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141

Tuesday, July 17th 2012, 1:35am

Quoted from "ruisen2000;545868"

Or give them other Instant casts that does decent damage, which they can rotate between. Then they can give Iceblade a CD, then priests wont need to QQ that iceblade is their only DPS skill.


That has been brought up at least 100 times before, if P/s had another skill to use that was comparable, it would be used.

As mentioned above and elsewhere, if you have several instants to choose from it doesn't matter if they all have a cool down. Rogues have 5 instants according to Mal's post, so each of those skills could have a 5 second cooldown and you could cycle through them as fast as the GCD allows you too, Scouts have 7 instants I believe, they could all have a 7 second cool down and it wouldn't effect how often they could hit you.
P/s has ice blade, rising tide, bone chill, ice fog and chain of light. Ice blade is the only instant with good damage, For most P/s a single IB does as much damage as bone chill does for it's entire duration, chain of light breaks if you sneeze, and ice fog is so close to useless that many priests forget it even exists. Rising tide and ice blade are the only reliable damage dealer, but like the mage's flame and scouts snipe, the cast time of RT makes it hard to use in PVP.

142

Tuesday, July 17th 2012, 1:38am

I agree Iceblade should be given a CD.
Rogue Hide should also be given the same CD.
Mage Thunderstorm should not be able to be cast while moving.

Or... we could just realize that RoM isn't a PvP game... It's a PvE game with the option to PvP. Until PvP mechanics are fixed, this whole discussion is pointless.

Btw, I'm a warden... I've been killed by all 3 of the above classes... so RoM obviously needs to buff Wardens and nerf everyone else. Sarcasm /off.

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143

Tuesday, July 17th 2012, 2:05am

Well, if my internet will stay stable long enough for me to comment (NERF trees! Damned thing took my power lines down, and my cable is seriously iffy :()...

Y'all are a buncha sillyfaces.

No, really. The people who are begging most vociferously for a p/s nerf are R/S... yes Kef, yes Ebil- I am looking at you two. You have enough gall to be divided in three parts. Discontented with being tops in PvE and PvP, they cry yet more to get some of the heat taken off of them.

Show me another skill like Hide, Ebil. Just one. Show me one like Vanish and Escape. Just one. If you can't find it, you have to admit you're OP and beg for it to be nerfed, or be exposed as the hypocrite you know you are. For shame.

I've said this before and I'll say it again: these people have an agenda, and that agenda is to make so much noise over p/s that people forget that the emperor has no clothes: these r/s's are desperately afraid of a nerf to themselves.

If you go back and look in this thread, and in the last few threads preceding it, you'll see the same Usual Suspects making the same tired arguments over and over. The poll Kef posted (that didn't quite work out how you thought it would, did it now?) is good evidence of this phenomenon. Only a very few people care about Ice Blade- my argument is that most of those who do are simply manufacturing a drama to spin things in their favor. Ebil practically came out and admitted this when he started talking about "campaigns" etc.

This is a campaign. It's a campaign to change the conversation from "Why rogues are OP" to "Why someone else is more OP than rogues" plain and simple.

The saddest thing is that it isn't even needed. Runewaker might eventually come to the conclusion that r/s is OP- the rest of us don't really give a rat's patootie. While it is OP, it isn't so OP that it needs a nerf. Most of us- in fact I would venture to say the vast vast majority of us- are content with balancing as it currently stands. DPS class balancing, that is. One could make a good argument for knights of course, but that's as may be.

This thread is a perfect and shining example of a (somewhat sloppy) attempt at Spin. Like the Wizard in the Wizard of OZ, a few loud people make a bunch of noise and expect us to buy their self-serving argument. "Don't look behind the curtain, no no, look over HERE!"

I would say well-played, sirs, but... it was overplayed the last time you tried it, sadly. My advice is to pick a better target next time, boys. Try mages, Runewaker obviously hates that class. You'd get more traction.
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144

Tuesday, July 17th 2012, 2:19am

Quoted from "sertet;545792"

I take issue with this as I have played a K/P/R. There are some issues, dont use the healing bonus p/k elite, it lowers your magic damage by a tremendous amount. If you do, USE A HAMMER. Knight side offers more abilities than enhanced armor. Second off, yes healing gear will be bad at damage, even if you are a p/s your damage will still be bad. An elite will boost magic damage so it bumps it up that way but its like the melee increase amp gives for a p/k. Third off, I admit I have been wrecked by a fairly strong 200k p/k with rising tide. I do not take issue with that nor does one player saying rising tide is bad make it true.


