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Kefkai

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1

Saturday, July 14th 2012, 9:49pm

What would be an acceptable Nerf to Iceblade?

What would be acceptable in terms of a nerf?

A total of 200 Votes have been submitted.

3%

Get rid of the skill entirely (6)

13%

Decrease the damage of Iceblade (25)

15%

Longer CD than below (30)

17%

Nerf the range of Iceblade (33)

28%

Change Iceblade's CD to 2 seconds from 1 second (55)

10%

Make Iceblade a Projectile (20)

41%

No nerf is nessecary (82)

This topic seems more needed than anything else, we just need to know what kind of solution would be the most acceptable to the general public, and you should be fair with picking your option there's no reason for P/S to be nerfed into the ground.

You can vote for more than one answer as well.


I have grouped the answers from Extreme side A which is that Iceblade needs to be nerfed into the ground ala Scouts Ch3 to Extreme side B which is that Iceblade is perfect the way it is.

I will explain the options:

Get rid of the skill entirely : Self Explanitory

Decrease the damage of Iceblade : This type of a solution would likely hurt leveling priests but depending on how much % the change would be it may not matter

Longer CD than below : Longer than the amount of CD suggested by the below answer suggestion

Nerf the range of Iceblade : The most common suggestion is to nerf the range of Iceblade to 150 to give other ranged classes a fighting chance

Change Iceblade's CD to 2 seconds from 1 second : In terms of leveling this would probably not have much of an effect it's effect would be seen in PvP since you could only be hit by 2 iceblades in 2 seconds compared to 1

Make Iceblade a Projectile : Makes Iceblade follow a projectile path just like Mage's Flames or Scout's Shots etc which would delay the amount of time that it takes the Iceblade to reach you (and possibly outrun it given the circumstances)

No nerf is nessecary : It's perfect the way it is "Everyone's just whining"


Please also leave your primary class information as to see how representative the votes are.

regentego

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2

Saturday, July 14th 2012, 10:13pm

If Iceblade isn't powerful then why do all the m/p switch to p/s for siege? Give it a 3 second CD.

Inferiority

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Saturday, July 14th 2012, 10:31pm

Quoted from "Kefkai;545360"

Make Iceblade a Projectile : Makes Iceblade follow a projectile path just like Mage's Flames or Scout's Shots etc which would delay the amount of time that it takes the Iceblade to reach you (and possibly outrun it given the circumstances)

I don't know if you've looked at Projectile skills recently, but their travel time is zero seconds for the damage to hit you despite whatever animation the game shows you.
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Kefkai

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Saturday, July 14th 2012, 10:32pm

Quoted from "Inferiority;545366"

I don't know if you've looked at Projectile skills recently, but their travel time is zero seconds for the damage to hit you despite whatever animation the game shows you.


That's not true in PvP, only true in non-pvp, you can outrun projectiles inside of siege, see the other discussion if you need to.

5

Saturday, July 14th 2012, 10:46pm

Quoted from "Kefkai;545367"

That's not true in PvP, only true in non-pvp, you can outrun projectiles inside of siege, see the other discussion if you need to.


lol, good luck digging through all those posts.

I can vouch for Kef here though. Iv'e outrun many a fireball and have also killed mages while a fireball was headed towards me and received no damage (since the mage died before the attack reached me).
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
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KilledbyBorella February 15, 2012

6

Saturday, July 14th 2012, 10:48pm

I would rather they add a "for player " effect. I'm a mage/priest. My discharge skill stuns for 5 seconds but it also says "for players the effect lasts for 3 seconds." I think they need to do something like that for iceblade. Iceblade: deals so much damage but for players deals less damage" This way they aren't broken in pve and can still pvp. It might take longer for them to kill us but they still have their spammale skill and we will actually have a chance to kill them for once.

7

Saturday, July 14th 2012, 10:52pm

Quoted from "Rukifellth2792;545371"

I would rather they add a "for player " effect. I'm a mage/priest. My discharge skill stuns for 5 seconds but it also says "for players the effect lasts for 3 seconds." I think they need to do something like that for iceblade. Iceblade: deals so much damage but for players deals less damage" This way they aren't broken in pve and can still pvp. It might take longer for them to kill us but they still have their spammale skill and we will actually have a chance to kill them for once.


You realize every skill deals less damage for players right? You wanna know how hard I hit healy priests and druids for...it aint much.

How about they do that "deal less damage for players" for EVERYTHING in siege by implementing the increased pvp damage reduction that was suppose to happen (before they forgot to also reduce heals with it)
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

Inferiority

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Saturday, July 14th 2012, 11:33pm

Quoted from "Kefkai;545367"

That's not true in PvP, only true in non-pvp, you can outrun projectiles inside of siege, see the other discussion if you need to.


