You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Thursday, July 26th 2012, 1:04pm

making scouts more viable

In light of all the nerf threads as of late. I thought id try a thread geared toward more constructive changes. Being a scout since chp2 I know first hand the excessive nature of the nerf hammer. So, let's spitball some ideas, ill start:
Make shot a truly spamable skill, ie no 1sec cool down, after all most scout skill damage percentages are lower than other comparable dps classes because of our speed and distance at sending that damage.No Trolls please

Kefkai

Professional

Posts: 907

Location: Pulling my own puppet strings

Occupation: Jerk

  • Send private message

2

Thursday, July 26th 2012, 1:33pm

Quoted from "srlebonv1;560479"

In light of all the nerf threads as of late. I thought id try a thread geared toward more constructive changes. Being a scout since chp2 I know first hand the excessive nature of the nerf hammer. So, let's spitball some ideas, ill start:
Make shot a truly spamable skill, ie no 1sec cool down, after all most scout skill damage percentages are lower than other comparable dps classes because of our speed and distance at sending that damage.No Trolls please


You ask for no trolls but you want shot to have no cooldown, you're the one trolling with that line.. classes shouldn't have their DPS entirely based off of one skill, it's a bad thought process

Anyways scouts are fairly consistant damage so they're not really anything I'd scoff at, they're not the highest dps but they're also in no way the lowest, also S/K is a beast in pvp and still very popular if anything they're a fairly balanced class all things considered and have the highest Patk boosting skill (at the price of a HP drain).

Personally I'd agree with lowering the amount of HP that it drains it seems like it should be either a fixed value or a lower percent, as is it just discourages people to use the skill..

3

Thursday, July 26th 2012, 1:41pm

Quoted from "Kefkai;560480"

You ask for no trolls but you want shot to have no cooldown, you're the one trolling with that line.. classes shouldn't have their DPS entirely based off of one skill, it's a bad thought process

Anyways scouts are fairly consistant damage so they're not really anything I'd scoff at, they're not the highest dps but they're also in no way the lowest, also S/K is a beast in pvp and still very popular if anything they're a fairly balanced class all things considered and have the highest Patk boosting skill (at the price of a HP drain).

Personally I'd agree with lowering the amount of HP that it drains it seems like it should be either a fixed value or a lower percent, as is it just discourages people to use the skill..


Way to be the first troll.
Lowering the BA Hp hit is a good option.
Shots1sec would work, that or beef up wind arrows dmg same principle a moderate spam skill in between cooldowns. Since scouts operate better as endured dps a filler skill isn't a bad idea.
Another paying customer on hiatus until some changes are made.

4

Thursday, July 26th 2012, 1:52pm

I agree with Shot having a 1 sec cooldown. Or even its own global cooldown seperate from the other skills. Its substantially weaker than it used to be.
Roleplayer in Govinda
Leader of the roleplay guild Immortal Covenant
Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

5

Thursday, July 26th 2012, 1:55pm

Quoted from "Kefkai;560480"

You ask for no trolls but you want shot to have no cooldown, you're the one trolling with that line.. classes shouldn't have their DPS entirely based off of one skill, it's a bad thought process


... and a p/s doesn't do this with iceblade?

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

6

Thursday, July 26th 2012, 2:27pm

You can indeed spam shot, but only with a GDFB, so it's only gonna hit for like 11k damage. Next best bet Desert Bow which only gives you gcd. I think scout could use a damage increase overall, nothing crazy or wind arrows will be flying like crazy again. Instances will be 5 scouts and a p/k again. Well at least I was the only rogue in siege back then.

7

Thursday, July 26th 2012, 2:52pm

Quoted from "regentego;560491"

You can indeed spam shot, but only with a GDFB, so it's only gonna hit for like 11k damage. Next best bet Desert Bow which only gives you gcd. I think scout could use a damage increase overall, nothing crazy or wind arrows will be flying like crazy again. Instances will be 5 scouts and a p/k again. Well at least I was the only rogue in siege back then.


True but that bows dmg is Sub par. I agree. I think the OP is saying more viable not top dps. As it is now between, deadly, vamp, piercing, combo and shot I'm still waiting on cool down and auto shot and white dmg are taking up a lot of scrut. Since scouts are sustained dps a filler skill would be nice. Also fyi for all :

"a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response [3] or of otherwise disrupting normal on-topic discussion."- le google
Another paying customer on hiatus until some changes are made.

CROMI80

Intermediate

Posts: 338

Occupation: Mechcanical service engineer

  • Send private message

8

Thursday, July 26th 2012, 5:17pm

1) BA needs a serious reduction on the Hp drain
cut it in half.
2) wind arrow damage be increased. It's a spammable skill no doubt but it has focus restriction .
3) increased the speed of instant cast skill that has cool downs
i found that skills like peril shot and thorn arrow actually takes a while to actually"fire"
4) scout specific skills need a damage buff except combo shot
5) shot needs a bit more damage.
6) detection be given more detecting range.
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

9

Thursday, July 26th 2012, 5:18pm

hmm guess some ideas... these are kinda either or though, I wouldnt recomend doing them all togather.