Try using RT spam vs IB spam in PvE as a heal-statted P/S. There is a fairly noticeable difference in killspeed.

I never complained about how healing gear has worse damage than gear with offensive stats. I don't take issue with that. I do take issue with someone telling priests to use Chain of Light instead of IB, or spam RT instead of IB. Ice Blade spam makes questing bearable. Should that be the way the class is designed? Of course not. But it is. I'd have given anything to have more usable skills as a priest, but we weren't given any.

And uh, what kind of P/K uses Divine Inc when questing O.o? I mean, are the P/Ks you know seriously not that bright? So I really have no idea what you were trying to say here.

FYI, I play a heal-statted D/S now, and I kill much faster than a P/K, tyvm.

Back to my original point -- breaking a skill for PvE, which it is in no way overpowered for, just for the sake of PvP, is moronic.

Formerly Catorii, D/S/M of Faction.


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145

Tuesday, July 17th 2012, 2:22am

Hide scent, is like escape, so is everyone else with an invis pot, see there's an app for that!

Please go ahead nerf r/s I started sieging way back a r/p, I can still go r/p, you would really hate me with mdef, dodge buff, immune and heals after I take out like 3-4 people. See im not a FOTM I've been every rogue combo there is. Yes numbing dagger will be my range but at least you go to sleep. No one has an equivalent to IB so it's you saying "Look over there shiny object!"

Always remember kids if you need a wall of text to make a point its probably a lie!

146

Tuesday, July 17th 2012, 2:57am

Quoted from "regentego;545887"

Hide scent, is like escape, so is everyone else with an invis pot, see there's an app for that!

Please go ahead nerf r/s I started sieging way back a r/p, I can still go r/p, you would really hate me with mdef, dodge buff, immune and heals after I take out like 3-4 people. See im not a FOTM I've been every rogue combo there is. Yes numbing dagger will be my range but at least you go to sleep. No one has an equivalent to IB so it's you saying "Look over there shiny object!"

Always remember kids if you need a wall of text to make a point its probably a lie!


But you shouldn't be using consumables to beat/be like classes... wait a minute, p/s usually tell you to use those things to beat them

Quoted from "effervescent;545886"

Try using RT spam vs IB spam in PvE as a heal-statted P/S. There is a fairly noticeable difference in killspeed.

I never complained about how healing gear has worse damage than gear with offensive stats. I don't take issue with that. I do take issue with someone telling priests to use Chain of Light instead of IB, or spam RT instead of IB. Ice Blade spam makes questing bearable. Should that be the way the class is designed? Of course not. But it is. I'd have given anything to have more usable skills as a priest, but we weren't given any.

And uh, what kind of P/K uses Divine Inc when questing O.o? I mean, are the P/Ks you know seriously not that bright? So I really have no idea what you were trying to say here.

FYI, I play a heal-statted D/S now, and I kill much faster than a P/K, tyvm.

Back to my original point -- breaking a skill for PvE, which it is in no way overpowered for, just for the sake of PvP, is moronic.


Considering most knights would have melee type capes, wings, accessories which are usable by priests, why wouldn't you just melee if rising tide is that bad? and if you are using melee, you have extra heals and lower mana cost how would that ever be "not bright"
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147

Tuesday, July 17th 2012, 4:37am

P/S has Rising Tide to use while Ice Blade is on cooldown. Cast bars suck but its supposed to be like that. Look any most mages, cant hit instants for very long other than m/wrd and get stuck using a cast bar or running. Would make sense that P/S next hit after Ice Blade isn't a super strong attack. People forget... it is a PRIEST :) healing classes tend not to have a large variety of high damage skills.
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148

Tuesday, July 17th 2012, 4:41am

They are not just QQing because they can't play their classes and get killed by P/Ss, I can kill a P/S easy enough but I can also observe and see a badly made skill for any MMO.
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regentego

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149

Tuesday, July 17th 2012, 5:07am

Quoted from "ChaosArmored;545910"

http://www.youtube.com/watch?v=95SYdjRVCR0

Things getting spicy

red hot! hot! hot!


Daaaaaaaaaaaaaaaaam ebi got a nice back side =]

150

Tuesday, July 17th 2012, 5:07am

Quoted from "SacredmagicMD;545913"

Would make sense that P/S next hit after Ice Blade isn't a super strong attack. People forget... it is a PRIEST :) healing classes tend not to have a large variety of high damage skills.

they don't, they have two viable skills compared to other classes that have far more.

