Quoted from "L3g3nd;545690"
This thread is very useful in that in actually provides a poll for people to voice their opinions about Ice Blade instead of sampling ranting about it. This thread should stay alive until the community has put in enough votes so Frogster actually gets an idea on what they should or should NOT do. Right now it looks like half of the community thinks it should be nerfed one way or another and the other half are totally fine with it.
Quoted from "L3g3nd;545686"
decrease damage - priests still have rising tide and chain of light to use in pve. mages use flame in pve, why can't priests use rising tide in pve? people keep thinking ice blade is the only attack skill of a priest but it's not. when they no longer have the OPed ice blade, they will learn to utilize their other resources.
Quoted from "L3g3nd;545686"
decrease damage - priests still have rising tide and chain of light to use in pve. mages use flame in pve, why can't priests use rising tide in pve? people keep thinking ice blade is the only attack skill of a priest but it's not. when they no longer have the OPed ice blade, they will learn to utilize their other resources.
Quoted from "RiannasHope;545755"
To the bolded above:
..and fireball. And lightning. And silence. And discharge. Do you see where I'm going with this? Chain of light? Do people still not realize how worthless a skill chain of light is? Really?
As I've already mentioned, I'm a p/s that would be perfectly fine with adjustments to IB in PVP. But to bring CoL into the argument is just laughable.
Have you ever played a priest?
If you're going to "force" us to use chain of light in PVE, give us an elite (like s/wd gets for combo shot) that makes it so it isn't interruptable, since it's light damage and light damage..sucks.
But my vote is still to leave things alone in PVE and make adjustments to the PVP environment.
Quoted from "effervescent;545768"
This right here shows why you're absolutely clueless. Rising Tide is TRASH. Especially if you're heal-statted. Ever wonder why P/K is the absolute slowest killing priest, to the point where it's actually painful to quest on? Yeah, this is why. RT spam just tickles mobs if you're not in offensive stats. A lot of P/K rolled /S as a third so they could actually quest at a semi-decent pace. Take that away from priests, and you might as well just get rid of the class entirely, because I know I for one wouldn't be willing to go back to 20-40 seconds to kill a single mob with RT spam.
Chain of Light, as many priests have mentioned to clueless rogues that tell us to use it in other threads, is horrible. No light mastery, so its damage already sucks compared to water spells, and it breaks as soon as you get hit. It is a horrible skill, and not something you can use anyway when a mob gets within melee range. Trying to use it on a heal-statted priest is redundant anyway, since it will do next to no damage for the whole one or two hits you get in before the mob hits you.
Give priests worthwhile damage skills, and I'm sure most P/S won't mind there being a balance done to IB. But ruin its damage now or put a CD on it, and you are killing the priest's damage in PvE. What little of it there is, anyway, for heal-statted ones. Don't tell us to use other skills when you obviously know nothing about the class' mechanics.
)
Quoted from "effervescent;545768"
Chain of Light, as many priests have mentioned to clueless rogues that tell us to use it in other threads, is horrible. No light mastery, so its damage already sucks compared to water spells, and it breaks as soon as you get hit. It is a horrible skill, and not something you can use anyway when a mob gets within melee range. Trying to use it on a heal-statted priest is redundant anyway, since it will do next to no damage for the whole one or two hits you get in before the mob hits you.
You win some, you lose some, you learn to play your class.
Quoted from "tmblake09;545795"
Use rising tide or one of two item set skills that damage. There are multiple options for the priest. Chain of light may be horrible for the p/s, but for the p/ch it's their main attack.You win some, you lose some, you learn to play your class.
Quoted from "Malignatus;545794"
Well, another stupid "QQ, waaaaah, IB is OP and needs to be nerfed!" thread, started by an R/$, supported by other R/$, paid for by other R/$--emphasis on "paid for".
Not to mention that the starter R/$--Kefkai--doesn't bother to mention that his guild includes at least one P/S. Bet he doesn't want to upset his own guildie with his "nerf IB" rants. Or does he? It's difficult to tell, but from his posting history in this, and other "nerf IB" threads, he's more than willing to toss his P/S guildie to the wolves. Repeatedly. With extreme prejudice.
Specifics: I play a P/S. My guild faced Kefkai's and Ebil's last night. I got credit for killing Kef 3 times, mainly because I only directly ran into him no more than 3-5 times. I killed Ebil, or got credit for it, *7* times, since he kept showing up where I was. I have no doubts whatsoever that I died at their hands more often than they died at mine. None. What. So. Ever.
