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21

Wednesday, July 18th 2012, 1:16am

What happened to all the wardens that were hitting 1m def?
Have we seen a K/? at those levels?

http://s1236.photobucket.com/albums/ff45…1231_215010.jpg

22

Wednesday, July 18th 2012, 1:22am

Quoted from "bratty;546439"

What happened to all the wardens that were hitting 1m def?
Have we seen a K/? at those levels?

http://s1236.photobucket.com/albums/ff45…1231_215010.jpg


Check the buffs. It's a very short term increase.

Formerly Catorii, D/S/M of Faction.


23

Wednesday, July 18th 2012, 1:23am

Quoted from "bratty;546439"

What happened to all the wardens that were hitting 1m def? Have we seen a K/? at those levels? http://s1236.photobucket.com/albums/ff45…1231_215010.jpg
Yep, I've seen knights at that level, and that was non-k/w. That warden has defensive formation buff from warrior up, which is +50% pdef.

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24

Wednesday, July 18th 2012, 1:38am

I think Runewaker tries too hard to make each class unique and at the same time they make set archetypes. For example... when it come to tanking, it's been established that there's 3 classes that were viable: knights, wardens, champions. So you could say that they're all tank archetypes, but instead of making them the same and thus in competition with each other, Runewaker makes these little changes. Like nuances. Somehow knight and warden and champion all have to have some niche, but then it's really not satisfactory or it's really weird, so that it ends up only one class is really a tank. Example: knight used to be the main tank and wardens were not, then wardens came up and could replace knights after the mighty shield nerf, now champions came about and both knights and wardens are left out.

Really Runewaker is trying way, way too hard. X_X Each of the "tank" classes is confined to a race, so imo that makes it fine if they are all equally good at tanking. Evidently, Runewaker doesn't share that sentiment. >,<

ray1981

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25

Wednesday, July 18th 2012, 1:44am

I play an end game Knight on Govinda, I have been Tanking end game since Ch1,...Meats and eyes, Clops, KS, TT, etc, I have cleared every instance in RoM expcet last boss AC.

The OP, Shin, can out tank and out aggro any Knight he wants to, including me. I have 23.5k Stam and 37.5k PA, idk what he has, but i know when me and him duel, he's so dam OP,...lol, and I beat just about every melee class and scout I duel...

idk what happened to wd/w, but I do know thier elites/skill make them so OP at tanking and dueling...its not even funny.
Ayawisgi 72K/S/P Ragequit | Govinda, Unb Stam 23.5k, Unb PA 37k
Lilfeather (Retired) 62K/P Realmguardian, Tribe | Govinda
Tanking Guide:http://forum.us.runesofmagic.com/showthread.php?t=75770

dexhunterz

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26

Wednesday, July 18th 2012, 1:51am

What do some of you think a warden is. Here let me give you a few hints. Druid is the Elven ______. As an Elf you can't be a Priest. Warden is the elven ________. Youcan't be a ________ as an elf. Why SHOULDN"T Wardens have more pdef than Knights? They were meant to tank, thats why you cant be a Knight as an elf. Wardens were meant to be the new OP tanking class to replce Knights, so all of you would qq, then go drop your money on diamonds and re-roll. Only they failed with Warden for so long, people just gave up on them UNTIL they added the 3rd class to the game.
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27

Wednesday, July 18th 2012, 2:01am

Quoted from "dexhunterz;546451"

...Wardens were meant to be the new OP tanking class to replce Knights...,


Why do Knights need to be replaced?...-_-
Ayawisgi 72K/S/P Ragequit | Govinda, Unb Stam 23.5k, Unb PA 37k
Lilfeather (Retired) 62K/P Realmguardian, Tribe | Govinda
Tanking Guide:http://forum.us.runesofmagic.com/showthread.php?t=75770

28

Wednesday, July 18th 2012, 2:31am

For those out the saying that wardens should not tank because it will replace knights......Knights are not being replaced guys get that through your thick heads. The largest advantage to playing knight over warden is our damage mitigation and the fact that casters (for 30secs) do next to nothing for damage on us unlike a warden. Knights have far less weakness then any other class. And as far as dualing goes both of you dual a well played r/m or s/w and i gurentee that the knight will do far better(this is based on pre warden nerf). Then both of you fight a well played mage or priest scout and once again the knight will do better.

Every single tanking class has its strengths and weaknesses. The only reason that knights may be falling behind is the simple fact that we never got our fix that chap. 4 was supposed to bring. Also unless you have played knight and warden do not post here because the tool tips are not enough to base your arguments off seeing there are game mechanics that are at work in the background. Such as wardens only getting like 2 deff per sta and knights get 3 deff per sta. And both get 1.5 phy att from str.

29

Wednesday, July 18th 2012, 3:06am

For those of you that are complaining Wdn/W was OP because of the Heart of the Oak buff have absolutely no clue about what you are talking about. Wdn/W with HOTO is still less HP and P.Def than K/x with Enhanced Armor on. Druffbaum has done tests on this subject around the middle of CH 4. Even with HOTO on for Wdn/W, Knight's still had about ~2K more HP and ~15K more P.Def long term buffed. Not sure if those threads are still on the forums any longer after the forums were redone. And if you disagree with Druffbaum about mathematical calculations about anything in the game whether it's statting or gearing or comparisons, then you are wrong. Also, Warden's don't have a timed immunity. They have a skill that makes them immune to 3 hits. Knight's still have Holy Shield which makes the entire party immune, and can save a party from mispulls and other errors. Knight has been and still is the preferable tank. The Wdn/W nerfs in this patch were completely unwarranted.
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30

Wednesday, July 18th 2012, 3:39am

Quoted from "Bakken;546376"

you guys know im talking only of wd/w because of the +135% pdef buff to knights 62.5

champion with its crazy pdef in shield form JUST matches the warden and that is just stupid. Not to mention the HP increase.