Could also explain why a priest can get into just about any run they want.
Very few people want to play a class that they have to be carried through their dailies, if you can't kill you can't level without help, if you can't level you'll go play a class that can.

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151

Tuesday, July 17th 2012, 6:43am

Quoted from "regentego;545887"

Hide scent, is like escape, so is everyone else with an invis pot, see there's an app for that!

Please go ahead nerf r/s I started sieging way back a r/p, I can still go r/p, you would really hate me with mdef, dodge buff, immune and heals after I take out like 3-4 people. See im not a FOTM I've been every rogue combo there is. Yes numbing dagger will be my range but at least you go to sleep. No one has an equivalent to IB so it's you saying "Look over there shiny object!"

Always remember kids if you need a wall of text to make a point its probably a lie!

Hmph. For me that wasn't even close to a wall of text.

Hide Scent. Really? You lose love. Invis pots? Really? Like someone else said, everyone else seems to object to bringing up consumables (WTB Laor Forest Tart recipe, pst).

Ebil, you know very well that you like to cultivate an aura of, shall we be nice and call it, "cantankerousness"? It's your calling card, and in general I am willing to enjoy it, and you, for what you are.

But to say that you were "always a rogue" (*cough* chapter 3 lolscout *cough*) would be as egregious a statement for you to make as if I said I am "always a mage." And the statement "I've been every rogue combo there is, see I'm not FoTM!" lacks... any logic at all actually. Why would you change classes so frequently unless you were seeking FoTM status?

Let's break through the rhetoric and bring some real honesty to this conversation.

P/S should bother the rogue class the least of any class in RoM PvP. This is practically self-evident to all. While p/s does in fact have a good ranged spammable instant skill, it effects rogues the least, since they attack from hide, with skills which do much greater damage than Ice Blade. Any rogue, regardless of gear, can kill any p/s in a one-on-one encounter. Anyone who argues otherwise is being disingenuous.

Now. Here's my question. Why, if this is so, is it rogues, and specifically r/s's, arguing that p/s needs to be nerfed? Where are the scouts begging for this? Where are the mages (Sacredmagic excepted, and we'll get to his argument in a minute)? Where are the warriors and the wardens etc etc? For the most part, those classes are either silent or baffled.

Many of those who have tried to make a case for the nerfing of Ice Blade have said "I can kill them just fine, but this skill is obviously just wrong because *insert argument here*"

So, if you have no issues killing us, which you purport yourselves- why is it an issue? Perhaps your weaker colleagues need to be defended? Perhaps there's just something terribly wrong with the idea of a so-called healing class killing? Or perhaps there's some kind of rage at the idea of a class which only has one useful offensive skill using that skill offensively?

I call BS, for the umptybillionth time. Just because you don't like it, doesn't make it OP or a nerf necessary.

Now, on to Sacredmagic's argument- he thinks we shouldn't have a spammable skill because he doesn't have one. Fine and dandy. Except that he chose m/wd for PvP simply because it's one of the most effective PvP mage combos, specifically because while both his extra instants have cd's (Earth Surge 3 seconds, and Earth Groaning Wind Blade 6 seconds) they are two of the most powerful hitting mage instant skills in game. So he's allowed to choose the best mage combo for PvP, but I'm not allowed to play my best PvP combo? Doing so somehow makes me a bad player? Explain then why you don't use m/w in PvP, Sacred- oh, yeah- it sucks.

So, Sacredmagic- I would argue that all mage classes should get what you get. My little m/p only gets instant rising tide (which hits for significantly less than Fireball)- why should you two get extra instants that hit so hard? Obviously m/wd needs to be nerfed. M/D gets the ridiculously OP Magma Blade with its 250 range and two hits worth of damage. Obviously it needs a nerf, as neither my m/p nor my m/s get anything as nice as that.

See how ridiculous that kind of argument really is? When we choose our classes, we know some are better at PvP than others. Some classes combos have more instants than others, and PvP is all about instant skills. Yes, p/s gets one good skill- but that's all we have in our arsenal. That's what we have to work with. Take Magma Blade away from m/d, and you're left with a combo that has very little reason to exist in PvP. Take either Earth Surge or Earth Groaning Wind Blade from m/wd, and no one would ever play the combo. Take Cursed Fangs from m/r and they'd become extinct.

