You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

21

Tuesday, July 24th 2012, 9:10pm

Quoted from "Nytefall;560059"





This means that this patch consisted mostly of updates to quest text, NPC names, and grammar corrections - as previously stated, it is regrettably not the remaining warden changes.

Thank you, this is what I was looking for on the updates. The other wording made it sound like we should not know as it is far to technical for you to understand.

bleedingblak

I'm here to troll you

Posts: 1,232

Location: www.youtube.com/user/ihavetourettesxx

Mood: Crying

  • Send private message

22

Tuesday, July 24th 2012, 9:49pm

This may sound a bit greedy, but why can't we get answers like this consistently?

Seeing what was just posted by the GM's has settled me tons, seeing as they know what they are talking about (as well as voicing their view on why things were done). The response team to the community seems to be lacking, but the response to this patch seems very amazing, and I wish it was always like that.


~Fly into the distance, disappear for awhile~

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

23

Tuesday, July 24th 2012, 9:55pm

Quoted from "Nytefall;560059"

I'm not in Runewaker's decision-making or development team, so I do not know for sure.

However, I'll be more than happy to give you an opinion.

I believe that Runewaker wants to make the Warden an all-around more viable class, capable of fulfilling both a tank and dps role depending on gear, much like their design for the champion class. The first portion seems to have been damage increases for single targets, with tanking addressed second.

Some of the changes also seem designed to make the warden more consistent, and make the gearing more similar regardless of the secondary class.

Some of the changes (like Frantic Briar) were for game balance reasons. A warden with cast time reducing consumables could output an incredible amount of AoE damage, equivalent to or greater than a mage. This was apparently not intended.



This means that this patch consisted mostly of updates to quest text, NPC names, and grammar corrections - as previously stated, it is regrettably not the remaining warden changes.



This portion is above my access level, unfortunately. I'll inform the appropriate people that you'd like to see patch notes for these changes, but I don't know how quickly that will bear fruit.


Nytefall, I don't care if people rage at me, but this thing with Frantic briar being more powerful then a mages AOE, well why is it all the mages go to siege as P/S, perhaps because they have a skill more OP then mages do. Just saying there are multiple threads on Iceblade, I never saw one on Frantic Briar, why on earth change it and ignore other more controversial skills?

24

Tuesday, July 24th 2012, 9:58pm

They are not going to change wd/w in 2 months or so,SW is still in Beta for 3 years,you think that they are going to get any faster on other changes,they want you to play again if you have already stated your gear for tanking so they can sell some Bind lifters and Dayle tickets ,or wait 2 months and donn't do any instances....but whats the point in playing the game if you cann't do anything for like 1 or 2 months,i suggest you to find another game cuz this game is so not worth the waiting!!

25

Tuesday, July 24th 2012, 9:59pm

Quoted from "Dionaea;560080"


You should have seen and heard my Darth Vader "Noooooooooooooooo" impression, when I found out the warden/warrior fix did not make it in today.


Yea, that must of been a bummer when you realized that these type of threads which are 100% appropriate and seem to be the bane of a Com manager or a GM or a moderator, are not going to go away.

You guys should show up on the servers today and hand out some free stuff that people don't really need, I think it will help smooth things over till next week when the same problem will most likely happen.

Oh and ABL, cleaners etc should be in the item shop if you want to make more money @ GF and for runewalker.

tmblake09

Professional

Posts: 560

Location: Las Vegas

  • Send private message

26

Tuesday, July 24th 2012, 10:03pm

Quoted from "Nytefall;560035"

Hello folks,

We're aware the second round of Warden changes has not yet been implemented.

It is unfortunately still being worked on, and we did not find out about this until today.

We apologize for the inconvenience, but thank you for your continued patience.

Let me get this straight. You announce on more than one occasion by more than one person that you WILL be patching the warden/warrior with last night's patch. And SURPRISE you miraculously didn't know they weren't getting patched until today? Let me guess why, because you guys just put in whatever they give you and find out what the patch is just like we do: by logging in. The amount of communication you guys have is seriously seriously seriously beyond pathetic. I'm sorry but there is no excuse whatsoever for this.
Draden - Knight/Warrior - Heartless - Reni

27

Tuesday, July 24th 2012, 10:13pm

Well let me be the one to say it: Since when did the player base ACTUALLY start trusting what CM/GM/Patch notes tell us? They've been completely wrong on more than one occasion. Not sure why so many are surprised at the lack of communication and downright ineptitude of the devs and social contact team.

