Quoted from "timthum;545533"
ummm ice blade is not the highest dps skill rising tide is LOOK AT THE SKILLS BEFORE YOU POST A LIE. I have played p/s for 7 months.any real dps from this class comes from cast speed bufs and spamming rising tide.
Quoted from "CharlieBananas;545653"
Just fix the game and balance out classes and PvP. Doesn't matter until then.
Quoted from "tmblake09;545651"
And while you're at it, reduce the damage of low blow by 40% and/or give it a cooldown![]()
Quoted from "CharlieBananas;545653"
Just fix the game and balance out classes and PvP. Doesn't matter until then.
Quoted from "RiannasHope;545662"
I'm in the camp that believes it's siege that needs to be fixed, PVP that needs to be balanced and that all classes need to be on a level playing field. I would absolutely love a fight based on strategy and brainpower instead of "who can buy their way to a 200k one-shot kill". And before it's brought up (not by you! but in the thread), no I'm not a 20 year old living in momma's basement. I spend money on this game, a fair chunk of it.
However, RoM makes money on this type of "balance". The majority pour money in this game to get powerful enough to pull off those 100-200k shots in siege, so I don't see it changing anytime soon. So with that (and iceblade in particular) in mind, I vote for the skill to have it's damage reduced or a cooldown implemented in PVP only. That's pretty much what I was getting at, people call for nerfs on classes based on a guild event that lasts an hour a night. For the record, I'm a 72/54 p/s.
While we're at it though, I also vote for rogues to have a cooldown on hide or a damage reduction on lowblow against players only. Which would also affect me, since I also have a high level r/s.
So essentially, I agree with you.
I agree completely, but wanted to add as I did above, this needs to be in PVP only. I think PVE balance is fine.
Quoted from "tmblake09;545664"
Here's the thing I don't understand...skills already have restrictions when used against other players, usually when it has to do with stuns or silences. Why can't the same thing be applied to damage against other players? Wouldn't that be something very easily implemented, not only in siege but outside of siege? The only issue is, like they came across, getting heals to actually work well with the damage reduction. We can't have players hitting each other for 20k damage and a priest urgent healing for 40k, it just won't work. But reducing heals outside of siege would really put a damper on instance-running haha.
Quoted from "tmblake09;545664"
Here's the thing I don't understand...skills already have restrictions when used against other players, usually when it has to do with stuns or silences. Why can't the same thing be applied to damage against other players? Wouldn't that be something very easily implemented, not only in siege but outside of siege? The only issue is, like they came across, getting heals to actually work well with the damage reduction. We can't have players hitting each other for 20k damage and a priest urgent healing for 40k, it just won't work. But reducing heals outside of siege would really put a damper on instance-running haha.
Quoted from "ReagenL;545665"
I would say something along the lines of a debuff. When attacked by a player. Thier healing done is cut in half for x minutes. This debuff will also apply to healing a player who is/was recently engaged with another player. Or healing someone that also has the debuff.
That way this can be implemented not just for seige, but for anything PvP oriented. And that can be implemented with just the general damage reduction against other players.
Thats what I would say about that.
Quoted from "trav42073;545675"
wait, er, no, not wrd/s. p/s is our target here. hang the priest scouts!!! nah really, i just maxed my chirions skills today, hadnt really touched them since ir olled s as my second. all i can say is omg. none of them are spammable, nor instant. sucks to be a wrdn/s.
/sarcasm
cooldowns are fair
Quoted from "thebadtouch09;545435"
Why each is terrible, in order:
decrease the damage of iceblade: you are basing the damage of iceblade on pvp, in a heavily pve game.
adding a cd: the balance for adding a cooldown would have to be increasing the damage. it dosent hit overly hard in pve, so if you add a cooldown, it would have to be stronger
nerf the range: possibly the only acceptable nerf, but its not a huge change. it wouldn't change the skill all to much and we would have the same problem.
make iceblade a projectile: still dosent really fix the problem.
so, again: the first change needs to be fixing the pvp system. The basic MECHANICS of the game need to change first, then you can start making skill changes.

It's because half of community are people who know how to play and have fun and another half are people who doesn't know how to play and only whine, cry and QQ about it. I think that it's mostly rogues that want to get nerfed any other skills that are OP in any other classes but theirs. And btw Ice blade is not that OP as you think go to any endgame instance and hit with low blow and then tell p/s to hit with ice blade and you will see that low blow will hit for over 200k when ice blade will hit for only about 50k. So why rogues want to be the only class that can easy kill people fast in SW and be top DPS in pve. You just want to make it Runes of Rogues as it was in chapter 3 Runes of Scouts.
Quoted from "L3g3nd;545690"
Right now it looks like half of the community thinks it should be nerfed one way or another and the other half are totally fine with it.
Quoted from "turboreaper666;545681"
Get over it already you bunch of babies!!!
Quoted from "thebadtouch09;545457"
+1. every class has something that makes it special. rogues, scouts, mages...you just need to know how to counter each skill. ice blade is countered with a rogue in hide, or a REALLY hard hitting mage with magablade. or another iceblade.