Some combos will always be better than others at PvP, and as p/s isn't any better at PvP than any other well specced PvP class (like r/s (lols), wd/s, s/k, m/wd, m/d etc) there's no need to nerf it. Yes, p/s is a good PvP class- so are many others.

And to reiterate, for the umptybillionth time, why I personally choose to play p/s in PvP over either of my other usable class combos (m/s and m/p)- neither of my mage class combos are particularly good at PvP. M/S could be- if dex wasn't a factor. It is. M/P can be, when played by someone more skilled than I am, since it does have high survivability- but it lacks good instant elite skills like m/d, m/k, m/r and m/wd. If you look at most of the PvP m/p's- their other class is usually something even worse, like warrior. If they could use another class for PvP, they would. P/S is simply a better PvP class than either m/s or m/p. I'm not trying to argue that it isn't- what I am saying is that we all make choices about which combos we personally choose to play in PvP, and those of us who have chosen classes specifically for PvP utility shouldn't throw stones from their glass houses.

*edited for Ebil*
Now, THAT is a Fan Wall o' Text. Hmph!
Formerly Fandreith, currently Fanndreith, 90 Hunter
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152

Tuesday, July 17th 2012, 7:15am

I revoke my previous video from regentego

Fan gets to be Damn Queen

If that wall fell on you, your hide wouldn't be able to help ya :P

Do you just skip siege and write o.0

Kefkai

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153

Tuesday, July 17th 2012, 7:34am

Quoted from "refugee;545919"

they don't, they have two viable skills compared to other classes that have far more.

Could also explain why a priest can get into just about any run they want.
Very few people want to play a class that they have to be carried through their dailies, if you can't kill you can't level without help, if you can't level you'll go play a class that can.


You can always level, it's just about how far you have to twink to be able to do it, personally to finally be able to level my D/W completely I just said screw it and bought a Juggler's Handaxe T9 +16 to play melle on it, most people I wouldn't say are willing to make the sacrifice to just be able to level (and I regret not playing it as a mage from the beginning) but who's going to buy a staff like that off the AH just to level P/K?

Anyways back to the topic at hand, Lightning does not need projectile status and it actually makes sense why it hits the way it does, I mean we're all familiar with Lightning right? I hate to use the real life example but lightning moves very very very very fast.

And honestly Malignatus did you miss where someone vouched for me about the legitimacy of projectiles hitting? lol Why do we need to go through this again there are reasons I personally want it to be a projectile in terms of actually being able to avoid it but I'm more talking about anyone fighting a P/S there's no reason that P/S's projectiles should have any advantage over anyone else's projectile skills like for instance M/R who has cursed fangs same range same type of skill (except that cursed fangs does lower damage than Iceblade and you know the projectile thing) if you had a P/S and a M/R at 200 range from each other using just those skill the P/S will win because of just the projectile thing (though again lower damage cursed fangs doesn't matter in this example because the P/S can get off 3 Iceblades in the time it takes for 1 cursed fang to hit). Does that seem right to you?

Also who says I'm going to be able to kill a P/S 5 times for every time they kill me? That logically makes no sense an equally geared P/S is going to kill me about the same amount of times that I kill them more or less, ofcourse I'm going to kill undergeared P/S much much easier despite what you think P/S are not disadvantaged in the slightest by guarding a tower with very little defenses especially with a visual illusion especially if they're a priest that actually has HP.

I mean I don't get where this whole idea that P/S can't have HP and do damage, it's just like the notion that rogues can't have HP and do damage or X Y Z class, all the P/S I see gear like glass cannons and half the R/S I see do so too, not that the pvp system is good in this game but more hp is the difference between being one-hit and being two-hit, being two-hit you actually have time to react and if you have an actual healer they can save you.

Man though I can't deal with people being unable to have the know how on how to play though, eyes are there for a reason, they're not just for rogues they're for everyone who uses invis pots, all the S/Wds, etc etc. There's no excuse for not carrying eyes on you at all time and using them, I always always always use them on people who are inside visual illusions if I can because it stuns everyone, you can never have too many eyes and when I play rogue I put them everywhere as Wd/S I sometimes act as rogue bait but I still carry loads of eyes on me.

