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regentego

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61

Tuesday, July 17th 2012, 4:57pm

Quoted from "maouse;546197"

All that work and we still get to suck down spammed 120k ice blades! WOOT! (sarcasm)



Well you know they saw everyone was switching to warden for siege, p/$ filled a complaint somewhere, they listened. Even though Iceblade ignores the GCD, which I should report as a bug, hmmm. Bugs get read after all.

maouse

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62

Tuesday, July 17th 2012, 5:02pm

Quoted from "regentego;546201"

Well you know they saw everyone was switching to warden for siege, p/$ filled a complaint somewhere, they listened. Even though Iceblade ignores the GCD, which I should report as a bug, hmmm. Bugs get read after all.

<Me> human from ch1... no warden. I guess us old timers were left out of the whole "problem." Honestly, I am with them in spirit though. A few months back they GAVE the class Plate wearing ability so they could tank. Now? "OOOPS! That seems like it was a REALLY BAD IDEA since they are actually tanking with the class." I mean, make up your mind FEU/RW. You are killing your own game with this Al Gore Flip Flop nonsense!
[img][/img]
Verde - 84/72/75/30 R/S/K/M; Terrafirmer - 85/58/50/55 Ch/M/Wl/R
Realmguardians Guild
Lvl 85 Blacksmith, alt 80 Tailor, 85 Armorcarfter, 75 Alchemist, 78Carpenter.

63

Tuesday, July 17th 2012, 5:04pm

Quoted from "maouse;546202"

<Me> human from ch1... no warden. I guess us old timers were left out of the whole "problem." Honestly, I am with them in spirit though. A few months back they GAVE the class Plate wearing ability so they could tank. Now? "OOOPS! That seems like it was a REALLY BAD IDEA since they are actually tanking with the class." I mean, make up your mind FEU/RW. You are killing your own game with this Al Gore Flip Flop nonsense!


what is wd/w role now?

Amberwave

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64

Tuesday, July 17th 2012, 5:24pm

So a warden with nature crystal out, 4 R/S and a P/S healer (i know there are none of those) makes warden super tank because everyone else has neg aggro?

maouse

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65

Tuesday, July 17th 2012, 5:27pm

Anyone else notice the game title now says "R" instead of "Runes of Magic".... just saying, its the little things I notice. LOL.
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Verde - 84/72/75/30 R/S/K/M; Terrafirmer - 85/58/50/55 Ch/M/Wl/R
Realmguardians Guild
Lvl 85 Blacksmith, alt 80 Tailor, 85 Armorcarfter, 75 Alchemist, 78Carpenter.

66

Tuesday, July 17th 2012, 5:30pm

Quoted from "maouse;546222"

Anyone else notice the game title now says "R" instead of "Runes of Magic".... just saying, its the little things I notice. LOL.


It is Rogues of Magic. All rogues all the time.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Auros

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67

Tuesday, July 17th 2012, 9:35pm

Quoted from "ChaosArmored;546185"

well they have to add all those costumes that were never in game before and can only be attainable from colorweave

-.- I hope there are new ones


anyone on us side wanna have a silk battle?



I still have 1500 silk left over from last year

68

Tuesday, July 17th 2012, 11:46pm

This patch coming with a very nasty bug http://forum.us.runesofmagic.com/showthread.php?t=73112. If lose ABL from Item shop was bad this is a nightmare.
RoM US - Osha - Core
Lucho
K/W/S 31k sta still looking for more :D - S/K VN and GCH tanking complete :D
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LadyMacV

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69

Tuesday, July 17th 2012, 11:52pm

Quoted from "hefusuto;546393"

This patch coming with a very nasty bug http://forum.us.runesofmagic.com/showthread.php?t=73112. If lose ABL from Item shop was bad this is a nightmare.


So you can't equip gear even after using an ABL to do it. Nice. -.-'

I hope like hell they fix that before the 75 cap comes out.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

70

Tuesday, July 17th 2012, 11:55pm

Quoted from "LadyMacV;546397"

So you can't equip gear even after using an ABL to do it. Nice. -.-'

I hope like hell they fix that before the 75 cap comes out.


U cant wear anything unbound because the windows for choice Accept or Decline is broken, dont take choice u pick now i have a Neck that i mod today parking on my bank for this stupid bug -.-
RoM US - Osha - Core
Lucho
K/W/S 31k sta still looking for more :D - S/K VN and GCH tanking complete :D
[img][/img]

squirrlee

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71

Wednesday, July 18th 2012, 12:12am

Wow...another "Mighty Shield" (Mighty Shield II) patch but maybe this time they will actually follow up on final fixes. I'm sorry I just couldn't resist ;)

Maybe they want Warden tanks to play the new Dwarf tank instead?
I reject your reality and choose my own instead!
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GarryL

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72

Wednesday, July 18th 2012, 10:03am

Don't you all realize it was just a mistake! Runewhacker is really trying hard! They actually thought they were working on P/S code!
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

73

Wednesday, July 18th 2012, 8:26pm

Trying to figure out what exactly changed on some of these because some of the changes are on toons I never played all that often.

R/X: Those throw skills will help classes that had issues filling all their GCDs before like R/D, R/M, R/P, and even R/W. 50% + 3.5% DPS per level plus a small amount of damage based on the actual thrown weapon.

W/Wd: OMG, 63X% DPS spam skill. It's stronger than Open Flank. They took one of the very highest DPS classes in the game and boosted them by about 20% or more with this change. Probably the new top DPS class in PVE.

R/Wd: Kind of the same as above. The DPS boost probably isn't quite as much since they already had a relatively decent filler... However, this combo just became one of the highest AOE DPS classes in the game I think since they have a significantly boosted PotWS from an elite.