Just a few nuggets of information.
Knights get more pdef per stam, can use a shield and they also get a passive shield defensive boost.
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CROMI80

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31

Wednesday, July 18th 2012, 4:25am

Quoted from "Bakken;546355"

good, since when did a warden class deserve plate and such massive defense over a knight?
It wasent fair to begin with.

IMO , warden is a tank for elf race, so why can't they wear plate, it's fair IMO .
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32

Wednesday, July 18th 2012, 8:01am

Should have boosted the Knights and kept the Wardens the same. This was an out of place nerf. Where did this come from? >.>
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Kefkai

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33

Wednesday, July 18th 2012, 8:27am

Quoted from "Skulldragons;546599"

Should have boosted the Knights and kept the Wardens the same. This was an out of place nerf. Where did this come from? >.>


Yeah, you know when this first came out all I could think about was this meme...



Really, I know I'm gonna get Zoidberg'd for this one but it was worth it.
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34

Wednesday, July 18th 2012, 8:36am

Quoted from "Kefkai;546606"

Yeah, you know when this first came out all I could think about was this meme...

index.php?page=Attachment&attachmentID=4706

Really, I know I'm gonna get Zoidberg'd for this one but it was worth it.



Personally, I think thats how the thought process went. Im just frustrated that I went from being able to tank GCE to being barely able to run HoS now.

35

Wednesday, July 18th 2012, 10:06am

Quoted from "Skulldragons;546599"

Should have boosted the Knights and kept the Wardens the same. This was an out of place nerf. Where did this come from? >.>

Then who would play the champions and throw money at frogster while gearing. Not my saying.. it happened a lot in this game and still continues. Nerf a class to an extent its unplayable so people reroll to next viable class. Or boost a class so that 80% of server reroll to that class.

36

Wednesday, July 18th 2012, 12:30pm

Quoted

Just a few nuggets of information.
Knights get more pdef per stam, can use a shield and they also get a passive shield defensive boost.


This, A thousand times this.

Knights get 3 def: 1 stam, have the abiliity to use a shield, a passive to increase the shields defense value, and EA.

Wardens, on the other hand, get 2 pdef per stam, and had a buff that gave 123% more def. Given wardens can't use a shield it was only fair. Now we have a buff that doesn't even come close to EA, and we still can't use shields.

Why stop the nerf train there, why not nerf W/k by halving the def value of EA and giving knights a class-only buff that makes EA worthwhile.
(Wd/w)/s) (82/70/62) Kritzalot - WTB fourth class already, I want my rogue side back D:

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37

Wednesday, July 18th 2012, 2:03pm

Wardens pdef and aggro was fine in comparison to Knight really. At endgame no one complained that wardens were better O.o We Knights were asking for more aggro/dps between lvl 1 and fully geared lvl 70, as for a newbie knight holding aggro was far more difficult then for a newbie warden. At endgame both tankys were fine. Keep the k/m changes n rollback everything else plz XD.

38

Wednesday, July 18th 2012, 4:14pm

Well - I feel for all you wardens out there - especially my favorite "no knight can hold my aggro" warden from Govinda :) who started this post. This is a fine example of why I only log onto to RoM to chat with friends anymore. They killed scouts for Ch4, now wardens for Ch5 (my goodness, time to reroll to Champion & visit that cash shop once again LOL).

ray1981

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39

Wednesday, July 18th 2012, 5:12pm

IDC what numbers yall put up, I know a Warden on Govinda that can 6 man ToSH Hard. That could easily beat any melee class that was infront of him without any competition, period. I can beat 95% of end game rogues i come accross, 100% of all end game scouts i come accross, 99% of all end game warriors i come accross, and he beat me 150% everytime...
Ayawisgi 72K/S/P Ragequit | Govinda, Unb Stam 23.5k, Unb PA 37k
Lilfeather (Retired) 62K/P Realmguardian, Tribe | Govinda
Tanking Guide:http://forum.us.runesofmagic.com/showthread.php?t=75770

pwnsnoobs

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40

Wednesday, July 18th 2012, 5:33pm

Warden excels at pvp ayawisgi.

Warden pet buff for 10% dmg sheild every 15 seconds, self heal for 10%, multiple dmg decreases (20% for 15 seconds) and other things, tends to be just a little better against a knight. Also various pet buffs before this mess up made wardens good at 1v1, root thats magic base, run out of range and summon spirit of the oak thats acts like a pheonix.

Just cause wardens were better at pvp than knights doesnt make them OP. Knights arent/werent meant to be a pvp class and him beating you in pvp has nothing to do with the whole picture either way.

What happened to wardens is that they lost around 42% pdef, imagine that for a knight, they pretty much took EA away from a knight, thats what happened to wardens lol.

Also PVE side, we LOST our main aoe aggro skill, TOSH pats? oh look their in the whole party running around now. Image making WWS a worthless buff for nothing!

To make a long story really short, what happened at gameforge/RW/FEU, wherever it happened is that they wanted to revamp the wardens and buff them for dps (lost out a lot and still missing due to some issue that are messed up) and in the middle of doing this they were like WHOOPS!!!!!!! we forgot about warden/warrior( and other various warden/x have a lot of glitches due to elites) and how they lived on HOTO and didnt want to revamp anything else to fix for this in this patch to they left us bare naked for a week cause of deadlines it seems like.

One simple fix is either revamp Coat of arms, lenghten its time and pdef value and make it for yourself (too much like EA, dont like this idea myself), Change our passive skill http://www.runesdatabase.com/skill/494354/resilience-of-life that lets us wear plate, also passively increase our pdef also.

We need that pdef back quickly, cant even wait a week lol.