Um, I don't do much PvP so wasn't actually aware of that. Thanks for the information.
Inferiority Complex - Original wearer of the Snow Combat Drum!
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9

Saturday, July 14th 2012, 11:47pm

nerfs are never the answer...they only lead to more angry customers in a dwindling player population

40% more dmg reduction i think would be schweeet..if it's 90% added to what it currently is it may be a bit much if heals are still what they are, idk. not that nearly 400k gh that hit me last night was any better than a 100k one. i have so little hp now a pet farting could kill me. :/

10

Saturday, July 14th 2012, 11:47pm

I cant really vote on any of those suggestions i would either make it so iceblade costs 25 focus rather than costing mp so u cant run around spamming it forever since its such a strong skill, or replace it with a good elite skill for healing OR perhaps p/s group cleanse!! =)

Kefkai

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Saturday, July 14th 2012, 11:59pm

Quoted from "SeanD123;545385"

I cant really vote on any of those suggestions i would either make it so iceblade costs 25 focus rather than costing mp so u cant run around spamming it forever since its such a strong skill, or replace it with a good elite skill for healing OR perhaps p/s group cleanse!! =)


Haha, I like the idea of it using focus then the class can make better use of their focus pool since as it is they don't really need it all they have is the upgraded range to throat attack

EDIT: Not to say it'd change much but people would rush a lot more anyways

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12

Sunday, July 15th 2012, 12:29am

Would make more sense to redo mdef. Make Stam give both pdef and mdef.
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13

Sunday, July 15th 2012, 12:30am

Instead of QQing about a skill that can be spammed, at most, once per second, and can be easily countered with proper strategy and tactics, why don't you just delete the Priest class entirely? That makes about the same amount of sense as most of your suggestions.

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Sunday, July 15th 2012, 1:04am

What would be an acceptable nerf to anything? Nothing. Just creates more unbalanced content, and we already have enough of that.
Draden - Knight/Warrior - Heartless - Reni

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Sunday, July 15th 2012, 1:06am

Quoted from "montanamick;545393"

Instead of QQing about a skill that can be spammed, at most, once per second, and can be easily countered with proper strategy and tactics, why don't you just delete the Priest class entirely? That makes about the same amount of sense as most of your suggestions.

+1 let's see how much they stop complaining when they can longer get past the beginning mobs of end-game instances. The priest/scout combination has been around since, oh, chapter 1, and no one has complained about it until now. the only difference is that people are actually starting to play it now because they are realizing it is supposed to be a dps class. And people don't like that priests can actually do damage. Well here's a news flash: get over it.
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Sunday, July 15th 2012, 1:44am

Quoted from "tmblake09;545397"

What would be an acceptable nerf to anything? Nothing. Just creates more unbalanced content, and we already have enough of that.


First of all, +1 to this comment.

Second of all, the idea that ANY class balancing should be executed based on the faulty tragedy that is PvP in RoM is frankly quite disturbing. Unless you want to toss what current balance exists into Satan's toilet and plunge everyone into a swirling void of chaos and disarray, the likes of which have never before been seen in an online game, do not suggest that PvP be the basis for class/skill changes. And this goes double for the few players from PvE servers who think they know what they're talking about when it comes to PvP, yet remain sadly disillusioned. PvP in this game is not based on quality, functional, fair, or sensible mechanics, nor has it been for a long time (nor has it ever been? >_>).

If you really have an issue with Siege War and PvP and fairness and balance, then the appropriate place to start is with PvP mechanics. Otherwise, you're barking up the wrong tree and no one will ever get to a point where they are satisfied. There's a reason why PvP servers are underpopulated (hint: it didn't start with the economy).

Kefkai

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Sunday, July 15th 2012, 1:47am

Quoted from "montanamick;545393"

Instead of QQing about a skill that can be spammed, at most, once per second, and can be easily countered with proper strategy and tactics, why don't you just delete the Priest class entirely? That makes about the same amount of sense as most of your suggestions.


I don't know if you're directing this at me or the community if you're directing this at me, most of these suggestions came from the other topic, I wanted to include as many suggestions as possible, personally I'm all for projectile movement, if you don't understand why that's too bad for you.

And lol @ tmblake the reason people are playing it is third classes, if there weren't third classes very few people would be playing P/S like they do now, third classes changed a lot about pvp.

