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41

Saturday, July 28th 2012, 6:51am

Quoted

AND the amount of patk those scouts have to stack is to keep up is downright ridiculous.


Speaking as one of the only active Scouts on Reni, I'm just fine with most of how Scouts are now. We don't need a removal of GCD, we don't need a spammable Shot. Those who are advocating such a thing don't know the current sustainable rotations.

The main thing Scouts need is a lowering of PvE PAtt caps. As a Scout I literally have to stack 10-20% more PAtt than an equally geared Rogue just to do the same damage. (No, that's not Dex, that's PAtt.) I can keep up vs Rogues if I'm at the PAtt cap for an instance, but it just doesn't happen if I'm in ToSH or even Grafu.

For comparison, if I were to get a Shint's and switch to playing Rogue with my current gear, I would be ToSH ready. Maybe not with damage food, but I could run it and contribute. As a Scout, I have to hope I get dragged in because people love the debuffs on S/R.

Quoted

Stack wis.

My SP never hits people.

You don't nerf a class because you aren't statted correctly to protect yourself against it >_>


It really grates when I see people say idiotic things like this.SCOUTS DO NOT HAVE EXTRA ROOM TO STACK MDEF. Everything has to go to PAtt. Play a class before knocking peoples' legitimate concerns.

And SP should not be longer-ranged than Detection, considering Scouts are supposed to be the anti-Rogue. Sure, I can use PvP gloves or candy, IF I'm not lagging too badly, or IF stuff isn't on cooldown. But it shouldn't be an if.

As to Blood Arrow, my guild's healers handle it just fine, even in Grafu Hard. Granted, a lot of that has to do with me being the only Scout in the group most of the time, but it's not a must-change. I would be happy if it were reduced to 5-7%, but it's not so vital as PAtt cap adjustment.
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42

Saturday, July 28th 2012, 9:06am

Quoted from "LinkTheValiant;561017"


It really grates when I see people say idiotic things like this.SCOUTS DO NOT HAVE EXTRA ROOM TO STACK MDEF IN PVE. Everything has to go to PAtt. Play a class before knocking peoples' legitimate concerns.


Correction in bold. I don't complain about much in PvP because I use my PvE gear in siege, which is not correctly statted for living in PvP. You have all the room in the world to stack wisdom in PvP.

You shouldn't be neck to neck with a rogue in a DPS with equally statted gear, you are a more viable class due to range.


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43

Saturday, July 28th 2012, 10:30am

LoL, the thread starts with a troll "make shot spammable" might i say stop living in the past?
I've been switch up combos of rotations, when i fight bosses in Tosh HM, if you're having a hard time learn to adjust, or adapt. I suggest that u take some time to learn different rotation for Bosses that arn't made for burning. I can say that my s/r can't keep up with r/s, but i damn try to kill trash mobs with all i got to contribute. n Sapping Arrow, exploiting shot helps big time for boss fights. The only thing i would ask for is to even out the Patt, for scount and rogue for dex and str
Rogue 1dex = 1.3 Patt, str = 1.2 Patt
Scout 1dex = 1 Patt, str = 1 Patt
really come on, how about evening out the playing field for a scout.
let's not mention p/s in SW, b/c their Ice Blade = GG.
even as a s/k with 220k hp, i get slap chop, donno about others.
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44

Saturday, July 28th 2012, 12:18pm

i def agree with otco, we both have run Tosh a zillion times with the best Reni has to offer multiple times, and no way will a scout keep up with the rogues or even warriors, mages dps drop after 30 sec like a rock. The scrut always looked the same too, rogues and warriors doing 6 to 9 mil damage, sometimes more... but scouts would always do between 4 and 7 mil. and mages 3 to 5 mil. estimates.
They def need to take GCD off combo shot tho at a minimum, and i think people are confused when us scouts ask this.. Were not asking for you to remove the CD from it.. just the GCD, we all hate the fact that everytime we use combo shot, we have to wait an entire second (lol) to hit any other skills to continue with the rotation. You have any idea how much dps a rogue can do in that one second your standing still looking like a fool? A lot.
But until they do something about scouts, i made another class for pve instead, and i save my s/k for siege.
Another thing tbh, im not really worried about p/s in siege anymore, i made some minor adjustments, and can now buff up to 125k mdef plus, WITH! having over 220k hp, and 225k pdef, so p/s are no worry really nemore, fanny, yuwha, waldo, vinz etc. they dont hit me for more than 40k.... any healer can keep up with that, and besides i like to play the range game with them its fun lol.

