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41

Sunday, July 15th 2012, 7:32am

Another iceblade QQ thread, that's EXACTLY what this forum was missing!!!
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


42

Sunday, July 15th 2012, 7:38am

It's funny that this subject keeps being brought up over and over, but anyone who dares to say that other classes have skills they can use in a rotation, unlike P/S, gets ignored.

P/S has one skill. One. That's it. Priest damage skills are trash otherwise. Certain mage combos, and all scouts, have multiple ranged, instant attacks. No, they aren't spammable, but they can be used in a rotation so you're constantly getting hits in -- which is what everyone is complaining about in terms of the P/S. How is it any different if one class has a single spammable than another that has multiple skills they can use one after the other?

Focus regens horribly in-combat, and has next to no regen while moving. Scouts don't have a problem with it, since they have many skills that don't use focus, and thus aren't constantly whittling it down in fights. Mana regens horribly in-combat. And no, it is not fair to tell all P/S players that they now have to carry two stacks of phirius elixirs, minimum, every time they go to do dailies or quest, just because you think without a % mana cost, it's too deadly in PvP.

Did anyone forget about the scout nerf? The one that everyone begged for months for, and ended up going overboard and nerfing scouts too far? RW does not take nerfs lightly, and I would rather not see one of the only damage skills priests have be nerfed into the ground so hard that it actually starts healing mobs whenever you use it.

Really, people should just listen to thebadtouch09's repeated suggestion to implement the damage reduction in siege. Nerf heals + damage by a large %, problem fixed, no more calls for class-breaking nerfs.

Formerly Catorii, D/S/M of Faction.


43

Sunday, July 15th 2012, 7:41am

Quoted from "regentego;545452"

Can I have the list of Attack skills just like iceblade please?


I would like a list of skills that are just like hide (no limit on how long you can stay in it or cooldown to go back into it), maybe a list of all skills that are like thunderstorm where you can continuously AoE people at a distance with no cooldown and hit w/o vertical LoS, a list of skills like chiron (who can ignore players' defenses and run/shoot through any obstacle), a list of skills like lifelink, a list of skills like detection where you can just see rogues in hide (aside from obvious hacking), a list of skills like nourish which is able to instantly heal like 15% of a gate, etc.

What I'm trying to say is every skill doesn't need to have an exact duplicate somewhere else, that seems rather pointless and counters any uniqueness for class combos. Might as well give everyone all the same skills
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

44

Sunday, July 15th 2012, 7:43am

Quoted from "Quaffy2;545456"

I would like a list of skills that are just like hide (no limit on how long you can stay in it or cooldown to go back into it), maybe a list of all skills that are like thunderstorm where you can continuously AoE people at a distance with no cooldown and hit w/o vertical LoS, a list of skills like chiron (who can ignore players' defenses and run/shoot through any obstacle), a list of skills like lifelink, a list of skills like detection where you can just see rogues in hide (aside from obvious hacking), a list of skills like nourish which is able to instantly heal like 15% of a gate, etc.

What I'm trying to say is every skill doesn't need to have an exact duplicate somewhere else, that seems rather pointless and counters any uniqueness for class combos. Might as well give everyone all the same skills

+1. every class has something that makes it special. rogues, scouts, mages...you just need to know how to counter each skill. ice blade is countered with a rogue in hide, or a REALLY hard hitting mage with magablade. or another iceblade.

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45

Sunday, July 15th 2012, 7:44am

Quoted from "tmblake09;545447"

So with the highest vote being "no nerf" and the second highest vote, at half the votes, is to add another second to the cooldown.

Just for those of you who skip to the ends of threads instead of reading the entirety of it:

DPS classes are whining that a priest is killing them. They want the skill nerfed or changed to a focus cast or some such nonsense as it is. Even seriously had a rogue/scout complain that they can only use low blow 4 times, so priest/scout should only be allowed 4 times as well. Seriously.

