the end its our own fault for allowing ourselves to be programmed.

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27

Saturday, July 7th 2012, 3:46am

What's happiness got to do with +ing gems? I have never used +ing Gems to boost my happiness ever. They are a performance enhancement item. If I walk into my local Speed Shop and buy a Performance part for my car I expect my car to perform better not break or fail to change anything.
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28

Saturday, July 7th 2012, 4:12am

Plussing items is like installing Windows patches. There is a chance that the patch will work and will improve/repair the system it is intended to fix. There is a chance that it will do nothing. And there is a chance that it will do something that will make me use language toward Microsoft that will set every profanity filter.

Anyone who think that when a sufficiently advanced system is taken apart to improve its performance that the process carries no risk, that person probably never tried to do it.
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29

Saturday, July 7th 2012, 5:07am

Or we could say plussing items is like plussing items and stop trying to find real world examples since half of them end up being faulty. X_X The discussion isn't about casinos (although that was the most accurate comparison since gambling is involved), nor car parts, nor Windows patches. And jewels don't require you to dismantle anything. It's just a mouse click and probability based on rate of success/failure. >_>;

Either the probability for jewels is acceptable because of the desirability of the result (a +6, +12, or +16 item),
OR
the probability for jewels is unacceptable because of the expense of the process (failing to +, losing +ing levels, amount of cash spent).

Imo, it's hard to say if there is a right or a wrong here without knowing for sure what the probability is. If the probability is incredibly skewed, then you might say it's wrong to accept it regardless of how desirable the result is. You'd also have to factor in exactly how desirable the end result is in regards to the game itself... What does endgame actually require? Can you do endgame in +14? Can you do endgame in +12? If you can do it in +12, why do you need +16? etc, etc.

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30

Saturday, July 7th 2012, 5:23am

Quoted from "vfwiffo;543897"

Plussing items is like installing Windows patches. There is a chance that the patch will work and will improve/repair the system it is intended to fix. There is a chance that it will do nothing. And there is a chance that it will do something that will make me use language toward Microsoft that will set every profanity filter.

Anyone who think that when a sufficiently advanced system is taken apart to improve its performance that the process carries no risk, that person probably never tried to do it.


No, this isn't coding were dealing with where there are unexpected variables, this is a 100% controlable virtual item. Code exists to make them perfect, and with a few minutes of clicking they can achieve perfection 100% of the time.

It should not be a gamble at all, we pay, they deliver virtual items. Simple concept, when I pay them $50 I don't spin a wheel and pick an amount to take back...."oh sorry frogster you failed your spin, I'll be taking $10 back now"

They would ban me, so why is it okay for them to do that to us. There is no justification for jewels to fail, no matter how some of you want to spin it, or how programmed you have become.

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31

Saturday, July 7th 2012, 5:41am

Quoted from "regentego;543906"

so why is it okay for them to do that to us.


Would the answer be something like: because they're in the business of making money? I don't think I'll be saying anything you don't already know, but... Even if they did make jewels 100% successful and increased the prices on them, it would probably have to be an incredibly steep price to ensure that they wouldn't lose money. Right now we've got some players who don't have to spend much on jewels if they're lucky. We've also got some players that spend a fortune. Two extremes on the scale and if Frogster was nice they would just take the average...however, it's more likely they'd lean towards the maximum than the minimum. Then you're still stuck where you are right now: "Is the cost going to justify the end result?"

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32

Saturday, July 7th 2012, 6:04am

The jewels will fail during upgrade, it's fine , but the rate of success should be better and should not even drop the lvl when it fails.its just totally bs .
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33

Saturday, July 7th 2012, 6:23am

It is simply really. You want them to change you have to make them. The hard part is making them. You see this world is full of sheep, we just follow. They can make the fail rate 80% and people will still buy. You want the way something is done changed, you have to get almost everyone to agree with you and stop using it.

Still you can get over a bit % of players to not buy diamonds and make them change how things are done all we can do is rant.

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34

Saturday, July 7th 2012, 6:32am

i dont mind a fail as much as i do a level falling.