Scene of a CM watching the patch install:

*patching 50% complete*
CM: Come on have the warden/warrior fix.
*Patching 75% complete
CM: Oh dear god have the warden/warrior fix.
*Patching COMPLETE!**checks patch listing and finds nothing on Wardens*
CM: FML... *Puts on flame retardant suiting*

28

Tuesday, July 24th 2012, 10:15pm

Too late, Nytefall.

I was waiting until today and, when I logged on to see that nothing has changed, I finalized my decision to take myself and my money elsewhere.

I also do not trust you to do anything good to the Warden class even when the patch comes through.

I will be popping on to watch the carnage as you continue to damage the warden class.

On another game the class I rolled was hugely nerfed. It did not matter that other classes were viable. What mattered was that the game was completely unresponsive to this class. Many players left because they were so disgusted with that game company.

I suspect that you, Frogster, are facing that now.

29

Tuesday, July 24th 2012, 10:19pm

Quoted from "Nytefall;560059"



Some of the changes (like Frantic Briar) were for game balance reasons. A warden with cast time reducing consumables could output an incredible amount of AoE damage, equivalent to or greater than a mage. This was apparently not intended.





I do not understand that at all. How was Frantic Briar doing more dmg in less time than a mage using an insta cast no cool down spell like Purgatory? I don't care how many casting speed buffs you use, it seems almost impossible to reach those numbers. Even if it was possible, is completely removing the viability of the spell the answer? I mean 12 seconds of cool down seems far too extreme.

bleedingblak

I'm here to troll you

Posts: 1,232

Location: www.youtube.com/user/ihavetourettesxx

Mood: Crying

  • Send private message

30

Tuesday, July 24th 2012, 10:20pm

Right. Completely froggie's fault for being told that the patch was going to be today. Totally froggie's fault that runewaker hasn't completed it.

How about they just never say anything ever and see how all you guys like it? Thats what happened to my other F2P game, and it turned out horrible.


~Fly into the distance, disappear for awhile~

31

Tuesday, July 24th 2012, 10:21pm

Quoted from "Nytefall;560059"

Some of the changes (like Frantic Briar) were for game balance reasons. A warden with cast time reducing consumables could output an incredible amount of AoE damage, equivalent to or greater than a mage. This was apparently not intended.


So all classes are NOT to be created equal? Since when is a DPS class supposed to be better than another DPS class? The nerf was more than just damage, it was a cooldown, too, remember? There are many times when an AOE is needed for more than just in front of you. I should know, I'm a Priest. I don't HAVE an AOE.

32

Tuesday, July 24th 2012, 10:29pm

Quoted from "bleedingblak;560116"

Right. Completely froggie's fault for being told that the patch was going to be today. Totally froggie's fault that runewaker hasn't completed it.

How about they just never say anything ever and see how all you guys like it? Thats what happened to my other F2P game, and it turned out horrible.


When a publisher knowingly implements a patch that will break a class and then says it will only be a week, it is the publishers responsibility to be on the developers ass to get that patched as it will not garner them ANY money from the players they just broke. That may as well have set fire to a persons house and said "want to pay us to develop your now razed land?"

They had a choice to not implement the patch and chose to do so anyway. If they are required by contract to implement any patches given to them and have no voice in the matter then the publisher has done something horrendously wrong.
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

bleedingblak

I'm here to troll you

Posts: 1,232

Location: www.youtube.com/user/ihavetourettesxx

Mood: Crying

  • Send private message

33

Tuesday, July 24th 2012, 10:36pm

Let's shoot the messenger shall we.