Anyways, with the majority of the population thinking ice blade shouldn't be nerfed, the most likely course of action that will be taken is the skill will be entirely removed and replaced with something stupid like:
Ice Arrow: you shoot an arrow filled with ice at a friendly party member, lessening all damage received by .1%.


I think a lot of people missed the point of this topic anyways the only person who actually voted correctly out of everyone besides myself was Uccello, the question was "What would be acceptable?", maybe I should have made the topic be "Which of these changes is unacceptable?" I think I created a bias in my own question by accident.

Anyways, my concern isn't in terms of them being Priests or anything but more about their comparability to mages, to create a true balance classes that are closely associated should be comparable, if you were to compare P/S to M/R (the closest thing I can equate with a P/S, they both have their advantages/disadvantage but their primary DPS skill is very similar) M/R's Cursed Fangs have a travel time which is why I ask why doesn't Iceblade? (Elma wants them to be focus based like he's energy based but that's another discussion)

@Esx, list skills that have the range of Iceblade otherwise it's not a valid arguement if it's spammable.

@Badtouch well that's nowhere near the limit of Iceblade Ebi's not lying when he said we were getting him for 130k iceblades this siege (that's without instruments etc.), I'm not complaining about that personally though it does seem a little questionable

46

Sunday, July 15th 2012, 7:48am

S/W is like a P/S mortal enemy ranged throat attack makes for a useless P/S that is destroyed by combo shot with following cast. P/S are the flavor of the PvP atm cause of the simplicity of the class but they are not unbeatable they cant detect rogues in hide and they certainly dont outrange scouts
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47

Sunday, July 15th 2012, 7:55am

Quoted from "Kefkai;545458"

I think a lot of people missed the point of this topic anyways the only person who actually voted correctly out of everyone besides myself was Uccello, the question was "What would be acceptable?", maybe I should have made the topic be "Which of these changes is unacceptable?" I think I created a bias in my own question by accident.


I'm sorry, but what??? People who didn't choose the same options as you voted incorrectly now?? That..isn't how voting works. People could clearly read the title/question of the poll, don't be upset because a majority (as of this post) disagree with you on your own poll
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

Kefkai

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48

Sunday, July 15th 2012, 8:05am

Quoted from "Quaffy2;545461"

I'm sorry, but what??? People who didn't choose the same options as you voted incorrectly now?? That..isn't how voting works. People could clearly read the title/question of the poll, don't be upset because a majority (as of this post) disagree with you on your own poll


Uh no, if you look at the public voting options you can see who actually voted for more than one option, we have a couple of people who said that they only voted the last option because they don't find it acceptable.

But the premise was generally "if it was nerfed", I tried to make it nuetral but I disincluded options, No nerf was nessecary was generally the "I'll change classes if this does get nerfed option" the idea behind this wasn't to see who supported or didn't support iceblade it was more to see who was actually comfortable with each individual change. So, I will say my bad I screwed up in creating the survey I wanted to create.

49

Sunday, July 15th 2012, 8:14am

So as I was talking to someone in guild, I realized why a lot of people dont understand why ice blade needs a nerf. Lets break down the catagories into which a skill can fall:

aoe vs single target | long range vs short | high damage vs low | spammable vs cool down vs energy/focus based.

so for example....ice blade is single target, long range, high damage, spammable.
low blow is single target, short range, high damage, energy based.
ts is an aoe, range, kind of high damage, spammable

then there are other skills....shot, single target, shot range, low damage, with a 1-2 second cd.

frantic briar: aoe, short range, high damage, idk about its spammability.

skills like ice blade and thunderstorm have few (or no) short comings.

50

Sunday, July 15th 2012, 8:16am

Quoted from "Kefkai;545464"

Uh no, if you look at the public voting options you can see who actually voted for more than one option, we have a couple of people who said that they only voted the last option because they don't find it acceptable.

But the premise was generally "if it was nerfed", I tried to make it nuetral but I disincluded options, No nerf was nessecary was generally the "I'll change classes if this does get nerfed option" the idea behind this wasn't to see who supported or didn't support iceblade it was more to see who was actually comfortable with each individual change. So, I will say my bad I screwed up in creating the survey I wanted to create.


