i for one think it was wrong to totally nullify any classes dps in the way this was done. if your a rogue or a warr, ur bleeds make a difference in how you play, by simply nullifying bleeds and dots, you are disabling a defining skill in the case of some classes. this is almost as bad as when they told wardens they couldnt use pet buffs in siege. why take something away from any of the classes rather than fix the way that skill functions on the gates and buildings. i mean really, was the qq so loud about rogues bleeding down gates? wrong direction, once again game management.
oh and yea, the dex scroll is worthless. my bet is ur gonna be pissed after u use an int scroll ebilone.
This in no way is comparable to warden buffs causing everyone to crash in siege. They lost a ton of def and a good amount of hp for everything. The only things that you lose dps for is bleeding buildings, which was completely broken to begin with.
Compare what % of your dps bleeds normally are to what it was when taking down a gate. For gates, the damage from bleeds was over 90%ish of the total gate damage. Wound Attack being able to hit 3x meant nothing
Now of course scaling down the bleeds in the same manner normal attacks are scaled down would have been ideal, but you obviously know what happens when they attempt to "fix" something...