Also Malignatus I invite you to show me a viable 3 stat setup for any class, Mdef you have to have over the amount of Matk they have remember which is very near to impossible if you want to keep HP and if you don't have HP you're not going to be able to take the blow anyhow, if you stat Mdef and Stam/HP you're not going to be able to kill anyone especially not someone who stat'd pdef. Maybe stacking Mdef would be plausible if a lot of classes could use Talismans but no they can't, hell I can't even use one on my druid B> logics in that, but this arguement isn't about magic damage is it? No one's saying God I hate mages I wish they nerfed all magic damage, personally I feel the balance of the skill is a little sketchy, but personally all I'm asking for is to give other classes a fair chance to actually be able to hit them from a range.

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154

Tuesday, July 17th 2012, 8:35am

I didn't want to post in this thread, given that it's just going to get lost in another three dozen iceblade threads within the next month.

However, that kind of makes it almost worth it to post anyway.

MMO Basics 101:

1. You are going to be weak to someone/thing in every single game you play. No game was ever meant to have "OMGWTFBBQSAUCEI'MGOD" mode. Because what happens when you go into that mode, is that you play for 15 minutes, you get bored because everyone else also plays that way (and there's nothing to make you different or more noticeable from the next guy who has the exact same thing), there's no competition, and you leave. Not exactly what the developers were after, when they spent who knows how many hours coding things for you to enjoy. It's there to present a little bit of a challenge, and to encourage you to run with people who aren't weak to that particular aspect of the game, and can help you kill it/him/her.

2. Anyone can kill anyone in Siege, when presented with the right opportunity. I've seen P/K's bone chill people to death in siege war. I've watched players with OP reputations get cut down faster than I could blink, because someone took advantage of their class mechanics and/or the siege field (and even been responsible for a few of those kills). I've never once called for a nerf, because I know how much damage the nerf bat actually does to classes. All the classes, not just the ones that get hit with it.

3. We just FINALLY managed to get Runewaker to stop using it every other month, and to get people to start learning their classes again, instead of constantly rerolling based on FOTM. (Although I think TERA had a lot more to do with that as opposed to anything we may have written). The last thing we need is to get that ball rolling again, because it won't just be p/s or r/s, or mages, or wardens, or one class that gets hit with it. "You nerfed class x, now class y is op! Nuke this skill from class y! OMG, now class Z can pwn class y because you nuked the skill in class y!"

And on and on it went. And will still go if people don't stop to think before posting.

For me, the definition of an OP class or skill is one that cannot be overcome by meanis of another skill or item available to use. And in Siege War, that is almost never the case. There's always an opportunity to take down a priest scout, or a r/s, or a mage, or a s/k, or p/k, m/wd... you get the drift. What is required is patience, and a willingness to work with the other players on your team.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

155

Tuesday, July 17th 2012, 9:54am

Quoted from "SacredmagicMD;545913"

People forget... it is a PRIEST :) healing classes tend not to have a large variety of high damage skills.


Might want to take a look at druid skills -- a healing class as well, since you seem to have missed that -- because they have far more in terms of offense than any priest gets. And you might also want to take a look at many other games, where healers can both do decent damage and heal well. It's really not a rare concept. It's only in RoM where healers are rendered weak if they build for heals.

This is coming from someone who leveled 1-62 purely as a P/K, fyi. I know what it's like to level like that, without something like IB to speed things along, and it's not something I wish on any new player. IB is not overpowered at ALL in PvE, so why the serious hate for Ice Blade outside of PvP as well?

I don't play a P/S in siege, so I really can't sympathize with priests that do, but I do know that I see just as many rogues oneshotting people as I do a P/S. Like has been stated endless times, the PvP system is just plain broken. Fix it, and IF some skills still need adjustments, for PvP only, that can happen. Wanting a skill to be nerfed to the point of being broken in PvE just to spite priests because...what, you're jealous of them? Coming from a mage, who obviously has more damage PvE-wise, that's just idiocy beyond belief.

Also...

Quoted from "refugee;545919"


Very few people want to play a class that they have to be carried through their dailies, if you can't kill you can't level without help, if you can't level you'll go play a class that can.


^ That.

Formerly Catorii, D/S/M of Faction.


156

Tuesday, July 17th 2012, 10:11am

Quoted from "mnkmurphy885;545937"


Now, THAT is a Fan Wall o' Text. Hmph!


i am a r/s.
i have NOTHING against ice blade ^_^

i do however have issues with p/k pdef lol, but i see it as a challenge.

157

Tuesday, July 17th 2012, 10:27am

Quoted from "Purre;545879"


Mage Thunderstorm should not be able to be cast while moving.

mages can't cast thunderstorm while moving... well it will hit only once.