Oh, i think I see what you mean now. I'm still a bit upset that they never went through with the big pvp damage nerf they had planned. I feel like not realizing how OP heals would be in that scenario is a huge oversight that should have been evident in like the first few minutes of coming up with the idea. Everything would likely be very different if they were able to successfully take a step in that direction.

Remember the patch notes thread where we all were calculating how much various attacks would hit for and how rotations, stuns, cc, and all that stuff could actually matter again. But no, they get our hopes up just to make us resort to posting in iceblade is op & r/s hit too hard threads...sigh
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

51

Sunday, July 15th 2012, 10:29am

I personally voted for 2 secs cd on Iceblade, but it should be done only for pvp, in pve is should remain the same as it is now.
[img][/img]

52

Sunday, July 15th 2012, 10:41am

Quoted from "regentego;545426"

You gave me a great idea, do what they did to disarm, make Iceblade based on bow damage, if the s/k could take it so can p/s


Yes! I could tier that puppy up and get some serious damage done!

53

Sunday, July 15th 2012, 10:48am

Quoted from "L3g3nd;545434"

1. I don't think so. I don't see priest/scouts mana going down 5k per Ice Blade. My energy goes down 25 for every low blow. I only get 4. Something that hits half as hard but from a LONG distance should be allowed only 4 hits as well.

4. I don't see how priest/scouts have any more skills than a mage/priest? Your attack skills drop from 3-4 skills to one Ice Blade. They switch because Ice Blade is just like Fireball but spammeable.


Low blow coming out of hide is fine, but iceblade hitting at half that, most often much less than half coming from someone who is squishy and standing in plain sight is wrong?
I need to recheck the definition for 'balance'

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54

Sunday, July 15th 2012, 11:14am

Quoted from "refugee;545479"

Low blow coming out of hide is fine, but iceblade hitting at half that, most often much less than half coming from someone who is squishy and standing in plain sight is wrong?
I need to recheck the definition for 'balance'

Oh in case you didn't know, balance is when rogues do the most damage and everyone else using much-more-realistically-damaging weapons pale in comparison. :) And they get mad if you suggest anything of the sort. THAT is balance.

Two-handed-axe vs butter knife. I can see why rogues do SO much damage. *sarcasm*

It's hard to call foul and say "we're a burst class!" when everyone dies from the initial burst. To even be considered a burst class....you have to have time for your burst and the crash that comes after. High damage that kills the enemy before the crash? That's just called DPS.
Draden - Knight/Warrior - Heartless - Reni

55

Sunday, July 15th 2012, 11:21am

I guess here is my take on the whole "nerf Iceblade" fad. The skill Iceblade has been in the game since the creation of the priest class, since priest and scout were both original classes. The difference is that people are playing a lot more of them now because they're realizing they're good. The same thing will happen when people realize that nother class has a great skill that can be used to advantage themselves. For once, I say this: It's not broke, don't "fix" it. (One of the very few things in this game that ISN'T messed up.

A W/M who basic hit for 400k damage on a GC boss. Rogues one-shotting players from hide. Warden AoE's that do more than mage AoE's. A warlock shield that can be placed and used every 8 seconds to totally absorb damage if specced right.

There are a lot of "OP" skills, they're just not main streamed or frequently seen (not saying rogues are rare, but follow the point). Where they to come to light, people would complain about those. There is always going to be one skill that people tear apart. Scout's Wind Arrow, Rogue's Hide, Priest's Group Heal, P/S Iceblade, D/W Nourish... the list goes on, but the point is that if you were to look at how to use those skills to counteract that use of the others, you'd see that there is way more powerful things and play tactic than just spamming a single move.

P.S. If you think their Iceblade hurts, you should see what their Rising Tide is capable of doing when they tier their xbow instead of using it as a stat stick.

And with that. I'm done. =)

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56

Sunday, July 15th 2012, 11:34am

Quoted from "regentego;545426"

You gave me a great idea, do what they did to disarm, make Iceblade based on bow damage, if the s/k could take it so can p/s


I thought about this and it'd end up making them more OP.
Healer staff to heal them and bow for its damage.

