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ruisen2000

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1

Sunday, July 15th 2012, 6:18pm

SW Damage Reduction Issue - HP?

There's one thing that I think might develop into an issue when SW damage reduction finally comes into place, which is the masisve amounts of HP of classes that are meant to have lots of them.

When both damage and heals are reduced, the damage and heals received are the same, relatively, but people can now survive 5 times more hits, since the HP is unchanged. For classes that have 200k+ HP and def, this is like them suddenly showing up in the current SW system with 1 million health, but still taking the current 10k-20k hits, due to their def.

I'm all for the SW damage reduction and the end to one shotting, but I think it may still develop into another form of unbalance, which is that some are able to have near-invincibility.

Also please see Post #7
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2

Sunday, July 15th 2012, 6:29pm

i really would laugh if any priest combo was the new op siege beast.

3

Sunday, July 15th 2012, 7:00pm

And I'm sure they will be troublesome as the priest hits you for like 300hp per attack
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

4

Sunday, July 15th 2012, 7:27pm

how come everyone is so willing to nerf other peoples classes. why not just worry about your own damn class? Seriously, go qq about about your own class before you worry about priest, I stack DEF and i dont even have to stack Mdef I can buff to 170k pdef and 150 mdef. If you can't kill me.. then you apparently need more Pattack or Mattack. Fix urself before you try and "FIX" someone else.

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5

Sunday, July 15th 2012, 7:52pm

Quoted from "kittygw;545562"

how come everyone is so willing to nerf other peoples classes. why not just worry about your own damn class? Seriously, go qq about about your own class before you worry about priest, I stack DEF and i dont even have to stack Mdef I can buff to 170k pdef and 150 mdef. If you can't kill me.. then you apparently need more Pattack or Mattack. Fix urself before you try and "FIX" someone else.


The only thing that needs fixed here is Siege war. Stop attacking other players in an attempt to avoid a nerf bat, it isn't going to improve anything.

I believe this topic was discussed in another thread already. Nobody wants to be trying to kill the guy with 1-2 (or in one particular case, up to 4) healers behind him, hitting for 90% less total damage while the dps they're tyring to kill is getting healed for exactly the same amount they would be outside siege.

Heals, in the event that the damage reduction is implemented, would need to be reduced in Siege War for at/about the same amount. Otherwise our fields in siege will wind up being nothing but p/k and S/K, running around and trying to do something besides stand there while not killing one another.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

6

Sunday, July 15th 2012, 9:48pm

Quoted from "LadyMacV;545568"

The only thing that needs fixed here is Siege war. Stop attacking other players in an attempt to avoid a nerf bat, it isn't going to improve anything.


I really was only joking when I mentioned that I thought someone was going to create a thread about nerfing heals...

Kitty may have come across a little harsh, but does have a valid point. Too many payers shout for nerfs without thinking anything through.
You can heal, you need a nerf! you can hide, you need a nerf, you have range! you need a nerf. You have pets, you need a nerf. you have defense, you need a nerf

I think we need a standardized format for nerf posts.

Nerf _______ (choose one S,P,W,WD,WK,M,D,C,R)

because they _ (choose one: A: killed me, B have range, C:Hide, D:have pets, E: heal, D:hide, E: look funny,F: killed me two or more times G: my class should be OP)

My toon is statted (check one) __ nicely ___ well ____Very well __OP ___ what is statted?

I've been playing for/since __ 2 hours ago __1-3 weeks __since open beta __ I played by mail before the internet

That way we can simplify responses with simple yes no maybe check boxes and save some bandwidth.

ruisen2000

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7

Sunday, July 15th 2012, 11:02pm

I apologize is my original post was unclear. I've modified it to (hopefully) reflect my idea clearer.
P/K was simplely the first thing that came to mind what I think of "Lots of HP and Def", which was why it was used as an example. The point was not that they needed a nerf.

What I really wanted to point out is my thoughts on the potential drawbacks to the 90% damage reduction "fix". While it might fix the problem of DPS classes, players wandering around thats nearly invulnerable to damage will still causes siege to be somewhat inbalanced.

