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301

Monday, July 23rd 2012, 4:00pm

so... that 90% reduction in pvp damage during siege that was supposed to be implemented a few patches back, ever make it's way into the game?

... and about the math thing... as of the making of this post... 71 people voted that it needed a change, while 55 said it didn't need one. That should be about 56% versus 44% in favor of an alteration...

But hey... talking about nurfing priests isn't working... apparently that's code for "overhaul wardens". Maybe if you start telling them they need to power up champions, they'll nurf the iceblade...

turboreaper666

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302

Monday, July 23rd 2012, 4:02pm

Quoted from "Silenteye7;559622"

so... that 90% reduction in pvp damage during siege that was supposed to be implemented a few patches back, ever make it's way into the game?


Negative

With your poll comparison that would mean every democratic country with more then 2 people in the running to ever elect a leader have been doing it wrong.
I read it as 41.98% as the most agreed upon result (majority)
25.95% as the runner up.
Not to mention that with the ability to select more then one answer and the ability to create alt accounts and inflate the results, the poll really means nothing.
There are 6 selections to impose a nerf of some sort. 1 selection against any nerf. I would argue that someone in favor of a nerf would vote for their 1st and second choices at least where as someone not wanting a nerf would or could only vote once.
There is to many things wrong with the set up of the poll, and the variables of the poll to actually hold any merit.
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pwnsnoobs

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303

Monday, July 23rd 2012, 4:23pm

Did no one read my post? lol

Quoted from "pwnsnoobs;547735"



This isn't nerf or no nerf. Where to start, qouted from kefkai " You can vote for more than one answer" you got 6 choices in this poll for nerfing and people are making multiple choices.

IE, look at make iceblade a projectile, change iceblade CD to 2 seconds, and nerf the range of IB, Kefkai voted 3 times.


At BEST!!!!!!! This is a rigged contest if its yes or no lol.


Right now if we took multiple votes out, it would be about 68% for no nerf, and 32% for nerf.

Your right the majority has spoken, no nerf though.

Also its not IB itself that makes it OP, need to fix the priest general skill for immunity. Pretty much got their own fearless. (Thankfully that stupid bubble was nerfed already but still sucks with 60% dmg reduction.)

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304

Monday, July 23rd 2012, 4:35pm

Quoted from "pwnsnoobs;559626"

Did no one read my post? lol



Right now if we took multiple votes out, it would be about 68% for no nerf, and 32% for nerf.

Your right the majority has spoken, no nerf though.

Also its not IB itself that makes it OP, need to fix the priest general skill for immunity. Pretty much got their own fearless. (Thankfully that stupid bubble was nerfed already but still sucks with 60% dmg reduction.)[/QUOTE]

Do you say that when your in an instance or only during the 1 hour Siege?
Shadowlaw
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305

Monday, July 23rd 2012, 4:38pm

Quoted from "pwnsnoobs;559626"

Did no one read my post? lol



Right now if we took multiple votes out, it would be about 68% for no nerf, and 32% for nerf.

Your right the majority has spoken, no nerf though.

Also its not IB itself that makes it OP, need to fix the priest general skill for immunity. Pretty much got their own fearless. (Thankfully that stupid bubble was nerfed already but still sucks with 60% dmg reduction.)


Pretty much got their own fearless? Er.. what? 5 seconds vs. 15 seconds.. nowhere near Fearless level.
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pwnsnoobs

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306

Monday, July 23rd 2012, 4:40pm

5 second immunity is kinda strong for a 2 minute cooldown. Increase to 3 minute just like foods.

See this is the reason why IB is OP because you can spam it while immuned for longer than anyone can, its a pretty short CD. Dont go oh no its not a little OP.

Dont think there has been a time when a p/s hasnt holy aura'd and then candied against me.

And im also counting in general not as solely p/s, p/k with the 3, candy,holy aura, and bubble still gotta wait 15 seconds-ish to kill them if its 1v1.

307

Monday, July 23rd 2012, 4:45pm

Quoted from "pwnsnoobs;559630"

Annnnnnnnnnnd why are trying to attack me? The hell did i do to you lawls.

5 second immunity is kinda strong for a 2 minute cooldown. Increase to 3 minute just like foods.

See this is the reason why IB is OP because you can spam it while immuned for longer than anyone can, its a pretty short CD. Dont go oh no its not a little OP.


Every /p has it. Eeevery class with a priest side can immune and spam whatever skill they want to kill people with. A mage/priest can holy aura and spam thunderstorm and take down a group of people...
Borella - 100 W/M/S/R/P/K
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turboreaper666

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308

Monday, July 23rd 2012, 4:49pm

Quoted from "pwnsnoobs;559630"

Annnnnnnnnnnd why are trying to attack me? The hell did i do to you lawls.

