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regentego

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1

Thursday, July 5th 2012, 9:51pm

Siege Rogue nerf!

So I get that they took bleeds off the gates, but they were sneaky and did something else, dex bonuses do not work on the gates, the +AGI of your skills such as low blow are ignored. Also I went to get a dex scroll and hero potted giving myself 21k dex. I used the scroll on the gate and it took 4% off of it. Meanwhile the Int scroll works as intended taking 25-30% off. Its another one of those unintended consequences of trying to make it so a rogue can't down a gate in 3 minutes. But at the very least fix the scrolls. I know 21k dex is not OP but really only 4%? Their healer had it back to full in 2 minutes.

2

Thursday, July 5th 2012, 9:55pm

Ya the problem with the dex scroll is that it put a DoT on the gate, and that's how it did its damage. Since they took dots off gates, the dex scroll is now worthless.
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3

Thursday, July 5th 2012, 9:57pm

I just want to ask a question that may or not be on topic here but in your opinions do you think the developers of the game didn't do any sorta long term planning or quality control testing?

I only ask because when I read what op said that thought came to mind right away.

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Thursday, July 5th 2012, 10:01pm

Quoted from "HawaiianDream;543610"

I just want to ask a question that may or not be on topic here but in your opinions do you think the developers of the game didn't do any sorta long term planning or quality control testing?

I only ask because when I read what op said that thought came to mind right away.


I don't think that anything is done on the test servers past making sure the server comes up personally, alternatively for the bleeds they probably made sure DoTs didn't work and then quit working on it.

5

Thursday, July 5th 2012, 10:16pm

Quoted from "Kefkai;543611"

I don't think that anything is done on the test servers past making sure the server comes up personally, alternatively for the bleeds they probably made sure DoTs didn't work and then quit working on it.


If your correct that answers a lot of my questions in regards to the game. :)

6

Thursday, July 5th 2012, 10:32pm

To be fair, I was pretty sure all scrolls only did a flat % damage to the gates anyway. I remember when i was using the stam scrolls and getting 15% and a guildy with half my stam also did 15%. But yes, the dex one gets ganked because of how it did that damage.
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7

Thursday, July 5th 2012, 11:25pm

Quoted from "sertet;543621"

To be fair, I was pretty sure all scrolls only did a flat % damage to the gates anyway. I remember when i was using the stam scrolls and getting 15% and a guildy with half my stam also did 15%. But yes, the dex one gets ganked because of how it did that damage.


Nope, scroll damage scales with how much Int/Dex/Stam you have. A guildie of mine has 31k Int and took away 40% of Gate's HP from one scroll.
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Friday, July 6th 2012, 12:06am

rather frustraited over this as well

The problem was the bleeds bypassed the gates defense, just have it so defense effects the bleeds- poblem solved!

The bleeds are a main part of the rogue class if it wasen't there im sure the attack would have 100-200% more mainhand dps. Not only that but without even the debuff marker our main wound attack combo isnt even possible anymore.

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Friday, July 6th 2012, 1:57am

Dex scrolls are still good against towers i guess :D

Quoted from "HawaiianDream;543610"

I just want to ask a question that may or not be on topic here but in your opinions do you think the developers of the game didn't do any sorta long term planning or quality control testing?



They've probably never even heard of those 2 things before. A lot of negative consequences arose from lack of forseight on their part. Quality control... looking at the amount of blatantly obvious bugs in the game, I'd say never. I check over my posts more often then they check over their games.

Quoted from "mikkehboii;543627"

Nope, scroll damage scales with how much Int/Dex/Stam you have. A guildie of mine has 31k Int and took away 40% of Gate's HP from one scroll.


I have 10k Int and my int scroll takes 51% of the gate's HP... lol
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regentego

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10

Friday, July 6th 2012, 2:03am

Fully buffed my INT is 1600, tonight I will use an Int scroll if it takes off more then 4% of the gate I'm gonna be livid. I'll post after siege. For giggles everyone give it a shot. Let us know.