Even if they do not do much damage, its still a somewhat uncomfortable thought that they can just wander around your castle, and there is next to nothing that you can do about it. And they could still use tornado/scroll (since Int scroll hits hard, whether you have 100 Int or 10k Int, based on what I know) to damage your gates, unless you swarm around him/her for the whole siege making sure they don't get to do anything.
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8

Monday, July 16th 2012, 12:36am

Quoted from "ruisen2000;545535"

There's one thing that I think might develop into an issue when SW damage reduction finally comes into place, which is the HP of Priests, even if their heals are nerfed by 90%, like damage is.

With the Current 50% damage reduction system, people are hitting priests for 20k?
If I'm thinking correctly, a reduction from 50% damage to 90% damage will reduce your current damage in SW by 80%, since:



That means the current 20k hits on priests will be reduced to 4k. However, the Priest still have the same 200k HP, while your damage have been reduced. 4k Hits on a 200k HP priest is gonna take a while... :rolleyes:

Going to be fun having to hit priests for 50 times before they die (not including them using urgent heals and immunes), then another 50 times when they use soulsource.

Bluh bluh more complaining about priests. What about knights or the 120k+ rogues? Just one more thing trying to get priests nerfed I'm sure. Priests can heal ANYONE, not just themselves, so it will be just as hard to take down everyone else...except for you know the fact that priests DON'T have pdef so they're still easy to take down. *sigh* what happened to the forum moderators? Close these retarded threads already.
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9

Monday, July 16th 2012, 12:41am

I can see the initial point. But you guys have to remember that Priests have a shield, which also decreases the damage they take. ( a bit more for P/S)

After that shield is gone, they are quite easy to kill. So I dont think there isnt much to worry about. Unless the priests are P/K.
Then they will be pretty hard to kill (which granted, is pretty much the point of P/K )
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Reagen -- 50/39 K/M-- Govinda
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Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

10

Monday, July 16th 2012, 12:59am

Quoted from "ruisen2000;545610"


Lowbies are not troublesome either, so we should all stop killing opposing guid's lowbies when we see them.


Basically what I'm saying is that they are no threat to you, just like how those lowbies are not a threat. Did you know the winner of siege isn't determined by who gets the most kills? Sure you could focus your attention on this one priest who may take a while to kill, or you could set up defenses, cap a tower, force it to retreat, basically any number of things because that priest can't do jack to you if he's the last one alive. Balloons will likely hit you harder at that point

Quoted from "ReagenL;545635"

I can see the initial point. But you guys have to remember that Priests have a shield, which also decreases the damage they take. ( a bit more for P/S)

After that shield is gone, they are quite easy to kill. So I dont think there isnt much to worry about. Unless the priests are P/K.
Then they will be pretty hard to kill (which granted, is pretty much the point of P/K )


You mean the shield that takes a whopping 1-2k damage o break? Or the group shield that applies to not only the priest but anyone nearby?
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

11

Monday, July 16th 2012, 5:11am

I have the solution.. Strip everyone nekked and we use fists :) (Tongue in cheek)
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12

Monday, July 16th 2012, 5:38am

^^ kinky

13

Monday, July 16th 2012, 5:41am

Quoted from "Quaffy2;545638"


You mean the shield that takes a whopping 1-2k damage o break? Or the group shield that applies to not only the priest but anyone nearby?


Both. But thier main shield is the most readily. Im not talking about the flat damage absorption. The shields have an additional effect. Which reduces direct damage they take by a percentage.

P/S shield has an addition, where they have an actual increase of physical defense (not sure about magical defense but I think that too) during the shields duration as well as the decrease of taken damage by a certain percent.
Roleplayer in Govinda
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Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

14

Monday, July 16th 2012, 7:48am

Quoted from "ReagenL;545673"

Both. But thier main shield is the most readily. Im not talking about the flat damage absorption. The shields have an additional effect. Which reduces direct damage they take by a percentage.

P/S shield has an addition, where they have an actual increase of physical defense (not sure about magical defense but I think that too) during the shields duration as well as the decrease of taken damage by a certain percent.


The shield only lasts till that 1-2K damage is done, so it disappears as soon as that damage is done to you. Wave Armor is the mos tuseless skill ever, wish they would make it like the mages one. Then it might actually be a useful skill.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


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Monday, July 16th 2012, 7:54am

Sorry I just skimmed the last 8 posts (didn't ready everything). I'm not sure if the warden skill briar shield or whatever it is was mentioned.

