Quoted from "tmblake09;560143"
And per your final comment. Um, yeah? We wouldn't be playing anything, not even this very badly put together game, if it was not expensive to play. They wouldn't be able to keep it running. Get more people playing, then the prices will be more reasonable. We've seen it before. However, with the current number of people playing, there is no way we could pay what we used to and keep the game going.
Quoted from "tmblake09;560143"
Although I disagree with almost anything the GM's said in this thread, I will point out that Nytefall stated they are trying to make the Warden gearing style the same across all Warden combos. Warden/Druid is not meant to heal, if you want to heal play a Druid/Warden. Warden/Mage is also not broken. The only Warden combo that was broken by the patch was Warden/Warrior, and THAT is the combination that almost everyone is complaining about. There are very few Wardens who are displeased with the changes as a whole.
And per your final comment. Um, yeah? We wouldn't be playing anything, not even this very badly put together game, if it was not expensive to play. They wouldn't be able to keep it running. Get more people playing, then the prices will be more reasonable. We've seen it before. However, with the current number of people playing, there is no way we could pay what we used to and keep the game going.
Quoted from "Blkkntdave;560159"
Actually Tmblake, Warden/Mage is very broken. Cause I tanked and play as Warden/Mage. I keep agro thru dps and with HoTO i was able to match most Knights if not surpass them. Now our two major buffs HoTO and PoOS are broken. Hell Power of the wood spirit isn't after the nerf. The old buff gave use 15% dmg buff for 15mins. The New skill is suppose to give us 50% for 60 secs, which is fine by me it just means i can pop that as a cool down for boss's. Heres the kicker tho, its still only 15% and for only 60 secs. HoTO gives us 2 immunes = big whoop. As warden/mage when i used HoTO i had a leet skill that also gave me a regen of 3550 per 5 secs. I've stated before i was able to tank GC normal and Sardo as wrd/m simply cause of the pdef buff we had. Btw my gear is very well done and im pretty well endgame geared. I'm going to spend the time and money to regear or reroll a new class because froggy/rune thuoght it would be a good idea to fark us over.
And Nyte giving his opinion as why Frantic Brair got nerfed like it did is pure BS. Its not any more OP then any other skill or AoE that other class's have. I mean unless the warden population shot up and we now outnumber Mages(Purg, TS and lets not forget the dmg from a Flame) and P/S and their OP IB, or how about R/S and LOW BLOW and now they get Throw that can now one shot ppl. But hey lets not talk about those cause there's far more of those class's.
BTW I still challange any1 to show me a single Thread before the nerf that had the community up in arms to get Frantic Briar or wardens in general nerfed.
Quoted from "Kefkai;560163"
You're kidding right? Warden is supposed to be the Elf tank, a lot of people played it like a tank the defense nerf was very crippling to any non Wd/W it was tough to play Wd/S as a tank but it was doable, now it's not it's just not possible to get the defense that I had pre-patch and both Champions and Knights have around 50-60% more defense than Warden.
They gave us more DPS and took away defense, it didn't make a whole lot of sense unless they're making Wardens into a DPS class which goes against the fact that it's a tank in the first place.. if I wanted a DPS third I would have chosen Warrior, and right now I might as well be tanking on R/Wd compared to Wd/S the pet is only 20% defense difference (though I do lose my def stat'd chain gear) I might as well just stat up some defense stat'd leather with the way things currently are since R/Wd carries a lot more DPS than the Warden combos that I have.
Quoted from "tmblake09;560173"
And that is a very common misconception. If anything, the Warden was made to be an off tank; people misunderstood druid as the elven priest and warden as the elven tank, and when they didn't work out as people wanted them to, they claimed they sucked and moved on. Warden has the stats of a Warrior mixed with the stats of the Knight, and the only skills that allowed them to tank was Heart of the Oak, which came after their massive overhaul. Before that, they were meant to utilize their pets as their main form of defense and protection, after that they were the main form of defense and protection with their pet being supplemental (or in chiron's case, equal), and now it is almost balanced. The only thing needing fixed is the warden/warrior combination that was (admitted even by runewaker) broken.
Quoted from "Blkkntdave;560183"
My advice to you Blake is to shut the hell up until you have an endgame geared warden then have your skills that allowed you to be a viable addition to any party. .
Quoted from "tmblake09;560173"
And that is a very common misconception. If anything, the Warden was made to be an off tank; people misunderstood druid as the elven priest and warden as the elven knight, and when they didn't work out as people wanted them to, they claimed they sucked and moved on. Warden has the stats of a Warrior mixed with the stats of the Knight, and the only skills that allowed them to tank was Heart of the Oak, which came after their massive overhaul. Before that, they were meant to utilize their pets as their main form of defense and protection, after that they were the main form of defense and protection with their pet being supplemental (or in chiron's case, equal), and now it is almost balanced. The only thing needing fixed is the warden/warrior combination that was (admitted even by runewaker) broken.
Quoted from "WhiteFlour;560185"
In my opinion you guys should both focus on having an end game warden first and at the same time stop saying end game because neither of you are...or anyone else for that matter.
Quoted from "CROMI80;560187"
god, if the warden were not suppose to take on tank roles, why the hell would they allow wardens to use plate gears, and guve them (warden/warrior) aggro generating skills .
tmblake, sometimes you poke you nose everywhere and say ridiculous things that piss others off.
Quoted from "Blkkntdave;560183"
Ok here's the deal, im going to just come out and say it but Mr Tmblake's elevator doesn't go to the top floor. So with me playing wrd/m and being a tank was what i was doing and doing a good job at. The time and money i spent on my gear made it so i could step up and tank stuff for my guild. As far as the regen i got from my HoTO being OP, you sir have no idea what you are talking about. It by no way was OP, how does 3550 hp per 5 secs help when u get lowblow'd 2x and dead and rez'ing back on your castle in siege. My regen allowed me to take a few extra hits in runs and allow the healer to turn his attention on other players a bit. Also have you heard of a skill called Windchop its a wrd/m only skill, look it up, but then again you call it OP and want that nerfed as well.
Saying i play wrd/m the wrong way is like saying playing p/s to be a DPS cannon is playing that class combo the wrong way.
My advice to you Blake is to shut the hell up until you have an endgame geared warden then have your skills that allowed you to be a viable addition to any party. Also blake please decide if your a fanboi or a hater cause i see you flip flop around on everything you butt your nose into.
I'm just as pissed as everyone that wd/w got screwed, but it is the ONLY combo that did so.
Quoted from "regentego;560192"
I dare TM to go tell all the p/s they are not supposed to be DPS and just heal.
Quoted from "tmblake09;560202"
Lol why, that would be utterly retarded honey. I was the one saying that if your COMBINATION is made to do something, then you should by all means be allowed to do it that way. Priest/Scout is made to have a DPS aspect to it, so it should be allowed to DPS. Warden/Mage was NOT made to have a tanking aspect to it, it just benefit from the warden generals enough to manage.
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