Hide scent, is like escape, so is everyone else with an invis pot, see there's an app for that!
Please go ahead nerf r/s I started sieging way back a r/p, I can still go r/p, you would really hate me with mdef, dodge buff, immune and heals after I take out like 3-4 people. See im not a FOTM I've been every rogue combo there is. Yes numbing dagger will be my range but at least you go to sleep. No one has an equivalent to IB so it's you saying "Look over there shiny object!"
Always remember kids if you need a wall of text to make a point its probably a lie!
Hmph. For me that wasn't even close to a wall of text.
Hide Scent. Really? You lose love. Invis pots? Really? Like someone else said, everyone else seems to object to bringing up consumables (WTB Laor Forest Tart recipe, pst).
Ebil, you know very well that you like to cultivate an aura of, shall we be nice and call it, "cantankerousness"? It's your calling card, and in general I am willing to enjoy it, and you, for what you are.
But to say that you were "always a rogue" (*cough* chapter 3 lolscout *cough*) would be as egregious a statement for you to make as if I said I am "always a mage." And the statement "I've been every rogue combo there is, see I'm not FoTM!" lacks... any logic at all actually. Why would you change classes so frequently unless you were seeking FoTM status?
Let's break through the rhetoric and bring some real honesty to this conversation.
P/S should bother the rogue class the least of any class in RoM PvP. This is practically self-evident to all. While p/s does in fact have a good ranged spammable instant skill, it effects rogues the least, since they attack from hide, with skills which do much greater damage than Ice Blade. Any rogue, regardless of gear, can kill any p/s in a one-on-one encounter. Anyone who argues otherwise is being disingenuous.
Now. Here's my question. Why, if this is so, is it rogues, and specifically r/s's, arguing that p/s needs to be nerfed? Where are the scouts begging for this? Where are the mages (Sacredmagic excepted, and we'll get to his argument in a minute)? Where are the warriors and the wardens etc etc? For the most part, those classes are either silent or baffled.
Many of those who have tried to make a case for the nerfing of Ice Blade have said "I can kill them just fine, but this skill is obviously just wrong because *insert argument here*"
So, if you have no issues killing us, which you purport yourselves- why is it an issue? Perhaps your weaker colleagues need to be defended? Perhaps there's just something terribly wrong with the idea of a so-called healing class killing? Or perhaps there's some kind of rage at the idea of a class which only has one useful offensive skill using that skill offensively?
I call BS, for the umptybillionth time. Just because you don't like it, doesn't make it OP or a nerf necessary.
Now, on to Sacredmagic's argument- he thinks we shouldn't have a spammable skill because he doesn't have one. Fine and dandy. Except that he chose m/wd for PvP simply because it's one of the most effective PvP mage combos, specifically because while both his extra instants have cd's (Earth Surge 3 seconds, and Earth Groaning Wind Blade 6 seconds) they are two of the most powerful hitting mage instant skills in game. So he's allowed to choose the best mage combo for PvP, but I'm not allowed to play my best PvP combo? Doing so somehow makes me a bad player? Explain then why you don't use m/w in PvP, Sacred- oh, yeah- it sucks.
So, Sacredmagic- I would argue that all mage classes should get what you get. My little m/p only gets instant rising tide (which hits for significantly less than Fireball)- why should you two get extra instants that hit so hard? Obviously m/wd needs to be nerfed. M/D gets the ridiculously OP Magma Blade with its 250 range and two hits worth of damage. Obviously it needs a nerf, as neither my m/p nor my m/s get anything as nice as that.
See how ridiculous that kind of argument really is? When we choose our classes, we know some are better at PvP than others. Some classes combos have more instants than others, and PvP is all about instant skills. Yes, p/s gets one good skill- but that's all we have in our arsenal. That's what we have to work with. Take Magma Blade away from m/d, and you're left with a combo that has very little reason to exist in PvP. Take either Earth Surge or Earth Groaning Wind Blade from m/wd, and no one would ever play the combo. Take Cursed Fangs from m/r and they'd become extinct.
Some combos will always be better than others at PvP, and as p/s isn't any better at PvP than any other well specced PvP class (like r/s (lols), wd/s, s/k, m/wd, m/d etc) there's no need to nerf it. Yes, p/s is a good PvP class- so are many others.
And to reiterate, for the umptybillionth time, why I personally choose to play p/s in PvP over either of my other usable class combos (m/s and m/p)- neither of my mage class combos are particularly good at PvP. M/S could be- if dex wasn't a factor. It is. M/P can be, when played by someone more skilled than I am, since it does have high survivability- but it lacks good instant elite skills like m/d, m/k, m/r and m/wd. If you look at most of the PvP m/p's- their other class is usually something even worse, like warrior. If they could use another class for PvP, they would. P/S is simply a better PvP class than either m/s or m/p. I'm not trying to argue that it isn't- what I am saying is that we all make choices about which combos we personally choose to play in PvP, and those of us who have chosen classes specifically for PvP utility shouldn't throw stones from their glass houses.
*edited for Ebil*
Now, THAT is a Fan Wall o' Text. Hmph!