- reduce blood arrow to a 1-2% hp tic and reduce the CD to 60 seconds

- A general increase of 50-100% more dps to all scout skills (for example shot would be around 300% dps instead of the 207% or so).

- increase weapon dps on bows/xbows (they are currently some of the lowest dps weapons in game)

- make shot a 1 second CD as in not dependent on the bow/xbow for its CD. This way you would have a solid filler while your higher dps skills where on cd rather then having to wait a couple seconds imbetween skill usage.
Berec [PPK]
Class: R/S/K 72/72/72
Server: Artemis

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

10

Thursday, July 26th 2012, 5:26pm

Make scouts an anti-P/S class, the same way that scouts can easily kill uber rogues. Have them be P/S's mortal enemy, which would reduce the need to nerf P/S, and add incentive to play a scout again in SW.

Ex. Have mana drain shot drain a (large) % of mana and reduces target's magical damage by % for [(buff) 0 time)] seconds instead, or something like that :D

And I don't really understand why my rogue guildies can sometimes shadowprison scouts. It doesn't really make sense. Either Detection needs a range increase, or those scouts are dummies. I'm not sure which, so I'll just leave it at that lol.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

11

Thursday, July 26th 2012, 5:33pm

Quoted from "ruisen2000;560520"

Make scouts an anti-P/S class, the same way that scouts can easily kill uber rogues. Have them be P/S's mortal enemy, which would reduce the need to nerf P/S, and add incentive to play a scout again in SW.

Ex. Have mana drain shot drain a (large) % of mana and reduces target's magical damage by % for [(buff) 0 time)] seconds instead, or something like that :D


Great ideas keep them coming. Once there is a consensus ill submit a recommendation citing this.

Lol at the above

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

12

Thursday, July 26th 2012, 5:51pm

I think they are terrified of scouts, why on earth can't a speed weapon rune apply to a bow, why has ever bow after level 62 been 3+ speed, and yes bows are the lowest DPS.

Its like runewaker is saying "sure bow is your primary weapon but were gonna restrict it and just let every other class use stuff you can't"

Scout in chapter 3 wasn't OP beyond belief, it was their use of pots. But every class potentially has a burn mode, there were just too many YouTube videos of scout doing it.

Winston

Intermediate

Posts: 325

Location: Wisconsin

Occupation: Software Developer

  • Send private message

13

Thursday, July 26th 2012, 6:05pm

Quoted from "Kefkai;560480"

You ask for no trolls but you want shot to have no cooldown, you're the one trolling with that line.. classes shouldn't have their DPS entirely based off of one skill, it's a bad thought process

Anyways scouts are fairly consistant damage so they're not really anything I'd scoff at, they're not the highest dps but they're also in no way the lowest, also S/K is a beast in pvp and still very popular if anything they're a fairly balanced class all things considered and have the highest Patk boosting skill (at the price of a HP drain).

Personally I'd agree with lowering the amount of HP that it drains it seems like it should be either a fixed value or a lower percent, as is it just discourages people to use the skill..


I agree with you, but M/wd is best in PvP. Kanuunchou sucks compared to Sacredmagic in siege.
Character: Divineshield
Server: Artemis Guild: PewPewKittens
Class: 72P/72K/50S

14

Thursday, July 26th 2012, 6:06pm

Quoted from "regentego;560523"

Scout in chapter 3 wasn't OP beyond belief, it was their use of pots. But every class potentially has a burn mode, there were just too many YouTube videos of scout doing it.


Yeah, the common theme of Ch3 was that scout skills were not horribly OP nor was scout gear, but the buff stackability was OP. They could just stack too many things that improved them. So, what do they do to address the problem? Make sure that there are limits to what buffs can do? Naaaaah... don't be silly. Let's nuke the base skills.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Winston

Intermediate

Posts: 325

Location: Wisconsin

Occupation: Software Developer

  • Send private message

15

Thursday, July 26th 2012, 6:08pm

Quoted from "regentego;560523"

I think they are terrified of scouts, why on earth can't a speed weapon rune apply to a bow, why has ever bow after level 62 been 3+ speed, and yes bows are the lowest DPS.

Its like runewaker is saying "sure bow is your primary weapon but were gonna restrict it and just let every other class use stuff you can't"

Scout in chapter 3 wasn't OP beyond belief, it was their use of pots. But every class potentially has a burn mode, there were just too many YouTube videos of scout doing it.


I was one of the only two tanks on Artemis that could clear RT diamond at lvl 60 in ch 3. And for your information it was only doable with 1 k, 1 p, and 4 scouts. The highest of dps other than scouts could barely do have a scouts damage in scrutinizer per boss. Scouts were gods in ch 3 at max endgame. People saying they weren't just didn't know because they sucked too bad to see the good people play it.
Character: Divineshield
Server: Artemis Guild: PewPewKittens
Class: 72P/72K/50S

16

Thursday, July 26th 2012, 6:19pm

Scout is no the king of dps like in ch3 but still a good dps and 100% viable class but sure i want some updates/fix in a few skills.