It absorbs hits that hit for less than a certain percent of their hit points. This skill will seriously come into play with the new "incoming" addition of 90% damage reduction. It only strengthens the shield even more making it absorb almost every attack since hits are even weaker now.

I'm glad this thread was made as something will seriously need to be done about this... rofl. An immune warden.

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Monday, July 16th 2012, 8:04am

Quoted from "L3g3nd;545687"

Sorry I just skimmed the last 8 posts (didn't ready everything). I'm not sure if the warden skill briar shield or whatever it is was mentioned.

It absorbs hits that hit for less than a certain percent of their hit points. This skill will seriously come into play with the new "incoming" addition of 90% damage reduction. It only strengthens the shield even more making it absorb almost every attack since hits are even weaker now.

I'm glad this thread was made as something will seriously need to be done about this... rofl. An immune warden.

What about the nature crystal's party buff that allows you to absorb 10% of EVERY attack as long as the buff is on? (The buff can be kept on indefinitely btw). 10% of an end-game knight...let's see....an average of 200k hp...thats 20,000 damage blocked from every hit ;) <-- stacks with briar shield or other shield buffs
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Monday, July 16th 2012, 8:09am

Quoted from "tmblake09;545691"

What about the nature crystal's party buff that allows you to absorb 10% of EVERY attack as long as the buff is on? (The buff can be kept on indefinitely btw). 10% of an end-game knight...let's see....an average of 200k hp...thats 20,000 damage blocked from every hit ;) <-- stacks with briar shield or other shield buffs


Wait whaaat? You lost me... end game knights hit for 200k? :O I must fail for a rogue then -.-
You said 10% of every attack and then you went on to talk about a knight's HP...

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Monday, July 16th 2012, 8:11am

Quoted from "L3g3nd;545695"

Wait whaaat? You lost me... end game knights hit for 200k? :O I must fail for a rogue then -.-
You said 10% of every attack and then you went on to talk about a knight's HP...

Oh no no sorry, I meant 200k hp! so the shield that will be put on the knight will block 10% of the knight's HP, and if an end-game knight has on average 200k hp, that's 20k damage blocked from every hit and is stackable with other shield effects. And no, right now that doesn't do much when you're blocking a 160k magic attack, but once the 90% siege reduction gets implemented, then it will be very noticeable.
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Monday, July 16th 2012, 8:16am

Quoted from "tmblake09;545696"

Oh no no sorry, I meant 200k hp! so the shield that will be put on the knight will block 10% of the knight's HP, and if an end-game knight has on average 200k hp, that's 20k damage blocked from every hit and is stackable with other shield effects. And no, right now that doesn't do much when you're blocking a 160k magic attack, but once the 90% siege reduction gets implemented, then it will be very noticeable.


Well yea, the point is damage nerf obviously hurts dps classes A LOT more than tank classes. I used to tickle knights with 10k low blows anyways and with my complete rotation a sexy 45k wound attack would come out of it but now even my full rotation won't even make them turn their rotation to me. (I don't know exactly how the nature crystal thing works since I've never played a Warden but from what you seem to describe it as, it seems like any class can get the benefit of it and take 10% of their HP off of all hits received).

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Monday, July 16th 2012, 8:19am

Quoted from "L3g3nd;545701"

Well yea, the point is damage nerf obviously hurts dps classes A LOT more than tank classes. I used to tickle knights with 10k low blows anyways and with my complete rotation a sexy 45k wound attack would come out of it but now even my full rotation won't even make them turn their rotation to me. (I don't know exactly how the nature crystal thing works since I've never played a Warden but from what you seem to describe it as, it seems like any class can get the benefit of it and take 10% of their HP off of all hits received).

Yeah exactly! The buffs themselves only last 15 seconds, but the nature crystal can automatically apply it every 15 seconds to keep it going indefinitely as long as people are in range. And Wd/D gets a buff to the shield (not saying that's a great combination, but it increases how much the shield blocks up to 15%)
Draden - Knight/Warrior - Heartless - Reni