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101

Monday, July 16th 2012, 1:02am

Quoted from "timthum;545533"

ummm ice blade is not the highest dps skill rising tide is LOOK AT THE SKILLS BEFORE YOU POST A LIE. I have played p/s for 7 months.any real dps from this class comes from cast speed bufs and spamming rising tide.


I know what I am talking about. Flame hits harder than all of my instant attacks but that doesn't make it my highest dps skill outside of casting speed increases. If I do not increase my casting speed, and if a p/s does not increase their casting speed they will do more dps on a target with ice blade than rising tide, but thank you for your rudeness. Not to mention you can't just look at a skill to see its damage out put.
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102

Monday, July 16th 2012, 1:09am

For example, my highest dps skill is Earth Groaning Wind Blade... but in an instance I spam flame with casting speed increases lol. That doesn't mean Earth Groaning Wind Blade should have zero cooldown so I can spam it. When you are talking about highest dps skill you have for pvp you look at it outside of a burn.
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"My soul froze a long time ago, don't kid yourself into expecting mercy.."
Name: Sacredmagic Class: Mage/Warden/Warrior Guild: Pewpewkittens

103

Monday, July 16th 2012, 1:19am

Reduce it's damage by 40% or something, and/or give it a cooldown, in PVP, simple. Leave it alone outside of siege/arena.


104

Monday, July 16th 2012, 1:23am

I think its clear,the overwhelming majority of people who ever give a crap about this issue dont want iceblade to be changed.

tmblake09

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105

Monday, July 16th 2012, 1:51am

Quoted from "RiannasHope;545643"

Reduce it's damage by 40% or something, and/or give it a cooldown, in PVP, simple. Leave it alone outside of siege/arena.
And while you're at it, reduce the damage of low blow by 40% and/or give it a cooldown :)
Draden - Knight/Warrior - Heartless - Reni

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106

Monday, July 16th 2012, 2:06am

Just fix the game and balance out classes and PvP. Doesn't matter until then.

107

Monday, July 16th 2012, 2:46am

Quoted from "CharlieBananas;545653"

Just fix the game and balance out classes and PvP. Doesn't matter until then.


This.
Surprised its be let to continue on this long. Obviously a big problem with PvP. Which is evident by the always have been low population of PvP servers.
Its not just the item drop thing. But how suckish PvP is in general here.

Your using the same skills that you use to kill a bajillion HP boss in seconds on players with the same forumla used against that bajillion HP boss.
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Reagen -- 50/39 K/M-- Govinda
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Shayn -- 50/37 R/M -- Govinda
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108

Monday, July 16th 2012, 4:37am

Quoted from "tmblake09;545651"

And while you're at it, reduce the damage of low blow by 40% and/or give it a cooldown :)

I'm in the camp that believes it's siege that needs to be fixed, PVP that needs to be balanced and that all classes need to be on a level playing field. I would absolutely love a fight based on strategy and brainpower instead of "who can buy their way to a 200k one-shot kill". And before it's brought up (not by you! but in the thread), no I'm not a 20 year old living in momma's basement. I spend money on this game, a fair chunk of it.

However, RoM makes money on this type of "balance". The majority pour money in this game to get powerful enough to pull off those 100-200k shots in siege, so I don't see it changing anytime soon. So with that (and iceblade in particular) in mind, I vote for the skill to have it's damage reduced or a cooldown implemented in PVP only. That's pretty much what I was getting at, people call for nerfs on classes based on a guild event that lasts an hour a night. For the record, I'm a 72/54 p/s.

While we're at it though, I also vote for rogues to have a cooldown on hide or a damage reduction on lowblow against players only. Which would also affect me, since I also have a high level r/s.

So essentially, I agree with you.

Quoted from "CharlieBananas;545653"

Just fix the game and balance out classes and PvP. Doesn't matter until then.


I agree completely, but wanted to add as I did above, this needs to be in PVP only. I think PVE balance is fine.


tmblake09

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109

Monday, July 16th 2012, 4:46am

Quoted from "RiannasHope;545662"

I'm in the camp that believes it's siege that needs to be fixed, PVP that needs to be balanced and that all classes need to be on a level playing field. I would absolutely love a fight based on strategy and brainpower instead of "who can buy their way to a 200k one-shot kill". And before it's brought up (not by you! but in the thread), no I'm not a 20 year old living in momma's basement. I spend money on this game, a fair chunk of it.

However, RoM makes money on this type of "balance". The majority pour money in this game to get powerful enough to pull off those 100-200k shots in siege, so I don't see it changing anytime soon. So with that (and iceblade in particular) in mind, I vote for the skill to have it's damage reduced or a cooldown implemented in PVP only. That's pretty much what I was getting at, people call for nerfs on classes based on a guild event that lasts an hour a night. For the record, I'm a 72/54 p/s.