45

Saturday, July 28th 2012, 2:04pm

Quoted from "FarmerTom;561041"


Another thing tbh, im not really worried about p/s in siege anymore, i made some minor adjustments, and can now buff up to 125k mdef plus, WITH! having over 220k hp, and 225k pdef, so p/s are no worry really nemore, fanny, yuwha, waldo, vinz etc. they dont hit me for more than 40k.... any healer can keep up with that, and besides i like to play the range game with them its fun lol.


You mean.... Mdef... made a difference... against Iceblade? SHOCKER!

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46

Saturday, July 28th 2012, 3:52pm

Quoted from "arvis21;561033"


really come on, how about evening out the playing field for a scout.
let's not mention p/s in SW, b/c their Ice Blade = GG.
even as a s/k with 220k hp, i get slap chop, donno about others.


Simple answer for this problem is increase 2 or 3 scout skills range to 200 - 225. Right now most of the scout skills are 180 except piercing arrow. Soon warlock will be a problem along with p/s because of range and quick spam. So range is the best solution i think.

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47

Sunday, July 29th 2012, 12:44am

I do not suppose I could get my Serenity back?

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48

Sunday, July 29th 2012, 12:45am

Quoted from "Amberwave;561132"

I do not suppose I could get my Serenity back?


+1
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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49

Sunday, July 29th 2012, 1:58pm

Quoted from "amilineni;561059"

Simple answer for this problem is increase 2 or 3 scout skills range to 200 - 225. Right now most of the scout skills are 180 except piercing arrow. Soon warlock will be a problem along with p/s because of range and quick spam. So range is the best solution i think.

the range of skill depends ion whether you are using a xbow or bow. Xbow have 20 more range than bow.
But I would love a increase in range for my skill. ( scout class specific skills).
Detection needs longer range too. 210 or more .
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50

Sunday, July 29th 2012, 7:43pm

Quoted from "Amberwave;561132"

I do not suppose I could get my Serenity back?



I miss this skill^

seriously though lets just get scouts an extra 50% dps on their skills would probably even things out. or get rid of gcd on a few select skills.
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51

Sunday, July 29th 2012, 9:17pm

I will trade Mana Drain Shot for a skill that gives me more Patt. Maybe a ranged version of Forge.

52

Monday, July 30th 2012, 1:39pm

Quoted from "arvis21;561033"

LoL, the thread starts with a troll "make shot spammable" might i say stop living in the past?
I've been switch up combos of rotations, when i fight bosses in Tosh HM, if you're having a hard time learn to adjust, or adapt. I suggest that u take some time to learn different rotation for Bosses that arn't made for burning. I can say that my s/r can't keep up with r/s, but i damn try to kill trash mobs with all i got to contribute. n Sapping Arrow, exploiting shot helps big time for boss fights. The only thing i would ask for is to even out the Patt, for scount and rogue for dex and str
Rogue 1dex = 1.3 Patt, str = 1.2 Patt
Scout 1dex = 1 Patt, str = 1 Patt
really come on, how about evening out the playing field for a scout.
let's not mention p/s in SW, b/c their Ice Blade = GG.
even as a s/k with 220k hp, i get slap chop, donno about others.


Troll much?
Making shot spamable isn't trolling, nor is it living in the past. Boosting the damage on shot AND making it spamable might be a bit much. Since they nerf dex on us a damage increase isn't unreasonable especially given the copious amounts of patk we have to stack to barely stay on scrut.
Another paying customer on hiatus until some changes are made.