Minimum I would like to see if never falling down a level, but failures replacing the level falling.


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35

Saturday, July 7th 2012, 6:52am

The general point I was making is that improving a complex system carries with it a risk of failure. Many systems, really. Software update was one example. My coworker who went in to have a "tooth removal" improvement installed can tell you a good story about the potential for rather catastrophic failure; that would be another example.

You don't want to use failing jewels? Don't use them. Use perfect jewels only. Yes, you will pay extra for it, but hey, perfection costs.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


36

Saturday, July 7th 2012, 7:10am

Jewels should not drop a level, ever. In other games, items can get destroyed when you try to upgrade them for free, but have to use the CS to make sure the item doesn't break. In those cases, the CS is WORTH the charge it costs. For plussing jewels, it is simply unacceptable to have the jewel drop a level; you can argue that hey, we don't NEED plussing jewels, but in endgame/current content, that is an outright lie. The comparison to Windows patches, while I can see where it's coming from, doesn't work for me, and here's why; you're not paying for EVERY patch- you bought Windows, they are trying to iron out wrinkles. Could you imagine paying for all of the security updates for x86 system patches, then giving them a chance to brick Windows? No thanks.
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37

Saturday, July 7th 2012, 9:30am

Quoted from "squirrlee;543896"

What's happiness got to do with +ing gems? I have never used +ing Gems to boost my happiness ever. They are a performance enhancement item. If I walk into my local Speed Shop and buy a Performance part for my car I expect my car to perform better not break or fail to change anything.


So you get absolutely no happiness from jewels succeeding, meaning that if a piece of gear you had went from +0 to +16, that doesn't increase your happiness in the least bit? Then why are you paying good money for the jewels, sir?

Paying for +ing gems is simple economics. You pay an amount=the probability of success x the amount of happiness you get from that success. In this case, you are paying dias (aka real money) for the probability of success of the jewel multiplied by the amount of happiness you would get if the jewel was in fact successful.

My point was that it shouldn't matter if you are paying real money for some virtual item, because that virtual item provides you some level of happiness, and that is why you are willing to pay real money for it. The only difference with +ing jewels is that the probability of success is not 100%, but you still get some level of happiness if it does succeed. The left side of the equation must be equal to the right, so because the probability of success is not 100%, the amount you pay will also go down.

In your example with the car part, let's say you pay $100 for it and it is guaranteed to succeed. If the speed shop tells you there is only a 50% chance that it will make your car perform better, then you will only be willing to pay $50 for it.

However, this is not taking into account that there is a chance that the car part will actually make you worse off (ie lower the level of the piece of gear). Taking this into account would lead to a more complex equation, but the concept is the same. The higher the probability of you being worse off, the lower you would pay for the car part.

My point is that if you want all jewels to be perfect (no failure), then the price would also go up SUBSTANTIALLY. You're not really better off either way. But if you are willing to pay a lot more to eliminate the risk (which most people are, see the economic concept of risk-aversion if interested), then by all means ask for perfect jewels to be put in the dia shop.

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38

Saturday, July 7th 2012, 10:05am

So many economists! Who needs them! I certainly don't need an economist to explain why I'm not being had!

It's simple, cash shop prices are to high! We are being had! Plussing jewels fail! We are being had! Diamonds are overpriced! We are being had!
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39

Saturday, July 7th 2012, 12:10pm

Quoted from "GarryL;543930"

So many economists! Who needs them! I certainly don't need an economist to explain why I'm not being had!

It's simple, cash shop prices are to high! We are being had! Plussing jewels fail! We are being had! Diamonds are overpriced! We are being had!

Above basically summaries the business strategy of frogster.
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40

Saturday, July 7th 2012, 2:29pm

Quoted from "GarryL;543930"

So many economists! Who needs them! I certainly don't need an economist to explain why I'm not being had!

It's simple, cash shop prices are to high! We are being had! Plussing jewels fail! We are being had! Diamonds are overpriced! We are being had!



Yup pretty much says it all.