While we're at it though, I also vote for rogues to have a cooldown on hide or a damage reduction on lowblow against players only. Which would also affect me, since I also have a high level r/s.

So essentially, I agree with you.



I agree completely, but wanted to add as I did above, this needs to be in PVP only. I think PVE balance is fine.

Here's the thing I don't understand...skills already have restrictions when used against other players, usually when it has to do with stuns or silences. Why can't the same thing be applied to damage against other players? Wouldn't that be something very easily implemented, not only in siege but outside of siege? The only issue is, like they came across, getting heals to actually work well with the damage reduction. We can't have players hitting each other for 20k damage and a priest urgent healing for 40k, it just won't work. But reducing heals outside of siege would really put a damper on instance-running haha.
Draden - Knight/Warrior - Heartless - Reni

110

Monday, July 16th 2012, 4:56am

Quoted from "tmblake09;545664"

Here's the thing I don't understand...skills already have restrictions when used against other players, usually when it has to do with stuns or silences. Why can't the same thing be applied to damage against other players? Wouldn't that be something very easily implemented, not only in siege but outside of siege? The only issue is, like they came across, getting heals to actually work well with the damage reduction. We can't have players hitting each other for 20k damage and a priest urgent healing for 40k, it just won't work. But reducing heals outside of siege would really put a damper on instance-running haha.


I would say something along the lines of a debuff. When attacked by a player. Thier healing done is cut in half for x minutes. This debuff will also apply to healing a player who is/was recently engaged with another player. Or healing someone that also has the debuff.

That way this can be implemented not just for seige, but for anything PvP oriented. And that can be implemented with just the general damage reduction against other players.

Thats what I would say about that.
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Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

111

Monday, July 16th 2012, 5:35am

Quoted from "tmblake09;545664"

Here's the thing I don't understand...skills already have restrictions when used against other players, usually when it has to do with stuns or silences. Why can't the same thing be applied to damage against other players? Wouldn't that be something very easily implemented, not only in siege but outside of siege? The only issue is, like they came across, getting heals to actually work well with the damage reduction. We can't have players hitting each other for 20k damage and a priest urgent healing for 40k, it just won't work. But reducing heals outside of siege would really put a damper on instance-running haha.


Agree completely. "Effect is lessened against players."

Quoted from "ReagenL;545665"

I would say something along the lines of a debuff. When attacked by a player. Thier healing done is cut in half for x minutes. This debuff will also apply to healing a player who is/was recently engaged with another player. Or healing someone that also has the debuff.

That way this can be implemented not just for seige, but for anything PvP oriented. And that can be implemented with just the general damage reduction against other players.

Thats what I would say about that.


I'd be fine with this.


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112

Monday, July 16th 2012, 6:02am

wait, er, no, not wrd/s. p/s is our target here. hang the priest scouts!!! nah really, i just maxed my chirions skills today, hadnt really touched them since ir olled s as my second. all i can say is omg. none of them are spammable, nor instant. sucks to be a wrdn/s.

/sarcasm

cooldowns are fair
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113

Monday, July 16th 2012, 6:13am

Quoted from "trav42073;545675"

wait, er, no, not wrd/s. p/s is our target here. hang the priest scouts!!! nah really, i just maxed my chirions skills today, hadnt really touched them since ir olled s as my second. all i can say is omg. none of them are spammable, nor instant. sucks to be a wrdn/s.

/sarcasm

cooldowns are fair


Cooldowns are fair... IF you give P/S other skills to use while Iceblade is on cooldown. People seem to forget that while other classes have cooldowns, they have other good skills to use while their high damaging skill is on CD.
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turboreaper666

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114

Monday, July 16th 2012, 7:23am

So here are the whiners again QQ'ing because the feel that Melee should be the only ones to be able to kill and one shot others.
Give it up already this horse has been beaten to death again and again.

I'm so sick of all these multiple threads full of whiners about one skill. At this point it's only a select few that continually QQ, whine, cry about this skill.
Get over it already you bunch of babies!!!
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115

Monday, July 16th 2012, 7:49am

Quoted from "thebadtouch09;545435"

Why each is terrible, in order:

decrease the damage of iceblade: you are basing the damage of iceblade on pvp, in a heavily pve game.

adding a cd: the balance for adding a cooldown would have to be increasing the damage. it dosent hit overly hard in pve, so if you add a cooldown, it would have to be stronger

nerf the range: possibly the only acceptable nerf, but its not a huge change. it wouldn't change the skill all to much and we would have the same problem.

make iceblade a projectile: still dosent really fix the problem.

so, again: the first change needs to be fixing the pvp system. The basic MECHANICS of the game need to change first, then you can start making skill changes.


