A total of 200 Votes have been submitted.
3%
Get rid of the skill entirely (6)
13%
Decrease the damage of Iceblade (25)
15%
Longer CD than below (30)
17%
Nerf the range of Iceblade (33)
28%
Change Iceblade's CD to 2 seconds from 1 second (55)
10%
Make Iceblade a Projectile (20)
41%
No nerf is nessecary (82)
Quoted from "Kefkai;545360"
Make Iceblade a Projectile : Makes Iceblade follow a projectile path just like Mage's Flames or Scout's Shots etc which would delay the amount of time that it takes the Iceblade to reach you (and possibly outrun it given the circumstances)

Quoted from "Inferiority;545366"
I don't know if you've looked at Projectile skills recently, but their travel time is zero seconds for the damage to hit you despite whatever animation the game shows you.
Quoted from "Kefkai;545367"
That's not true in PvP, only true in non-pvp, you can outrun projectiles inside of siege, see the other discussion if you need to.
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Quoted from "Rukifellth2792;545371"
I would rather they add a "for player " effect. I'm a mage/priest. My discharge skill stuns for 5 seconds but it also says "for players the effect lasts for 3 seconds." I think they need to do something like that for iceblade. Iceblade: deals so much damage but for players deals less damage" This way they aren't broken in pve and can still pvp. It might take longer for them to kill us but they still have their spammale skill and we will actually have a chance to kill them for once.
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Quoted from "Kefkai;545367"
That's not true in PvP, only true in non-pvp, you can outrun projectiles inside of siege, see the other discussion if you need to.

Quoted from "SeanD123;545385"
I cant really vote on any of those suggestions i would either make it so iceblade costs 25 focus rather than costing mp so u cant run around spamming it forever since its such a strong skill, or replace it with a good elite skill for healing OR perhaps p/s group cleanse!! =)
Quoted from "montanamick;545393"
Instead of QQing about a skill that can be spammed, at most, once per second, and can be easily countered with proper strategy and tactics, why don't you just delete the Priest class entirely? That makes about the same amount of sense as most of your suggestions.
Quoted from "tmblake09;545397"
What would be an acceptable nerf to anything? Nothing. Just creates more unbalanced content, and we already have enough of that.
Quoted from "montanamick;545393"
Instead of QQing about a skill that can be spammed, at most, once per second, and can be easily countered with proper strategy and tactics, why don't you just delete the Priest class entirely? That makes about the same amount of sense as most of your suggestions.
Quoted from "tmblake09;545398"
+1 let's see how much they stop complaining when they can longer get past the beginning mobs of end-game instances. The priest/scout combination has been around since, oh, chapter 1, and no one has complained about it until now. the only difference is that people are actually starting to play it now because they are realizing it is supposed to be a dps class. And people don't like that priests can actually do damage. Well here's a news flash: get over it.
if anything this poll should be about hide and shadow prison i can understand being hit hard (lowblow shadow stab) i get it they have super crit and pattk .but what is unfair to stack on that is hide +shadow prison, being pretty much helpless to invisible people sux, as a warrior we miss alot on rogues so even if i candy ill miss and get one shot or they will candy and have at me... and they say rogue only get one immune i say 2 except one has no cd also if u cant tell i voted to keep it the same but to be honest its mostly rogues who are all huffy about this (ebil u know im talking to u) but as the one class who eat p/s thats realy a learn2play issue.. i mean if u cant kill a none aoe having squishy class while invisible u cant really blame them
Quoted from "1stfaze;545405"
+1 ice blade hits hard.... when u have a t11 shackles 100k mattk and i have 26k mdef ofcourse i expect to get rolled over but eh i cant QQ they used thier immunes better than i did but when they cant use em they become free killsif anything this poll should be about hide and shadow prison i can understand being hit hard (lowblow shadow stab) i get it they have super crit and pattk .but what is unfair to stack on that is hide +shadow prison, being pretty much helpless to invisible people sux, as a warrior we miss alot on rogues so even if i candy ill miss and get one shot or they will candy and have at me... and they say rogue only get one immune i say 2 except one has no cd also if u cant tell i voted to keep it the same but to be honest its mostly rogues who are all huffy about this (ebil u know im talking to u) but as the one class who eat p/s thats realy a learn2play issue.. i mean if u cant kill a none aoe having squishy class while invisible u cant really blame them
Quoted from "regentego;545415"
See you liberal p/s over here like to avoid the facts.
1. Instant cast, no travel time spammable.
2. Unlimited energy pool
3. No CD except gcd which is debatable.
So tell me what other class has these same benefits, rather then saying "Oh stack more mdef, l2p" (and when I say that I picture you all as the big guy from the south park WoW episode)
Just give me one other skill that has all that? Just one, I beg of you please... There has to be a reason OP m/p go as p/s in siege? Please for the love of toborea what other skill?
You all know it's op otherwise you would go as your OP geared m/p. Or you all have an OP p/s in your guild.
"Oh use immunes" (nom nom nom as you eat your cheetos)
Immune poppers are wusses, they need to l2p more then anyone, immune poppers ride those buggies at WalMart cause it requires less work.
As for me I can kill any class (S/K with some luck) and I ignore p/ks, but I see these m/p switch every night to this "supposedly" non OP class.