Quoted from "regentego;545452"
Can I have the list of Attack skills just like iceblade please?
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Quoted from "Quaffy2;545456"
I would like a list of skills that are just like hide (no limit on how long you can stay in it or cooldown to go back into it), maybe a list of all skills that are like thunderstorm where you can continuously AoE people at a distance with no cooldown and hit w/o vertical LoS, a list of skills like chiron (who can ignore players' defenses and run/shoot through any obstacle), a list of skills like lifelink, a list of skills like detection where you can just see rogues in hide (aside from obvious hacking), a list of skills like nourish which is able to instantly heal like 15% of a gate, etc.
What I'm trying to say is every skill doesn't need to have an exact duplicate somewhere else, that seems rather pointless and counters any uniqueness for class combos. Might as well give everyone all the same skills
Quoted from "tmblake09;545447"
So with the highest vote being "no nerf" and the second highest vote, at half the votes, is to add another second to the cooldown.
Just for those of you who skip to the ends of threads instead of reading the entirety of it:
DPS classes are whining that a priest is killing them. They want the skill nerfed or changed to a focus cast or some such nonsense as it is. Even seriously had a rogue/scout complain that they can only use low blow 4 times, so priest/scout should only be allowed 4 times as well. Seriously.
Anyways, with the majority of the population thinking ice blade shouldn't be nerfed, the most likely course of action that will be taken is the skill will be entirely removed and replaced with something stupid like:
Ice Arrow: you shoot an arrow filled with ice at a friendly party member, lessening all damage received by .1%.
Quoted from "Kefkai;545458"
I think a lot of people missed the point of this topic anyways the only person who actually voted correctly out of everyone besides myself was Uccello, the question was "What would be acceptable?", maybe I should have made the topic be "Which of these changes is unacceptable?" I think I created a bias in my own question by accident.
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Quoted from "Quaffy2;545461"
I'm sorry, but what??? People who didn't choose the same options as you voted incorrectly now?? That..isn't how voting works. People could clearly read the title/question of the poll, don't be upset because a majority (as of this post) disagree with you on your own poll
Quoted from "Kefkai;545464"
Uh no, if you look at the public voting options you can see who actually voted for more than one option, we have a couple of people who said that they only voted the last option because they don't find it acceptable.
But the premise was generally "if it was nerfed", I tried to make it nuetral but I disincluded options, No nerf was nessecary was generally the "I'll change classes if this does get nerfed option" the idea behind this wasn't to see who supported or didn't support iceblade it was more to see who was actually comfortable with each individual change. So, I will say my bad I screwed up in creating the survey I wanted to create.
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Quoted from "L3g3nd;545434"
1. I don't think so. I don't see priest/scouts mana going down 5k per Ice Blade. My energy goes down 25 for every low blow. I only get 4. Something that hits half as hard but from a LONG distance should be allowed only 4 hits as well.
4. I don't see how priest/scouts have any more skills than a mage/priest? Your attack skills drop from 3-4 skills to one Ice Blade. They switch because Ice Blade is just like Fireball but spammeable.
Quoted from "refugee;545479"
Low blow coming out of hide is fine, but iceblade hitting at half that, most often much less than half coming from someone who is squishy and standing in plain sight is wrong?
I need to recheck the definition for 'balance'
And they get mad if you suggest anything of the sort. THAT is balance.
Quoted from "CharlieBananas;545487"
I thought about this and it'd end up making them more OP.
Healer staff to heal them and bow for its damage.