Quoted from "Cronrs;560518"


- make shot a 1 second CD as in not dependent on the bow/xbow for its CD. This way you would have a solid filler while your higher dps skills where on cd rather then having to wait a couple seconds imbetween skill usage.


Yeah make a Shot 1 second CD no matter what is the weapon attack speed but keep auto shot CD base on weapon attack speed.

Blood Arrow need a reduce in the HP% drain, somethink like 5-7% will be good.

Fix the Dmg on Piercing Arrow and Shot, Shot with 212% at lvl 72 (s/w) do more dmg if u compare with Piercing Arrow 322%+200 dmg at lvl 60 (s/w) maybe is the class combo but i notice this.

Make Detection have a 150-180 permanent range detection. The current range for a same lvl invi target is like 100-120 is pretty close.

Increase 30-40% the dmg on Shot , Increase 10-20% the dmg on Piercing and Reflected Shot, Increase 50% the dmg on Wind Arrow.
Increase 20-30% the dmg on Vampire Arrow and this is a personal idea change the current bleed dmg for max HP% dmg, Make the target lose 5% maybe 10% (maybe to much)of the Max HP target every 2 sec for 10 or 5 sec. The bleed is dmg is reduce with the current pdef on target.

And more import for fix the LOS! still have weird issues on siege and pve is no a big deal but is very annoying.

This just for Scout class in general.
RoM US - Osha - Core
Lucho
K/W/S 31k sta still looking for more :D - S/K VN and GCH tanking complete :D
[img][/img]

regentego

Professional

Posts: 1,686

Location: AZ

Occupation: Manager

  • Send private message

17

Thursday, July 26th 2012, 6:26pm

Quoted from "Winston;560528"

I was one of the only two tanks on Artemis that could clear RT diamond at lvl 60 in ch 3. And for your information it was only doable with 1 k, 1 p, and 4 scouts. The highest of dps other than scouts could barely do have a scouts damage in scrutinizer per boss. Scouts were gods in ch 3 at max endgame. People saying they weren't just didn't know because they sucked too bad to see the good people play it.



I saw it, I was there I also saw strong stim, fire training, food, instruments and then a boss drop in 20 seconds. See scouts were supposed to be a semi automatic weapon, the pots turned them into a 50 cal fully automatic cannon. Rogues are a 45 cal 6 shooter, alot of power but limited energy and burn.

In RT it was just a shot spam no focus needed, and if buffs ran out your 4 scouts hit windarrow to finish it. They took sustainable DPS and turned it to roflstomp a boss that's supposed to take 5 minutes to kill.

They could have made it so no spped buffs stacked, cause yeah you stack 3 speed buffs with no GCD at that time and you are only limited to your clicking speed. Most people knew it wasn't scouts that were powerful it was their pots, no one ever asked for the class to be that badly nerfed, that move cost this game alot of money.

18

Thursday, July 26th 2012, 6:26pm

Quoted from "Winston;560528"

I was one of the only two tanks on Artemis that could clear RT diamond at lvl 60 in ch 3. And for your information it was only doable with 1 k, 1 p, and 4 scouts. The highest of dps other than scouts could barely do have a scouts damage in scrutinizer per boss. Scouts were gods in ch 3 at max endgame. People saying they weren't just didn't know because they sucked too bad to see the good people play it.


That was largely due to the ability to stack buffs and that was then, this is now. Scouts were sent to the corner for time out. It's time to put SOME life back into them. Give them more balance between dps and utility. Also I agree chp3 scouts were ridiculous and you would have scout instance burns but that may have had something to do with all the rerolls to scout. A damage buff to scouts would still require knowledge of the class to be viable. Whereas chp 3 was a 1-2 skill killing machine. Other classes were still viable in chp 3 but required some skill and understanding of the game mechanics.

Lol just remembered that lame podcast after the nerf with swag where the scout he was interviewing who was defending the nerf didn't even know about half the changes.
Another paying customer on hiatus until some changes are made.

Winston

Intermediate

Posts: 325

Location: Wisconsin

Occupation: Software Developer

  • Send private message

19

Thursday, July 26th 2012, 6:31pm

Yep, too much stacking.
Character: Divineshield
Server: Artemis Guild: PewPewKittens
Class: 72P/72K/50S

20

Thursday, July 26th 2012, 6:37pm

Quoted from "Winston;560528"

I was one of the only two tanks on Artemis that could clear RT diamond at lvl 60 in ch 3. And for your information it was only doable with 1 k, 1 p, and 4 scouts. The highest of dps other than scouts could barely do have a scouts damage in scrutinizer per boss. Scouts were gods in ch 3 at max endgame. People saying they weren't just didn't know because they sucked too bad to see the good people play it.


It wasn't ONLY doable by 4 scouts. My group often took a mage or a warrior along with us. granted they weren't at the top of the charts, but we did it.