S/M: This seems pretty similar, but I think the old fire effect came off wind arrow and now it's on shot... If memory serves, I think that the old fireball effect did damage that was based on the old Chapter 3 style magic damage equation well into Chapter 4. I remember it was pretty noticeable. Now, I think it just casts an absolutely normal level 0 fireball (regardless of the actual level that your fireball is at, you get a level 0 effect). The change here doesn't seem that huge.

K/M: Holy Light Domain damage is still primarily based on MDmg/MAtk. Meh...

K/P: Holy Fury doesn't do any damage. As in 0 damage. It adds a buff to the target saying that it is going to do damage, but nothing happens.

R/D: I forgot to test this one. Shadow Smash used to be bugged as in it did 0 dark damage at the end, so maybe they finally fixed that. This is gonna be trivial for them relative to the boost that Throw gives them. EDIT: Tested. Stupid. Insultingly stupid. There is dark damage now. It occurs at the beginning instead of at the end. It does exactly the tooltip value, lol. At level 70, it will do exactly 680 damage. Worthless, amazingly worthless for how long this elite has been borked.

Warden: Can now use all 3 of the pet buffs at the same time. Can use the pet buff for a pet even if that pet is summoned. The PDmg buff from the Oak Walker's buff isn't permanent anymore. It's 30 second duration, 90 second CD. Can now use both of the crystal pet buffs at the same time (I'm pretty sure I remember that you couldn't use both at once before).

Wd/R: ~7XX% DPS spam skill with a crit buff. Forgot to test if the gravel skill still has its DOT based on MDmg/MAtk or if they fixed it. Either way, why use it instead of just spamming your 7XX% DPS skill anyway.

Wd/D: Heals were nerfed. The Charged Chop heal now has an 8 second CD. They seriously have a taunt, lol. Who was smoking so much crack on the dev team that they thought a 16% damage reduction and ONE aggro skill on a 7 second CD was going to make this combo able to tank? The developers have no clue what to do with this combo. I think they just put all of the elites that they decide to scrap for the other combos onto this one.

D/S: No % mana cost on 50 elite. Other issues though. :(

S/D: Poison Arrow skill thingy description is backwards in patch notes. Correct in game. You get the DOT no matter what. The stun requires a vamp arrow bleed.

74

Thursday, July 19th 2012, 3:50am

Check my Sig and see why i think Rune/Game has not made great changes to Warden skills. IMO this is biggest POS skill change and i personally think its BS. Wardens have always been the stepchild of RoM's class's to begin with and now you wanna run us thru the nerf forest dragging and screaming. Its pure BS plain and simple...

Before the change i was really happy with the way wardens got buffed it made us a viable class, which i always thought. Changes to Heart of the Oak is wrong.. you can keep the immune to 2 attks, give me back my pdef buff and hp buff and as wrd/m i had a really nice regen which allowed me to solo a lot of stuff. The Oak walker buff is a joke, most the changes are PURE BS. There is only change the i think was needed for a long time, making Charged Chop an instant cast, it makes a usefull skill. Frantic Briar now has a 12 sec cooldown? What Brain surgeon came up with that idea, i mean take the one really good aoe that we have and give a 12 sec cooldown just stupid as bag of hammers. The crystal pet buffs have been able to use both at the same time for a while now(not for sure if it was meant to be that way but still a good thing).

Might as well put a 12 sec cooldown on Purg and make it to where if u move it wont cast, cause in order to cast FB you couldnt move, its not we ran around casting FB like most mages would run around and purg everything while on the move. I'm just so sick and tired of being beat down as a warden. The ch4 buffs made it so we could compete with other class's weither it was competeing with knights or being a decent dps. Now we cant do that again thx Runewaker for nothing.

Wardens were just fine as we were in fact we were better then fine, i was able to tank a lot of stuff as wrd/m and i was still learning wrd/w but now i cant do that anymore. Even my DPS has suffered a bit cause now my buffs that used to make it decent are now only good a for short time.

I used to be able to buff to 120k hp and 300k pdef foods and all as wrd/m and as wrd/w i could hit 500k pdef for a short time. Now i cant get above 95k hp and 150k pdef and yes i reset my skills with the nice reset stone they gave us. And i know my skills since ive played wrd for well over 2 years so skill reset is not an issue. What the issue is, is the great "skill changes" that Rune came up with.

It just makes me sad and really F'N pissed off so if u wanna flame me for stating how feel, why you dont try playing a wrd for over 2 years.
Cornflake 74Wrd/71M/60W
Blkkntdave 75R/66S/45K
Killed Rusytx 9/6/12 LOL

CROMI80

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75

Thursday, July 19th 2012, 5:33am

They sure make it look like a cheap trick to make players play champion as tank.
The warden did not need any adjustment (except briar shield and charged chop which was good).
They gave rogue more skill to play with. Did rogue need more skill ? Lol totally retarted patch . I stop all gearing on my wd/w until further notice. Dun see the point to spend MONEY to gear her up .
~Know no limit to unleash the untap potential in yourself
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trav42073

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76

Thursday, July 19th 2012, 5:55am

im playing my p/s. since i have my gear from when i was wrd/m, its a short jump to gear up my p/s for moderate pvp and k as third class. ill make something of it. my guess is wardens are down for the count of chap 5. maybe chap 6 they will make a return to popularity. but p/s aint ever getting the nerf so if you cant beat em, join em.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

CROMI80

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77

Thursday, July 19th 2012, 6:00am

I hate nerf. It's a cheap trick to force players to go play another class. I dun give a [redacted]if they even nerf scout again. I play a scout from chapter 2, I stay a scout until this freaking game goes into the mmo trashbin.!

Profanity redacted--forum rul3 2(a) -- Kalvan
~Know no limit to unleash the untap potential in yourself
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