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158

Tuesday, July 17th 2012, 10:39am

1. This game has no pvp. Who can one-shot who first is NOT pvp in my opinion. Which leads to 2. Stop calling for nerfs based on said broken pvp. Have you ever seen a p/s out dps'ing someone in an instance (similarly geared)? 3. If you can't kill a class KNOWING they are just going to spam one skill on you. KNOWING what skill it is....idk what to say about that. 4. The problem with nerfing is that it never ends. Nerf Iceblade. Then go ahead and get ready to call for a nerf on the next skill that is "OP".

The good thing about the game is with the dual class system and the way statting gear works is you CAN find these unique combo's where a Healer can now kill you just as fast as anyone else. I would rather see a thread about what class combo's need attention to make them viable. D/R does...what? When was the last time a P/W has been seen? R/Wd...if you wanna be laughed at. S/D? The list goes on. You guys wanting Iceblade nerfed are basically trying to add P/S to said list. I mean, did none of you see how fast Scouts went on the endangered species list after the Ch.4 Nerfbat slammed them in the face? /End rant
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159

Tuesday, July 17th 2012, 10:51am

Im a healer.... I never have a problem with ice blade. You might say that's because I have more mdef than pdef. And I do. By just a little.... That being said the ratio of mdef to pdef for me certainly doesnt match the ratio of problems I have with mattackers and pattackers. There is a reason why iceblade hasnt been nerfed after all this time and it's certainly not for lack of players complaining. Ice blade could do with a bit longer of a cooldown, but I get the feeling that wouldnt change a WHOLE lot.. 1 more second cd with all the lag and other cds you can still be using makes little difference. It seems to me the biggest reason people complain is because there isnt really any other skill like it. To those who say that, I would like to point out that it's because it is never needed. Other dps classes have a full rotation of multiple kills. I get so frustrated in siege when a gimpy rogue or scout pops off a full rotation on me but it hits me all instantly because of lag, so I see like 8 hits fly up in the same half a second. P/S gets one skill and spams it. I have no idea where this post is going because after rereading it is REALLY scatterbrained. I'm willing to bet if you guys swapped mdef and pdef the complaints would be VERY different. just like most tanks have issues with mages in siege because they get destroyed so quickly by them.
Grimdal<3 ~forever in my heart~

160

Tuesday, July 17th 2012, 11:09am

Quoted from "LadyMacV;545945"

I didn't want to post in this thread, given that it's just going to get lost in another three dozen iceblade threads within the next month.

However, that kind of makes it almost worth it to post anyway.

MMO Basics 101:

1. You are going to be weak to someone/thing in every single game you play. No game was ever meant to have "OMGWTFBBQSAUCEI'MGOD" mode. Because what happens when you go into that mode, is that you play for 15 minutes, you get bored because everyone else also plays that way (and there's nothing to make you different or more noticeable from the next guy who has the exact same thing), there's no competition, and you leave. Not exactly what the developers were after, when they spent who knows how many hours coding things for you to enjoy. It's there to present a little bit of a challenge, and to encourage you to run with people who aren't weak to that particular aspect of the game, and can help you kill it/him/her.

2. Anyone can kill anyone in Siege, when presented with the right opportunity. I've seen P/K's bone chill people to death in siege war. I've watched players with OP reputations get cut down faster than I could blink, because someone took advantage of their class mechanics and/or the siege field (and even been responsible for a few of those kills). I've never once called for a nerf, because I know how much damage the nerf bat actually does to classes. All the classes, not just the ones that get hit with it.

3. We just FINALLY managed to get Runewaker to stop using it every other month, and to get people to start learning their classes again, instead of constantly rerolling based on FOTM. (Although I think TERA had a lot more to do with that as opposed to anything we may have written). The last thing we need is to get that ball rolling again, because it won't just be p/s or r/s, or mages, or wardens, or one class that gets hit with it. "You nerfed class x, now class y is op! Nuke this skill from class y! OMG, now class Z can pwn class y because you nuked the skill in class y!"

And on and on it went. And will still go if people don't stop to think before posting.

For me, the definition of an OP class or skill is one that cannot be overcome by meanis of another skill or item available to use. And in Siege War, that is almost never the case. There's always an opportunity to take down a priest scout, or a r/s, or a mage, or a s/k, or p/k, m/wd... you get the drift. What is required is patience, and a willingness to work with the other players on your team.

^
Read it and stop QQing. The game would not be just fun if there was no challenge.