Allow me to provide a short history of my P/S: In Chapter 2, started as a Scout. Picked up Rogue as secondary. Picked up Mage as tertiary. Mage was a mistake, used FoF and picked up Priest, didn't do much with it, but it was helpful to self-heal while solo questing. After Scouts were nerfed to near oblivion (as demanded by every other class, mind you), I refused to swap to R/$ as the then--and continuing--FOTM. Suffered through Siege as a Scout until I noticed how often I got shot to dollrags by...Priest/Scouts. And I've been concentrating on P/S ever since. Oh, and since I decline to semi-automate my gameplay by using DIYCE, P/S is pretty much a breeze to play. Siege? 1-button attacks, with occasional second button for HA/immune food use. And I die a lot, anyway. If I break 30 kills in a given siege, I'm amazed.
"Rising Tide"? Are you out of your freaking mind? Versus an R/$? Dead long before the casting bar is 3/4 of the way along.
So, let's see now...acceptable skills for a P/S, other than IB, are Rising Tide, Chain of Light, and...they need to know their place, in the back of the bus, and do what Kef, Ebil, Acet, and other R/$, including my esteemed guildie, Blkkntdave, say they should do--heal. So far as they--and many other players think, that's all that a Priest is good for. (Sorry, Dave. No heals for you. Ask the wolves for heals.)
I voted "No nerf is necessary". I'm already marginalized enough as it is.
Quoted from "Kefkai;545811"
Again attacking the poster; man maybe I should attach all of my characters to my signature, that'd be great why don't you rage some more and this argument probably isn't about weak P/S like you.
Anyways, both the P/S in my guild can play mage and do play mage and if you actually read for a second about what I had to say the only thing I want to happen to the skill is that it becomes a projectile like everything else so that mages like M/R would actually be able to hit them, it doesn't make sense that they have advantages over other ranged classes like that.
You shouldn't really group me in with the rest of the nerf-calling public and I do find it sort of offensive that you do, anyways to anyone saying about Priests not having DPS this and Priests not having DPS that, it's not like the druid combination has a skill anywhere close to that strong, it'd be cool if they did, but no they don't.
And playing D/W as a melle is a really slow way to level, it's not not doable but eh you don't see the druids complaining about how all their skills have fairly long cooldowns and their primary DPS ability is Earth Arrow.
Quoted from "Malignatus;545794"
Well, another stupid "QQ, waaaaah, IB is OP and needs to be nerfed!" thread, started by an R/$, supported by other R/$, paid for by other R/$--emphasis on "paid for".
Not to mention that the starter R/$--Kefkai--doesn't bother to mention that his guild includes at least one P/S. Bet he doesn't want to upset his own guildie with his "nerf IB" rants. Or does he? It's difficult to tell, but from his posting history in this, and other "nerf IB" threads, he's more than willing to toss his P/S guildie to the wolves. Repeatedly. With extreme prejudice.
Specifics: I play a P/S. My guild faced Kefkai's and Ebil's last night. I got credit for killing Kef 3 times, mainly because I only directly ran into him no more than 3-5 times. I killed Ebil, or got credit for it, *7* times, since he kept showing up where I was. I have no doubts whatsoever that I died at their hands more often than they died at mine. None. What. So. Ever.
Allow me to provide a short history of my P/S: In Chapter 2, started as a Scout. Picked up Rogue as secondary. Picked up Mage as tertiary. Mage was a mistake, used FoF and picked up Priest, didn't do much with it, but it was helpful to self-heal while solo questing. After Scouts were nerfed to near oblivion (as demanded by every other class, mind you), I refused to swap to R/$ as the then--and continuing--FOTM. Suffered through Siege as a Scout until I noticed how often I got shot to dollrags by...Priest/Scouts. And I've been concentrating on P/S ever since. Oh, and since I decline to semi-automate my gameplay by using DIYCE, P/S is pretty much a breeze to play. Siege? 1-button attacks, with occasional second button for HA/immune food use. And I die a lot, anyway. If I break 30 kills in a given siege, I'm amazed.
"Rising Tide"? Are you out of your freaking mind? Versus an R/$? Dead long before the casting bar is 3/4 of the way along.
So, let's see now...acceptable skills for a P/S, other than IB, are Rising Tide, Chain of Light, and...they need to know their place, in the back of the bus, and do what Kef, Ebil, Acet, and other R/$, including my esteemed guildie, Blkkntdave, say they should do--heal. So far as they--and many other players think, that's all that a Priest is good for. (Sorry, Dave. No heals for you. Ask the wolves for heals.)
I voted "No nerf is necessary". I'm already marginalized enough as it is.