~Fly into the distance, disappear for awhile~

34

Tuesday, July 24th 2012, 10:41pm

I waited on pins and needles for a whole week for the hope that I would be able to tank again, and then no change. I have lost all faith in the developers, the managers, the marketers, and whoever else is involved with this game. I don't care if its only your job to convey things, I don't care if all you do is update the website, if you're going to be working on/with a game that has as much potential as runes of magic had, yes had, then you should be doing something to make things happen. Interpret this as a rage post if you must because the truth is I am beyond displeased and beyond annoyed. It may not take a long time to level a character to max level, but the amount of time and money to gear a character where they can play at the endgame level is quite a lot. So when you take away my ability to do anything, aka tanking in this case, I have nothing left except an expensive broken character. One more week, that is all I will allow. After that I will take my money somewhere where I get what I pay for. Thank you for your time, anyone who reads this, and happy gaming.
Zerotheshade Wd/W/R 70/62/58
Isoleeted [Vice Guild Leader]
Artemis Server

trav42073

Professional

Posts: 806

Location: Arizona

Occupation: welder/fabricator/antagonist

  • Send private message

35

Tuesday, July 24th 2012, 10:46pm

why am i not surprised. theyre working on it.....back to leveling my p/s, or dwarf. whatever.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

36

Tuesday, July 24th 2012, 10:55pm

Frogster/Gameforge is not a messenger. They are a store. A store that anything you have put time into or spent money on is locked inside the store. A store that has a district manager (runewaker) that comes in and makes changes to the store whether it be for the best or otherwise (trending on otherwise) says we are going to remodel that section over there and ignore the collapsing and leaky roof. And all of the people at the store only begrudgingly accept it? Something really does not seem right and that is why we are telling the employees "this is not right"

--edit--
not saying the game is collapsing, just unsightly
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

Kefkai

Professional

Posts: 907

Location: Pulling my own puppet strings

Occupation: Jerk

  • Send private message

37

Tuesday, July 24th 2012, 11:03pm

Quoted from "sertet;560131"

Frogster/Gameforge is not a messenger. They are a store. A store that anything you have put time into or spent money on is locked inside the store. A store that has a district manager (runewaker) that comes in and makes changes to the store whether it be for the best or otherwise (trending on otherwise) says we are going to remodel that section over there and ignore the collapsing and leaky roof. And all of the people at the store only begrudgingly accept it? Something really does not seem right and that is why we are telling the employees "this is not right"


Or how about you mention that one patch where someone claimed to have seen the patch notes that had rogue nerfs in them and then they took the patch notes back and maintenance was extended for a while, who knows if it really happened but I forget who claimed to have seen them I think it was Unclemarty.

Anyways that one is a little more Tin hats but I'm not sure how they could have let the current changes to Wd/W slide through knowing full well how upset the community would be about them especially since the changes came out of nowhere.

38

Tuesday, July 24th 2012, 11:10pm

There is something that seems to have been overlooked in this thread.

Frogster only talked about fixing Wd/W. Dio's words:

Quoted

During the tests, we've noticed that warden/warrior will have problems with tanking. We're planning to adjust this during the maintenance, next week.

http://forum.us.runesofmagic.com/showthread.php?t=73064

This leaves out the rest of the warden broken combinations. What about wd/m? What about the healing warden combination that is stuck with a threat generating skill? I forgot which one that is.

By changing any class combination to the point where it cannot do what players are doing with it, even if you make it viable in some other role, you just ripped those player's gear right out from under them. If they were to accept the change, they would have to completely regear. A handy example is if you, say, made wd/m viable again but in a DPS role.

What is this... a play for more money? Are you going to give a store credit to players whose classes were nerfed so badly they have to roll something else (if they are willing)? If you change the role of a class, thus making it necessary to completely regear (if they are willing to change roles), are you going to give the store credit? Are you going to give them equivalent gear (for free), say, if they are geared in ToSH gear? You know, the gear that they put so much money and time into? Are you even going to give them ABLs so they can sell all of this useless gear?

Frogster/Runewalker, do you realize how much this is going to cost in money as well as aggravation?

This is a very expensive "f2p."

Actually, I think you realize this very well.

tmblake09

Professional

Posts: 560

Location: Las Vegas

  • Send private message

39

Tuesday, July 24th 2012, 11:34pm

Quoted from "Gregorii;560136"

There is something that seems to have been overlooked in this thread.