18

Sunday, July 15th 2012, 1:53am

Quoted from "tmblake09;545398"

+1 let's see how much they stop complaining when they can longer get past the beginning mobs of end-game instances. The priest/scout combination has been around since, oh, chapter 1, and no one has complained about it until now. the only difference is that people are actually starting to play it now because they are realizing it is supposed to be a dps class. And people don't like that priests can actually do damage. Well here's a news flash: get over it.



+1 ice blade hits hard.... when u have a t11 shackles 100k mattk and i have 26k mdef ofcourse i expect to get rolled over but eh i cant QQ they used thier immunes better than i did but when they cant use em they become free kills ;) if anything this poll should be about hide and shadow prison i can understand being hit hard (lowblow shadow stab) i get it they have super crit and pattk .but what is unfair to stack on that is hide +shadow prison, being pretty much helpless to invisible people sux, as a warrior we miss alot on rogues so even if i candy ill miss and get one shot or they will candy and have at me... and they say rogue only get one immune i say 2 except one has no cd also if u cant tell i voted to keep it the same but to be honest its mostly rogues who are all huffy about this (ebil u know im talking to u) but as the one class who eat p/s thats realy a learn2play issue.. i mean if u cant kill a none aoe having squishy class while invisible u cant really blame them

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Sunday, July 15th 2012, 3:26am

Quoted from "1stfaze;545405"

+1 ice blade hits hard.... when u have a t11 shackles 100k mattk and i have 26k mdef ofcourse i expect to get rolled over but eh i cant QQ they used thier immunes better than i did but when they cant use em they become free kills ;) if anything this poll should be about hide and shadow prison i can understand being hit hard (lowblow shadow stab) i get it they have super crit and pattk .but what is unfair to stack on that is hide +shadow prison, being pretty much helpless to invisible people sux, as a warrior we miss alot on rogues so even if i candy ill miss and get one shot or they will candy and have at me... and they say rogue only get one immune i say 2 except one has no cd also if u cant tell i voted to keep it the same but to be honest its mostly rogues who are all huffy about this (ebil u know im talking to u) but as the one class who eat p/s thats realy a learn2play issue.. i mean if u cant kill a none aoe having squishy class while invisible u cant really blame them



See you liberal p/s over here like to avoid the facts.

1. Instant cast, no travel time spammable.
2. Unlimited energy pool
3. No CD except gcd which is debatable.

So tell me what other class has these same benefits, rather then saying "Oh stack more mdef, l2p" (and when I say that I picture you all as the big guy from the south park WoW episode)

Just give me one other skill that has all that? Just one, I beg of you please... There has to be a reason OP m/p go as p/s in siege? Please for the love of toborea what other skill?

You all know it's op otherwise you would go as your OP geared m/p. Or you all have an OP p/s in your guild.

"Oh use immunes" (nom nom nom as you eat your cheetos)

Immune poppers are wusses, they need to l2p more then anyone, immune poppers ride those buggies at WalMart cause it requires less work.

As for me I can kill any class (S/K with some luck) and I ignore p/ks, but I see these m/p switch every night to this "supposedly" non OP class.

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Sunday, July 15th 2012, 3:31am

Quoted from "regentego;545415"

See you liberal p/s over here like to avoid the facts.

1. Instant cast, no travel time spammable.
2. Unlimited energy pool
3. No CD except gcd which is debatable.

So tell me what other class has these same benefits, rather then saying "Oh stack more mdef, l2p" (and when I say that I picture you all as the big guy from the south park WoW episode)

Just give me one other skill that has all that? Just one, I beg of you please... There has to be a reason OP m/p go as p/s in siege? Please for the love of toborea what other skill?

You all know it's op otherwise you would go as your OP geared m/p. Or you all have an OP p/s in your guild.

"Oh use immunes" (nom nom nom as you eat your cheetos)

Immune poppers are wusses, they need to l2p more then anyone, immune poppers ride those buggies at WalMart cause it requires less work.

As for me I can kill any class (S/K with some luck) and I ignore p/ks, but I see these m/p switch every night to this "supposedly" non OP class.


1... mana on a p/s using/spamming iceblade does go away pretty quickly.
2.. A s/k's disarm can be used the same way. spammable and effetive, tho not as effective as a p/s's iceblade.
3..The reason a s/k's disarm isnt "as" effectie is one because mele classes hae more pdef thanmdef and if you remeber how strong disarm was before the nerf... It's still pretty strong and spammable.
4.. The reason most m/p's switch in seige to p/s ismore thanlikely b/c they are 1. not skilled as a mage. 2. Not skileld as a mage in pvp.... 3... Rather jsut use 1 skill than a pvp rotation... 4... want moar kills....
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