Quoted from "hefusuto;560532"
more import for fix the LOS! still have weird issues on siege and pve is no a big deal but is very annoying.
This just for Scout class in general.
Quoted from "hefusuto;560532"
And more import for fix the LOS! still have weird issues on siege and pve is no a big deal but is very annoying.
This just for Scout class in general.
Quoted from "Goliwog;560540"
It wasn't ONLY doable by 4 scouts. My group often took a mage or a warrior along with us. granted they weren't at the top of the charts, but we did it.
Quoted from "bleedingblak;560557"
Scouts were OP in chapter 3 because they were able to completely ignore the physical defense of anything. They used all dex stats to become super op. The way the system worked was bascially, their dex, vs the enemy's dex. Scouts started to realize this and would stack dex and dex and dex on every piece making burns crazy.
I used to be taken on runs to KT as a r/s, and was told to only pop my cooldowns but to spam shot. Surprisingly, my shot was doing more damage than my rogue skills, so it was the better option anyway.
Detection currently has a range of 150 on same level targets (I've checked numerous times) and I think it's fine because more often than not, they target me before I can use my dps skills. Shadow prison has a range of 180, our only tool against a scout. Even if we used shadow prison, more than likely its an s/k and can free itself, or its a smart scout with PvP gloves.
Otherwise I have nothing to say about this class except iLuv the s/r pdef skill. lawl
IMO, scouts are trading their dps for survivability, being able to jump around and DPS from the safety away from the boss. I don't think they should be top DPS, nor the lowest DPS. I see it like this;
Warrior
Mage
Rogue
Scout
Okay so maybe they should be the lowest DPS class, but they shouldn't be 10% + behind in DPS. Hopefully the new elite skills will help.
Quoted from "bleedingblak;560557"
Scouts were OP in chapter 3 because they were able to completely ignore the physical defense of anything. They used all dex stats to become super op. The way the system worked was bascially, their dex, vs the enemy's dex. Scouts started to realize this and would stack dex and dex and dex on every piece making burns crazy.
I used to be taken on runs to KT as a r/s, and was told to only pop my cooldowns but to spam shot. Surprisingly, my shot was doing more damage than my rogue skills, so it was the better option anyway.
Detection currently has a range of 150 on same level targets (I've checked numerous times) and I think it's fine because more often than not, they target me before I can use my dps skills. Shadow prison has a range of 180, our only tool against a scout. Even if we used shadow prison, more than likely its an s/k and can free itself, or its a smart scout with PvP gloves.
Otherwise I have nothing to say about this class except iLuv the s/r pdef skill. lawl
IMO, scouts are trading their dps for survivability, being able to jump around and DPS from the safety away from the boss. I don't think they should be top DPS, nor the lowest DPS. I see it like this;
Warrior
Mage
Rogue
Scout
Okay so maybe they should be the lowest DPS class, but they shouldn't be 10% + behind in DPS. Hopefully the new elite skills will help.
Quoted from "erablazer;560583"
I've read the same thing about detections range. I can assure you its not 150
Quoted from "refugee;560588"
According to the scouts in my guild, it seems to change randomly, sometimes they can see a rogue or invis a mile away, other times they can't see it till they're almost on top of it/them.
I quit playing my scout in ch 3 because it was way too OP, I'm more into a good fight, not maximizing my kill count, but many of these suggestions are to get rid of the 'fixes' that almost broke the class. If they have the dex vs dex and pot stacking issues fixed, they could reverse everything and make scout a much better class again without the ch3 issues.
If they reduced, or eliminated the GCD on shot, it would help their DPS and all the /s classes would also benefit.
Quoted from "refugee;560588"
According to the scouts in my guild, it seems to change randomly, sometimes they can see a rogue or invis a mile away, other times they can't see it till they're almost on top of it/them.
- S/K VN and GCH tanking complete 
Quoted from "hefusuto;560597"
The Detection Range depents on u lvl and the lvl of the invi enemy if the enemy is 2 or 5 lvl lower than you, detection will see it, but when target is at same lvl of you is the problem the range on detection work very randomly vs enemy with same lvl.
Quoted from "erablazer;560583"
I've read the same thing about detections range. I can assure you its not 150
Quoted from "CROMI80;560633"
Looks like detection now is totally useless against a rogue.
Range 180( use shadow prison) follow by combo throw.
Looks like detection needs a really big increase in its detecting range. 210 or more .
Quoted from "bleedingblak;560646"
Stack wis.
My SP never hits people.
You don't nerf a class because you aren't statted correctly to protect yourself against it >_>
Quoted from "mnkmurphy885;560671"
OK, firstly, to whoever said people weren't howling for a scout nerf (Ebilone maybe?)- lol. There were pitchforks, torches, three threads a day begging for scouts to be nerfed "INTO OBLIVION!" There was howling. So much howling that it makes the p/s QQ of today look like a tempest in a teapot.
These days, in PvE, scouts actually do pretty good damage. I just watched PPK's ToSH 2-7 vid, and their two scouts were either keeping right up with the rogues or beating them on scrut. Our s/w regularly beats some rogues, most mages and some warriors on scrut in ToSH.
However, I agree 100% with Sshades. It's time for Runewaker to finish off removing the vestiges of the GCD from scout skills. They ruined s/wd and they impact all scout combos. There should be no GCD on skills with a cast time, regardless of what class has the skill. They really need to get rid of GCD on buffs/pots/etc too- it's idiotic. DOWN WITH THE GCD!
If they would remove GCD from all non-instant skills, scouts wouldn't need much if any more adjustment in PvE.
As far as PvP goes, detection is he only skill that might need to be looked at, and that's primarily due to the huge buff Throw just got. Detection should be longer than any damage skill rogues have- after all, rogues are supposed to be close-range melee, not ranged. Why should they be able to go toe to toe with the physical ranged class and be able to beat them in Hide?