Frogster only talked about fixing Wd/W. Dio's words:


http://forum.us.runesofmagic.com/showthread.php?t=73064

This leaves out the rest of the warden broken combinations. What about wd/m? What about the healing warden combination that is stuck with a threat generating skill? I forgot which one that is.

By changing any class combination to the point where it cannot do what players are doing with it, even if you make it viable in some other role, you just ripped those player's gear right out from under them. If they were to accept the change, they would have to completely regear. A handy example is if you, say, made wd/m viable again but in a DPS role.

What is this... a play for more money? Are you going to give a store credit to players whose classes were nerfed so badly they have to roll something else (if they are willing)? If you change the role of a class, thus making it necessary to completely regear (if they are willing to change roles), are you going to give the store credit? Are you going to give them equivalent gear (for free), say, if they are geared in ToSH gear? You know, the gear that they put so much money and time into? Are you even going to give them ABLs so they can sell all of this useless gear?

Frogster/Runewalker, do you realize how much this is going to cost in money as well as aggravation?

This is a very expensive "f2p."

Actually, I think you realize this very well.

Although I disagree with almost anything the GM's said in this thread, I will point out that Nytefall stated they are trying to make the Warden gearing style the same across all Warden combos. Warden/Druid is not meant to heal, if you want to heal play a Druid/Warden. Warden/Mage is also not broken. The only Warden combo that was broken by the patch was Warden/Warrior, and THAT is the combination that almost everyone is complaining about. There are very few Wardens who are displeased with the changes as a whole.

And per your final comment. Um, yeah? We wouldn't be playing anything, not even this very badly put together game, if it was not expensive to play. They wouldn't be able to keep it running. Get more people playing, then the prices will be more reasonable. We've seen it before. However, with the current number of people playing, there is no way we could pay what we used to and keep the game going.
Draden - Knight/Warrior - Heartless - Reni

40

Tuesday, July 24th 2012, 11:57pm

Quoted from "tmblake09;560143"

Although I disagree with almost anything the GM's said in this thread, I will point out that Nytefall stated they are trying to make the Warden gearing style the same across all Warden combos. Warden/Druid is not meant to heal, if you want to heal play a Druid/Warden. Warden/Mage is also not broken. The only Warden combo that was broken by the patch was Warden/Warrior, and THAT is the combination that almost everyone is complaining about. There are very few Wardens who are displeased with the changes as a whole.

And per your final comment. Um, yeah? We wouldn't be playing anything, not even this very badly put together game, if it was not expensive to play. They wouldn't be able to keep it running. Get more people playing, then the prices will be more reasonable. We've seen it before. However, with the current number of people playing, there is no way we could pay what we used to and keep the game going.


The point is, first, that wardens have not, thus far, been forced into a single mold. So those that have healed as a ward/druid, or been dps as a ward/s or ward/whatever, are being forced to redo their gear. To stat differently. To do a lot to improve the class from what they have been playing to what they are being forced to play.

And they said they were trying to make the class more versatile. Last I looked versatile meant that you had more flexibility in what you did. Different styles would, by the very virtue of the game, mean different gearing options, or at least different statting options.

Just because Ward/W are the main ones complaining, it does not invalidate any other combo's issues. To both nerf the damage and put a long cooldown on an AOE, for example can be a huge problem. Just because you have not seen or heard the outcry, it does not mean it is not there. I'm not a warden but I have enough friends that USED to play one, in varying combos, that I can say the problems are out there.

And per YOUR final comment, if they would reduce the costs, more players would come. Why play when it is cheaper to go to a game with a subscription or to one that is buy to play? FREE means FREE. RoM is turning more and more into a game that demands more money than any subscription game out there, at least for high levels. Get more reasonable prices, people will convince their friends to play, will recommend it online, and will PLAY themselves. Right now, the only thing this game has going for it is SW. That will change next month, and you will see a much bigger exodus from your expensive game.

In all honesty, I think the outcry over the nerf would have been much less had this game even bothered forewarning players, instead of dropping it in their laps. This shows just how little Frogster and RW care about their players.