Quoted from "Silenteye7;559622"
so... that 90% reduction in pvp damage during siege that was supposed to be implemented a few patches back, ever make it's way into the game?
Quoted from "pwnsnoobs;547735"
This isn't nerf or no nerf. Where to start, qouted from kefkai " You can vote for more than one answer" you got 6 choices in this poll for nerfing and people are making multiple choices.
IE, look at make iceblade a projectile, change iceblade CD to 2 seconds, and nerf the range of IB, Kefkai voted 3 times.
At BEST!!!!!!! This is a rigged contest if its yes or no lol.
Quoted from "pwnsnoobs;559626"
Did no one read my post? lol
Right now if we took multiple votes out, it would be about 68% for no nerf, and 32% for nerf.
Your right the majority has spoken, no nerf though.
Also its not IB itself that makes it OP, need to fix the priest general skill for immunity. Pretty much got their own fearless. (Thankfully that stupid bubble was nerfed already but still sucks with 60% dmg reduction.)[/QUOTE]
Do you say that when your in an instance or only during the 1 hour Siege?
Quoted from "pwnsnoobs;559626"
Did no one read my post? lol
Right now if we took multiple votes out, it would be about 68% for no nerf, and 32% for nerf.
Your right the majority has spoken, no nerf though.
Also its not IB itself that makes it OP, need to fix the priest general skill for immunity. Pretty much got their own fearless. (Thankfully that stupid bubble was nerfed already but still sucks with 60% dmg reduction.)
Quoted from "pwnsnoobs;559630"
Annnnnnnnnnnd why are trying to attack me? The hell did i do to you lawls.
5 second immunity is kinda strong for a 2 minute cooldown. Increase to 3 minute just like foods.
See this is the reason why IB is OP because you can spam it while immuned for longer than anyone can, its a pretty short CD. Dont go oh no its not a little OP.
Quoted from "pwnsnoobs;559630"
Annnnnnnnnnnd why are trying to attack me? The hell did i do to you lawls.
5 second immunity is kinda strong for a 2 minute cooldown. Increase to 3 minute just like foods.
See this is the reason why IB is OP because you can spam it while immuned for longer than anyone can, its a pretty short CD. Dont go oh no its not a little OP.
Quoted from "Borella;559633"
Every /p has it. Eeevery class with a priest side can immune and spam whatever skill they want to kill people with. A mage/priest can holy aura and spam thunderstorm and take down a group of people...
Quoted from "erablazer;559638"
The one hour siege is pretty important to endgamers so lets stop belittling its importance to player retainment.
Quoted from "pwnsnoobs;559643"
How is changing a 2 minute cooldown to 3 minutes gonna add a crutch?
Quoted from "mnkmurphy885;547488"
Some of that is kinda true, but the expense of playing a tank comes more from Runewaker's crappy "knight balancing" than anything else.
They simply have to have more gear than anyone else to get their job done.
Because of the way aggro is generated in this game, they need pattack. Because they also need a metric crapton of stam and def, that means they have to tier higher than anyone else to get the pa, stam and def they have to have to do their job. There's no other way for them to cram in all the stats they need.
So, whereas a priest can wander around almost statless and runeless, with just +6 gear and a decent weapon, and still do more than adequate heals, a tank has to t7 or 8, +16 all his gear, t10 his weapon, and if he's doing endgame, he better have all X runes. He needs one or preferably two Hatred X's. He needs the tier for stam, hp and def, he needs the weapon tiered high for damage, he needs the runes for aggro and more stam/hp/def, and he has to stat pa if he wants to hold aggro.
All a priest needs is mdam and healing power increase points (which come on the gear) and enough hp to survive (and no one's smacking him around but AoE's, and a lot of AoE's are magic damage, which he has lots of from the wis on his gear).
So, a tank has the most thankless job in the game. If he stats too much pattack, he'll be hard to heal and he'll die and the party will wipe and he'll get yelled at.
If he stats too much stam/def, he won't be able to generate any aggro, and the party will wipe and he'll get yelled at.
Pretty much no matter what he does, he's gonna get yelled at.
Game mechanics force knights and other tanky classes to depend on too many stats (stam, def, pa). Conversely, game mechanics let priests get away with using next to none. Wis doesn't help with heals at all after they get 8k, and after that they can stat whatever they want really. So they usually choose to stat stam and def. But they can live without it. Knights can't.
Poor knights![]()
Quoted from "kakita01;559673"
Sorry to derail the thread abit more but what happened to all the R/K as main tank?
They used to be bout the best main tank we could have but this was more when cap was lvl 55~60. I am not up to what changes were made to make the r/k not a viable mt anymore? can they not get their Phy Def high enough anymore?
As well could have also been one of the cheapst Main Tanks to build.
And you know what I just realized you can put some blame on the company then as well for not making more Knight Gear with +Aggro Ghost stats like the Knight Falcon Boots. All I could find were dodge/parry/hp ghost stats anymore on Knight ( Plate ) Armor....hmm that sorta is lame. So a Knight would be better off using some Chain/Leather armor.
Iceblade oh how we loveth thy so.
Quoted from "bratty;559704"
R/K would have to be real op and have alot of defense to tank the newer endgame instance. They still have plenty of aggro to tank with even without hatreds.
On Topic: I picked "no nerf needed" and it does seem ironic that mostly rogues would want a nerf to p/s
A character that walks around in hide and ganks people and has several skills with no cd's (asides numbing dagger?)
When I play r/s in siege most people die with just shot and vamp , I don't hardly get a chance to use any actual rogue skills.
Nerf /s !!!