Trying to figure out what exactly changed on some of these because some of the changes are on toons I never played all that often.
R/X: Those throw skills will help classes that had issues filling all their GCDs before like R/D, R/M, R/P, and even R/W. 50% + 3.5% DPS per level plus a small amount of damage based on the actual thrown weapon.
W/Wd: OMG, 63X% DPS spam skill. It's stronger than Open Flank. They took one of the very highest DPS classes in the game and boosted them by about 20% or more with this change. Probably the new top DPS class in PVE.
R/Wd: Kind of the same as above. The DPS boost probably isn't quite as much since they already had a relatively decent filler... However, this combo just became one of the highest AOE DPS classes in the game I think since they have a significantly boosted PotWS from an elite.
S/M: This seems pretty similar, but I think the old fire effect came off wind arrow and now it's on shot... If memory serves, I think that the old fireball effect did damage that was based on the old Chapter 3 style magic damage equation well into Chapter 4. I remember it was pretty noticeable. Now, I think it just casts an absolutely normal level 0 fireball (regardless of the actual level that your fireball is at, you get a level 0 effect). The change here doesn't seem that huge.
K/M: Holy Light Domain damage is still primarily based on MDmg/MAtk. Meh...
K/P: Holy Fury doesn't do any damage. As in 0 damage. It adds a buff to the target saying that it is going to do damage, but nothing happens.
R/D: I forgot to test this one. Shadow Smash used to be bugged as in it did 0 dark damage at the end, so maybe they finally fixed that. This is gonna be trivial for them relative to the boost that Throw gives them. EDIT: Tested. Stupid. Insultingly stupid. There is dark damage now. It occurs at the beginning instead of at the end. It does exactly the tooltip value, lol. At level 70, it will do exactly 680 damage. Worthless, amazingly worthless for how long this elite has been borked.
Warden: Can now use all 3 of the pet buffs at the same time. Can use the pet buff for a pet even if that pet is summoned. The PDmg buff from the Oak Walker's buff isn't permanent anymore. It's 30 second duration, 90 second CD. Can now use both of the crystal pet buffs at the same time (I'm pretty sure I remember that you couldn't use both at once before).
Wd/R: ~7XX% DPS spam skill with a crit buff. Forgot to test if the gravel skill still has its DOT based on MDmg/MAtk or if they fixed it. Either way, why use it instead of just spamming your 7XX% DPS skill anyway.
Wd/D: Heals were nerfed. The Charged Chop heal now has an 8 second CD. They seriously have a taunt, lol. Who was smoking so much crack on the dev team that they thought a 16% damage reduction and ONE aggro skill on a 7 second CD was going to make this combo able to tank? The developers have no clue what to do with this combo. I think they just put all of the elites that they decide to scrap for the other combos onto this one.
D/S: No % mana cost on 50 elite. Other issues though.
S/D: Poison Arrow skill thingy description is backwards in patch notes. Correct in game. You get the DOT no matter what. The stun requires a vamp arrow bleed.