Quoted from "Nytefall;560059"
This means that this patch consisted mostly of updates to quest text, NPC names, and grammar corrections - as previously stated, it is regrettably not the remaining warden changes.
Quoted from "Nytefall;560059"
I'm not in Runewaker's decision-making or development team, so I do not know for sure.
However, I'll be more than happy to give you an opinion.
I believe that Runewaker wants to make the Warden an all-around more viable class, capable of fulfilling both a tank and dps role depending on gear, much like their design for the champion class. The first portion seems to have been damage increases for single targets, with tanking addressed second.
Some of the changes also seem designed to make the warden more consistent, and make the gearing more similar regardless of the secondary class.
Some of the changes (like Frantic Briar) were for game balance reasons. A warden with cast time reducing consumables could output an incredible amount of AoE damage, equivalent to or greater than a mage. This was apparently not intended.
This means that this patch consisted mostly of updates to quest text, NPC names, and grammar corrections - as previously stated, it is regrettably not the remaining warden changes.
This portion is above my access level, unfortunately. I'll inform the appropriate people that you'd like to see patch notes for these changes, but I don't know how quickly that will bear fruit.
Quoted from "Dionaea;560080"
You should have seen and heard my Darth Vader "Noooooooooooooooo" impression, when I found out the warden/warrior fix did not make it in today.
Quoted from "Nytefall;560035"
Hello folks,
We're aware the second round of Warden changes has not yet been implemented.
It is unfortunately still being worked on, and we did not find out about this until today.
We apologize for the inconvenience, but thank you for your continued patience.
Quoted from "Nytefall;560059"
Some of the changes (like Frantic Briar) were for game balance reasons. A warden with cast time reducing consumables could output an incredible amount of AoE damage, equivalent to or greater than a mage. This was apparently not intended.
Quoted from "Nytefall;560059"
Some of the changes (like Frantic Briar) were for game balance reasons. A warden with cast time reducing consumables could output an incredible amount of AoE damage, equivalent to or greater than a mage. This was apparently not intended.
Quoted from "bleedingblak;560116"
Right. Completely froggie's fault for being told that the patch was going to be today. Totally froggie's fault that runewaker hasn't completed it.
How about they just never say anything ever and see how all you guys like it? Thats what happened to my other F2P game, and it turned out horrible.
Quoted from "sertet;560131"
Frogster/Gameforge is not a messenger. They are a store. A store that anything you have put time into or spent money on is locked inside the store. A store that has a district manager (runewaker) that comes in and makes changes to the store whether it be for the best or otherwise (trending on otherwise) says we are going to remodel that section over there and ignore the collapsing and leaky roof. And all of the people at the store only begrudgingly accept it? Something really does not seem right and that is why we are telling the employees "this is not right"
Quoted
During the tests, we've noticed that warden/warrior will have problems with tanking. We're planning to adjust this during the maintenance, next week.
Quoted from "Gregorii;560136"
There is something that seems to have been overlooked in this thread.
Frogster only talked about fixing Wd/W. Dio's words:
http://forum.us.runesofmagic.com/showthread.php?t=73064
This leaves out the rest of the warden broken combinations. What about wd/m? What about the healing warden combination that is stuck with a threat generating skill? I forgot which one that is.
By changing any class combination to the point where it cannot do what players are doing with it, even if you make it viable in some other role, you just ripped those player's gear right out from under them. If they were to accept the change, they would have to completely regear. A handy example is if you, say, made wd/m viable again but in a DPS role.
What is this... a play for more money? Are you going to give a store credit to players whose classes were nerfed so badly they have to roll something else (if they are willing)? If you change the role of a class, thus making it necessary to completely regear (if they are willing to change roles), are you going to give the store credit? Are you going to give them equivalent gear (for free), say, if they are geared in ToSH gear? You know, the gear that they put so much money and time into? Are you even going to give them ABLs so they can sell all of this useless gear?
Frogster/Runewalker, do you realize how much this is going to cost in money as well as aggravation?
This is a very expensive "f2p."
Actually, I think you realize this very well.
Quoted from "tmblake09;560143"
Although I disagree with almost anything the GM's said in this thread, I will point out that Nytefall stated they are trying to make the Warden gearing style the same across all Warden combos. Warden/Druid is not meant to heal, if you want to heal play a Druid/Warden. Warden/Mage is also not broken. The only Warden combo that was broken by the patch was Warden/Warrior, and THAT is the combination that almost everyone is complaining about. There are very few Wardens who are displeased with the changes as a whole.
And per your final comment. Um, yeah? We wouldn't be playing anything, not even this very badly put together game, if it was not expensive to play. They wouldn't be able to keep it running. Get more people playing, then the prices will be more reasonable. We've seen it before. However, with the current number of people playing, there is no way we could pay what we used to and keep the game going.