Quoted from "kittygw;545562"
how come everyone is so willing to nerf other peoples classes. why not just worry about your own damn class? Seriously, go qq about about your own class before you worry about priest, I stack DEF and i dont even have to stack Mdef I can buff to 170k pdef and 150 mdef. If you can't kill me.. then you apparently need more Pattack or Mattack. Fix urself before you try and "FIX" someone else.
Quoted from "LadyMacV;545568"
The only thing that needs fixed here is Siege war. Stop attacking other players in an attempt to avoid a nerf bat, it isn't going to improve anything.
Quoted from "ruisen2000;545535"
There's one thing that I think might develop into an issue when SW damage reduction finally comes into place, which is the HP of Priests, even if their heals are nerfed by 90%, like damage is.
With the Current 50% damage reduction system, people are hitting priests for 20k?
If I'm thinking correctly, a reduction from 50% damage to 90% damage will reduce your current damage in SW by 80%, since:
That means the current 20k hits on priests will be reduced to 4k. However, the Priest still have the same 200k HP, while your damage have been reduced. 4k Hits on a 200k HP priest is gonna take a while...
Going to be fun having to hit priests for 50 times before they die (not including them using urgent heals and immunes), then another 50 times when they use soulsource.
Quoted from "ruisen2000;545610"
Lowbies are not troublesome either, so we should all stop killing opposing guid's lowbies when we see them.
Quoted from "ReagenL;545635"
I can see the initial point. But you guys have to remember that Priests have a shield, which also decreases the damage they take. ( a bit more for P/S)
After that shield is gone, they are quite easy to kill. So I dont think there isnt much to worry about. Unless the priests are P/K.
Then they will be pretty hard to kill (which granted, is pretty much the point of P/K )
)
Quoted from "Quaffy2;545638"
You mean the shield that takes a whopping 1-2k damage o break? Or the group shield that applies to not only the priest but anyone nearby?
Quoted from "ReagenL;545673"
Both. But thier main shield is the most readily. Im not talking about the flat damage absorption. The shields have an additional effect. Which reduces direct damage they take by a percentage.
P/S shield has an addition, where they have an actual increase of physical defense (not sure about magical defense but I think that too) during the shields duration as well as the decrease of taken damage by a certain percent.
Quoted from "L3g3nd;545687"
Sorry I just skimmed the last 8 posts (didn't ready everything). I'm not sure if the warden skill briar shield or whatever it is was mentioned.
It absorbs hits that hit for less than a certain percent of their hit points. This skill will seriously come into play with the new "incoming" addition of 90% damage reduction. It only strengthens the shield even more making it absorb almost every attack since hits are even weaker now.
I'm glad this thread was made as something will seriously need to be done about this... rofl. An immune warden.
<-- stacks with briar shield or other shield buffs
Quoted from "tmblake09;545691"
What about the nature crystal's party buff that allows you to absorb 10% of EVERY attack as long as the buff is on? (The buff can be kept on indefinitely btw). 10% of an end-game knight...let's see....an average of 200k hp...thats 20,000 damage blocked from every hit<-- stacks with briar shield or other shield buffs
Quoted from "L3g3nd;545695"
Wait whaaat? You lost me... end game knights hit for 200k? :O I must fail for a rogue then -.-
You said 10% of every attack and then you went on to talk about a knight's HP...
Quoted from "tmblake09;545696"
Oh no no sorry, I meant 200k hp! so the shield that will be put on the knight will block 10% of the knight's HP, and if an end-game knight has on average 200k hp, that's 20k damage blocked from every hit and is stackable with other shield effects. And no, right now that doesn't do much when you're blocking a 160k magic attack, but once the 90% siege reduction gets implemented, then it will be very noticeable.
Quoted from "L3g3nd;545701"
Well yea, the point is damage nerf obviously hurts dps classes A LOT more than tank classes. I used to tickle knights with 10k low blows anyways and with my complete rotation a sexy 45k wound attack would come out of it but now even my full rotation won't even make them turn their rotation to me. (I don't know exactly how the nature crystal thing works since I've never played a Warden but from what you seem to describe it as, it seems like any class can get the benefit of it and take 10% of their HP off of all hits received).