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11

Friday, July 6th 2012, 2:37am

Try using the stam scroll

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12

Friday, July 6th 2012, 3:17am

Seriously, when you nerf one aspect of a class (removing bleeds from gates), don't break the class.
It's like the scout nerf but on a far lesser scale.
Removing bleeds does A LOT more than Frog tends to think it does in siege war.
Agh well, now instead of trying to take the gate down and then capping the crystal to win, I just stand by at the bridge and 1-shot everyone that comes by. Poor 30k pdef defenseless clothies... =(
Frog if that's what you want (to eliminate strategics in siege war to a even more further extent), so be it.

13

Friday, July 6th 2012, 4:34am

Quoted from "regentego;543653"

Fully buffed my INT is 1600, tonight I will use an Int scroll if it takes off more then 4% of the gate I'm gonna be livid. I'll post after siege. For giggles everyone give it a shot. Let us know.


Interesting, I figured everyone just used int scrolls anyway. My r/s alt has like 300int and takes out 40% of the gate minimum using that scroll...everytime. I'm pretty sure it gets about the same as my m/p/s which has significantly more int
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Kefkai

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Friday, July 6th 2012, 6:03am

Quoted from "Quaffy2;543686"

Interesting, I figured everyone just used int scrolls anyway. My r/s alt has like 300int and takes out 40% of the gate minimum using that scroll...everytime. I'm pretty sure it gets about the same as my m/p/s which has significantly more int


Yeah, Ebi got that result last night, even when bleeds were still here, I'm not sure I ever hit as hard as the int scroll does, I think the dex one with 20k+ dex still hit for around 25%.

So why is Int scroll so much more OP?

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15

Friday, July 6th 2012, 6:24am

i for one think it was wrong to totally nullify any classes dps in the way this was done. if your a rogue or a warr, ur bleeds make a difference in how you play, by simply nullifying bleeds and dots, you are disabling a defining skill in the case of some classes. this is almost as bad as when they told wardens they couldnt use pet buffs in siege. why take something away from any of the classes rather than fix the way that skill functions on the gates and buildings. i mean really, was the qq so loud about rogues bleeding down gates? wrong direction, once again game management.

oh and yea, the dex scroll is worthless. my bet is ur gonna be pissed after u use an int scroll ebilone.
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16

Friday, July 6th 2012, 6:36am

Quoted from "trav42073;543696"

i for one think it was wrong to totally nullify any classes dps in the way this was done. if your a rogue or a warr, ur bleeds make a difference in how you play, by simply nullifying bleeds and dots, you are disabling a defining skill in the case of some classes. this is almost as bad as when they told wardens they couldnt use pet buffs in siege. why take something away from any of the classes rather than fix the way that skill functions on the gates and buildings. i mean really, was the qq so loud about rogues bleeding down gates? wrong direction, once again game management.

oh and yea, the dex scroll is worthless. my bet is ur gonna be pissed after u use an int scroll ebilone.


This in no way is comparable to warden buffs causing everyone to crash in siege. They lost a ton of def and a good amount of hp for everything. The only things that you lose dps for is bleeding buildings, which was completely broken to begin with.

Compare what % of your dps bleeds normally are to what it was when taking down a gate. For gates, the damage from bleeds was over 90%ish of the total gate damage. Wound Attack being able to hit 3x meant nothing

Now of course scaling down the bleeds in the same manner normal attacks are scaled down would have been ideal, but you obviously know what happens when they attempt to "fix" something...
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17

Friday, July 6th 2012, 10:57am

heh... glad people are finally starting to notice this... i asked this very same question the day the siege change was made, and was ignored completely by both the community & the FMs... ah well... back to watching Bleach...

BTW, any word on a solution for golden eggs versus time consumption yet?

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Friday, July 6th 2012, 6:28pm

Quoted from "Kefkai;543694"

.

So why is Int scroll so much more OP?


I wouldn't say they were much more OP, since they only take down Flames/Electric Towers by about 40%, unlike the Dex scroll that could destroy the towers in 1 try, and the Stam scroll that knocks down all enemy players nearby.

So i think it makes sense that it would do a little more damage, but also agreed that Dex srolls needs to be fixed.
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