53

Monday, July 30th 2012, 2:11pm

Be careful what you ask for. Do i need to remind you what happened to the wardens that didn't ask for anything at ALL and yet they made "Great" changes to us. Heck half the "Great" changes don't even work right. I forsee them "fixing" scouts about the same time they "fix" wardens and that is about the time they take Siege out of Beta!!! I do feel bad for scouts tho, they should be some of the top DPS but sadly they arn't unless they spend a ton time and money to make their gear insane.
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54

Monday, July 30th 2012, 5:07pm

Truthfully, Mages/Scouts/Warriors/Rogues are all pretty even when you take their best combonations. Mage/Warrior, Scout/Rogue, Warrior/Rogue, Rogue/Scout. Granted Rogues are the best pve dps, they are not so much so that all other classes are invalid. Before screaming nerf or buff, get to max gear first and compare your dps to other people with max gear. And also try to make sure you perform your rotation well also. If you are bad at playing your character, it does not mean that you need a buff.
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55

Monday, July 30th 2012, 5:53pm

Agree with Divineshield. I play s/k in seige and I can tell you first hand that s/anything and especially s/k is the anti-rogue class in pvp. I have no trouble with rogues in seige.

Its all about skill and knowing your class.

Pve, yeah my s/k dps is lower than r/s or w/r but with my class combo, I can play r/s or s/r. Either class combo is very welcome in pve parties.
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56

Tuesday, July 31st 2012, 12:53pm

Quoted from "mohjo;561428"

Agree with Divineshield. I play s/k in seige and I can tell you first hand that s/anything and especially s/k is the anti-rogue class in pvp. I have no trouble with rogues in seige.

Its all about skill and knowing your class.

Pve, yeah my s/k dps is lower than r/s or w/r but with my class combo, I can play r/s or s/r. Either class combo is very welcome in pve parties.


Congratulations, you are in the minority. I think p/s are the new anti rogue. Scouts need some help, , I don't know how anyone playing scout as main could argue differently.Notice I'm not calling it a broken class, they just need some improvement. Why not have shot be truly spamable. Ice blade, low blow both higher damage and spamable. Maybe increase overall dmg to compensate for the patk caps. Eliminate gcd's on some skills. Toss some ideas here, the original poster didn't want a debate on whether the scout needed help he/she politely asked for possible improvements. Let's keep it on topic. Glad you are having success with your scout, but the majority of the people that posted in this thread believe that scout needs improvement, and they can't all not know how to play
Another paying customer on hiatus until some changes are made.

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57

Tuesday, July 31st 2012, 2:51pm

I truthfully do not feel scouts very anti rogue at the moment, detection is not really useful with rogues nowadays especially ( rogue/scout). Hide + vampire + shot it is enough to take out a scout easily b4 we could catch rogues in hide with detection.
Detection needs a make over.
Seriously, was scouts skill damage the main issue that lead to the nerf? Runewaker just took the easily way out IMO.
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58

Tuesday, July 31st 2012, 3:46pm

QQ... When they nerfed GH priests were all "OMG we are useless now, everyone will roll druid." Not exactly what happened. It made the class more fun to play. (Using a lot more skills) There are now better balances in parties with respect to healers. "Nerf Nerf Nerf!" "Buff! Buff! Buff!"
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59

Tuesday, July 31st 2012, 4:17pm

Quoted from "Winston;561702"

QQ... When they nerfed GH priests were all "OMG we are useless now, everyone will roll druid." Not exactly what happened. It made the class more fun to play. (Using a lot more skills) There are now better balances in parties with respect to healers. "Nerf Nerf Nerf!" "Buff! Buff! Buff!"

I have no ideal what you are trying to pin point in your post .
If you are talking about my post about detection, tell me why it should not need a improvement?
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

60

Tuesday, July 31st 2012, 4:39pm

Detection is a relatively short range and I guess s/k has a slight advantage over other scouts because one of my elites is an escape skill. Along with the pvp gloves, I have 2 escapes. I also have a skill called repelling arrow. It pushes any melee class out of melee range for 4 seconds. So against a rogue the following chain of events usually happens:

Shadow prison - I hit escape, repelling arrow, combo shot = dead rogue

And honestly, any good rogue that pvp's doesn't use shadow prison because it uses up half his energy.

Once again, I will say it is all in how familiar you are with your class and knowing your stun and root skills that are associated with your class.

I am really the only person in my guild that goes into seige as scout. I do play r/s sometimes and believe me, if the opposing team has any descent rogues, my guildies are begging me to log and come back in as scout.

Just my .02 as a fail scout/knight
Jacobmo 97Scout/97Warden/95Warrior/97Rogue/88D/85M
Allenmo 78S/77R/56P/1W/1K/1M - retired
Bteam all the way