decrease damage - priests still have rising tide and chain of light to use in pve. mages use flame in pve, why can't priests use rising tide in pve? people keep thinking ice blade is the only attack skill of a priest but it's not. when they no longer have the OPed ice blade, they will learn to utilize their other resources.

adding a cd - attack skills used in pve and pvp are different. cast time spells are rarely used in pvp because in pvp it's all about the blink of an eye shot; a cast time spell of 2 seconds would allow a rogue enough to go SP + low blow. CD on ice blade will do nothing to harm a priest in pve. rising tide hits for much harder than one ice blade and chain of light is a continuous damage skill and both are suitable for pve. priests will totally still be able to quest and do mini games without difficulty.

nerf the range - i agree this won't be a huge change in terms of pve but in pvp it's everything. I'm being class-specific here but SP is 180 and IB is 200 at the moment, lowering the range will give rogues actually a chance to do something before they get hit by an ice blade (in an ideal scenario for the P/S where they've spotted the rogue). In short, they give melee classes a "shorter travel distance" to get to that priest/scout which will definitely help. personally for me, lowering the range will do A LOT.

basic mechanics - I used to be all for the lower the damage by 90% so people can actually get a full rotation in but here's the interesting fact: with a 90% reduction in damage, mages will still be able to hit 100k EASY in siege war (1mil in PvE). I can see almost every class getting 1-shot by the mage before they can finish their rotation. No matter what RoM does, change basic game mechanics OR nerf a class, there will ALWAYS be an OPed class or skill. It's just something you simply can't fix.

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116

Monday, July 16th 2012, 7:56am

And once again, it's entertaining to watch a rogue/scout come up with reasons why their life is hard. :rolleyes:

As has been said before, the topic has been discussed in a 67 page thread, and the conclusion as is proven by the above poll is that ice blade should be left alone.

So leave it alone, leave the topic alone, and let's go back to QQing about the item shop.
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117

Monday, July 16th 2012, 7:59am

This thread is very useful in that in actually provides a poll for people to voice their opinions about Ice Blade instead of sampling ranting about it. This thread should stay alive until the community has put in enough votes so Frogster actually gets an idea on what they should or should NOT do. Right now it looks like half of the community thinks it should be nerfed one way or another and the other half are totally fine with it.

118

Monday, July 16th 2012, 10:43am

Quoted from "L3g3nd;545690"

Right now it looks like half of the community thinks it should be nerfed one way or another and the other half are totally fine with it.
It's because half of community are people who know how to play and have fun and another half are people who doesn't know how to play and only whine, cry and QQ about it. I think that it's mostly rogues that want to get nerfed any other skills that are OP in any other classes but theirs. And btw Ice blade is not that OP as you think go to any endgame instance and hit with low blow and then tell p/s to hit with ice blade and you will see that low blow will hit for over 200k when ice blade will hit for only about 50k. So why rogues want to be the only class that can easy kill people fast in SW and be top DPS in pve. You just want to make it Runes of Rogues as it was in chapter 3 Runes of Scouts.

Quoted from "turboreaper666;545681"


Get over it already you bunch of babies!!!

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119

Monday, July 16th 2012, 2:26pm

It is really sad the threads like this one exist. I have leveled up 5 classes: scout, rogue, warden, priest and mage to over level 70 and every one of them can one shot anyone. In the same line everyone of them can be one shot by anyone. It is the way this game is designed.
This is not a mindless game where two players stand face to face and mash buttons for an half an hour. It is a game where you aquire skills and develope them to the point where the person who prepares and enters a battle ready can kill any opponent with his first shot. That is how the game was made to be played.
It has nothing to do with what the individual skill is there have been threads on skills and classes being overpowered from day one It doesn't matter if your skill does 25k damage, 75k damage or 500k damage with criticals added any one can kill you instantly. This game is fast kill game. You are supose to one shot kill your opponent or spam an attack skill for a few seconds to kill your opponent before they can react it is the way it is played because that is the way the game is made.
It is not the skills that you are complaining about but the game itself.

120

Monday, July 16th 2012, 4:21pm

Quoted from "thebadtouch09;545457"

+1. every class has something that makes it special. rogues, scouts, mages...you just need to know how to counter each skill. ice blade is countered with a rogue in hide, or a REALLY hard hitting mage with magablade. or another iceblade.


You forgot Throat Attack( silence ) + Combo Shot=dead P/S.....S/W ftw.

Sorry I did not vote. I am in a low siege point guild therefore my opinion is pointless.

I miss the days of siege when max level was 55. Ever since the Scout OP Outbreak siege war has never been the same.

I honsetly think they should take the crit hit ability away from LOW BLOW for R/S only.
Please Lower the damage of Low Blow and take away it's ability to do crit damage. I think this would totally fix all the FOTM R/S everyone is today.