Quoted from "Borella;567818"
It DOES NOT ignore defense. If it ignored defense, every P/S would hit the same on EVERY PLAYER, but that is *not* the case.
Quoted from "blotoe;567819"
Test it out if you do not believe me. On a mage side and p/s with the same gear. You'll be surprised at the ratios of damage done to the mdef of the target. It DOES NOT scale properly!!! Ty
Quoted from "blotoe;567820"
Just incase i wasnt clear emphesis on SCALE!!
Quoted from "1stfaze;567813"
P.S. disarment needed a nerf since it was completely OP and on a class with incredible survive ability oh and it ignored los and walls IB doesnt fit the category
Quoted from "Ravesden;567821"
"Scaling" would insinuate that iceblade multiplies (increases) based on existing mdef. It does not.
Again, you used it wrong.
Quoted from "Cronrs;567822"
isnt that kind of what a p/s iceblade is? spammable very hard hitting instant on a class with a huge amount of survivability?
Quoted from "GarryL;567826"
I just don't understand why everyone gets so worked up about p/s. Your average garden variety p/s is very easily killed & a good one can only be good with the right tactics & backup. I get killed by the rogue I can't see far more often.
Instead of discussing nerfs to any class (surely you know just how wrong the dev's can get any nerf) why are we not discussing some of the things that would make a wider difference? Things like the antiquated state of the servers, old hardware that just can't process the load. Or even bugs, glitches & broken code.
I've started playing that other game which has massive public events with dozens of players, intense graphics & for me, no lag at all.
Just imagine how great this game could be if given the same sort of love that other games promoters give their product.
In a RoM like that would anyone really care about a lonely p/s in siege?
Quoted from "Borella;567824"
Comparing S/K survivability to P/S survivability is laughable. P/S is an easy one shot for any well geared rogue, while a S/K can be next to impossible to kill with a healer on them because of their insane pdef, as well as being able to see Rogues in hide.
Quoted from "blotoe;567827"
That should be discussed in another thread.. this one is dedicated for fixing p/s.
Quoted from "GarryL;567829"
Ahh, I'm guessing by your join date that you have yet to experience the heartbreak brought with Runewakers track record when it comes to "fixes"..
Btw, I am posting on topic! I am simply saying that for me, no nerf to p/s or for any other class for that matter is acceptable while so many other issues are much more in need of fixing.
Quoted from "GarryL;567831"
Actually, now that you mention it, there is very little point in fixing any class just for the 1 hour a day that siege runs. The fact of the matter is p/s in relation to damage output needs a buff fix for the other 23 hours of the day.
Just to be clear, I play m/d not p/s.
Quoted from "blotoe;567832"
Hmm i guess then a k/s should be able to keep up with dps class combos on damage too? in endgame instances like tosh?
How about dps combos tanking as well as a knight? This game is not one where any class can do the same as any other class. There are class roles especially in pve settings. So I disagree with that part.
Quoted from "Ravesden;567834"
Due to some recent changes, certain dps class combos can now tank the latest instances. Roles can change in terms how people stat, however. I can tank anything up to through GCH (minus annelia).
Also, dps class combos within themselves are not on a level field. They range from terrible dps (warrior/druid comes to mind) to OP dps (w/wd).
not a full tank by any means. Certain classes like m/w, w/wd, and w/r would be stealing aggro faster then you could build it.
Quoted from "blotoe;567819"
Test it out if you do not believe me. On a mage side and p/s with the same gear. You'll be surprised at the ratios of damage done to the mdef of the target. It DOES NOT scale properly!!! Ty