5 second immunity is kinda strong for a 2 minute cooldown. Increase to 3 minute just like foods.

See this is the reason why IB is OP because you can spam it while immuned for longer than anyone can, its a pretty short CD. Dont go oh no its not a little OP.


It can be powerful.....if someone goes to the trouble to make it powerful via stats and gear. Otherwise the vast majority of P/S firing off IB's is nothing more the an annoyance.
Why would would complain about an immunity skill that any combination of a Priest gets based on 1 hour of siege when you know full well the benefits of it to you and any of your groups when outside of siege? How many times has that or another one of the Priest "Oh $hit" skills saved you.
I tweaked my post because I didn't want it to be an attack, but since it did I removed it.
You are well geared enough to kill wipe out entire guilds in your point bracket and you bring up the issue of immunities. We have fought before and I can brag I have maybe a 1 in 10 chance of killing you, immunities or not. You should know that complaining about a skill based on siege alone will not help anything and you stand to lose more then you stand to gain when your on the last boss somewhere and your Priest drops dead.

Siege is apples and PVE is oranges. Fixing one breaks the other and asking for nerfs in favor of a 1 hour per day event is not even logical no matter what the skill is.
Shadowlaw
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309

Monday, July 23rd 2012, 4:56pm

The one hour siege is pretty important to endgamers so lets stop belittling its importance to player retainment.
Another paying customer on hiatus until some changes are made.

pwnsnoobs

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310

Monday, July 23rd 2012, 5:03pm

Quoted from "Borella;559633"

Every /p has it. Eeevery class with a priest side can immune and spam whatever skill they want to kill people with. A mage/priest can holy aura and spam thunderstorm and take down a group of people...



Exactly Borella! brilliant! You might have started typing when i edited it but i did add that in general yes. And thats why im saying change it to a 3 minute cooldown lol (same time as candy/serenstrum, currently at 2 minutes).

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311

Monday, July 23rd 2012, 5:11pm

Quoted from "erablazer;559638"

The one hour siege is pretty important to endgamers so lets stop belittling its importance to player retainment.


yes it is important
But...
Changing skills to suit the one hour per day and handing a crutch to a class for the other 23 hours of available playing time per day is ridiculous. This isn't just about Priests in this case it's about changing ANY class to suit siege.
Shadowlaw
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pwnsnoobs

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312

Monday, July 23rd 2012, 5:12pm

How is changing a 2 minute cooldown to 3 minutes gonna add a crutch?

A full blown immunity to everything shouldnt have a short cooldown like this.

turboreaper666

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313

Monday, July 23rd 2012, 5:24pm

Quoted from "pwnsnoobs;559643"

How is changing a 2 minute cooldown to 3 minutes gonna add a crutch?


The crutch scenario wasn't specifically to your post. It was a general to all classes if they move to balance class skills based on siege for any class.
Specifically in the immunity debate though a change in a 1 min cool down to that specific skill doesn't make much difference to PVP nor PVE.
However why should immunity foods be better then class skills?
If there was a cooldown of 3 mins put on immunity foods you'd have a lot of players screaming bloody murder. Foods are far more used and abused in siege then the Priest skill. Foods can be taken while stunned or silenced where as the Priest skill cannot.
A more reasonable thing when addressing the immunities issue would be to remove the use of immunity foods from siege rather then adjusting an interruptible class skill. They can easily do that considering they successfully blocked Phirus pots from Siege.
Shadowlaw
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314

Monday, July 23rd 2012, 5:33pm

Well you gotta look at it objectively... if the following options were added to the poll:

* No, I have a p/s and I love this spam-fire insta-win button! Don't Change a Thing!!
* No, I don't have a p/s but I think priests should be allowed a free reign ability.
* No, I don't have an opinion on this subject, but I don't like nurfs in general.
* No, I have no idea where I am or how I got here, I thought this was the battle.net forums...


Would you include the people who selected those other options as part of the "no" opinion?

Agreed that making it "multiple choice" opinion was a bad call, but when you have something like this, you can't expect a proper result... I mean... it only includes the people who frequent the forums, what about those that don't? And besides... it's not like anything any of you discuss in these threads ever makes it way into the game... probably should just let it go. They're obviously not listening anyway.

315

Monday, July 23rd 2012, 5:56pm

LOL

ebil says pffft
someone says use your hide
ebil says pffft
someone says use your stun
ebil says pffft
someone says use your silence
ebil says pffft
someone says work as a team
ebil says pffft

someone just doesn't know when to shut up

316

Monday, July 23rd 2012, 7:17pm

Quoted from "mnkmurphy885;547488"

Some of that is kinda true, but the expense of playing a tank comes more from Runewaker's crappy "knight balancing" than anything else.