57

Sunday, July 15th 2012, 11:35am

I saw so many p/s complaining about rogues when others speaking about p/s. In sw rogue's hide is really not OP because of ETK. Now-a-days so many people keep using eyes a lot which makes rogues impossible to move around alone. Everyone using eyes and staying safe while protecting towers.

Rogues are perfect to protect guild surroundings and to take down healers in groups. But p/s is different story. I am not going to speak about p/s here because QQ will start obviously.

58

Sunday, July 15th 2012, 12:07pm

Quoted from "CharlieBananas;545487"

I thought about this and it'd end up making them more OP.
Healer staff to heal them and bow for its damage.


Ice Blade is M.Dam DPS, I don't think there are any bows available with M.Dam, hence it'll be a big time nerf to base IB on ranged weapon damage (personally I'd welcome a bow with M.Dam for Healing Arrows).

Nice idea (whoever it was) about using a focus charge instead of 30MP charge per use, most elite skills utilise the secondary class energy source per usage. Although it can't be counted as an infinite energy pool, however, 30 MP cost per IB is a little too generous; even if stated as a mage and not healer, a P/S can easily get a +10k mana pool.

Nerfing Ice Blade damage will just make P/S' cry, there are some guilds who're overrun with P/S for SW, let them have their fun for an hour a day. P/S aren't a popular DPS class in instances for a reason > IB spam on bosses is .... let's say not that OP outside of sw.

Meh what are people complaining about anyway? Scouts have been hit the hardest and somehow I don't recall scouts crying half as much as any of the other classes pre/post scout nerf.

59

Sunday, July 15th 2012, 12:26pm

OR OR OR, how about a new voting option, which seems the best one:

FIX THE SIEGE AND PVP SYSTEM FIRST.

Then go back and rework skills to get a base before you:

a) Nerf classes because some people fail at their class, making class utterly useless (enough of those atm)
b) add more elite skills to break more classes
c) make any buffs to classes....we all want classes fixed, sure, but make sure you fix the underlying problem first

And while we're on the topic of fixes...

WHERE IS THE REST OF THE BALANCING FOR CHAPTER 4??? So many classes could be used if you got RW to get off their butts and revamp some elites/skills to make more combos viable. And Knight balancing? That ever going to get finished? Priest?

Bah, truth be told, this game is a shadow of what it once was, and what it could be. ROM could be SO MUCH more, but no one wants to get in to get the game fixed. Shame it's basically a cash grab in free fall, if we could get a dev who actually wanted longevity in their product this could be one of, if not THE F2P game for the next 5-6 years, imo.
Formerly Graffiti.
[b]
SashaGrey[/b]
Druid/Rogue/Warrior

60

Sunday, July 15th 2012, 3:57pm

I would have to say No Nerf at all.
In EQ everyone screamed of mezzers and mages that could freeze you and nuke you and be running away before it hit.
In EQ2 everyone screamed about furies and hybrid healers that could heal themselves and kill you faster than you could turn around.
In WoW everyone screamed about paladins and their ability to kill, heal and bubblehearth before your reinforcements arrived.
The list of games that I have experienced goes on and on.

What I am getting to is it is not the game developers fault that some people are learning how to set the skills of their toon so they dominate the enemy. Most that have iceblade to a point where is so deadly have worked their butt off with diamonds, gear, stats, grinding tp etc....that they deserve to be somewhat op.

Sometimes I don't like being slaughtered either, but its the nature of all MMO's.

And if you don't believe this go read a site called elitest's jerk's. A site dedicated to the WoW MMO that helps people be better than the competition.

Sorry game mods to use other game names here. Just wanted to give an example of how all MMo's have their quirks, advantages and disadvantages.

And no folks.....I don't play a toon with iceblade....I am a tank that gets killed by it...alot.....Oh well I'll get em next time.:cool:

Peace.
[img][/img]