They simply have to have more gear than anyone else to get their job done.

Because of the way aggro is generated in this game, they need pattack. Because they also need a metric crapton of stam and def, that means they have to tier higher than anyone else to get the pa, stam and def they have to have to do their job. There's no other way for them to cram in all the stats they need.

So, whereas a priest can wander around almost statless and runeless, with just +6 gear and a decent weapon, and still do more than adequate heals, a tank has to t7 or 8, +16 all his gear, t10 his weapon, and if he's doing endgame, he better have all X runes. He needs one or preferably two Hatred X's. He needs the tier for stam, hp and def, he needs the weapon tiered high for damage, he needs the runes for aggro and more stam/hp/def, and he has to stat pa if he wants to hold aggro.

All a priest needs is mdam and healing power increase points (which come on the gear) and enough hp to survive (and no one's smacking him around but AoE's, and a lot of AoE's are magic damage, which he has lots of from the wis on his gear).

So, a tank has the most thankless job in the game. If he stats too much pattack, he'll be hard to heal and he'll die and the party will wipe and he'll get yelled at.

If he stats too much stam/def, he won't be able to generate any aggro, and the party will wipe and he'll get yelled at.

Pretty much no matter what he does, he's gonna get yelled at.

Game mechanics force knights and other tanky classes to depend on too many stats (stam, def, pa). Conversely, game mechanics let priests get away with using next to none. Wis doesn't help with heals at all after they get 8k, and after that they can stat whatever they want really. So they usually choose to stat stam and def. But they can live without it. Knights can't.

Poor knights :(



Sorry to derail the thread abit more but what happened to all the R/K as main tank?

They used to be bout the best main tank we could have but this was more when cap was lvl 55~60. I am not up to what changes were made to make the r/k not a viable mt anymore? can they not get their Phy Def high enough anymore?
As well could have also been one of the cheapst Main Tanks to build.

And you know what I just realized you can put some blame on the company then as well for not making more Knight Gear with +Aggro Ghost stats like the Knight Falcon Boots. All I could find were dodge/parry/hp ghost stats anymore on Knight ( Plate ) Armor....hmm that sorta is lame. So a Knight would be better off using some Chain/Leather armor.



Iceblade oh how we loveth thy so.

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317

Monday, July 23rd 2012, 7:46pm

Quoted from "kakita01;559673"

Sorry to derail the thread abit more but what happened to all the R/K as main tank?

They used to be bout the best main tank we could have but this was more when cap was lvl 55~60. I am not up to what changes were made to make the r/k not a viable mt anymore? can they not get their Phy Def high enough anymore?
As well could have also been one of the cheapst Main Tanks to build.

And you know what I just realized you can put some blame on the company then as well for not making more Knight Gear with +Aggro Ghost stats like the Knight Falcon Boots. All I could find were dodge/parry/hp ghost stats anymore on Knight ( Plate ) Armor....hmm that sorta is lame. So a Knight would be better off using some Chain/Leather armor.



Iceblade oh how we loveth thy so.


What they did is Lower the Aggro generation of Holy Strike because it is a General skill so any X/k class could spam it and hold aggro. That and they adjusted the Rouge immunity skill that made the combo so OP for tanking.
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318

Monday, July 23rd 2012, 9:56pm

R/K would have to be real op and have alot of defense to tank the newer endgame instance. They still have plenty of aggro to tank with even without hatreds.

On Topic: I picked "no nerf needed" and it does seem ironic that mostly rogues would want a nerf to p/s
A character that walks around in hide and ganks people and has several skills with no cd's (asides numbing dagger?)
When I play r/s in siege most people die with just shot and vamp , I don't hardly get a chance to use any actual rogue skills.

Nerf /s !!!
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319

Monday, July 23rd 2012, 10:22pm

Quoted from "bratty;559704"

R/K would have to be real op and have alot of defense to tank the newer endgame instance. They still have plenty of aggro to tank with even without hatreds.

On Topic: I picked "no nerf needed" and it does seem ironic that mostly rogues would want a nerf to p/s
A character that walks around in hide and ganks people and has several skills with no cd's (asides numbing dagger?)
When I play r/s in siege most people die with just shot and vamp , I don't hardly get a chance to use any actual rogue skills.

Nerf /s !!!

Ive started playring r/wn and now I just kill people with combo throw. hide > combo throw > hide. :O wooh!

320

Monday, July 23rd 2012, 11:46pm

Quoted from "thebadtouch09;559710"

Ive started playring r/wn and now I just kill people with combo throw. hide > combo throw > hide. :O wooh!


But ice blade is op?